<a href='http://image.com.com/gamespot/images/2004/reviews/562116_20041105_screen121.jpg' target='_blank'>http://image.com.com/gamespot/images/2004/...5_screen121.jpg</a> The Real Thing.
That muzzleflash looks like the default CS rifle one. Wait a minute, I don't remember jack s*** about CS.
Meh, I tried it in-game and I loved the big tough feeling I had with it but yes to answer your question we will be making smaller + thinner version for it if you find the original one too large. As of the muzzleflash, I like the two I currently have with it and such. Iono about the animations quite yet, we're giving it (the skinning, details, scope, everything cept anims) a huge make-over (none of you have seen it but chrono will be first)
We plan on using the Halo 2 animations and we have custom sounds for it IE Halo 2 sound recorded from the video.
Speaking of wich we need someone who can edit a sound, on our firing animation theres a lil background in the end, other than that it sounds just like the second Halo rifle.......cept I can't hear the reload, clip in, clip out, and **** of the weapon....any tips on to fixing that?
About the helmets being thick.........I don't know if you have a keen eye to detail but there are abotu 1 billion changes to the MasterChief, ESPECIALLY the helmet (most of the specs are just the helmet itself BUT STILL LOOKS HOTT)
I plan on trying to model him out here and tehre and get a pro modeller to help me in the conquest <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
the MF in <a href='http://image.com.com/gamespot/images/2004/reviews/562116_20041105_screen121.jpg' target='_blank'>that pic</a> looks like some MF that was done based off the default NS MF.... (see attachment) Sorry but I don't know who made it - I just got the spr file here <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Also, the FA RC 2.5 MF is not working properly, cause you can define the MF that will be used with the gun in the QC... Check the torubleshooting forum for the qc guide. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Otherwise... just rename the MF to one of the other 2s <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> but a great muzzleflash. Thanx for the contribution!
Sorry I cant work on the animations right away, I caught the flu and have work tomorow (atleast it will be gone before work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) but i'll start on them when i get a chance.
a little bump/test for my sig and avatar. Im working on a reskin should be done sone, hopefully <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> The LMG sound is <u>way</u> misplaced with this gun. Any 1 have a better sound for it? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
<!--QuoteBegin-DR_FUZZY+Nov 8 2004, 07:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Nov 8 2004, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'll try finishing this model tomorow (animations + scaling to make it look more like the original <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->). That is, if i dont have work/school stuff.
*edit* any videos of the reload?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The reload is somewhat similar to the original Halo AR. The only difference is that there isn't a bolt pull. The player just pulls the magazine out then back in.
<a href='http://media.xbox.ign.com/media/482/482228/vid_987729.html?mu=http%3A%2F%2Fstreamingmovies.ign.com%2Fxbox%2Farticle%2F565%2F565726%2Fhalo2legend_111104_2_wmvlow.wmv' target='_blank'>Halo 2 AR video</a>
ok, we are so close to being done it's kinda sad I have to post a request.
I need as follows : Someone who can fix some smoothing An animator for obviously, the animations on the rifle.
Our scope is got the foundations but it's not done yet. We know what we're doing for sprites (making them) and it's going to fit the one from the game. So if we could get someone to fix some smoothing errors and an animator, we would be eternally grateful.
MSN me at strife002@hotmail.com AIM me at Thatamos0002
PM me if you'd rather just give tips or some useless crap like that <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
I bought halo 2, animations shouldent be a problem at all. Only problem is finding time, I have work/school all week, but i get a few days off this week so I'll try to squeeze in some time for it between pimping my neighbors gocart for him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-DR_FUZZY+Nov 14 2004, 05:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Nov 14 2004, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I bought halo 2, animations shouldent be a problem at all. Only problem is finding time, I have work/school all week, but i get a few days off this week so I'll try to squeeze in some time for it between pimping my neighbors gocart for him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> rip the sounds from the game <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
<!--QuoteBegin-CaptainPanaka+Nov 14 2004, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Nov 14 2004, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+Nov 14 2004, 05:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Nov 14 2004, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I bought halo 2, animations shouldent be a problem at all. Only problem is finding time, I have work/school all week, but i get a few days off this week so I'll try to squeeze in some time for it between pimping my neighbors gocart for him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> rip the sounds from the game <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> how does one rip sounds from an xbox game?
modded xbox, but the files are all different so its hard to tell. I wanted to do that with masterchief but ...3.3 gigs of files....toooooo much to sort through[COLOR=blue]
I hope you get it done by Friday cause i said so and this other skin I have sucks. But anyways why dont one of you relase a beta version and let us us what you have for right now.
I really like what you have so far. I'd like you to start to skin my model as well as do some lighting. If you need P and W models for your final I will be able to provide. Also keep an eye on your PM's, there's some stuff we need to talk about.
Personally, none of use like what we have so far and FUZZY hasn't gotten to us about the anims yet (dude it's been forever since you said you would, WHERE THE HELL ARE THEY!?) and I really don't think we want to release any beta about anything untill we get the re-skin done and then see what we can do.
If I can get that xtcmen to do the re-skin then we'll release a beta (our crappy black one) and then it should be done pretty damn soon.
Comments
The Real Thing.
That muzzleflash looks like the default CS rifle one. Wait a minute, I don't remember jack s*** about CS.
their helmets look real thick <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
We plan on using the Halo 2 animations and we have custom sounds for it IE Halo 2 sound recorded from the video.
Speaking of wich we need someone who can edit a sound, on our firing animation theres a lil background in the end, other than that it sounds just like the second Halo rifle.......cept I can't hear the reload, clip in, clip out, and **** of the weapon....any tips on to fixing that?
I plan on trying to model him out here and tehre and get a pro modeller to help me in the conquest <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
the MF in <a href='http://image.com.com/gamespot/images/2004/reviews/562116_20041105_screen121.jpg' target='_blank'>that pic</a> looks like some MF that was done based off the default NS MF.... (see attachment) Sorry but I don't know who made it - I just got the spr file here <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Also, the FA RC 2.5 MF is not working properly, cause you can define the MF that will be used with the gun in the QC... Check the torubleshooting forum for the qc guide. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Otherwise... just rename the MF to one of the other 2s <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
np...
Such includes :
P model
W model
Complete skin make-over
New Scope
New Barrel
Same anims though :-/
Anims will be changed to the most realistic ones possible.
Having an issue though. The clip in, clip out, boltpul, and that stuff wont register. Just the firing sound. Anyone know how to fix that?
*edit* any videos of the reload?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The reload is somewhat similar to the original Halo AR. The only difference is that there isn't a bolt pull. The player just pulls the magazine out then back in.
<a href='http://media.xbox.ign.com/media/482/482228/vid_987729.html?mu=http%3A%2F%2Fstreamingmovies.ign.com%2Fxbox%2Farticle%2F565%2F565726%2Fhalo2legend_111104_2_wmvlow.wmv' target='_blank'>Halo 2 AR video</a>
I need as follows :
Someone who can fix some smoothing
An animator for obviously, the animations on the rifle.
Our scope is got the foundations but it's not done yet. We know what we're doing for sprites (making them) and it's going to fit the one from the game. So if we could get someone to fix some smoothing errors and an animator, we would be eternally grateful.
MSN me at strife002@hotmail.com
AIM me at Thatamos0002
PM me if you'd rather just give tips or some useless crap like that <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
<img src='http://webpages.charter.net/starstargrizzly/2.JPG' border='0' alt='user posted image' />
omg its so ugly...btw ignore the fact that some lighting is there and some isnt. Also ignore the really really really bad smoothing.
rip the sounds from the game <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
rip the sounds from the game <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
how does one rip sounds from an xbox game?
<a href='http://drfuzzy.nsarmslab.com/ns/models/haloar/haloarnew.rar' target='_blank'>BTW</a>
Personally, none of use like what we have so far and FUZZY hasn't gotten to us about the anims yet (dude it's been forever since you said you would, WHERE THE HELL ARE THEY!?) and I really don't think we want to release any beta about anything untill we get the re-skin done and then see what we can do.
If I can get that xtcmen to do the re-skin then we'll release a beta (our crappy black one) and then it should be done pretty damn soon.