Photoshop Skill Time!

RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
<div class="IPBDescription">W00!</div> I got a quick project for ya. See if you can take this picture, and make it really detailed. I want to see what Photoshop in its own right can do, since I have never been able to do much with it, mind you.
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Comments

  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    What do you mean by "detailed"?
    Should we put some holes in it, or make it look like a christmas tree?
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Make it look like a real wall. The color isnt doing it for me since its too much of the same, so add some tints of color where needed. You can give it scratches or holes in various places if it looks nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    He means up the resolution, pull out the black fade in the back end, do whatever the heck else will make it good, and save it to some form HL2 will recognize as a texture.

    Unless I am mistaken this is for the port or audia turok remake.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Yes it is. Im testing to see what can be done to the current textures, seeing as how that is simply a screenshot and cut from the PC version. I cannot open .DAT files with any viewer that contains textures, but yes, your right. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    Oh! A free textures thread!

    I'm a <a href='http://www.planethalflife.com/wadfather/' target='_blank'>Wadfather</a> fanboi to da max!

    Tell you what if you guys make a whole bunch of good textures I'll put them in a wad and submit it to the wadfather. (that is if somebody doesn't beat me to it)


    one thing though, <span style='color:red'>this thread is in the wrong forum</span>. Sorry, but we need to keep it organized.


    <span style='color:blue'>*Phase Request*</span>
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-x5+Oct 26 2004, 05:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (x5 @ Oct 26 2004, 05:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh! A free textures thread!

    I'm a <a href='http://www.planethalflife.com/wadfather/' target='_blank'>Wadfather</a> fanboi to da max!

    Tell you what if you guys make a whole bunch of good textures I'll put them in a wad and submit it to the wadfather. (that is if somebody doesn't beat me to it)


    one thing though, <span style='color:red'>this thread is in the wrong forum</span>. Sorry, but we need to keep it organized.


    <span style='color:blue'>*Phase Request*</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wow, so offical <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-Swiftspear+Oct 26 2004, 05:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Oct 26 2004, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, so offical <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh posh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Seriously though I love threads like this. Phase into artwork I guess? And then we continue conversation.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Would it really be considered an artwork thread? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    Oh my, a "turn my screenshot into a texture" request >.>
    You should really find a way to export the real texture in a lossless format.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Im not asking to turn the picture into a texture, Im just curious what you guys can do with the texture. God knows I'm not even going to use it, but instead see what can be done to present pictures. Since I've seen threads much like this one where a picture if given and the community twists it to their liking, I decided to give it a swing.

    I honestly cant open the original texture files in T2 on the computer. The format is weird, (.DAT) and wont let me open it with anything. If you want to take a crack at it, PM me, and I'll send you a copy in your email. Otherwise, let the show continue!
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    edited October 2004
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    4 minutes of work.
    I just made it black and white (the colors were messed up), applied a color, twisted it around to get a stright line, cropped a bit and finished off in image ready so it loops nicely.
    <img src='http://mitglied.lycos.de/jumpingjoda/texture1.jpg' border='0' alt='user posted image' />
    The texture.

    <img src='http://mitglied.lycos.de/jumpingjoda/texture-loop.jpg' border='0' alt='user posted image' />
    Texture looping.

    I know it sux, but it's the best i could do with this material in a short time.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    When you think about it, if that was from scratch, thats pretty nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Doesn't really look Realistic though. I haven't seen a wall with such a brick pattern.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Anyone care to take a whack at it?
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    Check your PM Recoup.
    My "texture" is not made from scratch, I took your posted pic and turned it into a (crappy) looping texture. The lines aren't vertical because your screenshot doesn't show the wall in a good angle.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Ok I'm not really sure if this even works but I was wondering; could you lighten up the right side in perfect balance. I.E. Just as it gradually fades to blackness, perhaps you could use like a layer mask with a gradient and modify that so that instead of shading the thing with another color it just gradually brightens the screenshot from left to right.

    Ok I'm not sure that would work at all, now that I said it. But I will risk suggesting the idea, since I am relatively ineffective with photoshop, even when I'm serious.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    jumpingjoda, let it be known the texture file is a 10 MB file.

    As for the darkness, my photoshop skills are as n00b as they were yesterday. I cant help ya.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited October 2004
    <!--QuoteBegin-Liku+Oct 26 2004, 06:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Oct 26 2004, 06:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Doesn't really look Realistic though. I haven't seen a wall with such a brick pattern. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Perhaps if we just even up the bricks it will look cool?

    ~edit~

    Can somebody do something cool with this texture?
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-jumpingjoda+Oct 26 2004, 07:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jumpingjoda @ Oct 26 2004, 07:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Check your PM Recoup.
    My "texture" is not made from scratch, I took your posted pic and turned it into a (crappy) looping texture. The lines aren't vertical because your screenshot doesn't show the wall in a good angle. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hey joda, if you cut it up horizontally you could fix that "unrealistic brick" problem. All you have to do is move it over half a brick and skip every other layer of bricks. Then they will no longer be perfectly adjacent to each other, just like you want it.
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    Recoup, upload it somewhere man...
    The bricks are not the problem, the shading is. I managed to balance the colors so it looks nearly equal when you look at it, but when I loop the texture it looks awful.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    <a href='http://swooh.com/peon/tincan/TEXTURES.DAT' target='_blank'>http://swooh.com/peon/tincan/TEXTURES.DAT</a>
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    Wait, is this thread just about just that one texture? Or can we collaborate on others?
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Just that one texture.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited October 2004
    <!--QuoteBegin-x5+Oct 26 2004, 07:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (x5 @ Oct 26 2004, 07:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can somebody do something cool with this texture? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No
    aaa.JPG 13.5K
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    The last brick pic has some touch of optical illusion on it, it seems like they move to me.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    anyways, school in 5 minutes, so I didn't get that much time to work on it.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Pjonub, you didn't have to brighten the whole thing. Apply the gradient to brighten it for the best effects.

    Bleh, I'll IM you.
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    <img src='http://www.skinny.frac.dk/uploads/tex_restor.jpg' border='0' alt='user posted image' />

    some minor color issues... what can i say... 5 min job...
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    At least now it's workable. But we might still have to cut it up to get the right kind of texture on each different kind of surface.
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