Ns_incubus

13

Comments

  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    edited February 2005
    Aight, got my first screenshots- some I'm pleased with, others... meh... got some work to do- Important thing is- IT WORKS!


    Here's the compiled version of that hallway I showed- still trying to make an overlay for the computers *shrug*
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Here's the tram area- angle 1
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    And my WIP but much vaunted observation deck <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-GiGaBiTe+Feb 21 2005, 04:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Feb 21 2005, 04:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> visgrouping worldspawn brushes = bad in the sense that if you move one brush, bunches of others go with it. so easier to create leaks.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You're confusing terms, and there's the ignore groups function anyways.

    VISGroups are in fact, good, and help to make the source file more organized (and easier to edit).
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Aight guys, todays the competition- I leave school at 8:05, just after first period- got the final, full vis compile done.... took almost two and a half hours for the full radiosity run... *shrug* let it run overnight, should be fine, didn't see any errors

    Top 3 in each catagory (I'm arts and multimedia and such) go to Internationals <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Wish me luck!
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    the skybox looks way out of place, you should have used the space skybox...
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    I tried 3 different names... it didn't change no matter what I did


    you're supposed to put like hera, or tanith, ect, right? or what? I thought you were supposed to remove the tag
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    No... go into your NS folder. Then into ns/gfx/env , and you will find a bunch of .tga files. Put <b><u>everything</u> but the last two letters</b> in the map skybox field in hammer, and you will get that skybox. The last two letters signify which direction of the skybox that particular .tga is for.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    oh...

    now I feel stupid... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->


    Lol, ah well. Learn something new every day <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    edited March 2005
    Bah, my PC's out for repair- apparently a 400 watt power supply isn't enough for a 64 bit AMD + Soundblaster Audigy 2 ZS Platinum + Radeon x800 XT (The Sound and Vid Cards should be put in with the new, 550 watt Antec power supply)

    He's also going to beef me to 2 gig ram <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Hopefully, when it's back, I can post some more shots and re-compile with the correct skybox <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->


    Yeah, my PC's back and running smooth as a whistle!
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Aight, got some stuff done

    Here's the re-lit and redone Marine Start- I optomised the lighting a bit, removed about 12 unneeded brushes total, and fixed 2 big problems with my texlighting *shrug*

    <img src='http://12.22.230.41/MicroTech/Host/Images/IncubusMarineStart-Comps.JPG' border='0' alt='user posted image' /> The PC's in the commander area above the chair

    <img src='http://12.22.230.41/MicroTech/Host/Images/IncubusMarineStart-NoLights.JPG' border='0' alt='user posted image' /> The Starting Location, lights out (brighter in game)


    Aight, and my much-vaunted Observatory is now PROPERLY lit up! Still lookin for that perfect spacey theme though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    <img src='http://12.22.230.41/MicroTech/Host/Images/IncubusObservatory.JPG' border='0' alt='user posted image' />


    And the newest addition, the re-designed hallway outside marine start ont he right hand side, which will lead to the hanger bay and from there, a hive. STILL A WIP HALLWAY

    <img src='http://12.22.230.41/MicroTech/Host/Images/Incubus-NewHall.JPG' border='0' alt='user posted image' />


    Comments, Crits?
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    fix...the...SKYBOX!

    a space ship is supposed to be in space, not in the middle of a desert...
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    I know... I just can't figure out which one I want <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Just how much work are you intending to do on that hallway? It's very... flat.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    mars2
    stars
    space

    anything but desert....
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    aight gig, I decided to use Nebular... but it doesn't change 0o'

    and I had stuff in that hallway Align... had to remove it cause it MAJORLY bugged when I went to re-align it with the raised roof... prolly add some pipes, a busted drop-down turret, I dunno *shrug*
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    AIght, here's the doorway into the command center-

    Kudos to Carioca for the origional design, modified slightly to fit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited March 2005
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i wanna see the new doors bumped out of the wall because they looking flat.
    u have a env_gama try 1.7 in the gama correction and u will see what is brightness
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    carioca, it's in the post above

    @all- yes, I know that ones a hammer shot- dont' feel like re-compiling JUST yet- working on the new walls for the area
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> you could add more brushes in this room with another textures to make a les repetitve wall, dont cover all the hall with only 1 computer light gimme some layer, frame or space from the corner in the room from computer lights add a trim or frame texture in ceiling or in the walls.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    I plan to in time- at the moment I'm working on paper trying to sketch a good look for it- they all kinda... suck... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Aight, problem-

    no matter WHAT I do, I get the same damn skybox... I put it in the map-properties, cl_skybox thing... the skybox I'm trying to use is Nebular
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Please show us exactly what you have put in the Map properties field.

    By the way, you've turned on texture lock, right?
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Just type <i>nebular_</i> in the "map properties/environment map"- field. Works for me.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    edited March 2005
    there we go.. didn't add the _ to it... XD

    Aight, here we go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> look very better but could u add a foot for those pillars?

    because they look out of roots or too much fragile to hold a skydeck and the skydeck is very thin could u enlarge that one because ns is more large fat and strong feel with a grid of small stuff of 16 or 8 thsi windows look like a 4 units glass large.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    I can't... I tried that, and it kept giving me invalid brush errors, not sure why <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    Good news- I fixed up that BLAH lil hallway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    This hallway was inspired for remodeling by PithLiths Command Access hallway in ns_prometheus
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    And BTW- I am looking for feedback

    And yes... I am going for a "massive" feeling in that last hallway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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