Bot For Ns :d

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Comments

  • JRockJRock Join Date: 2002-11-26 Member: 10032Members
    He hasn't updated them in a while. Hopefully .25 will fix a lot of these issues if it ever comes out.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Wake me up when it gets to v1.0.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    <!--QuoteBegin--eaglec+Feb 14 2003, 01:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eaglec @ Feb 14 2003, 01:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wake me up when it gets to v1.0.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    wake me up when it's 1.0 and linux compatible <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CoREJayFiveCoREJayFive Join Date: 2003-02-12 Member: 13479Members, Constellation
    <!--QuoteBegin--Grimm Spector+Feb 18 2003, 12:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grimm Spector @ Feb 18 2003, 12:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->wake me up when it's 1.0 and linux compatible  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Amen to that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • grouchygrouchy Join Date: 2002-11-01 Member: 3024Members
    Actually I would be happy to see the current version plus gorges able to put up hives again. And maybe some waypoints that could get the bots to the hard to reach commanders chairs.

    Keep up the good work Cheeseh.
  • SkitZoFrenicSkitZoFrenic Join Date: 2003-02-08 Member: 13252Banned
    The bots dont work for me...... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I made a NON-dedicated server, after i installed the thing...and when i typed addbot...it didnt work. wut do i need to do?
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    <!--QuoteBegin--SkitZoFrenic+Feb 23 2003, 11:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkitZoFrenic @ Feb 23 2003, 11:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The bots dont work for me...... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I made a NON-dedicated server, after i installed the thing...and when i typed addbot...it didnt work. wut do i need to do? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    meta list and see if it's running or failed
  • PetitMortePetitMorte Join Date: 2002-11-06 Member: 7232Members
    Um, in theory, if you're running it right, it shouldn't show up in the meta list.

    Hmmmm....
  • WarFrogWarFrog Join Date: 2003-02-25 Member: 13971Members
    Why dont you just "join" the NS team, I wouldnt mind it. So that the NS team could make a button for Singleplayer (not via LAN coz that doesnt look professional) or Training, so you can train offline against bots! that would make the game so much more complete <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    i think they should make old eclipse(eclipse gona be revised in 1.1) as the training map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> .
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Joined some random server last night... quickley found it was 3 bot on each side playing themselves.

    LMFAO! There was 3 on each team. It was Nancy. The aliens were doing laps in the hole at noname hive. One marine was in the vent under the floor outside their spawn. Another was going back and forth in that little 'under the wall' hole near noname. The third marine was dead, and they hadn't built ips. (I guess they can't comm yet...) I had to go alien and kill the marines just so we could go to another map, where I went commander and proceded to play around with them (by myself) for a bit.

    They seem a little hesitant to follow orders, but when they do they do okay. They are good for building stuff they see needing to be built. Aliens just usually run around aimlessly, while the gorge builds the odd thing.

    So here's my suggestion. If at all possible, maybe make the bot 'realize' it's going around in circles or stuck in a spot. Say, if 'distance traveled' equals zero while trying to move, go backwards or something or maybe if current position equals same position as a minute ago, try new direction. I dunno how they work, but they get stuck alot is my point. Anyway, keep up the good work... you're on your way with this thing!
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    So here's my suggestion. If at all possible, maybe make the bot 'realize' it's going around in circles or stuck in a spot. Say, if 'distance traveled' equals zero while trying to move, go backwards or something or maybe if current position equals same position as a minute ago, try new direction. I dunno how they work, but they get stuck alot is my point. Anyway, keep up the good work... you're on your way with this thing!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah the thing is I do something like this, but its difficult to tell the bot to take the next three ladders over there, there and over there, and stay away from here for a while, because the waypoint follow code isn't great either, they sometimes miss out waypoints or get stuck on ladders on the opposite side, and it's pretty difficult to know what side they are on code wise <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Surprised to find out while testing I never noticed many aliens getting stuck on eclipse, but as they got bigger (into ONOS, they always got stuck a lot :/)
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    <!--QuoteBegin--PetitMorte+Feb 25 2003, 05:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PetitMorte @ Feb 25 2003, 05:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Um, in theory, if you're running it right, it shouldn't show up in the meta list.

    Hmmmm.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    doesn't this run under meta mod? or is it running above meta mod?

    if it's running above, could you make it run under cheeseh??
  • SkitZoFrenicSkitZoFrenic Join Date: 2003-02-08 Member: 13252Banned
    edited February 2003
    WHAT!? THEY'RE CHANGING ECLIPSE!? BY FAR THE BEST MAP IN NS!? WHY!!?? ITS FINE THE WAY IT IS! AHHHHH!!!

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (NS Team)
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    <!--QuoteBegin--SkitZoFrenic+Feb 27 2003, 04:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkitZoFrenic @ Feb 27 2003, 04:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WHAT!? THEY'RE CHANGING ECLIPSE!? BY FAR THE BEST MAP IN NS!? WHY!!?? ITS FINE THE WAY IT IS! AHHHHH!!!

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (NS Team) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Go look at the forum about it, it was the decision of the mapper, KFS, he wanted it to be different than it was, from what I've seen, it will be better. Besides, it's KFS, <b>trust</b> him...
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PetitMortePetitMorte Join Date: 2002-11-06 Member: 7232Members
    edited February 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    doesn't this run under meta mod? or is it running above meta mod?

    if it's running above, could you make it run under cheeseh??<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It runs above meta. The bot is loaded in liblist.gam and then it loads meta if it can find it. If it can't it runs NS.dll.

    Last I heard, Cheese was working to put the bots back to being loaded by the +mm_gameinfo thing.

    That way they won't kill off metamod plugins.

    How's it coming Cheeseh?

    --------
    Edit: I can never get the quoting thing to add who I'm quoting. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    edited February 2003
    I'd prefer to call it from metamods plugins.ini if I could, since I can't change my commandline for my server directly <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    it's such a pain to have them do it and error check, they're so irritating about it...

    EDIT: Wow, 500 replies, they like you cheeseh...
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    Last I heard, Cheese was working to put the bots back to being loaded by the +mm_gameinfo thing.

    That way they won't kill off metamod plugins.

    How's it coming Cheeseh?
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    It spants easy to do, dont worry about it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RylosRylos Join Date: 2002-12-16 Member: 10896Members
    Yes... as a plugin! The way it runs now it STOMPS on all the console (player connect) motd info.
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    nope, not a plugin, just back to a plain old bot!
  • RylosRylos Join Date: 2002-12-16 Member: 10896Members
    Bummer...

    Needless to say your bots are awesome! And I've had many hours of fun with them. Thank you, TONS! Also, I'll keep the bots and do without the conmotd.txt during logon. heh

    But is there anyway around the bots messing with the conmotd.txt file?
  • LeetVegeTaLeetVegeTa Join Date: 2003-02-27 Member: 14103Members
    any sign of a linux version in the works or something?
  • RuriRuri Join Date: 2002-11-02 Member: 4709Members
    Cheeseh I'm trying to get in contact with you but

    cheesy@botepidemic.com

    Isn't working. Can you please email me at ryelland@uci.edu
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    <!--QuoteBegin--l337vegeta+Mar 2 2003, 08:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l337vegeta @ Mar 2 2003, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> any sign of a linux version in the works or something? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, the linux version IS already wokred on, just aint compiled . And my PC isn't working (got new Mobo, and stuff, died after a week, now my HHDs done in, C: drive has bad sectors all over the FAT. god knows how that happend) bot stuff should be saved okay.
  • CoREJayFiveCoREJayFive Join Date: 2003-02-12 Member: 13479Members, Constellation
    I'm itching for the linux version. I would gladly provide you with a shell on a debian linux machine so that you can compile anything you need. That is, of course, if you have access to your code from your sick hard drive.<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    If you are interested PM me.
    Great work, btw!
  • RylosRylos Join Date: 2002-12-16 Member: 10896Members
    ...But is there anyway around the bots messing with the conmotd.txt file?
  • bobertoboberto Join Date: 2002-11-03 Member: 6306Members
    i have one problem,

    ever since i installed this bot, all my default marines appear as if they are wearing jetpacks. they dont use them or anything, but the model is on their back. its not a big deal, except it can be confusing in pub games sometimes... perhaps something to look into.
  • b0b1b0b1 Join Date: 2003-03-05 Member: 14340Members
  • ThePhilipsThePhilips Join Date: 2002-09-09 Member: 1302Members
    Cheeseh, your site is now one of the most popular ns related sites out there, and you got lots of people eyes on you, but there havent been a update since 7th of febuary?!
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    Yes.. I haven't updated for a while. Not worked much lately on the bot, but I've done quite a bit since last version.
    Also I'm getting new webspace and such from houstondod community, theyre making an NS community soon, and I'm going to re-do the website slightly of course <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I've just got my PC back up after my new CPU refused to work anymore, so it was out for about a week... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->... Guess that's all thats been happening <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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