Kraken

InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<div class="IPBDescription">...</div> I wasn't going to post this yet, but I'm bored, so I will. Kraken is a combat map set in an underwater research facility.

<img src='http://insane.thezazi.net/screens/kraken01.jpg' border='0' alt='user posted image' />
<img src='http://insane.thezazi.net/screens/kraken02.jpg' border='0' alt='user posted image' />
<img src='http://insane.thezazi.net/screens/kraken03.jpg' border='0' alt='user posted image' />
<img src='http://insane.thezazi.net/screens/kraken04.jpg' border='0' alt='user posted image' />
<img src='http://insane.thezazi.net/screens/kraken05.jpg' border='0' alt='user posted image' />

Mmm, light shaft...
«1

Comments

  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    beauty, but beware marines doesnt fire underwater, so balance well the map.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    What the hell, carioca? You do realize it's INSIDE, actually? <_<
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin-carioca+Jan 12 2005, 02:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Jan 12 2005, 02:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> beauty, but beware marines doesnt fire underwater, so balance well the map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There won't be any forced sojourns into the briny deep unless the marines want to take a dip in the pool in the first shot.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    that looks great apart from the random paper lying on the floor <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    edited January 2005
    ya I know what you mean.
    I think insane just basicly means that the complete map is meant to be underwater (not the playable areas for the players). So the player just plays in an area he is used to.

    I love the style of the map! It reminds me of some idea I had last year. I'm writing on a NS novel and I planned a similar place for one or two chapters in it =)

    maybe I'll download your map until it's finished to get inspired by it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I think screenshot 4 shows the best use of the yelgrey set of textures ever, really. It looks so clean, and the pillars with the screens set in look beautiful. Although i think the screens look too bright in all the shots, but thats not a big deal. Oh and i love those seats. The whole scene in that shot is just nicely composed.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Beautiful man. This map is full of atmosphere and character. It feels real, and the way the lights are set up is just beautiful. Great work man A++++ would look at map again.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Aliens could at least have cleaned up the floor. And I totally dig the hot-tub. OLO I KNOW IT'S NOT ONE SHUT UP. It's very nice :O
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    I think this map would be better if you're gonna transform it into a bigger one and release it as an ns map! You don't look on the details that much in combat maps! So this is just a suggestion to honor your hard work =)
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    looking good saney. I'd like to see at least one flooded corridor though. Not having flooded corridors in underwater facilities is like bast without a rotating door!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited January 2005
    That light on picture two is horribly stretched <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    EDIT: Also a nicer ns2.wad light would fit better there <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited January 2005
    It looks very nice! Maybe you could add some flooded vents that are 'alien only' areas, especially as trasportation in and around the hive area.

    Excellent name as well. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    I'm not too fond of the texture-set...but that looks great! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited January 2005
    <b>Olmy:</b> Thanks! I agree that the screens are too bright, I'll see what I can do to tone them down.

    <b>brute_force:</b> Thanks a lot. :)

    <b>JezPuh:</b> Maybe it is a hot-tub. ;) (It's not really.)

    <b>Lt. Realness:</b> Cool! I don't think I'll make it an NS map though; this is just a small thing that I do when I'm not working on other maps. Plus, I've got another NS map up my sleeve and I want to save some mapping juice for that. Some old-timers might know the map I'm referring to...

    <b>Supernorn/DragonMech:</b> Worry not. ;) Closer to the hive there will be flooded a flooded section or two. Nothing too hard on the marines though.

    <b>Thursday:</b> It's not hugely stretched, but I see what you mean. I think part of it was the angle I took the image at. I may replace it with another.

    <b>DrunkenMonkey:</b> Meh. :P I'm quite fond of yellgrey when used well. I tried to cut down on the amount of the yellow sections of the textures used, to give it more of a closed-in steel feeling, which I think works quite well.

    <b>Everyone:</b> Thanks for your comments! :)
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Boo...

    I wish I could show off a map like this... though all I can show is crap... I'll try harder.

    Anyways, looks good, nice texture usage, especially with those hard yel_grey textures.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    np Insane it was just a suggestion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    But I'd really like to see such a similar map (made by you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->) for the ns classic modus! But with more light stuff and glaswalls with lots of water behind (you can still see the blue ocean sparkling at you when you're standing in front of it, that'd be a cool alternative to the mostly dark,grey and industrial maps the player is used to).

    Just another guess dude *g*
    I'll download your map for sure! You have my vote =)
  • FooFoo Join Date: 2003-07-31 Member: 18632Members
    <!--QuoteBegin-carioca+Jan 12 2005, 09:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Jan 12 2005, 09:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> beauty, but beware marines doesnt fire underwater, so balance well the map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and onos are crappy swimmers...


    lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    hey what happened to this map? what's the status? would be cool to hear some new information about it
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Needs more #nsmapping references.
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    wasn't this Relic25's idea? I'm slightly confused here, did you just take the name and theme? or is it a tribute or finish job on relic25's?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    this map looks unusual. compared to other ns maps you used more realistic lightning. nice to see this happening <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> nice architecture, too. the only downside is the use of textures: some are used well and look really pretty but others look like they dont fit there. exspecially the yellow border in the second picture or the blue door in the picture with the papers laying on the ground.
    I would like to see this in ns-action <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Nothing new so far on the map, I'm afraid. Exams are keeping me busy.

    As for the name, I was waiting for someone to notice it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> The map started off as a collaborative map called co_patch that followed the basic theme and underwater setting you see in the map. After that died, I took the work I'd done and started to make a new map from it. I then scrapped it and started over on the map, producing what's in this thread. I wanted a new name for it, and I remembered what was to be Relic25's second NS map. I decided to call it that as sort of a tribute to Relic (and I didn't want such a cool name going to waste <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> ). However, if anyone has a problem with me calling it Kraken because of Relic's old map, please let me know and I'll change it.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    hey gravits this is actually the map I was searching for when I was talking to you on ts on saturday <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I think this map should take place in your mapcycle!
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    <!--QuoteBegin-Insane+Jan 23 2005, 12:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jan 23 2005, 12:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As for the name, I was waiting for someone to notice it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> The map started off as a collaborative map called co_patch that followed the basic theme and underwater setting you see in the map. After that died, I took the work I'd done and started to make a new map from it. I then scrapped it and started over on the map, producing what's in this thread. I wanted a new name for it, and I remembered what was to be Relic25's second NS map. I decided to call it that as sort of a tribute to Relic (and I didn't want such a cool name going to waste <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> ). However, if anyone has a problem with me calling it Kraken because of Relic's old map, please let me know and I'll change it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    heh, I think only the really oldschool members/mappers would remember. You are right, the name is awsome, but because of that I would have loved to see it on a real NS map and not a CO, but its up to you I guess <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    good luck anyhow
  • raqualevangelraqualevangel Join Date: 2004-02-11 Member: 26435Members
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I remember the teaser Relic posted... a marine helmet... underwater, it was awesome.

    The attachment was lost in the Ikonboard -> Invision forum transition <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    Insane, <b>please</b> tell me you'll actually have a Kraken swimming around outside of the ship?! It would be sooo freaky to look out the window and see that huge thing swimming around.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Weeell... someone would have to model a Kraken and it would be have to be coded into NS so that it could swim around outside.

    And yes, that teaser was awesome.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    WOW

    sexay <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->

    keep up the work!
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    Heres some source art for anyone who would like to model the Kraken:
    <a href='http://www.battleduck.com/pages/imagepages/wotcimagepages/kraken.html' target='_blank'>http://www.battleduck.com/pages/imagepages...ges/kraken.html</a>

    Also, keeping with it's colossal nature it should be about the size of the map itself... so <b>really</b> friggen huge.
Sign In or Register to comment.