<!--QuoteBegin-That Annoying Kid+Oct 25 2004, 01:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (That Annoying Kid @ Oct 25 2004, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MamboKing+Oct 25 2004, 09:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MamboKing @ Oct 25 2004, 09:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hi!+Oct 24 2004, 07:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hi! @ Oct 24 2004, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> At one point 1.x, cloaking was 100%, but they lowered it to 95% in 2.x irrc. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> My mind could be playing tricks on me, but I don't seem to remember cloaking being in 1.x. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> your tripping, cloaking was in 1.xx and you turned completely invisible, getting more than one SC just made you go invisible faster if I recall correctly. I can remember fading in that little H entrance to sewer and watching as a marine [one of the dudes lanning next to me] went up the ladder, look right at me, and then proclaimed the area to be clear >:D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It also made an incredibly obvious noise whenever you cloaked so any marines nearby knew there was a skulk sitting somewhere infront of them.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just to clarify, this is MY "Personal" opinion and as such I am not speaking on behalf of the dev team in this matter...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> WHAT? There is a TEAM working on this? Silly me, I thought it was just you and Nem trying your best in the dark-room behind a barn known as NS.
<!--QuoteBegin-Cereal_KillR+Oct 26 2004, 01:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Oct 26 2004, 01:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-That Annoying Kid+Oct 25 2004, 08:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (That Annoying Kid @ Oct 25 2004, 08:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> not to mention you could knife the chamber while being out of the range that it would stain [they didn't parasite you, they stained you, but it acted the same as para] you onto the hivesight <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> heh wasn't it parasite if you touched them (ie. Parasite Detected) but whenever they went "enemy is approaching" they were also on hivesight? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Just to clarify, as I recall they didn't appear on hive sight when "The enemy is approching" triggered, which was part of the reason why it was so annoying, you knew they were near a sensory but had no clue which sensory. Sometimes you would have to listen to a constant barrage of "The enemy is approaching" for hours.
<!--QuoteBegin-Wirhe+Oct 25 2004, 10:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Oct 25 2004, 10:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just to clarify, this is MY "Personal" opinion and as such I am not speaking on behalf of the dev team in this matter...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> WHAT? There is a TEAM working on this? Silly me, I thought it was just you and Nem trying your best in the dark-room behind a barn known as NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-AlienCow!+Oct 25 2004, 07:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Oct 25 2004, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll assume cloaking is brief periods of invisibility. That is, brief periods of <b>invisibility</b>. I may be wrong, but whats your point...? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Looked em up...i took the best explanation:
CLOAKING: "Something that covers or conceals: a cloak of secrecy." INVISIBILITY: "Impossible to see; not visible: Air is invisible."
Not that i'm English myself but doesn't cloaking mean HIDDEN? (not as in completely invisible!)
<!--QuoteBegin-DanieruRione+Oct 26 2004, 03:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DanieruRione @ Oct 26 2004, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Who cares about the relation between cloaking and invisibility?
Gameplay > Realism. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Exactly why cloaking should NOT be 100%, in case you're saying otherwise.
<!--QuoteBegin-Rover+Oct 26 2004, 01:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rover @ Oct 26 2004, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-AlienCow!+Oct 25 2004, 07:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Oct 25 2004, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll assume cloaking is brief periods of invisibility. That is, brief periods of <b>invisibility</b>. I may be wrong, but whats your point...? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Looked em up...i took the best explanation:
CLOAKING: "Something that covers or conceals: a cloak of secrecy." INVISIBILITY: "Impossible to see; not visible: Air is invisible."
Not that i'm English myself but doesn't cloaking mean HIDDEN? (not as in completely invisible!)
<!--QuoteBegin-me+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (me)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-AlienCow!+Oct 25 2004, 12:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Oct 25 2004, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I see no difference between cloaking and invisibility, but then again I'm not some kind of sci-fi-trekky nerd <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I'll assume cloaking is brief periods of invisibility. That is, brief periods of <b>invisibility</b>. I may be wrong, but whats your point...? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Cloaking = making something difficult to see, unnoticeable, obscure.
Invisibility = you can't see something, period.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-KaMiKaZe!!!+Oct 27 2004, 12:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KaMiKaZe!!! @ Oct 27 2004, 12:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like it as it is. If I sit perfectly still I can pick out any cloaked movement. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I like it as is also. If I glance at a wall I won't notice the cloaker usually, but if I'm running forward and see it in the middle of the room, or take the time to look around, I can find the cloaker no problem.
It does exactly what the aliens need- it buys them time.
<!--QuoteBegin-KaMiKaZe!!!+Oct 27 2004, 12:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KaMiKaZe!!! @ Oct 27 2004, 12:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like it as it is. If I sit perfectly still I can pick out any cloaked movement. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Exactly, if you know that the skulk is coming, and from where, you can spot him. Cloaking should not be a skill that allows you to run (walk) around the map just biting everything you see.
100% cloaking would just force people to get scanners early on in CO, and would not change the game play of NS at all, DMS 4tehwin.
<!--QuoteBegin-x5+Oct 26 2004, 06:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (x5 @ Oct 26 2004, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cloaking lvl 3 should be 100%. Period.
That way people with bumped up gamma or LCD screens can have an unfair advantage.
PS: I think there is a similar thread to this one somewhere in the I&S. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> why would you want people to have an unfair advantage?
Ehh doesnt motion tracking over ride that also? On the mini map they still show up. I think it should be invisable more than just paritaly... When you are attaicking you become decloked. One of the first things I remember seeing about this game is that if the rines off and wanderd alone they would be easly killed, this would add more group movement to the rines team.
<!--QuoteBegin-crazynet+Oct 27 2004, 01:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (crazynet @ Oct 27 2004, 01:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ehh doesnt motion tracking over ride that also? On the mini map they still show up. I think it should be invisable more than just paritaly... When you are attaicking you become decloked. One of the first things I remember seeing about this game is that if the rines off and wanderd alone they would be easly killed, this would add more group movement to the rines team. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> do you even play ns?
<!--QuoteBegin-Metalcat+Oct 27 2004, 12:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Metalcat @ Oct 27 2004, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why would you want people to have an unfair advantage? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Typo, I had <i>can</i> instead of <i>can't</i>, It's fixed now. Thanx for catching that.
(yet more reason why typos are evil)
Now reads: <!--QuoteBegin-x5+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (x5)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Cloaking lvl 3 should be 100%. Period.
That way people with bumped up gamma or LCD screens <i><b>can't</b></i> have an unfair advantage. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I feel that if you are moving you drop about 10% of your invisibility when your level 1, and 5% at level 2. If you use any +attack "weapon" (bite, para, leap, xenocide) you decloak quickly and then fade back to invisibility. If you get shot the same thing happens.
30 res for 3 SCs + 2 res per life per individual for something that can be easily countered by "seeing" an observatory or it's scan.
I'd say why leave it at 95% where you can still be seen if someone is cheating. Remove the incentive to cheat. Put lvl 3 at 100%. I personally agree with Zunni's reasoning as well.
<!--QuoteBegin-CryptopsY+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CryptopsY)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it was ment to remove skill from the game compleatly <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Typo? You mean "it wasn't meant" right? That I'd agree with. Just because you are invisible doesn't mean I can't spray fire if you are near so that you'll show up. It takes skill to be a sneaky cloaked alien. All of the sensory take skill to use well, which is more reason why DMS tends to stick, and unchained chambers is such a cool idea.
<!--QuoteBegin-CryptopsY+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CryptopsY)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->do you even play ns?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Hey! That wasn't nice.
Cloaking should be like it is for the Klingons in Star Trek. They decloak to fire or if they take damage but beyond that the marines should be sitting ducks without MT.
Sensory is still primarily a 3rd hive power ATM. Why not make it a little more spicey for the early-mid game?
<!--QuoteBegin-CryptopsY+Oct 27 2004, 08:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CryptopsY @ Oct 27 2004, 08:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it was ment to remove skill from the game compleatly <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> if it was meant for that, how can you explain no-one uses sensory as a viable first chamber? If something removes skill from the game, I'm up for it. I like easy wins.
<!--QuoteBegin-Dashel+Oct 27 2004, 05:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dashel @ Oct 27 2004, 05:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cloaking should be like it is for the Klingons in Star Trek. They decloak to fire or if they take damage but beyond that the marines should be sitting ducks without MT. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Just because you said that I will act like a Klingon when I get cloaking next time I play. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But yea that was one of the things I mentioned: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you use any +attack "weapon" (bite, para, leap, xenocide) you decloak quickly and then fade back to invisibility. If you get shot the same thing happens. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So yes I agree with you. 100% invisibility even if moving at level 3 but if you get shot or you attack you momentarily are visible.
I'ld rather have it so that you don't decloak when you run into a pebble <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
95% is fine... just because there's a bug doesn't mean we should make it 100% invisibility. That's a dirty fix. I'ld rather the coders appeal to the problem (or try their hardest/do as much as they can to block it)
Let's compromise. We make the cloaking 99.99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999% invisible. Cause you know there is a difference. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
Comments
My mind could be playing tricks on me, but I don't seem to remember cloaking being in 1.x. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
your tripping, cloaking was in 1.xx and you turned completely invisible, getting more than one SC just made you go invisible faster if I recall correctly. I can remember fading in that little H entrance to sewer and watching as a marine [one of the dudes lanning next to me] went up the ladder, look right at me, and then proclaimed the area to be clear >:D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It also made an incredibly obvious noise whenever you cloaked so any marines nearby knew there was a skulk sitting somewhere infront of them.
WHAT? There is a TEAM working on this? Silly me, I thought it was just you and Nem trying your best in the dark-room behind a barn known as NS.
heh wasn't it parasite if you touched them (ie. Parasite Detected) but whenever they went "enemy is approaching" they were also on hivesight? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Just to clarify, as I recall they didn't appear on hive sight when "The enemy is approching" triggered, which was part of the reason why it was so annoying, you knew they were near a sensory but had no clue which sensory. Sometimes you would have to listen to a constant barrage of "The enemy is approaching" for hours.
WHAT? There is a TEAM working on this? Silly me, I thought it was just you and Nem trying your best in the dark-room behind a barn known as NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Looked em up...i took the best explanation:
CLOAKING: "Something that covers or conceals: a cloak of secrecy."
INVISIBILITY: "Impossible to see; not visible: Air is invisible."
Not that i'm English myself but doesn't cloaking mean HIDDEN? (not as in completely invisible!)
Regards
- Rover
Gameplay > Realism.
Gameplay > Realism. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Exactly why cloaking should NOT be 100%, in case you're saying otherwise.
Looked em up...i took the best explanation:
CLOAKING: "Something that covers or conceals: a cloak of secrecy."
INVISIBILITY: "Impossible to see; not visible: Air is invisible."
Not that i'm English myself but doesn't cloaking mean HIDDEN? (not as in completely invisible!)
Regards
- Rover <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
.....
<!--QuoteBegin-me+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (me)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
<!--QuoteBegin-AlienCow!+Oct 25 2004, 12:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Oct 25 2004, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I see no difference between cloaking and invisibility, but then again I'm not some kind of sci-fi-trekky nerd <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I'll assume cloaking is brief periods of invisibility. That is, brief periods of <b>invisibility</b>. I may be wrong, but whats your point...? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cloaking = making something difficult to see, unnoticeable, obscure.
Invisibility = you can't see something, period.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That way people with bumped up gamma or LCD screens can't have an unfair advantage.
PS: I think there is a similar thread to this one somewhere in the I&S.
I like it as is also. If I glance at a wall I won't notice the cloaker usually, but if I'm running forward and see it in the middle of the room, or take the time to look around, I can find the cloaker no problem.
It does exactly what the aliens need- it buys them time.
Exactly, if you know that the skulk is coming, and from where, you can spot him. Cloaking should not be a skill that allows you to run (walk) around the map just biting everything you see.
100% cloaking would just force people to get scanners early on in CO, and would not change the game play of NS at all, DMS 4tehwin.
That way people with bumped up gamma or LCD screens can have an unfair advantage.
PS: I think there is a similar thread to this one somewhere in the I&S. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
why would you want people to have an unfair advantage?
do you even play ns?
Typo, I had <i>can</i> instead of <i>can't</i>, It's fixed now. Thanx for catching that.
(yet more reason why typos are evil)
Now reads:
<!--QuoteBegin-x5+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (x5)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Cloaking lvl 3 should be 100%. Period.
That way people with bumped up gamma or LCD screens <i><b>can't</b></i> have an unfair advantage.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I feel that if you are moving you drop about 10% of your invisibility when your level 1, and 5% at level 2. If you use any +attack "weapon" (bite, para, leap, xenocide) you decloak quickly and then fade back to invisibility. If you get shot the same thing happens.
30 res for 3 SCs + 2 res per life per individual for something that can be easily countered by "seeing" an observatory or it's scan.
I'd say why leave it at 95% where you can still be seen if someone is cheating. Remove the incentive to cheat. Put lvl 3 at 100%. I personally agree with Zunni's reasoning as well.
<!--QuoteBegin-CryptopsY+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CryptopsY)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it was ment to remove skill from the game compleatly <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Typo? You mean "it wasn't meant" right? That I'd agree with. Just because you are invisible doesn't mean I can't spray fire if you are near so that you'll show up. It takes skill to be a sneaky cloaked alien. All of the sensory take skill to use well, which is more reason why DMS tends to stick, and unchained chambers is such a cool idea.
<!--QuoteBegin-CryptopsY+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CryptopsY)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->do you even play ns?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hey! That wasn't nice.
Sensory is still primarily a 3rd hive power ATM. Why not make it a little more spicey for the early-mid game?
if it was meant for that, how can you explain no-one uses sensory as a viable first chamber? If something removes skill from the game, I'm up for it. I like easy wins.
Just because you said that I will act like a Klingon when I get cloaking next time I play. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But yea that was one of the things I mentioned:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you use any +attack "weapon" (bite, para, leap, xenocide) you decloak quickly and then fade back to invisibility. If you get shot the same thing happens.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So yes I agree with you. 100% invisibility even if moving at level 3 but if you get shot or you attack you momentarily are visible.
95% is fine... just because there's a bug doesn't mean we should make it 100% invisibility. That's a dirty fix. I'ld rather the coders appeal to the problem (or try their hardest/do as much as they can to block it)