Image Of The Fade

2

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-DuoGodOfDeath+Feb 16 2005, 06:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DuoGodOfDeath @ Feb 16 2005, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do people read over my posts and not pay attention to me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> ?
    Fade is fine as it is just leave her alone. Practice makes perfect to become this 'shocker trooper' <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh we listen to you. It's just that 90-95% of us <u>aren't</u> really skillful fades and think it shouldn't be 'reserved' for that 5-10% to enjoy.
  • FlyingcowFlyingcow Join Date: 2005-02-16 Member: 41451Members
    i liked the old fade weapon that launched an acid bomb, im not sure what it was calle dthough. the acid rocket in the current version doesnt do very mcuh damage
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh we listen to you. It's just that 90-95% of us aren't really skillful fades and think it shouldn't be 'reserved' for that 5-10% to enjoy.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    We'll I didnt become skillful just sitting there wishing I was skilled. I spent a many months playing a fade to become skillfull. If these changes were implimented the fade would be near invincible and onos might as well be removed. Fade is perfect as it is people just need to learn how to blink and not hold the button down for 15 seconds. It uses a good amount of energy but if you just simply tape and jump the fade flys very far and fast.
  • DeimosikDeimosik Join Date: 2004-01-31 Member: 25862Members
    edited February 2005
    You're basically saying "I'm having a hard time walker fading and I would prefer not to learn how to blink, so please make walker fades more effective for me."
  • Guvnuh4Guvnuh4 Join Date: 2002-11-01 Member: 2198Members, Constellation
    <!--QuoteBegin-Flyingcow+Feb 17 2005, 05:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flyingcow @ Feb 17 2005, 05:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i liked the old fade weapon that launched an acid bomb, im not sure what it was calle dthough. the acid rocket in the current version doesnt do very mcuh damage <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i'm pretty sure that was bile bomb, and (as you may have noticed) that was given to gorgies to replace the ever popular babblers
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    Yes. Give us Bile bomb and gorgies babblers back. That would fix the game 100%. Who needs that metab-whatever anyways.

    The sad part is I'm not even sure if I am being sarcastic. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    edited February 2005
    Guys, seriously, Duo is a fading GOD.

    He is without a doubt one of the best 3 fades in the game, and after his last match, arguably THE best fade in the game.

    EDIT: That means listen to him.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Vader6+Feb 13 2005, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vader6 @ Feb 13 2005, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1) The fade should move faster,
    2) blink take more energy and not go as far,
    3) swipe do about 80 Dmg per hit, and
    4) acid rocket dmg doubled and go at 3/4 the fire rate.

    There, alien assault thing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i've numbered your points because having too many quotes sucks.

    1) it moves fast enough already if you blink. BLINK! blinking is what makes the fade useful, if you dont blink you dont live.

    2) see above.

    3) it does 80 damage currently.

    4) i dont mind about this since it appears pretty late and usually doesnt make a difference. so, no comment for now.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited February 2005
    <!--QuoteBegin-Deimosik+Feb 16 2005, 11:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Deimosik @ Feb 16 2005, 11:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You're basically saying "I'm having a hard time walker fading and I would prefer not to learn how to blink, so please make walker fades more effective for me."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->No, I'm saying let's let more than an eliete few be able to fade effectively.

    Seriously, for all those of you who say "You just need to practice the fade" - no, you don't. If it was as easy as you make it out to be:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->people just need to learn how to blink and not hold the button down for 15 seconds.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->...then why aren't there more 'good' fades out there? The reason: <i>people can't be.</i> Most people don't have the time or inclination to dedicate themselves to learning to fade and just want to have fun. Yes, I understand that it's important for the game to be fun and balanced at the clan level - but what happens then to the everyday joe pubber who only wants to sit back and enjoy a few matches of NS?



    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If these changes were implimented the fade would be near invincible and onos might as well be removed.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->It's called balancing and playtesting, ok? All of the ideas I mentioned (as I've said many, many times) are going to need chaning and altering to make the game balanced.
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    you don't have to be a good fade, being a good fade does take alot of practise however it's perfectly easy to become an acceptable fade it's really very basic:

    - learn not to hold down blink or blink into walls
    - cut down on random swiping
    - cut down on walking around
    - don't attack hmgs or groups of marines from the front

    if you follow those basic rules of fading you'll do fine on any pub
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Then I have to ask again: if it's so easy to do, why do I only see one or two 'good fades' on any given server, compared to the dozens of bad fades?
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...then why aren't there more 'good' fades out there? The reason: people can't be. Most people don't have the time or inclination to dedicate themselves to learning to fade and just want to have fun. Yes, I understand that it's important for the game to be fun and balanced at the clan level, but what happens then to the everyday joe pubber who only wants to sit back and enjoy a few matches of NS?
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    So why should we make the fade a onos then just because people can't spend 1 hour of their life to practice. Its not hard to become 'good'. I didn't even start to fade until 2.01 came out. I spend a bit of time playing day by day and gradually I became extremely good. Infact I believe my fading back then was a whole lot better than what I'am now. And I hardly play NS that much :/
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    u only faded cause everytime i came over your house i bitched at u to fade, wheneva i was watching u play.. i made u fade, i know i was annoying, but our team needed a fade nd u were the only option..
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited February 2005
    <!--QuoteBegin-DuoGodOfDeath+Feb 17 2005, 10:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DuoGodOfDeath @ Feb 17 2005, 10:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So why should we make the fade a onos then just because people can't spend 1 hour of their life to practice. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    We shouldn't. It should still take <i>some</i> practice and skill to play a fade effectively. It just shouldn't require the incredible ammounts of practice (way, way more than your '1 hour') to become even decent.

    Hell, I don't want the fade to be buffed so much as I want it to be easier to learn. If you suck with the fade, you shouldn't be able to become godlike overnight. It just shouldn't take months of work to pick up the basics. I should know - I've been playing fade a lot recently (roughly the last month or so) and it's ridiculous how difficult it is. One minor screwup and your 3-point investment is back in the spawn queue.]
  • GoDlolGoDlol Join Date: 2005-01-08 Member: 33703Members
    edited February 2005
    I think the main point of this game and what keeps it alive is the fact that there are great players out there that can do amazing things. Personally that is what made me want to get better. Every good fade used to blow ****, and if you dont have the time to become a decent fade then you shouldnt expect to be one by altering the game play just to make the game easyer for yourself.
    I personally dont see much of a challenge in the game anymore because in almost every pub I go in, I kill 3 skulks with my lmg, or get a high K:D ratio as a fade, and with out people even spectating me they just throw out "hacker" because they cant explain why they died. I remember the days of playing with some of the ReD guys, or Pandas guys and seeing how good they were, with out people calling them hackers or wanting the game changed, they just wanted to be as good as them. All games have great players, cs, dod, ect. ect. all players have to work hard to get to where they did, and if you dont want to spend the time to get better, or dont have the time to get better, then how the **** do you expect to get better??
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    edited February 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've been playing fade a lot recently (roughly the last month or so) and it's ridiculous how difficult it is. One minor screwup and your 3-point investment is back in the spawn queue.]<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Well I didn't say its easy to fade. Plus CO is the best place to learn now because with 15 marines with 3/3 ups and HMG's / SG's / GL's is teaches you to play smarter. Once you get your blinking down and less pub walker fading swiping all over hoping to kill, you'll be better off. If you can't hit the guy for crap just blink upwards if the cieling is high and find him and go back down after him. Fading is not that hard really, once you get the movements down your half way there to becoming an above average faderrrrr.

    Plus with all these silly suggestions of 600 base speed and less usage of blink it almost make me laugh. I can only imagine a bunnyhopping fade with a base speed of 600, he'll be doing 800-900 and probably 1000 with celerety. Thats justs retarded and yucky yucky yucky yucky yucky.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    Duo, realistically, how many hours have you put into fading? I might have faded for > 400 hours. You're roughly 2 or 3 TIMES better than i am. Give these guys an impression of how much time you've put into this.

    There are only 900-1000 people playing ns at any given time. Now there are probably 75 really good fades from CAL clans past and present. There are another batch fades from UGL, and from europe and australia. I'm sure there are also some good pub fades. If you're on a big server with 20-30 people (out of 1000 total players on all servers), chances are you're going to have some really good fades in your game. On some servers you get higher concentrations of these people because they are popular mp_bs0 servers.

    The point is, if you're a noob fade, or an average fade, you're never going to be as good as someone you'll see around, not without putting serious time into it. The kinda time that all those clan fades like Duo and I have put into it.
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Duo, realistically, how many hours have you put into fading? I might have faded for > 400 hours. You're roughly 2 or 3 TIMES better than i am. Give these guys an impression of how much time you've put into this.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Erm I don't even think I hit 100 hours with fading. Well, maybe, I dunno. I think its the experience over the hours that has helped me. Basically all I did was say to myself I want to be better than all the other fades in the game. And kept that attitude for a long time and just practiced like mad. But of course it wasn't easy and a lot of getting killed continued.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    duo.. u know u've put in well more than 100.. let me think.. 5 hrs a day average.. just about every day of the week.. for the past.. umm.. how many months, maybe past yr.. come on. haha
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    99 hours minimum. 900 hours maximum I suppose.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    yeah, duo, think about every pub co game you've played where the timelimit was like 25 minutes. And you faded for basiacally 23 of them.
  • SolusSolus Join Date: 2003-05-02 Member: 16015Members, NS1 Playtester
    edited March 2005
    Well personally, I've seen some pretty good walker fades. As in, they know what they can take on and instead of using blink through combat, it's just a form of moving in and out of battle. So, I don't think it's too imbalanced for the general pub game to a beginner.

    Secondly, fading doesn't take ages to become good at, in my opinion. It just takes ages to improve on it once you hit a good stage. I was on 56k right up until march last year, and before that time I would mainly go gorge to help out the team because I kept lagging. But during 2.01 I would occasionally fade, when the team needed one. Most of the other times I would just skulk and save for the hive, or temp.

    With cable, I didn't fade heaps, just when no one else did and througout something like a week, my fading improved immensely. I didn't really take notice until people started to comment on it.

    Sure, the fade requires more multi-tasking and management than some of your other lifeforms, but it's not that big of a deal. A walker fade that knows when to leave a battle is effective and just like all other life forms with a value (Lerk, Gorge, Onos), knowing when to run shouldn't be uncommon.

    (PS. Who are the top US and Euro fades?)
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    My personal opinion is that while the current fade isn't bad, it isn't good either. Be advised I'm not suggesting that it is horridly unbalanced or anything, it just doesn't PLAY as well as it could/should.

    The reliance on blink places a huge burden on new players and those who don't do much 'in-battle' weapon switching. Let's be honest here, while it takes a new player time to master each of the alien classes, a marine will usually only have trouble playing COMM or flying with a jetpack. The rest of the marine equipment is pretty straightforward to equip and use.

    In the end you can put me in with the crowd that liked the 'old' fade. While blink can be VERY strong in the right hands, it is extremely limited by many factors, not the least of which is the fact that they often get hung up on the slighest of textures. While I don't favour a return to the old fade, I did find it <b>played</b> better than the new fade. (in my opinion)

    A while back I had an idea for fade that I thought might help to make it more interesting. In thinking about the fade as a vertical skulk, I thought that it might be cool to have the fade be given the option to switch from walking on 2 legs to running on 4 legs. (the fade could hit their 'use' key to trigger the toggle from standing to all fours) On all fours the fade would be restricted to its slot one attack ONLY, and it would have to stand to use any of its other attacks. The transition from 2 legs to 4 legs would take 1-2 seconds, which would leave the fade vulnerable, and would mean that they would have to choose their mode of attack before attacking. A fade that chose to run in to battle on all fours would get the advantage of speed, but they wouldn't be able to 'blink' out.

    The end result is that the fade would be something of a 'super-skulk' when on all fours, but they won't be able to blink, metab etc unless they stand up. (speed of fade would be the same as the skulk - then tweaked as needed) Alternately, when on all fours they can cover the map quickly, without needing to use blink and getting caught on every little texture on the map.

    It would really be nice to see the fade not need to rely on blink as much, and an 'all-fours' fade would offer an alternative. (not to mention provide a great backstory tie-in)

    Regards,

    Savant
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Hey lets all talk about how sweet DUO is with the fade!!!

    Actually...never seen you fade before.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited March 2005
    I didn't read the rest of the thread, but let me say right off the bat that I disagree very strongly with the original post. Acid Rocket should not be the focus of the Fade, it's just not fun for either team and Blink/Swipe is much more interesting. 1.04 had a reasonable balance between the two I suppose, though still too much AR spam for my tastes. I still like it better than the current system. Hell, I would take teleport blink back gladly if the bugs were worked out.

    I've always thought that tankefugl's blink mod was the ideal way for the ability to work. For those who didn't play it, basically it works so that you can hold down the blink button and control it like flight, and you're invisible/invincible in the process. That brings back the "teleportation" aspect of 1.04 without sacrificing the control or reliability of the 2.0+ blink. Obviously it would have to be balanced; a short cooldown timer for re-use would most likely be necessary, but it would be completely worth working out the details IMHO. Unfortunately there's no way it's making it into 3.1 with the short time frame for release, which means it will probably have to wait for Source.
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    They should just mix original blink and the new blink. The original allowed you to teleport, but you would teleport till you hit a wall basically. It never really worked that well because you couldnt execute it every time. But, they they set the telport distance to 3 meters, and coded in a little feature to keep the fade from teleporting into floors etc, he could do what he was originally meant to do. Teleport through doors, and blink in and out of existence.
  • mr_drug_lordmr_drug_lord Join Date: 2005-01-11 Member: 34836Members
    i <i>would</i> like an agile assault fade. can hop up and flip off of falls, move fast, hit multiple targets, mix it up with the marines, is durable, very little to no blinking

    however jp would own them, unless some counter ability
  • hjdukhjduk Join Date: 2005-03-03 Member: 43092Members, Constellation
    Acid rocket should use up more stamina, at the moment the Fade, a close combat hit and run, can just sit around a corner firing acid rockets at marines, fairly quickly and as soon as a single bullet flys his way he just blinks away.

    The acid rocket perhaps should do more direct damage to anything it hits, but has less spash damage and has a lower fire rate.

    Yes / No?
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    This is easily the most moronic topic I've read in a while. Jesus christ, what are you people thinking!? Here's how the Fade used to play:

    1.0x:
    Evolving to Fade only possible at hive 2. Blink horribly bugged, only working in certain situations, and in other situations would stuck you to the map, requiring a /stuck plugin to get loose. Hitboxes were horribly bugged, and Fades took incredible amounts of HMG fire to kill. Acid Rocket on second hive pretty much ment Fades didn't have to go anywhere close to marines to get frags, making it nigh impossible to kill Fades. General responce when the first Fade arrived: gg, sell base.

    2.0x:
    Fade blink changed, now actually a very useful and powerful ability, that takes skill and experience to use properly. Acid rocket moved to fourth slot, Fades have to go close to kill marines, making it possible to kill them. No longer restricted to second hive, but restricted by amount of res. Hitboxes still bugged, and Fades can soak up serious damage unless you know specifically where to aim to get registry.

    3.0x:
    Hitboxes fixed, HP/armor increased to make survivability as good as it was with the old hitboxes, without the random element.

    THINK.
  • m4dm4d Join Date: 2003-07-25 Member: 18419Members
    <!--QuoteBegin-fanatic+Mar 18 2005, 09:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fanatic @ Mar 18 2005, 09:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is easily the most moronic topic I've read in a while. Jesus christ, what are you people thinking!? Here's how the Fade used to play:

    1.0x:
    Evolving to Fade only possible at hive 2. Blink horribly bugged, only working in certain situations, and in other situations would stuck you to the map, requiring a /stuck plugin to get loose. Hitboxes were horribly bugged, and Fades took incredible amounts of HMG fire to kill. Acid Rocket on second hive pretty much ment Fades didn't have to go anywhere close to marines to get frags, making it nigh impossible to kill Fades. General responce when the first Fade arrived: gg, sell base.

    2.0x:
    Fade blink changed, now actually a very useful and powerful ability, that takes skill and experience to use properly. Acid rocket moved to fourth slot, Fades have to go close to kill marines, making it possible to kill them. No longer restricted to second hive, but restricted by amount of res. Hitboxes still bugged, and Fades can soak up serious damage unless you know specifically where to aim to get registry.

    3.0x:
    Hitboxes fixed, HP/armor increased to make survivability as good as it was with the old hitboxes, without the random element.

    THINK. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    agreed

    The fade right now is the strongest alien lifeform in skilled hands.
    Buff it up and marines will REALLY have a hard time.
    But hey i got no problem playing fade just buff it up so i can pwn even more marines <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    How about an slash that hits every marine around the fade? yaay fun ^^
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