Disappointments With Hl2
Zunni
The best thing to happen to I&S in a long while Join Date: 2002-11-26 Member: 10016Members
in Off-Topic
<div class="IPBDescription">There may be Spoilers</div> Without giving a list of spoil related stuff, make a list of everything about the source engine that disappointed you. (I'm only on chapter 4 so I'm working from that perspective)
For me the list looks like this:
- Cans when dragged emit sparks that are HUGE about 500 times too big
- Upper windows etc cannot be broken thereby "flattening" the game world
- Drop something gently on someone's head.. it's the "CRAZY INANIMATE OBJECT DANCE!!!!!"
- I found it very easy (because you really "steer" with your mouse for the rest of the game) to have the controls for the boat disappear.
Other than these MINOR disappointments, the source engine looks amazing..
For me the list looks like this:
- Cans when dragged emit sparks that are HUGE about 500 times too big
- Upper windows etc cannot be broken thereby "flattening" the game world
- Drop something gently on someone's head.. it's the "CRAZY INANIMATE OBJECT DANCE!!!!!"
- I found it very easy (because you really "steer" with your mouse for the rest of the game) to have the controls for the boat disappear.
Other than these MINOR disappointments, the source engine looks amazing..
Comments
hmm, those seem to be minor errors with source, but can't they update it thru steam when people start noticing things like that?
I haven't gotten a chance to see source in hl2, but I saw some of it in cs:s and it looked decent to hawt
For me the list looks like this:
- Cans when dragged emit sparks that are HUGE about 500 times too big
- Upper windows etc cannot be broken thereby "flattening" the game world
- Drop something gently on someone's head.. it's the "CRAZY INANIMATE OBJECT DANCE!!!!!"
- I found it very easy (because you really "steer" with your mouse for the rest of the game) to have the controls for the boat disappear.
Other than these MINOR disappointments, the source engine looks amazing.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I am a bit confused about what you mean by this:
[QUOTE}
- I found it very easy (because you really "steer" with your mouse for the rest of the game) to have the controls for the boat disappear.[/QUOTE]
Personally I love the cardboard boxes. Every try to beat a zombie to death with one? I ran out of ammo once and tried to do it. It looks absolutely hilarious.
For me the list looks like this:
- Cans when dragged emit sparks that are HUGE about 500 times too big
- Upper windows etc cannot be broken thereby "flattening" the game world
- Drop something gently on someone's head.. it's the "CRAZY INANIMATE OBJECT DANCE!!!!!"
- I found it very easy (because you really "steer" with your mouse for the rest of the game) to have the controls for the boat disappear.
Other than these MINOR disappointments, the source engine looks amazing.. [/QUOTE]
I am a bit confused about what you mean by this:
[QUOTE}
- I found it very easy (because you really "steer" with your mouse for the rest of the game) to have the controls for the boat disappear.[/QUOTE]
Personally I love the cardboard boxes. Every try to beat a zombie to death with one? I ran out of ammo once and tried to do it. It looks absolutely hilarious. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If you got to the part in HL2 with the hoverboat (or whatever its called),
You'll know that you steer it using the keyboard, and you only use the mouse to look around, not steer the car, as opposite to the rest of the game where you control the way you look at AND walk at, using the mouse.
I myself, find this very nice, as it gives more freedom.
The places they choose to put loading marks.. Not at doorways but middles of open hallways... I seem to always have my flashlight on because I'm heading into a dark area.. and then "LOADING" appears..
I haven't gotten a chance to see source in hl2, but I saw some of it in cs:s and it looked decent to hawt <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hmm, those seem to be minor errors with source, but can't they update it thru steam when people start noticing things like that?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yus, but reading about their QA process, I find it hard to believe no-one tried to place an object on an NPC <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
-AI
-Facial expressions
-Engine technology
However, none detracted from my enjoyment of the game, and were perfectly balanced by something else they did extra well. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
source engine nuff' said
CONS:
ending
1/2 the scenes in trailers were taken out (for ex, blue tentacles, scanners bust in kleiners lab, soda machine spitting out soda with dumpster and pendulum trap and explosion that pushes car, striders bust in town square and you can pull letters off bank) Halo2 did the same thing, remember the trailer "bet you cant stick it, your on" why do they feel the need to take something that looks good and cut it? false advertising
Ithyasaur (or whatever) when you portal around the first time you come face to face with one but never get to fight it
Huge monsters in citadel walking on platforms below you never get to fight or really get a good look at.
-AI
-Facial expressions
-Engine technology
However, none detracted from my enjoyment of the game, and were perfectly balanced by something else they did extra well. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I dunno. I liked the facial expressions, especially when that scientist takes you down to Elli (or whatever the hell he's called).
I wasn't expecting much of the AI, to be honest. Every other game promises revolutionary AI, but very, very few delivier. I wasn't surprised when Alex started running into gunfire.
Wizard@psu: yes, it takes about ten to twenty hits to do that. I tried it against a zombie who couldn't work out how to get past a blockade I'd made.
<i>*<b>Snidely</b> slams cardboard box into zombie*</i>
<b>Zombie</b>: Stop it.
<i>*<b>Snidely</b> slams cardboard box into zombie*</i>
<b>Zombie</b>: Stop it.
<i>*<b>Snidely</b> slams cardboard box into zombie*</i>
<b>Zombie</b>: Stop it.
<i>*<b>Snidely</b> slams cardboard box into zombie*</i>
<b>Zombie</b>: Stop it.
<i>*<b>Snidely</b> slams cardboard box into zombie*</i>
<b>Zombie</b>: Stop it.
<i>*<b>Snidely</b> slams cardboard box into zombie*</i>
<b>Zombie</b>: Stop it.
<i>*<b>Snidely</b> slams cardboard box into zombie*</i>
<b>Zombie</b>: Stop it.
<i>*<b>Snidely</b> slams cardboard box into zombie*</i>
<b>Zombie</b>: Stop it.
<i>*<b>Snidely</b> slams cardboard box into zombie*</i>
<b>Zombie</b>: Stop it.
<i>*<b>Snidely</b> slams cardboard box into zombie*</i>
<b>Zombie</b>: Stop it.
<i>*<b>Snidely</b> slams cardboard box into zombie*</i>
<i><b>Zombie</b> dies*</i>
Best moment with the grav gun? It would have to be the time that I broke a plank blocking the door into two, then picking up a shard and slamming it through a zombie's head. It was all very instinctive.
Watch out, world.
*explodes*
Ever been desperate enough to grab a tin of paint to hurl at a zombie? That, my friends, is comedy gold.
another silly thing is that objects are weightless as you hold them. stand on a see-saw or pully while holding something heavy. then put the thing down and watch how it lowers, as if the thing wasn't there til you put it down.
-There is one part where you have to go over a bunch of metal things and stuff. If you want to drop down it's possible that you are killed by gravity. (You will slowly fall down until you are released and than smacked to the ground).
-The buggy tends to roll on his head very often <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Uh that pretty much covers it.
there is a board leaning up against a birdge... you can not pass through it if you look at the wide side, but you can walk through it if you turn to the skinny side... simmilar results when hitting it with the crowbar...
another mild dissapointment is the effects of the crowbar on cardboard boxes... yesh, like when i hit a cardboard box at home, all the sides come undone!
Ever been desperate enough to grab a tin of paint to hurl at a zombie? That, my friends, is comedy gold. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ever decided you were only going to kill the rest of the zombies in that hoard with inatimate objects? (paintcans, cardboard boxes, barrels, mik jugs, etc)...
after i killed all but one, did i relize i was standing on a saw blade...
Hehehehehehe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<span style='font-size:14pt;line-height:100%'><span style='color:red'>POSSIBLE SPOILERS COMMENCING!</span></span>
The part in the courtyard when you are taking on all those striders and have to find the box of rockets, that got on my nerves a bit. I wasn't expecint a large arrow to say that the box is here, but for god's sake, there coulda been a couple of NPCs that could have tried to lead the way. I died five times on that map before I figured it out. That's the only thing, a lot of the levels are pure chaos, and I like it. But you get turned around so freaking easily. Right now, I think I'm in the last chapter, chasing the administrator with the designated uber-weapon of the game. Can't wait to see the ending.
Pedants.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
And also that that turret + gravity gun = PORTABLE TURRET!!! (I lugged one around most of the prison level, saves on ammo you know)
And also that that turret + gravity gun = PORTABLE TURRET!!! (I lugged one around most of the prison level, saves on ammo you know) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That part is funny. But the chainsaw ain't that effectiv if 5 combines are shooting at you from the other side of the floor.
i kept chucking baskets at the guards while 5 others chased me, i died once, but the most fun part was my brother screaming at me "WTH ARE YOU DOING?!?"
he probably thought i was some kind of noob,
agree/disagree
i think the NPCs are very 'dumb' like, HS is so easy to obtain in HL2, is there anything higher than 'Hard' Difficulty??
maybe i can mod it so that toe shots = 1 hit kill but HS is 0.01 dmg,
that would stuff my aiming for life.
- The super mario mini games <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
- Only 8-10 hours of gameplay kind of suck.
- The standart setting of gameplay is EASY, made me restart the game cause I dont play on easy...
<span style='color:red'>Spoiler alert</span>
--Select from here downwards if you want to read it--
<span style='color:#041E2D'>
<b>Bad squad AI:</b>
At the part where you are under sniper fire. I move in to get close and drop a grenade into his campzone, my squad members walk on the street out in the open looking for cover walking very slow and DIE...
The part you have to disable the surpressor gun I think its called on the roof.
Im running like a madman towards a container trying to evade his shots to finally arrive at the container. I look behind me and the squad exept barney is close behind me. Then when the surpressor gun fires they walk away from the impact site and keep repeating this.
Wheres their instinct for survival I mean look what I did o.O
Added bad thing is the laser thingy on the combines sniper rifle tells me look Gordon where im aiming, dont go there and they also fire when im not even near the location.
On top of the roof where you have to take out 2 striders the squad members are more like cannon fodder then actually helping me. Most of the time I just wish they kept out of my way since I got killed with the blocking me.
<b>Things I did like:</b>
<b>Possible spoiler:</b>
One thing which surprised me was when I got to a room with lots of ammo, healt and energy for the HEV suit I expected a lot of enemies to jump me. And it didnt happen. Normally if this would happen in doom3 there would be a lot of enemies in the next section however not all together but one at a time hiding behind doors and in shadows
<b>Spoiler:</b>
The scariest game character I've seen so far (comparing it to doom3) is the fast jumping zombie. You hear him or rather THEM comming for you and you know you're going to have a whole load of trouble if they come close to you.
The screeching scream they make from across the town when they spot you is distressing. The sound they make while walking/climbing on the walls and roof is dissessing not to mention that even though you know its location you still remember that you have to hit it in its head with the shotgun to kill it with one shot or else it will get close.
I was on low health (about 30hp) arround this part which added to the fear element. I made a booboo since I blew up a barrel which then launched another explosive barrel towards me and guess what happened ^_^
</span>
--End of spoiler--
My opinion on this game? I like it very much it has good potential for some mods. The engine tech is superb even if it has some minor bugs.
Just a final tip befor you start playing it. CHECK THE DIFFICULTY SETTING SINCE YOU DEFINATELY DONT WANT TO PLAY IT ON EASY
Not to mention that I sure do plan to play through it more than once, maybe next time only using the gravity gun to kill your enemies? (besides the striders of course, christ those things were tough)
Not to mention that I sure do plan to play through it more than once, maybe next time only using the gravity gun to kill your enemies? (besides the striders of course, christ those things were tough) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well I played about 4 hours yesterday and 5 maybe 6 hours today :/ I just did what I also do, use tactical combat on them and sometimes a battle for survival (kill frenzy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->). And also had a lot of fun throwing back their nades at them with the G-gun.
I'll probably play it a few times more since I did the same thing with HL only to test stuff. HL2 allowes me to test a lot more, tower o' barrels anyone? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
OH another thing i REALLY enjoyed was the sound, man this game sounded awesome!!!
VALVe <b><i>is</i></b> working on HL2 Multiplayer.
yeah i miss alot of stuff from those trailers
-AI
-Facial expressions
-Engine technology
However, none detracted from my enjoyment of the game, and were perfectly balanced by something else they did extra well. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Agreed. I think the AI is less-than-stellar.
EDIT: And HL2 multiplayer better be cool. I want my TF2! Or at least something cool like CTF.
Most of all, Not nearly as many weapons as HL, even though some in HL2 do way more advanced things.
*cracks fingers* time to pull out the good old modding tools!
-AI
-Facial expressions
-Engine technology
However, none detracted from my enjoyment of the game, and were perfectly balanced by something else they did extra well. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Agreed. I think the AI is less-than-stellar.
EDIT: And HL2 multiplayer better be cool. I want my TF2! Or at least something cool like CTF. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I was impressed with the AI. True it wasn't exactly up to human specs, but it did things like not run through doors after it had seen 4-5 of its buddies get blasted in the face at the bottleneck, or move properly to better cover in such a way that it still wasn't extreamly easy to pick them off when you tossed a grenade at them. I was also impressed with the seemingly intentional ability to dodge crossbow bolts or shoot down incoming rockets.
Sure it wasn't exactly the squad based miracal that was advertized, but the units didn't run predicible AI, and it was one of the first succsessful parts from the hunter killer algorithims that most games seem to like so much, where enemies locate your position and run towards you until they find you, and then start AI beheivior like finding cover and dodging fire. The AI did a great job of knowing when to shoot and when to run forward, and finding positions where they could do the most damage for the least penalty.