ssjyodaJoin Date: 2002-03-05Member: 274Members, Squad Five Blue
looking really good.. i can't wait till we have the whole set redone... then we'll start seein ns maps on source.. us mappers can get started.. to a point. heh
<!--QuoteBegin-Traken+Jan 23 2005, 05:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Traken @ Jan 23 2005, 05:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GMail is being a **** today...I WANNA CHECK MY E-MAIL! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think Traken is giving a good example of G-Mail here, you guys need to get a few people to set up FTP's or use someone's personal webspace as other mirrors.
<!--QuoteBegin-Reebdoog+Jan 22 2005, 08:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reebdoog @ Jan 22 2005, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a quick one i put together. All shadows are bump mapped / normal mapped whatever. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Awesome. You understand what I've been screaming about. People are continuing to make textures with false shadows and hilights painted on them. This is SOURCE, people. You don't need to do that anymore. Thanks for showing us the way to the promised land. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I've uploaded a simple html file on my insignificant webspace that allows you to preview any picture file on your computer (that a browser can open, files like *.bmp, *.jpg, *.bmp, *.png, etc.). It allows you to view them as a tiling background, which can be difficult to do unless you make a map with a completed texture.
Feel free to download it from here: <a href='http://members.cox.net/liquidscript/previewtex.html' target='_blank'>http://members.cox.net/liquidscript/previewtex.html</a>
I've also sent it to the nsstexture-at-gmail-dot-com which is the publicly available NS Source Texture project database explained here in this thread.
<!--QuoteBegin-BobTheJanitor+Jan 23 2005, 02:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Jan 23 2005, 02:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Reebdoog+Jan 22 2005, 08:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reebdoog @ Jan 22 2005, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a quick one i put together. All shadows are bump mapped / normal mapped whatever. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Awesome. You understand what I've been screaming about. People are continuing to make textures with false shadows and hilights painted on them. This is SOURCE, people. You don't need to do that anymore. Thanks for showing us the way to the promised land. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Thanks, so i'm not fired? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> I tried to upload it to the gmail account, but it wouldn't work yesterday, i'll try when i get back form work. Am trying out specular maps now for it.
on the first post you might want to put a list of texture or texture sets that you are going to convert then put like "Completed" or "Reebdog workin on" next to them to make it simpler for people not to overlap by knowing whos doing what in this "escapade"(however you spell it). so it might be like
Wall_lab- NSplayer working on ugly_floor- no one working on filthy_wall- completed whitewall- stupidplayer working on
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-LoDwkeef+Jan 24 2005, 02:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoDwkeef @ Jan 24 2005, 02:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> on the first post you might want to put a list of texture or texture sets that you are going to convert then put like "Completed" or "Reebdog workin on" next to them to make it simpler for people not to overlap by knowing whos doing what in this "escapade"(however you spell it). so it might be like
Wall_lab- NSplayer working on ugly_floor- no one working on filthy_wall- completed whitewall- stupidplayer working on <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> thats a good idea except i dont know whos working on what, and the only finished ones i know of are in the gmail account. thats why i suggest checking the account before you start work on a texture.
Find out whos working on the sets, and PM them to ask whats happening, then you can keep the front post updated fairly easily. I don't know what i'll work on next.
I think norn is doing the wall_lab stuff, so anything else should be open. (I'd hate to see this fall apart due to disorganization, and that's the direction it's already facing)
someone (John) should/could make a quick list of all the different "sets" and haven them listed with the person working on them, and have the ones that are open clearly marked. Also, I think it would be a good idea to alert the rest* of the community to this effort. If I had any knowledge of PS I would be working my butt of instead of typing, but alas....
<!--QuoteBegin-Hyperion+Jan 24 2005, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hyperion @ Jan 24 2005, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> someone (John) should/could make a quick list of all the different "sets" and haven them listed with the person working on them, and have the ones that are open clearly marked. Also, I think it would be a good idea to alert the rest* of the community to this effort. If I had any knowledge of PS I would be working my butt of instead of typing, but alas.... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ***Slips Hyperion a copy of Photoshop... lol, j/k I don't have PS either... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
i am going to give wall_black, of nothing fame, a whirl. i certainly hope that i can get the gimp to like it.
i picked a small set so i dont have to work as hard as norn.<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> assuming i can even get it to work.
<!--QuoteBegin-Reebdoog+Jan 25 2005, 12:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reebdoog @ Jan 25 2005, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GIMP is your friend <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> GIMP is also rediculously complicated and hard to use...
do less work he says and then stays up all night playing with it...
any way.
here is what i have after a few hours.
the normal map, as i am not using the "photshop" action, is a pain.
my other problem is that im pretty sure the orginal texture was supposed to be a rough concrete texture but me being teh nubceak i am i got worried about if it was or not later.
however the texture i have made is very rough concrete. it isnt quite done but i was excited about where itn is and so ill post it in here
<a href='http://www.confusionville.net/textures/test0001.jpg' target='_blank'>picture1</a> <a href='http://www.confusionville.net/textures/test0005.jpg' target='_blank'>less heavy bump mapping</a>
2nd pic looks good there mate. BTW the wall_lab set is being done by Supernorm, can we get the first page updated with what ones have been done, or a link at least to somewhere where it can be posted?
<!--QuoteBegin-Raven Nevermore+Jan 25 2005, 12:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raven Nevermore @ Jan 25 2005, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How do you update the textures like this? Can anyone give me a tutorial? I'd really like to help with this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, I have no idea, but basically, what they're doing is they're recreating the original textures, using the old one as a reference. Or something.
If someone wanted to work on the grey set from ns2.wad , I can port Altair. I have some of a port I did with the ns textures just converted over but they are all low res.
Not sure if this up to the standard, if it is then woo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
In game - <img src='http://www.darkbeforedawn.net/external/vent2/vent2e.jpg' border='0' alt='user posted image' /> (the lighter strips look lighter than what they actually are, I had to bump the levels a little in PS as my map was kinda dark)
Not sure if this up to the standard, if it is then woo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
In game - <img src='http://www.darkbeforedawn.net/external/vent2/vent2e.jpg' border='0' alt='user posted image' /> (the lighter strips look lighter than what they actually are, I had to bump the levels a little in PS as my map was kinda dark) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Is that bump mapped? It doesn't look like it D:
It doesn't look bump mapped. Although I think that texture looks okay, I think the black outline at the top and the bottom of the texture should be removed.
Anyway, that texture doesn't look...deep enough. The white trims should look rounder ingame. Oh and the central black area is too light. I think the raised areas need to be slightly brighter in comparison to the darker bits also.
Comments
(sorry, i thought i was looking at Doom3)
looks ok, but i perfer more detail.
I think Traken is giving a good example of G-Mail here, you guys need to get a few people to set up FTP's or use someone's personal webspace as other mirrors.
Awesome. You understand what I've been screaming about. People are continuing to make textures with false shadows and hilights painted on them. This is SOURCE, people. You don't need to do that anymore. Thanks for showing us the way to the promised land. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I've uploaded a simple html file on my insignificant webspace that allows you to preview any picture file on your computer (that a browser can open, files like *.bmp, *.jpg, *.bmp, *.png, etc.).
It allows you to view them as a tiling background, which can be difficult to do unless you make a map with a completed texture.
Feel free to download it from here:
<a href='http://members.cox.net/liquidscript/previewtex.html' target='_blank'>http://members.cox.net/liquidscript/previewtex.html</a>
I've also sent it to the nsstexture-at-gmail-dot-com which is the publicly available NS Source Texture project database explained here in this thread.
Awesome. You understand what I've been screaming about. People are continuing to make textures with false shadows and hilights painted on them. This is SOURCE, people. You don't need to do that anymore. Thanks for showing us the way to the promised land. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thanks, so i'm not fired? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I tried to upload it to the gmail account, but it wouldn't work yesterday, i'll try when i get back form work. Am trying out specular maps now for it.
How exactly do you convert/update them?
I have a fair amount of experience with Photoshop 7, and a tablet.
Wall_lab- NSplayer working on
ugly_floor- no one working on
filthy_wall- completed
whitewall- stupidplayer working on
Wall_lab- NSplayer working on
ugly_floor- no one working on
filthy_wall- completed
whitewall- stupidplayer working on <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
thats a good idea except i dont know whos working on what, and the only finished ones i know of are in the gmail account. thats why i suggest checking the account before you start work on a texture.
***Slips Hyperion a copy of Photoshop... lol, j/k I don't have PS either... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
~ DarkATi
i picked a small set so i dont have to work as hard as norn.<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
assuming i can even get it to work.
GIMP is also rediculously complicated and hard to use...
I still like it for what it is though.
any way.
here is what i have after a few hours.
the normal map, as i am not using the "photshop" action, is a pain.
my other problem is that im pretty sure the orginal texture was supposed to be a rough concrete texture but me being teh nubceak i am i got worried about if it was or not later.
however the texture i have made is very rough concrete. it isnt quite done but i was excited about where itn is and so ill post it in here
<a href='http://www.confusionville.net/textures/test0001.jpg' target='_blank'>picture1</a>
<a href='http://www.confusionville.net/textures/test0005.jpg' target='_blank'>less heavy bump mapping</a>
right then back to work:)
Can anyone give me a tutorial? I'd really like to help with this.
BTW the wall_lab set is being done by Supernorm, can we get the first page updated with what ones have been done, or a link at least to somewhere where it can be posted?
also.. i haven't seen any new textures placed in the gmail, a few new ones ive seen around on the forums, none on the gmail.. tsk tsk tsk ppl
Can anyone give me a tutorial? I'd really like to help with this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, I have no idea, but basically, what they're doing is they're recreating the original textures, using the old one as a reference. Or something.
BEST. TEXTURE. EVER.
BEST. TEXTURE. EVER.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Lol
Not sure if this up to the standard, if it is then woo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Origional -
<img src='http://www.darkbeforedawn.net/external/vent2/vent2o.jpg' border='0' alt='user posted image' />
Source -
<img src='http://www.darkbeforedawn.net/external/vent2/vent2s.jpg' border='0' alt='user posted image' />
In game -
<img src='http://www.darkbeforedawn.net/external/vent2/vent2e.jpg' border='0' alt='user posted image' />
(the lighter strips look lighter than what they actually are, I had to bump the levels a little in PS as my map was kinda dark)
BEST. TEXTURE. EVER.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Lol
Not sure if this up to the standard, if it is then woo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Origional -
<img src='http://www.darkbeforedawn.net/external/vent2/vent2o.jpg' border='0' alt='user posted image' />
Source -
<img src='http://www.darkbeforedawn.net/external/vent2/vent2s.jpg' border='0' alt='user posted image' />
In game -
<img src='http://www.darkbeforedawn.net/external/vent2/vent2e.jpg' border='0' alt='user posted image' />
(the lighter strips look lighter than what they actually are, I had to bump the levels a little in PS as my map was kinda dark) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Is that bump mapped? It doesn't look like it D:
Anyway, that texture doesn't look...deep enough. The white trims should look rounder ingame. Oh and the central black area is too light. I think the raised areas need to be slightly brighter in comparison to the darker bits also.