Good News- Hammer and BC are FINALLY set up just right again (THANKS FOR YOUR HELP DUDES! <3 !))
Now... the bad news
over half my versions are corrupted in some way, namely in that SOMEHOW they all got lumped into one or two objects total:( MAJOR leaks... and I dn't have time to bugfind em all...
good news- I DO Have a working copy
Bad news- It's almost half of what the origional was 0o' AND it has a bad surface extents error <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I now have 2 weeks to get this working... I'm DESPARATE... can ANYONE help me directly with this? Cause I'm out of time in a big way <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bad news- It's almost half of what the origional was 0o' AND it has a bad surface extents error<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
dude, i fixed that error like 3 times for you, and you mess it up again?!
heres the best way to fix it.
select all brushes, and make them all scaled to 1.0 x 1.0 and center them all.
I mean half the map is just GONE. Vanished... like it was bitten in two. I swear each time my computer does it's little reboot thing (caused, as far as I can tell, by the power supply being too "small" to handle the load when playing HL2 and such) it screws stuff up... as I told you in the PM, I've reformated like, three or four times... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> The guy is SUPPOSED to be coming this weekend... if not, I'm saying "fark the warrenty, I'm puttin in my own power supply"... and it'll be an Antec 550 watt <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Hmm... this is the latest thing I made... I think it looks a bit tacky... gonna have to try a compile on it later in it's own separate minimap so I can check the lighting, but for now, tell me what you think of the "architecture"... I think it just looks... weird... *shrug* But it's something at least!
Oh, by the way- fixed all leaks and almost all other errors- just one left <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
edit-
Make that 4- three leaf saw into portal errors, and 1 bad surface extents to go *sigh*
Seems nice, now get it compiled. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Workin my **** off to do so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Damn thing has SO many surface extent errors... I follow GiGaByTeS advice to fix one of em, and another comes up somewhere else 0o'
How do you fix bad surface extent errors though- I've tried what GiG said a couple times... it just seems to move em 0o'
I may have it this time... no texturing done on the rebuild part, but it should compile... Ihope...
and the only hl.wad textures I'm using are a few lights and the observation deck sign... I think 0o'
EDIT
Well, I've managed to progress another 2000 faces into the BuildFace Lights part... then I get the bad surface extents again...
I'm done for the night <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I'm going to host up the .rmf for if anyone else cares to give it a shot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Architecture has a 'massive' feeling to it... I like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Aight, here's the .rmf file in rar format- just unzip anywhere and open <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I'm hoping someone can help with the 4 errors mentioned above, and also with one other problem
Can I run NS WITHOUT an internet connection? I'm not sure if I'll have internet in the convention center 0o'
*blink* That bad? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Nah, I plan on making needed cover for aliens- in marine start so far there's crates and that pipe. There's broken grates and steam in other locations, as well as my personal coup de grah, the one way glass <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I'd like to see that corridor of the attached image you just posted lit entirely by those little computer light things on the walls. Very dark, looming lighting, maybe a flickering light. ^^;
That latest editor shot looks good. Kind of huge, though. It wouldn't matter if you scrapped something off it. But it still looks good to me. Now, unless those light strips in the walls have an incredibly high value (I assume you're using tex lights), it'll still look pretty bad, I think. I suggest you add some pointlights from the ceiling. But that's just my opinion. See what you like. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
there's the one in the strips on the walls, the computers, and then a strip youc an't see at that angle in the floor
Just an FYI- unless someone can help me fix this stupid error... I can't move ahead <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Gigabyte, if you can tell me what I have to do, I'll do it- but what you said before doesn't seem to be working
Lol, that's just a single hallway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If I can compile this bi*** I'll gladly show you what it looks like <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Damn... surface extents... error...
Anyone who wants to take a crack at fixin the error <a href='http://12.22.230.41/MicroTech/Host/Files/ns_incubus_current_f2.rar' target='_blank'>here</a> you go
I have 2 days left to get this thing working... I know it will compile once this damn bad surface extents error is gone ,... I hope! I fixed all the leaks anyway *shrug*
dude, you have GOT to stop visgrouping stuff together. and the reason your getting bad surface extents is because you have like 400 leaks. i used the block method to fix one, and 2 more come up somewhere else.
I don't have them vis grouped together though! At least, they shouldn't be... I hardly ever use vis groupings to be honest. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Damnit, if that's the problem, what can I do about it? And why wouldn't it come up as a LEAK... why the Bad Surface Extents? I never got that before. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
EDIT- well, I just broke up 2 large groups- dont' know HOW they got grouped together, but i just now discovered the use of VIS Grouping... I thought the tools-group was vis grouping, guess not... gonna give it another go! Pray for me!
Edit2- NOTHING... Everything is ungrouped, there is not a single vis group in the map, and it STILL gives the same exact error... I have less than 2 days now and I am still stuck at the same point
Edit3- well, I'm out of ideas. Short of re-making the ENTIRE flipping map, I have nothing left to do... and trying to remake the map in less than two days... yeah, right...
Edit4- er, and I'm banned from nsmapping... my last resource
Edit5- Well well well... seems my Observation Deck was giving me the greif... I deleted it on a random spasm of a hint, and it seems to be compiling fine... for now... I'm building the vis leafs now <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Problem is, NO LIGHTS... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I need to re-make my lights.txt file XD
Now, I feel dumb- in the lights file, first 3 numbers are red yellow blue, 4th is brightness? Or is it the other way around <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I've just spontaniously forgotten EVERYTHING I ever knew about the lights.rad file 0o' God... someone hit me... HARD... PLEASE!
That's my current lights.rad- it's the Valve standard lights, cause I use a bunch of em... so why are the final numbers in the THOUSANDS and show up so dim?
Well, tomorrow is the day I do the lighting. Then I'll reveal some compiled shots- I still want to work on Marine Start a bit, but I got the Observation Deck working!!! I'm very very pleased with it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> It was SO damn hard for me to lap 2 arches at a 90 degree angle, much less lapping 4 of em into 4 45* angles while still keeping the brushes somewhat reasonable! XD
Comments
Good News- Hammer and BC are FINALLY set up just right again (THANKS FOR YOUR HELP DUDES! <3 !))
Now... the bad news
over half my versions are corrupted in some way, namely in that SOMEHOW they all got lumped into one or two objects total:( MAJOR leaks... and I dn't have time to bugfind em all...
good news- I DO Have a working copy
Bad news- It's almost half of what the origional was 0o' AND it has a bad surface extents error <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I now have 2 weeks to get this working... I'm DESPARATE... can ANYONE help me directly with this? Cause I'm out of time in a big way <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
dude, i fixed that error like 3 times for you, and you mess it up again?!
heres the best way to fix it.
select all brushes, and make them all scaled to 1.0 x 1.0 and center them all.
I mean half the map is just GONE. Vanished... like it was bitten in two. I swear each time my computer does it's little reboot thing (caused, as far as I can tell, by the power supply being too "small" to handle the load when playing HL2 and such) it screws stuff up... as I told you in the PM, I've reformated like, three or four times... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> The guy is SUPPOSED to be coming this weekend... if not, I'm saying "fark the warrenty, I'm puttin in my own power supply"... and it'll be an Antec 550 watt <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
edit-
Make that 4- three leaf saw into portal errors, and 1 bad surface extents to go *sigh*
Is there any other way to fix em?
AND get rid of those hl.wad textures.
I may have it this time... no texturing done on the rebuild part, but it should compile... Ihope...
and the only hl.wad textures I'm using are a few lights and the observation deck sign... I think 0o'
EDIT
Well, I've managed to progress another 2000 faces into the BuildFace Lights part... then I get the bad surface extents again...
I'm done for the night <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I'm going to host up the .rmf for if anyone else cares to give it a shot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I'm hoping someone can help with the 4 errors mentioned above, and also with one other problem
Can I run NS WITHOUT an internet connection? I'm not sure if I'll have internet in the convention center 0o'
Nah, I plan on making needed cover for aliens- in marine start so far there's crates and that pipe. There's broken grates and steam in other locations, as well as my personal coup de grah, the one way glass <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Just an FYI- unless someone can help me fix this stupid error... I can't move ahead <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Gigabyte, if you can tell me what I have to do, I'll do it- but what you said before doesn't seem to be working
lol nice..... w/e this is...
If I can compile this bi*** I'll gladly show you what it looks like <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Damn... surface extents... error...
Anyone who wants to take a crack at fixin the error <a href='http://12.22.230.41/MicroTech/Host/Files/ns_incubus_current_f2.rar' target='_blank'>here</a> you go
I have 2 days left to get this thing working... I know it will compile once this damn bad surface extents error is gone ,... I hope! I fixed all the leaks anyway *shrug*
visgrouping worldspawn brushes = BAD
This guy knows what he's talking about.
This guy knows what he's talking about. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I second that. Oh, Mr.Sarcasm, you here too?
Damnit, if that's the problem, what can I do about it? And why wouldn't it come up as a LEAK... why the Bad Surface Extents? I never got that before. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
EDIT- well, I just broke up 2 large groups- dont' know HOW they got grouped together, but i just now discovered the use of VIS Grouping... I thought the tools-group was vis grouping, guess not... gonna give it another go! Pray for me!
Edit2- NOTHING... Everything is ungrouped, there is not a single vis group in the map, and it STILL gives the same exact error... I have less than 2 days now and I am still stuck at the same point
Edit3- well, I'm out of ideas. Short of re-making the ENTIRE flipping map, I have nothing left to do... and trying to remake the map in less than two days... yeah, right...
Edit4- er, and I'm banned from nsmapping... my last resource
Edit5- Well well well... seems my Observation Deck was giving me the greif... I deleted it on a random spasm of a hint, and it seems to be compiling fine... for now... I'm building the vis leafs now <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Problem is, NO LIGHTS... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I need to re-make my lights.txt file XD
VISGrouping doesn't affect map exporting/compiling at all, that's "editor-only" information.
In Half-Life 2, what you see is what it's compiled (which means that if you hide a group it doesn't exist to the compiler).
Now, I feel dumb- in the lights file, first 3 numbers are red yellow blue, 4th is brightness? Or is it the other way around <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I've just spontaniously forgotten EVERYTHING I ever knew about the lights.rad file 0o' God... someone hit me... HARD... PLEASE!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->+0~GENERIC65 255 255 255 750
+0~GENERIC85 110 140 235 20000
+0~GENERIC86 255 230 125 10000
+0~GENERIC86B 60 220 170 20000
+0~GENERIC86R 128 0 0 60000
GENERIC87A 100 255 100 1000
GENERIC88A 255 100 100 1000
GENERIC89A 40 40 130 1000
GENERIC90A 200 255 200 1000
GENERIC105 255 100 100 1000
GENERIC106 120 120 100 1000
GENERIC107 180 50 180 1000
GEN_VEND1 50 180 50 1000
EMERGLIGHT 255 200 100 50000
+0~FIFTS_LGHT01 160 170 220 4000
+0~FIFTIES_LGT2 160 170 220 5000
+0~FIFTS_LGHT4 160 170 220 4000
+0~LIGHT1 40 60 150 3000
+0~LIGHT3A 180 180 230 10000
+0~LIGHT4A 200 190 130 11000
+0~LIGHT5A 80 150 200 10000
+0~LIGHT6A 150 5 5 25000
+0~TNNL_LGT1 240 230 100 10000
+0~TNNL_LGT2 190 255 255 12000
+0~TNNL_LGT3 150 150 210 17000
+0~TNNL_LGT4 170 90 40 10000
+0LAB1_W6D 165 230 255 4000
+0LAB1_W6 150 160 210 8800
+0LAB1_W7 245 240 210 4000
SKKYLITE 165 230 255 1000
+0~DRKMTLS1 205 0 0 6000
+0~DRKMTLGT1 200 200 180 6000
+0~DRKMTLS2 150 120 20 30000
+0~DRKMTLS2C 255 200 100 50000
+0DRKMTL_SCRN 60 80 255 10000
~LAB_CRT9A 225 150 150 100
~LAB_CRT9B 100 100 255 100
~LAB_CRT9C 100 200 150 100
~LIGHT3A 190 20 20 3000
~LIGHT3B 155 155 235 2000
~LIGHT3C 220 210 150 2500
~LIGHT3E 90 190 140 6000
C1A3C_MAP 100 100 255 100
FIFTIES_MON1B 100 100 180 30
+0~LAB_CRT8 50 50 255 100
ELEV2_CIEL 255 200 100 800
YELLOW 255 200 100 2000
RED 255 0 0 1000<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's my current lights.rad- it's the Valve standard lights, cause I use a bunch of em... so why are the final numbers in the THOUSANDS and show up so dim?
red yellow and blue are used in art as color bases, RGB is for the computer definitions.
visgrouping worldspawn brushes = bad in the sense that if you move one brush, bunches of others go with it. so easier to create leaks..
Well, tomorrow is the day I do the lighting. Then I'll reveal some compiled shots- I still want to work on Marine Start a bit, but I got the Observation Deck working!!! I'm very very pleased with it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> It was SO damn hard for me to lap 2 arches at a 90 degree angle, much less lapping 4 of em into 4 45* angles while still keeping the brushes somewhat reasonable! XD