Natural-selection:source
douchebagatron
Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">texture remake project</div> this thread is for the remake of all the ns textures onto the source engine. or all the textures we need to remake anyways.
i have set up a gmail database for everyone to upload their textures to, and for anyone to download textures from.
just send your finished sourcified textures to <b>nsstexture-at-gmail-dot-com</b>.
if you wish to download textures that have already been uploaded, you can sign into the account and download them. the password is <b>nssource</b>
before you start making textures i advise you to check to see which ones are already done and post here telling me which you are doing, and not to just resize the old textures but start them over from scratch so they look nicer.
if you wish to ask questions, show what youve done, or anything pertaining to this, make a post here and someone is sure to help.
ive attached a txt file with all the texture names and the people i know of who have stated they are working on specific textures.
i have set up a gmail database for everyone to upload their textures to, and for anyone to download textures from.
just send your finished sourcified textures to <b>nsstexture-at-gmail-dot-com</b>.
if you wish to download textures that have already been uploaded, you can sign into the account and download them. the password is <b>nssource</b>
before you start making textures i advise you to check to see which ones are already done and post here telling me which you are doing, and not to just resize the old textures but start them over from scratch so they look nicer.
if you wish to ask questions, show what youve done, or anything pertaining to this, make a post here and someone is sure to help.
ive attached a txt file with all the texture names and the people i know of who have stated they are working on specific textures.
Comments
Also, listing the textures in the set you're working on and letting people claim them in groups of five or so might be good, so you avoid both overlapping work, and people trying to take on too much at once.
should/can w try to create those also?
some ns texture would benifit form modeling them in 3d program and generating a normal map from that. so theywould respond respond to light more acurately and we wouldnt have to a paint much shading in the base material
Guys, if you realy manege to do this, and do it good,i and lots of other smelly people will love you
I have been trying to do this in XSI and have not been able to generate the normal maps, but the modles are there, i you know how to do this i would appriciate some support.
Also, a Nividia PS plugin for generating normal maps has been used, it works well for things that are basically flat, however not so well for things such as rock walls.
On another note, remeber that Infestation will be made using displacements in source (just if anyone was wondeirng), so just a basic normal map will work. In addition, whenever someone gets around to infestation, set the material type to "alienflesh" (maybe its "alien_flesh" i dont remember) the effect is cool!
i'll look into tho
I dont run the thread but whats the point in a texture remake project if people arent posting textures.
XD I can understand if your trying to get sources though...
Wow I'm a hipocryte.
<img src='http://img142.exs.cx/img142/4818/labshoot5kd.jpg' border='0' alt='user posted image' />
and before you send the textures in, it would be nice if you posted a picture of what it is first. just to get some feedback and make sure it looks good.
I'm too cool to read first posts
X_x
I guess it just depends on how many converted textures a single person can crank out at a time. I've seen too many projects fall apart waiting on person X to finish their piece. If that piece happens to be a whole texture set, well, that's just no good. That's why I suggested people taking a handful of textures from the same texture set and converting until that one is finished, then moving on to the next.
Edit: Good point, you might want to change the password and only give it out via PM to the members involved.
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Anyhow, I opt for Hera becoming the map of remake...
That, or Eclipse...
way ahead of you. i have everything saved into a neat little file on my desktop, organized by who has sent in what. i plan on checking the email at least once a day. i think it would be better to leave the password available in case someone decides to get a head start and try mapping a ns source map (like me) but no worries if some moron deletes them, i have them saved and will reupload them if need be. also if it becomes a major problem ill change the password and only give it out pm.
Why use a gmail account?
Three words: Free, no setup. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Three words: Free, no setup. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If you decide you're tired of gmail, let me know. I have a server I could do some "testing" on here at work.
<img src='http://www.enigmaticstudios.com/ns/floor1a.jpg' border='0' alt='user posted image' />
<img src='http://www.enigmaticstudios.com/ns/floor1.jpg' border='0' alt='user posted image' />
<span style='font-size:8pt;line-height:100%'>edit: Damn, looks so much better in game</span>
Anyways..texture looks totally kickass..wish I could do that.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->