Fear

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Comments

  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    ohhhh now your just teasing us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Cj_the_DjCj_the_Dj Join Date: 2004-03-18 Member: 27398Members
    mmm....HL2 was kinda scary because of the dark atmosphere. if NS was darker, players will make it brighter so there's really no point in trying. and yeah, it could probably be done in single player.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I remember the first few times I played NS.
    My marine team ran off on me (maybe I noob and ran off alone... thats not important) and I was walking down a dark corridor (this is back when NS first came out, things were DARK). Steam shooting out or pipes and other sounds and I see something run past me, I turn around and there isn't anything there but I fired off my gun cause I knew something was lerking in the shadows. I started to run and just when I think I am safe.

    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> Decloaks out of no where and somkes me!

    NS had me freaked out, and that had me hooked.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    I still miss the 1.0 days... the first couple, where everyone was a green recruit, just learning the gear, working toward effective strategies.... and after the turrets became TF dependant, fought back and forth.
    Things were scary, as they were new... maps were darker, occasionally you'd have a 'friendly' pick up a gun and blow your head off.

    Stupid competative play, indirectly destroying the dark and moody areas of maps. :b
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    When Mines had laser and they were used to crash servers!!!
    When Oni could paralize you
    When Fades had Acid rocket...
    The Good'ol days
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    if you ask me, NS is avoiding the scary "leak yourself from what you see" thing, the only way to be scaired in NS is when something pops outa nowhere, and kills you with a loud noise, HL2 however, even though things are butt-ugly on my end, you feel fear change you in Ravenholom(am i right?)
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    I don't say competive playing kills the game, but its the exploit.
    While aliens couldn't see poop (and play fair, sometimes), and 'rines jack up the game, it was the only thing that could be done. But: Was it realy the only thing? Wasn't it possible to avoid gamma-jacking? I want the dark, shadowy hallways back - even when the powerstrip lamers come with it.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    hehe <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> damn gamma lamers lol <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->

    If you want dark maps then adjust your settings accordingly. Don't complain if other people actually want to see something when they play.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Fear. Think your first encounter with onos. Perioid,nada, end of discussion.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited January 2005
    <!--QuoteBegin-obuh+Jan 30 2005, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Jan 30 2005, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hehe <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> damn gamma lamers lol <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->

    If you want dark maps then adjust your settings accordingly. Don't complain if other people actually want to see something when they play. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't say they should not do it, I'm only saying that they should play it how it is intended and not lame on the others.
    I for my liked the dark areas (yes, even as marine. you have a flashlight, soldier). But I hated those marines that used powerstrip and did see me in a ZERO GAMMA area.

    Skulks are build to ambush
    but they are to loud while moving fast
    marines stay clear from vents
    there are no shadow areas to hide
    Skulks are to weak to face marines directly
    around-the-corner ambushing is negated by the (imo to strong) mt

    result? NS went dull. I'm playing now mostly Gunbound, Ragnarök and Rival Species.
    d'uh.
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    Nothing scarier than looking streight ahead looking at something moving like lightning towards you without making a sound and only realising at last second that its a bite of death.
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