Favourite upgraded alien

The_CorinthianThe_Corinthian Join Date: 2002-11-02 Member: 4843Members
<div class="IPBDescription">What's your style?</div>my personal favourite alien is the silenced, cloaked, regenerating skurk.  i like running around with no one hearing then hiding with my cloak till a good attack opportunity comes.

dash in, bite like mad, run away, cloak, regenerate, repeat <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

keeps the marines always guessing
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Comments

  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    indeed ... thats deffinatly up top with one of my favs

    another is the lerk + carapace + cloak + adren.

    Spike/Umbra/Spore hell

    ^_^
  • scalplerscalpler Join Date: 2002-11-01 Member: 3737Members
    lerk with adrenaline, regeneration, sent of fear
  • justusjustus Join Date: 2002-11-02 Member: 4632Members
    well onos with carapace, adrena, cloak i usually destroy any marine base what exists if there is few dc towers near that base.I dont personally give a #### with sulk in that point game where is 3 hives since usually then enemy has heavyarmors and hmg's and when they have those you can be pretty hard stalker before can win one of those with sulks <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Just get those 2 hives and evolve stright away to fade.they are great in offence and in defence...proper use of claws and acid rokets and with third hive bileboms will do the trick at least to enemy soldiers...remember adrenaline is MUST HAVE for fade...
  • The_ScapegoatThe_Scapegoat Join Date: 2002-10-06 Member: 1454Members
    Fade With Adreneline, Carpace, and cloak is pure ownage.

    Especialy if a kindly Onos wants to primal scream you.

    Oh yeah RAIN THE HELL THAT IS THE BILE BOMB down upon them
  • TacticianTactician Join Date: 2002-02-19 Member: 228Members
    I'm with scapegoat, a cloaked, carapaced, and adrenalined fade is great. Usage? Hide in a corner and pick off any lone marine that comes through. They'll be dead before they know what hit them.
  • Junior_MintJunior_Mint Join Date: 2002-11-04 Member: 6946Members
    edited November 2002
    I play slightly different. My favorite is a cloaked, adren, <i>redeemed</i> fade. And I take redeem above the other two because it makes suicide tactics more viable. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Edit: I wrote this before the patch. Regeneration is MUCH much better now, so I go with that.
  • ChronChron Join Date: 2002-11-03 Member: 6185Members
    Honestly, I use skulk throughout most of the game. Only when a specific point needs serious defense or I'm assaulting a base do I then switch to a fade to take out turrets/repel heavy armors.
    I NEVER use Onos. Just too damn bulky for me. I prefer letting my teammates do it(And they always do), so they can be the meat shields. I'll kill all the marines busy firing at the runaway buffalo.

    My skulk of choice is celerity, cloak, carapace. Any of that in any order. They are all very usefull upgrades that help my playstyle just as much.
    While I like silence, I often find that being really fast is just as good, because I can strike quickly. Plus, I can run away fast and get around the level uber-fast. Thats why when I get movement upgrade I'm like a one-skulk defense for my team. any place thats being attacked, I'm there, and behind the enemy for easy bites. and since i'm super-speedy and armored, I can hit and run for a long time.
    Regen...I'm fast, I can get to a hive/D chamber and back really fast. The trouble with skulks isn't so much gaining back health, as not dying in the first place.
  • VenKelVenKel Join Date: 2002-06-17 Member: 790Members
    edited November 2002
    Its got to be Redemption with Celerity. Because you move so fast with a skulk that if you do get hit its more
    likely glancing and then back to the hive, you go heal up takes 2-5 sec, and off you go with celerity geting back to the fight quick as a flash. plus you dont worry bout dying much so you can go in to a frensy.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • TediakTediak Join Date: 2002-11-01 Member: 2910Members
    Adrenaline+Cloaking+Regeneration+Lerk=God.
    Carapace+Celerity+Scent of Fear+<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->=Divine Wind Kamikaze ATTACK!
  • ChronChron Join Date: 2002-11-03 Member: 6185Members
    <!--QuoteBegin--Tediak+Nov 5 2002, 07:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tediak @ Nov 5 2002, 07:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Adrenaline+Cloaking+Regeneration+Lerk=God.
    Carapace+Celerity+Scent of Fear+<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->=Divine Wind Kamikaze ATTACK!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wasn't that something Gotenks used on Majin Buu?
  • DoctorJuiceDoctorJuice Join Date: 2002-02-13 Member: 212Members, Constellation
    For skulks (my fav):
    Cloak, Regen, and Adrenaline so I can do my leaps sooner again

    Next fav is a Gorge(!):
    Cloak, Carapace (I'm usually around defense turrets, so regen isn't necessary), and celerity (cause they move so damn slow!)
  • NodeNode Join Date: 2002-11-05 Member: 6964Members
    Get adrenaline, carapace, and sensory doesn't really matter. Get a fade, slash the hell out of a turret, and blink away. Level 3 carapace is wonderful
  • philmcnealphilmcneal Join Date: 2002-10-24 Member: 1585Members
    i like bile bombing the marine's base... i do 300 dmg in splash... go me... <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • StoneToadStoneToad Join Date: 2002-11-02 Member: 4053Members, Constellation
    I fav is Fade with adren (must have!), carcapase and sent of fear.

    Sent of fear is great for fade. Launch a bilebome or acid rocke so it's slash does around a corner or anywhere you can't see but want to go to. If you hit something (includeing a sg!) you'll get a nice yellow circle on your hivesight. Also good for tracking them pesky marins to know when you your acidrocket and bile bombs just as they get around the corner. And I love primal rage! gives you awsome firepower.


    second fave is lerk with adren, redemption and sent of fear (havn't realy tryed stealth yet).
    Great for supporting other aliens with spore and umbra. Then you use your darts to pick of the straglers. Only problem I have to lerk is that many places are to small to make there increadible mobility fully effective.

    My alternit second fav is gorge with adren, carcapase, and sent of fear (just so I can crossevo with fade). The miniskulks are a realy good attack if you know how to use them! Also fun is building a def cham or two out of sight of some SG then creaping up to the doorway/bend and building 2-3 off chams, after they are build heal them. WIth the def chams and full adrenaline you should be able to take out the sgs fairly easly depending on how many there are. As a bonus any fade will get a good shot with their rockets and bombs. If there is a siege you just heal the fades and onos (will probably be a full time job)
  • CreepCreep Join Date: 2002-11-03 Member: 6705Members
    Gorge with Adren, Clocking, And Regen. There's nothing like building a something and having teh marine walk by not paying that much attention!
  • PriNcE_oF_SpAcEPriNcE_oF_SpAcE Join Date: 2002-11-01 Member: 3392Members
    it all depends on situation and what job I want to get done...but my overall(and most typical) favs. are:

    skulk: cloak, regenreration and celerity...makes good for the lone hunter....

    gorge: adrenalin, cloak and redemption

    lerk: cloak, regenration and adrenalin

    fade: cloak, carapace and adrenalin

    onos: cloak, carapace, redemption
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    I don't care what I am, I always grab cloaking.

    My fav so far seems to be Lerk + cloaking + adren + regeneration

    It's followed closely by Skulk + cloaking + silence + carapace

    And then the Gorge + cloaking + celerity + carapace (well, either that or redeem... not sure... I prefer not to get into fights as a a gorge... Redeem would help me escape faster...)
  • KarriNKarriN Join Date: 2002-11-03 Member: 6617Members
    As long as you have 3 hives, the most "muahahahaha"-inducing spiced-up race is... SKULK! NOT Skulk, "the lone/pack hunter", but Skulk, "the living missile"!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> Upgrade with Carapace, Cloak and Celerity. This makes it almost easy for you to make suicide runs on whereever your team is concentrating their attack. And it's fun fun FUN!

    -Karri
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Skulk "the living missile" lol.
    Hmm, if Kharaa got most resources and earn like 6 per income, then I usually go gorge(unless there are already two on the team. NEVER transform into gorge when there are already two gorges in the team, you _will_ loose due to lack of resources for the builders.), and cultivate forests of lame for my teammates(and myself if they dont kill the base off, then I go fade.)... For those not familiar with Forests of Lame;
    Take any random important strategic point that is close to the main battle, but not in range for possible siege turrets(you will have to check this by trial and error im afraid). Preferably near a res tower. Make a defense chamber, and then an offense chamber. Then make two more defense chambers, and after those are done, more offense chambers. Contunie spamming chambers like this, <b>and remember to stack the bloody things</b> by jumping up on one of them(the hitboxes are not the same size as the models), and then aiming above any nearby chambers on the ground. Preferably make a wall this way. Oh, and of course put most of the offense chambers infront of the def chambers in the direction of the most likely marine assault way.
    Then it heals itself as it gets damaged, and those who just finished a hit&run operation become very grateful for a stupid amount of def chambers to heal them up quickly("heal me quickly").
    Alternatively, instead of just building new forests other places when you run into the limit, you can morph into onos or fade(you should get enough resources fairly quick if you really got enough to make this forest in the first place), with the chambers covering you incase some marine decided to poke his helmeted head out from the nearby corridor("cover me plenty"). Hope you got adrenaline for that onos or fade... oh and if making a team assault with one onos (or more for that matter)in the group, _ALWAYS_ do primal scream in teh beginning, you take MUCH less damage. Also, if you got enough adrenaline, and if some of the marine team's gajillion turrets have been destroyed, so that you have enough time to recharge your adren after biting so your jaws ache, scream on. And let your teammates get a nice boost every time.

    WEEEEEE! Spam is what makes the aliens win! Though thats for marines also. GL spam <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • Argon_the_PirateArgon_the_Pirate Join Date: 2002-11-04 Member: 6876Members
    I used to play nothing but cloaked + carapace + adren <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
    then I discovered that with advanced hive sight on, I was unstoppable in dark areas
    I think that this is drastically underused, and although I really hate to give up my cloaking, I get almost twice as many kills when I can see what I'm aiming at. I think this is especially helpful for people who are new to the game and aren't very good with skulk yet.
    Now, I'm nothing but carapace + ahs + celerity <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
    they're dead before they can see ya <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • PeregineDivePeregineDive Join Date: 2002-07-15 Member: 951Members
    One problem with xenocide is that damn -1 kill and death you get. Even tho it does a ton against structures, and believe me, Carpace + Celerity + Scent of Fear with xenocide in a marine base is awesome!!

    -PD
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Fade hit and run with the bile bomb on marine outposts they will have no chance because the turrets can shoot them fast enough.
  • UkatoUkato Join Date: 2002-11-05 Member: 7204Members
    if you have a fade with any combination including cloaking, you're all good. If there's a lerk with him for the umbra, you're winning.
  • TacticianTactician Join Date: 2002-02-19 Member: 228Members
    When we hit three hives, I tend to become a xenocide kamikaze skulk. That includes NO upgrades (you become an economically efficient smart bomb). My score usually ends up as -25 or so, but the good for the team outweighs that by a longshot. The marines cower in fear when they hear the patter of my little feet <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    So now that regen makes you incredibly noisy on the 1.01 servers (for those of you who haven't heard, a new server side only patch has been released), how does that affect your favourite choices?

    Will you still cloak and regen and hope that noise you make servers more to creep the marines out rather than to help them locate you, or do you sacrifice either celerity or adrenaline to stay a silent regenerator?

    Makes for an especially hard decision for the lerk, who undoubtably receives the greatest benefit from adrenaline...
  • KarriNKarriN Join Date: 2002-11-03 Member: 6617Members
    <!--QuoteBegin--PeregineDive+Nov 5 2002, 11:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PeregineDive @ Nov 5 2002, 11:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One problem with xenocide is that damn -1 kill and death you get.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How is this a problem? This is a team game. If you are a Gorge most of the game it just might be you don't get more than maybe 3 kills, depending on what kind of Off Chamber forests you build, the map and so on... but no Gorge cares about this. It's a team game and solo performance on it's own has no meaning, the value of one's performance is measured by it's value to the team.

    Sure, it's fine to see someone rack up 30 kills with 5 deaths as a Skulk, but that doesn't lessen the contribution of the Skulk who had -20 kills and 30 deaths. He might've been a brave little builder earlier in the game and when they got 3 hives and enuff defenses, he mutated into Skulk and said "Yessss.... THIS IS WHAT I'VE BEEN LIVING FOR!" (a bit like the Taleban, I suppose... bad joke) and bombed away.

    Brings a tear into my eye. Those brave, brave Skulks.

    -Karri
  • StormehStormeh Join Date: 2002-11-01 Member: 3541Members
    My favourite are Skulk with carpace, cloak and silence. Its exelent if you want to stay alive in combat just a little bit longer.

    Another good one in late games is Onos with Carpace, cloak and celerity. Stand a few meters outside their exits and wait for a marine or a squad of them to exit, and then wait so they can assure themselves that no alien is nearby, and let them walk a bit away from the exits so they cant run back in again. Then when they least expect it ill run towards them and hopefully kill them all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • MercenaryForHireMercenaryForHire Join Date: 2002-10-03 Member: 1410Members
    <b>Skulk</b> - Scaring Marines since 10/31/02
    I take the Four C's - Cloak, Celerity, Carapace, and Chuckle.
    Climb on ceiling. Cloak. When Marine walks in, Chuckle. Watch him spray ammo all over the floor.
    Listen for reload noise. Drop on head. Carapace absorbs any knifing.
    Dart off with Celerity, Chuckling all the way to the DC to heal.
    Repeat.

    <b>Gorge</b> - "Late game, and Still Building?"
    Cloak, Adrenaline, Carapace.
    With the other 90% of the team going Fade/Onos all the time, Gorges get the divine task of putting up the Wall of Lame (as previously mentioned) to cover their retreating and wounded butts. A stack of OCs backed by a stack of DCs is lame as hell. And ridiculously powerful. (Until one Marine with a GL comes to ruin the party.) Also, with Cloak + Adrenaline, you can web the exit to the Marine base. Always nice to slow them down a little ... and you can always stick around to Spit on anyone who gets stuck trying to come back to heal. Nothing more humiliating for an HA/HMG marine than getting 0wn3d by a Gorge. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    <b>Lerk</b> - "What the $#!@ is shooting me?"
    Cloak, Silence, Carapace.
    Nothing like a cloaked, silent Spikegun. Any Marine that walks through an area I'm eyeing up gets a chest/back full of spikes - or even worse, a Silent-But-Deadly spore cloud. Pull my finger. I dare you. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> This also works wonders against Marines trying to build. No one's going to sit through 30 damage to second to finish that turret. And that's when the spikes come out.

    <b>Fade</b> - The Best Reason Yet to NOT neglect your Minibases
    Cloak, Adrenaline, Redemption.
    Bilebomb comes out with a fury here. Run into the base and strafe around the turrets like a maniac bombing the factory. Once it goes down, slaughter the phase gate and then turrets at your leisure. If you "die" - hey, you're at a hive. Two seconds later you're healed and off to the siege again.

    <b>Onos</b> - Pure ph34r on four legs
    Cloak, Adrenaline, Carapace.
    Cloak in a hallway near the base. Charge & trample the next group of Marines. Carapace soaks up the spray & pray like a sponge, and you just mosey on back to a DC to heal.

    - M4H
  • SunblazeSunblaze Join Date: 2002-11-05 Member: 7044Members
    Hey, do you know if you can bind the chuckle to a key, or is the only way through the menu system?
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    gorge <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> with carapace, cloack and adren
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