Revival Of The Ns_fenris Remake Team

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Comments

  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Supernorn+Apr 3 2005, 08:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Supernorn @ Apr 3 2005, 08:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm so tired of this. Why cant you guys stop winding each other up for one second. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ... and spend your energy (it seems you still have too much of it) on mapping instead of bashing each other.

    nobody cares if anybody dont like another.

    but we do care for beautiful maps, no matter who created them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Original_NexOriginal_Nex Join Date: 2005-04-03 Member: 47382Banned
    God bless you all guys, all your maps and the work you have created. Because this map is rocks, and i love it. Wow

    NICE WORK <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    i hate it when. say, someone does somethin stupid and insults someone, that person gets angry and responds. and everyone else gets mad at the 2nd person, not the one that took the first shots and started it all. same happened with nexus, we all got yelled at for being mean, when he was the one who, well, ya all know that story. im tired of readin posts from GB, he is stubborn and puts down others cause they have diff opinions, and most often, they are the better way, and he still puts everyone down. its his problem, he should straighten up and learn from his ways.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    putting people down, um.. no

    considering most people are basically saying "your a loser for not using nems batch compiler, or for even looking at it"

    and again i have said many times im not going to use it. but it goes in one ear and out the other of most, and people hear what they want to hear. yes, im a stubborn bastard, but thats the way i am.

    stop flaming me for being an idiot, and motovate moconnor to finish this map, hes doing a great job.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Thanks GB. Well at least you admit to your stubborness.I cannot say anymore to you after seeing the flaming you just got and yet you still accept that you are just plain stubborn.again thanks.

    ssjyoda: If I find the time in the coming weeks I will chat to you about it. But atm i have ALOT on my plate. . ._
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited April 2005
    Aw isn't this cute. See how nice you <b>can</b> get along <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • refusedrefused Join Date: 2005-03-31 Member: 47032Banned
    olo Thaldarin made a funny ;DDDDDDD
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited April 2005
    Moconnor laid the hurt on GB. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Edit: And on a side note, I have now kinda taken moconnor's place for a while working on fenris, as he is really busy for the moment. So far I've done a big clipnode reduction, and reduced an enormous amount of entities without removing any detail.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    I have now almost finished with getting the map together and set up before I start to redo and move a lot of the areas. All that's left is the readyroom and Biotech hive.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    make sure that you get all of the null textures out, since the map was textured in null, there are some null textures where there shouldnt be any.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    After leaving my computer on all day compiling the map while I was at school, it works, but RAD getting an error would be an understatement. Try getting so many errors that the .LOG file that the compile creates is, say, 230MB. It's really only actually 1 error, but there's so many... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->GatherLight:
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)
    Warning: Too many direct light styles on a face(?,?,?)<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    That's not even close to being 1/10th of the amount that's in the .LOG.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-GiGaBiTe+Apr 2 2005, 06:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Apr 2 2005, 06:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what because i dont follow the crowd in its fads? laugh all you want, i really dont care. i setup my computer for compiling according to how i want to, not how you or anyone else determines it should be. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That'd be like saying I still cook with a fire made with flint and bits of grass because electricity is a fad.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin-Spacer+Apr 27 2005, 04:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Apr 27 2005, 04:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Apr 2 2005, 06:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Apr 2 2005, 06:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what because i dont follow the crowd in its fads? laugh all you want, i really dont care. i setup my computer for compiling according to how i want to, not how you or anyone else determines it should be. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That'd be like saying I still cook with a fire made with flint and bits of grass because electricity is a fad. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll be honest here. When I compile something I've generally got better things to do than sit here and watch it.

    Now, I use batch compiler. Nonetheless, batch compiler has never made my maps better, more thoughtfully-designed or gotten rid of leaf errors. It has neither made my map more complex nor textured anything nor helped me with complex brushwork.

    It is not a prerequisite for mapping, it never was, and it never will be. Most folks can get along just fine without idiot checkboxes and a progress bar.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Hurray for continuing a fight that's been over for quite some time... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited April 2005
    i dont see how it takes you guys all day to compile fenris. i clocked the compile i made at 35.21 minutes..

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It is not a prerequisite for mapping, it never was, and it never will be. Most folks can get along just fine without idiot checkboxes and a progress bar.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    damn straight.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited April 2005
    The main reason I use batch instead of vhe's built in compiler is because batch doesn't seem to lock up my computer like VHE did. Plus I like it's interface quite a bit better, it's really easy to change settings.

    Ugh, after reading through some sites on how to fix that direct light style error, I tried doing some things and it didn't fix it. I'll look into it some more.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    ATTENTION GIGABITE:

    Batch compiler just creates a .bat file, Hammer has 2d/3d views and a windows interface that updates the "progress" of the tools.

    The question is: Which one takes up more resources? A **** DOS console or a Windows app with 3d rendering? In fact, you could skip batch compiler and make the .bat file yourself, it would be the same thing... it saves a lot of resources and therefore it takes much less time to compile...

    I explained this to you in a PM last time it was brought up, but if you still want to insist...

    In other news: Back to the original topic.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Bravo, Scoot. You got the old beast compiled._
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Invader Scoot+Apr 28 2005, 10:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Apr 28 2005, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fenris is alive! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    AAAAAH PACKED!!!

    I see some serious siege distance problems coming up <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    ATTENTION MENDASP!

    I DONT CARE.

    like dubbilex said, most people dont need idiot checkboxes to compile a map. im one of the people that dont, so get over it. in fact its not even relevant in this topic anymore so stop derailing this and let it continue.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-GiGaBiTe+Apr 29 2005, 07:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Apr 29 2005, 07:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ATTENTION MENDASP!

    I DONT CARE.

    like dubbilex said, most people dont need idiot checkboxes to compile a map. im one of the people that dont, so get over it. in fact its not even relevant in this topic anymore so stop derailing this and let it continue. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...

    Anyway, I think theres going to be some r_speed issues at a certain place in the map. Take a look at this awesome image i crafted in mspaint (i'm at uni ffs) to show the angles you would look at to screw your w_polies over. I might be wrong about this, but here goes anyway.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited April 2005
    Personally I now find Gigabite just too stupid to learn how to use batch. Whatever...

    Olmy I'll look into those areas, but for the time being I'm just glad I got it compiled correctly. I'm not sure what the deal is with that one line going directly through the void though... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin-Mendasp+Apr 28 2005, 04:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Apr 28 2005, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ATTENTION GIGABITE:

    Batch compiler just creates a .bat file, Hammer has 2d/3d views and a windows interface that updates the "progress" of the tools.

    The question is: Which one takes up more resources? A **** DOS console or a Windows app with 3d rendering? In fact, you could skip batch compiler and make the .bat file yourself, it would be the same thing... it saves a lot of resources and therefore it takes much less time to compile...

    I explained this to you in a PM last time it was brought up, but if you still want to insist...

    In other news: Back to the original topic.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Cute. Now that you've gotten the last word, we can get back to the thread. This reminds me of why I never come to this forum anymore.

    Good luck to you all.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I do find it somewhat curious that you're so against using batch compiler since there are several advantages to it, but maybe if you wanted to stop sounding like a buffoon, you could just stop commenting when people question you about using bc.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited April 2005
    (I allways was against the batch compiler... till I found out how to use it. Im admit I was a moron. now I cant believe that anyone would get along without it.) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <img src='http://www.unknownworlds.com/forums/uploads/post-4-1114762720.jpg' border='0' alt='user posted image' />

    I think Olmy is right here. thats somewhat cruel corridor. you dont even have to mention r_speeds. what about line of fire? that center area looks terrible in all ways.

    lets point it out:
    - r_speeds
    - siege distances ("ghostsieges")
    - line of fire

    anything else? someone should work that out fast before anyone realizes it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    btw: the layout is 100% confusing.
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    The map gives no indication of height or blockage so it would be better to run though the map. I do remember several places where they were long ladders down connecting 2 areas
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited April 2005
    Alright I've added some details to the minimap to show what's where.

    <span style='color:green'>Green Circle</span> = Hive
    <span style='color:yellow'>Yellow Square</span> = RT
    <span style='color:brown'>Brown Square</span> = Big Elevator Shaft Ladder Thingy

    Oh and I forgot to add a Yellow Square (RT) right next to the bottom hive. So just pretend it's there.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    fenris actually looks bigger than it did before. the extension off marine start is new unless it was another part of the map that was moved.

    and enough about the damn batch compiler. the only thing it "helps" you with are the commands with its idiot checkboxes. it uses the same tools that hammer does. zhlt 3.2.1

    since i know most of the commands for the compile tools, i dont need reminders. the batch compiler is for idiots that dont know what the compiler options are.

    thank you mendasp for starting the batch compiler war again. how bout you finish your map remakes for blackmesa source instead of starting flame wars. they look very good.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-GiGaBiTe+Apr 29 2005, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Apr 29 2005, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> fenris actually looks bigger than it did before. the extension off marine start is new unless it was another part of the map that was moved.

    and enough about the damn batch compiler. the only thing it "helps" you with are the commands with its idiot checkboxes. it uses the same tools that hammer does. zhlt 3.2.1

    since i know most of the commands for the compile tools, i dont need reminders. the batch compiler is for idiots that dont know what the compiler options are.

    thank you mendasp for starting the batch compiler war again. how bout you finish your map remakes for blackmesa source instead of starting flame wars. they look very good. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hopefully Giga this will make you realise Mendasp's point and prove that he is correct and that you in fact are calling 95% of mappers stupid.
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