Kraken
Insane
Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<div class="IPBDescription">...</div> I wasn't going to post this yet, but I'm bored, so I will. Kraken is a combat map set in an underwater research facility.
<img src='http://insane.thezazi.net/screens/kraken01.jpg' border='0' alt='user posted image' />
<img src='http://insane.thezazi.net/screens/kraken02.jpg' border='0' alt='user posted image' />
<img src='http://insane.thezazi.net/screens/kraken03.jpg' border='0' alt='user posted image' />
<img src='http://insane.thezazi.net/screens/kraken04.jpg' border='0' alt='user posted image' />
<img src='http://insane.thezazi.net/screens/kraken05.jpg' border='0' alt='user posted image' />
Mmm, light shaft...
<img src='http://insane.thezazi.net/screens/kraken01.jpg' border='0' alt='user posted image' />
<img src='http://insane.thezazi.net/screens/kraken02.jpg' border='0' alt='user posted image' />
<img src='http://insane.thezazi.net/screens/kraken03.jpg' border='0' alt='user posted image' />
<img src='http://insane.thezazi.net/screens/kraken04.jpg' border='0' alt='user posted image' />
<img src='http://insane.thezazi.net/screens/kraken05.jpg' border='0' alt='user posted image' />
Mmm, light shaft...
Comments
There won't be any forced sojourns into the briny deep unless the marines want to take a dip in the pool in the first shot.
I think insane just basicly means that the complete map is meant to be underwater (not the playable areas for the players). So the player just plays in an area he is used to.
I love the style of the map! It reminds me of some idea I had last year. I'm writing on a NS novel and I planned a similar place for one or two chapters in it =)
maybe I'll download your map until it's finished to get inspired by it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
EDIT: Also a nicer ns2.wad light would fit better there <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Excellent name as well. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<b>brute_force:</b> Thanks a lot. :)
<b>JezPuh:</b> Maybe it is a hot-tub. ;) (It's not really.)
<b>Lt. Realness:</b> Cool! I don't think I'll make it an NS map though; this is just a small thing that I do when I'm not working on other maps. Plus, I've got another NS map up my sleeve and I want to save some mapping juice for that. Some old-timers might know the map I'm referring to...
<b>Supernorn/DragonMech:</b> Worry not. ;) Closer to the hive there will be flooded a flooded section or two. Nothing too hard on the marines though.
<b>Thursday:</b> It's not hugely stretched, but I see what you mean. I think part of it was the angle I took the image at. I may replace it with another.
<b>DrunkenMonkey:</b> Meh. :P I'm quite fond of yellgrey when used well. I tried to cut down on the amount of the yellow sections of the textures used, to give it more of a closed-in steel feeling, which I think works quite well.
<b>Everyone:</b> Thanks for your comments! :)
I wish I could show off a map like this... though all I can show is crap... I'll try harder.
Anyways, looks good, nice texture usage, especially with those hard yel_grey textures.
But I'd really like to see such a similar map (made by you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->) for the ns classic modus! But with more light stuff and glaswalls with lots of water behind (you can still see the blue ocean sparkling at you when you're standing in front of it, that'd be a cool alternative to the mostly dark,grey and industrial maps the player is used to).
Just another guess dude *g*
I'll download your map for sure! You have my vote =)
and onos are crappy swimmers...
lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I would like to see this in ns-action <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
As for the name, I was waiting for someone to notice it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> The map started off as a collaborative map called co_patch that followed the basic theme and underwater setting you see in the map. After that died, I took the work I'd done and started to make a new map from it. I then scrapped it and started over on the map, producing what's in this thread. I wanted a new name for it, and I remembered what was to be Relic25's second NS map. I decided to call it that as sort of a tribute to Relic (and I didn't want such a cool name going to waste <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> ). However, if anyone has a problem with me calling it Kraken because of Relic's old map, please let me know and I'll change it.
I think this map should take place in your mapcycle!
heh, I think only the really oldschool members/mappers would remember. You are right, the name is awsome, but because of that I would have loved to see it on a real NS map and not a CO, but its up to you I guess <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
good luck anyhow
The attachment was lost in the Ikonboard -> Invision forum transition <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
And yes, that teaser was awesome.
sexay <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
keep up the work!
<a href='http://www.battleduck.com/pages/imagepages/wotcimagepages/kraken.html' target='_blank'>http://www.battleduck.com/pages/imagepages...ges/kraken.html</a>
Also, keeping with it's colossal nature it should be about the size of the map itself... so <b>really</b> friggen huge.