Best Quotes?
<div class="IPBDescription">From the forums.</div> I'll start,
<!--QuoteBegin-TOmekki+Oct 8 2004, 05:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Oct 8 2004, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i kill something with a welder <b>(excluding tk's)</b> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
it was from my thread about what kills you think are cool.
<!--QuoteBegin-TOmekki+Oct 8 2004, 05:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Oct 8 2004, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i kill something with a welder <b>(excluding tk's)</b> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
it was from my thread about what kills you think are cool.
Comments
hehe <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Nemisis Zero+ in a thread related to women--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemisis Zero @ in a thread related to women)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Remember kids, this is the internet. Around here, gender is optional.<!--QuoteBegin-Someguy+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Someguy)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OMG! What is he?!<!--QuoteBegin-Quaunaut+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Stop lying Pjofsky, and get your hand off my breast.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><!--QuoteBegin-Pjofsky+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofsky)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Quaunaut's a guy.<!--QuoteBegin-Someguy+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Someguy)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I was stuck staring at that girl's avatar...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
err....read that upside down. It took me too long to make like that anyway. Read from bottom to top.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's pretty damned arrogant and ignorant to claim you need to be intelligent in order to balance the game. The fact that you can think logicially has no bearing on how well you can test the capabilities the game has to offer.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Don't know why it made me laugh so much, but it's about the second forum-based quote to ever make my sig, and the only thing i've ever stored in the forums notepad thing (in my controls) since i've joined <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I don't think I'm allowed to mention who they're by, or link directly to the posts so you'll have to do your own digging but a whole host of timeless classics can also be found in Naigel's sig.
[Edit] Naigel's changed his sig!
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> < Gorgey stepped on something!
<span style='font-size:4pt;line-height:100%'>Search Mapping Forums for Powerhouse</span>
God would you people get it right?!? The plural form of onos is "OH S**T!!" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Originally Posted by Grendel
the necessary confidence required to play competitively frequently displays itself in the teenage psyche as total arrogance.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-BrigadierWolf+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So I suggest a new upgrade: Deoderant! Yes, the Kharaa can't smell your fear if you have the scent of Irish Spring!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
In a thread about the BUS:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Its going to be a massive PvP recording service to rank everyone, ever.
Then on July 24th 2004, it becomes self aware.
In the panic, Flayra tries to pull the plug. The BUS launches a spam attack on the CS:CZ forums, because it knows the CS:CZ counter strike (pun) will eliminate its enemies here.
From the ashes will rise our saviour MonSE!!
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Hey guys I hear there is this new game called chess but it is totally unbalanced, I mean
the Queen can move anywhere it wants? That is BS and should be nerfed right away.
I haven't played it yet but it is still unbalanced.
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<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Mareen weaepon: fishign poel - teh mareens can catch teh alein fish adn cookxx0r it 4 res!!1!!1one
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My personal favourite <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-QUOTE (OG17 @ Jan 11 2003+ 11:53 PM)--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (QUOTE (OG17 @ Jan 11 2003 @ 11:53 PM))</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
I'm sorry, but I believe you're mistaken. The actual weapon in question is The Really Big Knife. Unlike an ordinary knife, The Really Big Knife is really
big - about twice as large as the standard issue weapon, to be exact. It is also very pointy. When placed in an alien's field of vision, not only does the
creature instantly explode in terror, but its panic spreads through the bacterial network to splatter every alien attached. In fact, this wave is so potent
that the mindless bacteria itself is swept with fear. Chambers crumble to dust. Hives shrivel to raisins, which then explode.
Unfortunately, The Even Bigger Knife must be considered a failure. All researchers associated with the project have perished, as have the populations of
the continent on which they were based. Contact has long been lost with the legions of fear-proof androids sent in to destroy the threat, and we can only
conclude that they have exploded in some manner not yet know to science.
It's clear to see that this rifle thing just isn't that impressive. At best it is merely a fixture on which to attach the experimental Really Big Bayonet.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
you didnt realise that yet Brutus ...?
*Brought to you by another thread needing a Roll Eyes emote*
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Brought to you by Silver Fox's never ending quest for an 'Eye Rolling' Emote.
- Shockwave
rennex your sig rocks. CLICKY IT <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Am I infected with DELICIOUS?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
etc etc....
you know what, lemme just quote the entire Off-topic forum. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And meh sig
BigMadSteve quoted me! I WIN.
I think the MonSE burning log has to be a front runner.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Me, in the last quote thread, when Steve quoted me before, hahaha.
This map is probably the most unbalanced, poorly designed maps since ns_ass. Let's take a look at the layout.
<img src='http://esuna.thezazi.net/misc/ns_crapmap.jpg' border='0' alt='user posted image' />
Ok, so we have 17 res nodes to the alien side of the door and 7 res nodes to the marine side....
Oookay, i mean, you could have at least tried to even them out. Also, bear in mind the average ns_ map
has between 8-10 res nodes throughout the entire map, your map has a total of 24.
I guess you'll try to justify having such a ridiculous amount of res nodes so "everyone can go
Onos or do what they want with their res," well, you're wrong. Nobody can go Onos, nor Fade, nor
Skulk, nor Lerk. This is because the map is so overwhelmingly big and poorly made, not a single alien
has a chance against the marines.
As you can see from the layout, the entire map consists of extremely long, straight corridors, the
marines won't have a problem taking down even an Onos with LMG fire in these corridors. Congratulations,
for a funmap, you've just destroyed any description of fun that the alien team could have.
Now when you get into marine start, it's another epic-sized room, and the CC is up on the top floor,
overlooking the main entrances. Right, so if an alien lifeform does manage to get past the ridiculous
corridor layout, they will find themselves cut down before they can even get near a marine. Fantastic design there.
Now away from the entire lack of gameplay this map has, let's get down to construction.
The map, as far as i can see, uses about 5 textures. The walls and ceiling, for every single room,
are textured with either wetwall1 or wetwall1-big, that horrible brown texture. The hives have no
trace of infestation and you can scarecly tell they're hives at all. Infact, the only way i knew that the
room i was in was a hive was the fact that they're all <b>identical</b>. The hives are straight copy
and pastes of one poorly built room, you can tell this because the door seperating the hive rooms
(Yes, they're all right next to each other) has the same error on each room. Good work there.
The lighting in this map is, well, forgettable. It seems apparent the entire thing is lit by light entities
and there is evidently no effort put into it to make the lighting look good at all. The lighting is not lighting,
it's purely there because without it the rooms would be pitch black, which is not entirely a bad
thing, since then you wouldn't have to look at the same texture adorning each and every wall.
The architecture. Well, i think using "architecture" is a pretty bad idea. Hollowed shapes is more
a better way of describing it. Each room is extremely bland, there is no detail work at all, and pretty
much the only variation between each room is a slightly different shape of the room. Take a look at the
layout i posted, now imagine every room being the same height and having the same textures, then
you can imagine the entire map. The lack of any "eye candy" or "special locations" really isn't much
hinderance on this map as there is only one path through the whole map, you're either going towards
marine start or towards the hives, but surely more than 2 minutes could have been spent per room making
it not look so dire.
One thing i can credit the map for is it's r_speeds. It barely peaks at 3-400 w_polys, which is way below
acceptable standards, but then again, due to the fact there is absolutely no interesting architecture
whatosever, this is not entirely surprising.
Anyway, this map is entirely poorly built, poorly textured, poorly lit
and was constructed with no thought given to gameplay.
And iG0r, i recommend you read the forum FAQ for tutorials and check out sites like <a href='http://www.snarkpit.com/' target='_blank'>snarkpit.com</a>
so you can learn how to map to a higher standard. Now you know how to compile, let's see you make
something worth the bandwidth to download.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->