I Just Beat Hl, But Like...

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Comments

  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    HL2's story was exceptionally good, but it's not put out in a manner that any idiot can find (eg, plays out like a 'real lifeish' situation rather than have the story slapped in your face)

    You have to find the story, it won't find you, that's why there are newspapers with information about the portal storms, etc.

    I really can't think of any other game that does this so well, I started out just as lost and confused as Freeman, and picked things up just like I would have if I were Freeman and I didn't know what the f*** was going on or where I was.

    Anyhoo, the story is picked up from clues in the game.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    the part were barney says the f word is covered up by some sort of explosion, iirc, but in the sound file you can actually hear it.
    I dont' remembre when it was, but I don't recall hearing that word.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Remember when Dog pulls up that wall, right before you enter the Citadel? As you jump down, Barney says the line.
  • Deus_Ex_MachinaDeus_Ex_Machina Join Date: 2004-07-01 Member: 29674Members
    <!--QuoteBegin-Nemesis Zero+Feb 11 2005, 11:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Feb 11 2005, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Svenpa+Feb 11 2005, 11:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Svenpa @ Feb 11 2005, 11:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's scary that maybe valve doesn't have such depth in their story. Maybe it's just the community making a helluva one with the bits from here and there. Maybe they have a really simple story and we are hyping up oursleves with fantastic tales and finds. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That would actually be the smartest thing they could possibly do. Create an atomspheric, believeable world (check), drop a number of consistent morsels as core story tennets (check), and then leave it to the audience to make the details up. It works great for horror since the days of Poe, why not adapt it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I wouldn't be surprised. I mean, I don't really follow it, but has Valve released any details about the HL2 story beyond what is included in the manual or anything actually released by them? Otherwise, most of the story seems to have been compiled by HL fans making assumptions and filling the gaps.

    On the actual game, I was disappointed. The story was awesome (or the story I have assumed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->), and the physics side of gameplay was fantastic, but the gameplay revolving around combat was a let down. The AI seemed slapped together, and the weapons were also.. sub-par in my opinion. I could throw grenades further than my nade-launcher could, those poison headcrabs gave me grey hairs, the 9mm sounded like a paintball gun, the shotgun sounded like a 9mm, and the revolver, well, that was okay. The only thing that saved the game in combat was the grav-gun, which was pretty damn cool.

    Basically, I bought the game because I thought it would be cool, but mostly because of the mod-potential, that's where it's at.
  • ShoeboxShoebox Join Date: 2004-11-15 Member: 32817Members
    <!--QuoteBegin-Twelve+Feb 11 2005, 04:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twelve @ Feb 11 2005, 04:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zaggy+Feb 11 2005, 04:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zaggy @ Feb 11 2005, 04:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I didn't get it either, I put HL2 in my shelves now, and I'm desperatly waiting for good mods... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Same here, maybe I should try finish that Doom 3 thing ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that doom 3 thing. good way to put it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--QuoteBegin-Shoebox+Feb 12 2005, 05:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shoebox @ Feb 12 2005, 05:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Twelve+Feb 11 2005, 04:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twelve @ Feb 11 2005, 04:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zaggy+Feb 11 2005, 04:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zaggy @ Feb 11 2005, 04:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I didn't get it either, I put HL2 in my shelves now, and I'm desperatly waiting for good mods... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Same here, maybe I should try finish that Doom 3 thing ? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    that doom 3 thing. good way to put it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm SO happy I did not buy D3, after finishing that I burned the cd's, and wiped D3 of my precious HDD space. Pathetic endbosses & MP.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Incidently they were going to explain many bits (That and the train ride was going the be much longer and show monsters getting caught on barbed wire and stuff!) but they cut most of it. Also at Eli's lab they were going to get Eli to show off a slideshow and explain what happened. But they cut it.

    Again Buy Raising the Bar. Not only is it full of cool and pretty pictures it has a lot of cool stuff that was cut.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    edited February 2005
    Never heard the F U barney comment. But its pretty obvious (ehhh to me anyways.. I think) that the g-man is using gordon to his own purposes.

    edit:: hl2 is like one chapter of a book with twenty. ;p
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    <!--QuoteBegin-Haze+Feb 13 2005, 12:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Feb 13 2005, 12:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hl2 is like one chapter of a book with twenty. ;p <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Except when you read a book you don't take breaks of 7 years between chapters <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-Svenpa+Feb 11 2005, 09:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Svenpa @ Feb 11 2005, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's scary that maybe valve doesn't have such depth in their story. Maybe it's just the community making a helluva one with the bits from here and there. Maybe they have a really simple story and we are hyping up oursleves with fantastic tales and finds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They did that on purpose, its called imagination, same with gordon not talking.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-Daza4+Feb 12 2005, 07:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza4 @ Feb 12 2005, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Svenpa+Feb 11 2005, 09:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Svenpa @ Feb 11 2005, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's scary that maybe valve doesn't have such depth in their story. Maybe it's just the community making a helluva one with the bits from here and there. Maybe they have a really simple story and we are hyping up oursleves with fantastic tales and finds. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They did that on purpose, its called imagination, same with gordon not talking. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, Gordon not talking isn't supposed to make the gamer use their imagination and PRETEND he's talking; it's supposed to immerse the player and make them feel like they really ARE Gordon Freeman.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-TychoCelchuuu+Feb 12 2005, 04:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Feb 12 2005, 04:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Daza4+Feb 12 2005, 07:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza4 @ Feb 12 2005, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Svenpa+Feb 11 2005, 09:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Svenpa @ Feb 11 2005, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's scary that maybe valve doesn't have such depth in their story. Maybe it's just the community making a helluva one with the bits from here and there. Maybe they have a really simple story and we are hyping up oursleves with fantastic tales and finds. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They did that on purpose, its called imagination, same with gordon not talking. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No, Gordon not talking isn't supposed to make the gamer use their imagination and PRETEND he's talking; it's supposed to immerse the player and make them feel like they really ARE Gordon Freeman. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well if I was Gordon I think the F*** word would be said alot of the time. Lets not leave it down to the gamer, in my case anyway.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-panda de malheureux+Feb 12 2005, 01:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (panda de malheureux @ Feb 12 2005, 01:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Except when you read a book you don't take breaks of 7 years between chapters <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You obviously aren't into epic fantasy are you? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    the thing is,gordon NVR talks. the ppl who made HL2 didn't leave it up to your imagination. gordon just dosent talk. he listens and listens and listens. if he "talked", why did none of the characters respond? the other characters just talked and talked and talked. personally, i think gordon is mute. they just dun know it.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin-OttoDestruct+Feb 11 2005, 04:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ Feb 11 2005, 04:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just got my hands on a copy of HL2 finally.... COLLECTORS EDITION WEWT..... installing now... you won't see me again for a while. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    See you in 12 hours TBH...
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Quote Alyx: "Quiet one aren't you?"
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    The story is easy to understand if you look around, read the newspapers. You can figure _everything_ out in 15 minutes if you pay attention the whole game.

    Also, Alyx is a crappy tool to make Gordon save the world. I didn't care about Alyx at all. I cared about capping Combine soldiers. Gordon, if he thought like me, would care mostly about getting some revenge on Breen because you know, he's the Administrator who caused the damn Black Mesa incident in the first place.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    revenge? damn, but i would <b>love</b> to kick some alien **** with a crowbar...
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    <!--QuoteBegin-lolfighter+Feb 12 2005, 08:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Feb 12 2005, 08:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quote Alyx: "Quiet one aren't you?" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Quote Alyx: "Here, let me do the talking."

    I started laughing when I heard that.
  • Deus_Ex_MachinaDeus_Ex_Machina Join Date: 2004-07-01 Member: 29674Members
    edited February 2005
    <!--QuoteBegin-Soylent green+Feb 12 2005, 11:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Feb 12 2005, 11:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-OttoDestruct+Feb 11 2005, 04:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ Feb 11 2005, 04:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just got my hands on a copy of HL2 finally.... COLLECTORS EDITION WEWT..... installing now... you won't see me again for a while. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    See you in 12 hours TBH... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Perhaps even 11.

    (I didn't stop to eat, only went to the restroom twice.)
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-TommyVercetti+Feb 12 2005, 09:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Feb 12 2005, 09:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The story is easy to understand if you look around, read the newspapers. You can figure _everything_ out in 15 minutes if you pay attention the whole game.

    Also, Alyx is a crappy tool to make Gordon save the world. I didn't care about Alyx at all. I cared about capping Combine soldiers. Gordon, if he thought like me, would care mostly about getting some revenge on Breen because you know, he's the Administrator who caused the damn Black Mesa incident in the first place. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, Alyx isn't a tool or anything. She's just a fighter for the resistance. Valve has made it very clear that Gordon isn't going to fall in love with Alyx and turn Half-Life into a mushy love story.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-BadMouth+Feb 12 2005, 09:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BadMouth @ Feb 12 2005, 09:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the thing is,gordon NVR talks. the ppl who made HL2 didn't leave it up to your imagination. gordon just dosent talk. he listens and listens and listens. if he "talked", why did none of the characters respond? the other characters just talked and talked and talked. personally, i think gordon is mute. they just dun know it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just you wait. One of these days, Gordon is gonna be like "S***, I ran out of gum." at the end of one of the games.
  • docchimpydocchimpy Join Date: 2003-07-19 Member: 18266Members
    **SPOILER**


    The end of HL3 will go something like this:

    The GMan shows up and he's all like "Time to DIE, Mr. Freeman", and then he pulls a huge gun out of his briefcase. Gordon fights back, and the Gman gets killed. Then the camera zooms into Gordon's face, and he's all like, "42." And then Gordon dies, because he's just a fighter, and he's got no reason to keep on going. And then the credits roll. It was/is going to be really sad. I know I cried/will cry.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Good supprise ending:

    Gman opens his case, and sets up teh nukelarerz tehvaiece
    Gordan says something dukenukemish, then suddenly all the walls explode.

    Then everything freezes again and leaves you on the edge of your seat for another 5 years <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    The real ending to Half-Life 3:

    "Perhaps your... time, will come again, Mister Freeman..."

    "Wait! Wait! I just saved the world 3 times, I need a f***ing raise!"

    "Wow. You can talk."
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-TommyVercetti+Feb 13 2005, 03:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Feb 13 2005, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The real ending to Half-Life 3:

    "Perhaps your... time, will come again, Mister Freeman..."

    "Wait! Wait! I just saved the world 3 times, I need a f***ing raise!"

    "Wow. You can talk." <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Let's hope Gordon remembers to make a reference on how he can talk better than the Gman and his utterly stupid sounding stammer.
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    <!--QuoteBegin-Thursday+Feb 13 2005, 10:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday @ Feb 13 2005, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Let's hope Gordon remembers to make a reference on how he can talk better than the Gman and his utterly stupid sounding stammer. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Man, i thought the stutter was cool as hell in HL1. Seems differant now though. Still badass.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin-TommyVercetti+Feb 13 2005, 03:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Feb 13 2005, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Perhaps your... time, will come again, Mister Freeman..." <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I can actually see that happening...
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Thursday+Feb 13 2005, 04:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday @ Feb 13 2005, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Let's hope Gordon remembers to make a reference on how he can talk better than the Gman and his utterly stupid sounding stammer. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    IMO, it's not that much of a stammer, more like he sounds completely exhausted, like saying a word in the English language requires all the willpower and breath in the world. But hell, what do I know. I do find it cool that the guy who made the voices for Barney also made the g-man's.
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