<!--QuoteBegin-kwikloader+Feb 13 2005, 08:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 13 2005, 08:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't want spawn-camping on your server? There's an AMX Mod X plugin available that grants ALL players on the server godmode while spawning for a period of time set in the cvar (1.5 to 2 seconds recommended). If you can't come to your senses while spawning in that amount of time your reflexes are to poor to be playing this game.
That being said, if the alledged spawn-killer is doing nothing but picking of fresh spawners when he could be attacking the cc/hive it's just plain lame. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I got banned 2 days ago from a server for spawn camping. Funny thing is that they were running this plugin. True story.
<!--QuoteBegin-Router Box+Feb 13 2005, 05:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Feb 13 2005, 05:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Look lets look at this with common freaking sense.
You spawn in the same room that contains the thing the enemies are trying to kill.
You pose way more of a threat to them than the hive/cc does. Of course they will target you over it. Get a freaking clue and some skills pls. If you don't die you wont be spawn camped. If you don't let them into your FREAKING SPAWN then they can't spawn camp you.
Seriously, get some skills, stop whining, and most of all shut up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> repeated ::pirate::
<!--QuoteBegin-Router Box+Feb 13 2005, 11:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Feb 13 2005, 11:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kwikloader+Feb 13 2005, 08:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 13 2005, 08:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't want spawn-camping on your server? There's an AMX Mod X plugin available that grants ALL players on the server godmode while spawning for a period of time set in the cvar (1.5 to 2 seconds recommended). If you can't come to your senses while spawning in that amount of time your reflexes are to poor to be playing this game.
That being said, if the alledged spawn-killer is doing nothing but picking of fresh spawners when he could be attacking the cc/hive it's just plain lame. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I got banned 2 days ago from a server for spawn camping. Funny thing is that they were running this plugin. True story. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The plugin won't eliminate it, it simply minimizes the camper's opportunities (assuming spawninvulnerable time isn't set to a ridiculously high amount). Nothing is going to prevent a player from camping in a dark, "hard to tell where the hell the fire is coming from" crook or cranny and continuously killing every player that spawns.
<!--QuoteBegin-kwikloader+Feb 13 2005, 10:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 13 2005, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Router Box+Feb 13 2005, 11:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Feb 13 2005, 11:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kwikloader+Feb 13 2005, 08:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 13 2005, 08:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't want spawn-camping on your server? There's an AMX Mod X plugin available that grants ALL players on the server godmode while spawning for a period of time set in the cvar (1.5 to 2 seconds recommended). If you can't come to your senses while spawning in that amount of time your reflexes are to poor to be playing this game.
That being said, if the alledged spawn-killer is doing nothing but picking of fresh spawners when he could be attacking the cc/hive it's just plain lame. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I got banned 2 days ago from a server for spawn camping. Funny thing is that they were running this plugin. True story. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The plugin won't eliminate it, it simply minimizes the camper's opportunities (assuming spawninvulnerable time isn't set to a ridiculously high amount). Nothing is going to prevent a player from camping in a dark, "hard to tell where the hell the fire is coming from" crook or cranny and continuously killing every player that spawns. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it was on faceoff
i got BANNED for SPAWN CAMPING when the server was running SPAWN PROTECTION.
<!--QuoteBegin-Router Box+Feb 13 2005, 12:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Feb 13 2005, 12:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kwikloader+Feb 13 2005, 10:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 13 2005, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Router Box+Feb 13 2005, 11:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Feb 13 2005, 11:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kwikloader+Feb 13 2005, 08:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 13 2005, 08:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't want spawn-camping on your server? There's an AMX Mod X plugin available that grants ALL players on the server godmode while spawning for a period of time set in the cvar (1.5 to 2 seconds recommended). If you can't come to your senses while spawning in that amount of time your reflexes are to poor to be playing this game.
That being said, if the alledged spawn-killer is doing nothing but picking of fresh spawners when he could be attacking the cc/hive it's just plain lame. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I got banned 2 days ago from a server for spawn camping. Funny thing is that they were running this plugin. True story. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The plugin won't eliminate it, it simply minimizes the camper's opportunities (assuming spawninvulnerable time isn't set to a ridiculously high amount). Nothing is going to prevent a player from camping in a dark, "hard to tell where the hell the fire is coming from" crook or cranny and continuously killing every player that spawns. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> it was on faceoff
i got BANNED for SPAWN CAMPING when the server was running SPAWN PROTECTION.
seriously. can we all let that sink in? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> SPAWN PROTECTION (the plugin) does <b>not </b>prevent spawn camping.
Its a valid tactic in scrims, but some pubs don't allow it because it lowers the fun that the team being spawncamped(usually aliens) can have. If you think its fine play where its allowed, if you don't then play somewhere where spawncamping is against the rules.
It is the funniest thing... The plugin is there for a reason; I can understand this. I cant judge somebody for his server setups... However; a player is talented enough (or infact the opposing team is bad enough) to spawncamp although there is an invul plugin... This player should not be banned; increasing the invul time is the way... But not banning...
By banning a player because of SKing in a server running invul-plugin; This admin proved his ignorance if he has no idea how a plugin in his server works... Or He do not have any respect to the players in his server and abused router... Both ways; This is not the way of an experienced admin...
Router is just trying to say this... There is nothing to object...
<!--QuoteBegin-Isamil+Feb 13 2005, 12:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Isamil @ Feb 13 2005, 12:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its a valid tactic in scrims, but some pubs don't allow it because it lowers the fun that the team being spawncamped(usually aliens) can have. If you think its fine play where its allowed, if you don't then play somewhere where spawncamping is against the rules. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That pretty much sums it up Isamil. Imho it's not whether a server is running spawninvfun or not, nor what it's set to - it is the intention of the alledged spawn-killer in this process that counts, and what the server's policy is, and that is more than likely why the author of this thread was banned from the server. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Reeke+Feb 13 2005, 01:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reeke @ Feb 13 2005, 01:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but if a player is spawn killing just to get a high k/d ratio, then im totaly against that, i hate players that play ns just for frags.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yet another fine point. It gripes me to see a jetpacker or lerk flying about the map for no other reason than accumulating kills. Read the hud at game's start ... in other words <span style='font-size:14pt;line-height:100%'>Marines attack, Aliens defend</span> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
ssjyodaJoin Date: 2002-03-05Member: 274Members, Squad Five Blue
most the time.. a spawncamper would be there doing that.. nd his team would be moving in behind him.. it basically opens up an opportunity for the rines to make a strong push, it is annoying, but if your team doesn't know how to stop it.. one person scream camper, the aliens scattered throughout the map should come back to hive to help, not ignore.
a_civilianLikes seeing numbersJoin Date: 2003-01-08Member: 12041Members, NS1 Playtester, Playtest Lead
edited February 2005
<!--QuoteBegin-kwikloader+Feb 13 2005, 12:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 13 2005, 12:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It gripes me to see a jetpacker or lerk flying about the map for no other reason than accumulating kills.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Um, if someone wanted kills, they would go to the hive/base. Patrolling the map shows strategic thought in the form of scouting and map control.
The objective of NS is to stop the other team from spawning, no? Isn't that when the game ends and a team wins?
So if you take the baby steps nessacary (Kill skulks- Kill skulks- get into hive, kill skulks, kill spawner, kill spawner, get some F'ing backup, kill spawner, kill hive WHILE PROTECTING YOURSELF) then you can win early on.
Did you notice something weird about that typical spawncamp scenario? (Other than about 80% of the alien team screaming WAH CHEETS *** SPAWN ONMYG) Yeah, that's right- the rine had to KILL SKULKS in order to get into that position. Crazy, I know, but if someone manages to work their way into your spawn, odds are you and your team are going to be punished for it. If someone plays better than you, then you know, they're going to do better than you. It's that simple.
Don't say "SHOULDN'T THE RIENS ALREDY BE IN GORUPS LOL" because even if you are preventing a death is not always possible.
And Avenger, I'm pretty sure hacks arn't BUILT INTO THE GAME, whereas spawn camping and skill tend to be.
That plugin, btw, is pretty lame, how can you be expected to kill the aliens OR the hive when 5 skulks spawn in, and walk at you while you helplessly do nothing about it? Or for that matter, 5 rines spawn in and they've already got range on their side, now you've got to hope they can't aim for 3 seconds (roughly 39 LMG shots, and lets not even get into the dmg a shotgun can cause.)
If you are unable to prevent them from getting there, then it's no one's fault but your own, or your team's too.
<!--QuoteBegin-a civilian+Feb 13 2005, 02:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Feb 13 2005, 02:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kwikloader+Feb 13 2005, 12:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 13 2005, 12:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It gripes me to see a jetpacker or lerk flying about the map for no other reason than accumulating kills.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Patrolling the map shows strategic thought in the form of scouting and map control. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Sometimes this is true, sometimes it is not.
<!--QuoteBegin-NGE+Feb 13 2005, 02:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Feb 13 2005, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to let you all in on a sekrat.
The objective of NS is to stop the other team from spawning, no? Isn't that when the game ends and a team wins?
So if you take the baby steps nessacary (Kill skulks- Kill skulks- get into hive, kill skulks, kill spawner, kill spawner, get some F'ing backup, kill spawner, kill hive WHILE PROTECTING YOURSELF) then you can win early on.
Did you notice something weird about that typical spawncamp scenario? (Other than about 80% of the alien team screaming WAH CHEETS *** SPAWN ONMYG) Yeah, that's right- the rine had to KILL SKULKS in order to get into that position. Crazy, I know, but if someone manages to work their way into your spawn, odds are you and your team are going to be punished for it. If someone plays better than you, then you know, they're going to do better than you. It's that simple.
Don't say "SHOULDN'T THE RIENS ALREDY BE IN GORUPS LOL" because even if you are preventing a death is not always possible.
And Avenger, I'm pretty sure hacks arn't BUILT INTO THE GAME, whereas spawn camping and skill tend to be.
That plugin, btw, is pretty lame, how can you be expected to kill the aliens OR the hive when 5 skulks spawn in, and walk at you while you helplessly do nothing about it? Or for that matter, 5 rines spawn in and they've already got range on their side, now you've got to hope they can't aim for 3 seconds (roughly 39 LMG shots, and lets not even get into the dmg a shotgun can cause.)
If you are unable to prevent them from getting there, then it's no one's fault but your own, or your team's too. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Why are you singling out the aliens as being the recipients of these questionable tactics? Certainly the marines get spawn killed also. *rollseyes*
a wee interjection here to take this in a different direction. I know that the tab info will show that you are respawning, but sometimes you may glance away from the screen and not see the little flicker as an indicator you are about to respawn.
I think the biggest problem is that the majority of spawners, especially aliens (dunno why) just sit there and embrace the campers for about 2 seconds before they come out of their dazed daydreaming, then proceed to do something about camping.
It sure would be nice if there was a short countdown or audio alert saying something like 'you are spawning in' like one second before you spawn in.
Think about it, you pop onto the scene outta nowhere, you have a slight advantage of getting away. You should use this wee bit of time to make a mad dash to some cover, then return to aid the next spawner and kill the camper.
Even with the invulnerability plugin, I think it only worsens the drool bathers into thinking they havent spawned because they arent dying.
Anyway.. some hives are worse affected by spawn camping than others, and if you are really getting owned by camping every round, go gorge and drop an OC when the game starts.
*edit* oh and didn't NS have a server cvar for spawn protection at one point? or is that co only?
<!--QuoteBegin-kwikloader+Feb 13 2005, 01:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 13 2005, 01:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NGE+Feb 13 2005, 02:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Feb 13 2005, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to let you all in on a sekrat.
The objective of NS is to stop the other team from spawning, no? Isn't that when the game ends and a team wins?
So if you take the baby steps nessacary (Kill skulks- Kill skulks- get into hive, kill skulks, kill spawner, kill spawner, get some F'ing backup, kill spawner, kill hive WHILE PROTECTING YOURSELF) then you can win early on.
Did you notice something weird about that typical spawncamp scenario? (Other than about 80% of the alien team screaming WAH CHEETS *** SPAWN ONMYG) Yeah, that's right- the rine had to KILL SKULKS in order to get into that position. Crazy, I know, but if someone manages to work their way into your spawn, odds are you and your team are going to be punished for it. If someone plays better than you, then you know, they're going to do better than you. It's that simple.
Don't say "SHOULDN'T THE RIENS ALREDY BE IN GORUPS LOL" because even if you are preventing a death is not always possible.
And Avenger, I'm pretty sure hacks arn't BUILT INTO THE GAME, whereas spawn camping and skill tend to be.
That plugin, btw, is pretty lame, how can you be expected to kill the aliens OR the hive when 5 skulks spawn in, and walk at you while you helplessly do nothing about it? Or for that matter, 5 rines spawn in and they've already got range on their side, now you've got to hope they can't aim for 3 seconds (roughly 39 LMG shots, and lets not even get into the dmg a shotgun can cause.)
If you are unable to prevent them from getting there, then it's no one's fault but your own, or your team's too. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Why are you singling out the aliens as being the recipients of these questionable tactics? Certainly the marines get spawn killed also. *rollseyes* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Because the main complant was about aliens being spawnkilled.
If you'd like a tangent about how mind-numbingly simple it is to stop a rine spawn-camp, sure.
Comm HAS ARMOR 1.
Comm drops SG/HMG on IP.
Rine spawns in, comm hops out at the same time, many skulks die, problem solved.
Larger lifeforms? A sg should scare them away, and rines can always come back to base. If your whole team is dead, then you're going to suffer, yes.
And beacon can be one of the most devistatingly effective way of saving base in the game.
Aliens can stop spawn killing too. Team comes back, kills spawn camper(s.) Whole team dead? Not the rines fault you played a poor game.
1 fade comeing back to the hive can EASILY save it from most spawn camps.
Leap skulks shouldn't ever be spawn-killed by LMGs either. You have a slow reaction time if you can't hold "w" or whatever +forward is for you as it say's "YOU'RE NOW SPAWNING IN," and hit "3" or whatever slot3 is bound to. Leap to the hive, or on top if possible, GG hive hitboxes, now he's wasted his remaining 40-odd shots on a hive like a fool, or he's got to deal with the threat of 2 leap skulks as soon as the next one spawns in.
<!--QuoteBegin-NGE+Feb 13 2005, 02:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Feb 13 2005, 02:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because the main complant was about aliens being spawnkilled.
If you'd like a tangent about how mind-numbingly simple it is to stop a rine spawn-camp, sure.
Comm HAS ARMOR 1.
Comm drops SG/HMG on IP.
Rine spawns in, comm hops out at the same time, many skulks die, problem solved.
Larger lifeforms? A sg should scare them away, and rines can always come back to base. If your whole team is dead, then you're going to suffer, yes.
And beacon can be one of the most devistatingly effective way of saving base in the game.
Aliens can stop spawn killing too. Team comes back, kills spawn camper(s.) Whole team dead? Not the rines fault you played a poor game.
1 fade comeing back to the hive can EASILY save it from most spawn camps.
Leap skulks shouldn't ever be spawn-killed by LMGs either. You have a slow reaction time if you can't hold "w" or whatever +forward is for you as it say's "YOU'RE NOW SPAWNING IN," and hit "3" or whatever slot3 is bound to. Leap to the hive, or on top if possible, GG hive hitboxes, now he's wasted his remaining 40-odd shots on a hive like a fool, or he's got to deal with the threat of 2 leap skulks as soon as the next one spawns in. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Quoted for truth.
If I never had to worry about the security of my respawn area, then I"d just run all over the map eating rts or marines and make the game much harder for marines because the one thing that can really harm me, marines in the hive killing spawners is not a possibility.
<!--QuoteBegin-S Badguy+Feb 13 2005, 03:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (S Badguy @ Feb 13 2005, 03:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It sure would be nice if there was a short countdown or audio alert saying something like 'you are spawning in' like one second before you spawn in.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> A couple of the plugins that revamped the respawn system actually do this - it works quite well.
<!--QuoteBegin-NGE+Feb 13 2005, 03:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Feb 13 2005, 03:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kwikloader+Feb 13 2005, 01:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 13 2005, 01:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NGE+Feb 13 2005, 02:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Feb 13 2005, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to let you all in on a sekrat.
The objective of NS is to stop the other team from spawning, no? Isn't that when the game ends and a team wins?
So if you take the baby steps nessacary (Kill skulks- Kill skulks- get into hive, kill skulks, kill spawner, kill spawner, get some F'ing backup, kill spawner, kill hive WHILE PROTECTING YOURSELF) then you can win early on.
Did you notice something weird about that typical spawncamp scenario? (Other than about 80% of the alien team screaming WAH CHEETS *** SPAWN ONMYG) Yeah, that's right- the rine had to KILL SKULKS in order to get into that position. Crazy, I know, but if someone manages to work their way into your spawn, odds are you and your team are going to be punished for it. If someone plays better than you, then you know, they're going to do better than you. It's that simple.
Don't say "SHOULDN'T THE RIENS ALREDY BE IN GORUPS LOL" because even if you are preventing a death is not always possible.
And Avenger, I'm pretty sure hacks arn't BUILT INTO THE GAME, whereas spawn camping and skill tend to be.
That plugin, btw, is pretty lame, how can you be expected to kill the aliens OR the hive when 5 skulks spawn in, and walk at you while you helplessly do nothing about it? Or for that matter, 5 rines spawn in and they've already got range on their side, now you've got to hope they can't aim for 3 seconds (roughly 39 LMG shots, and lets not even get into the dmg a shotgun can cause.)
If you are unable to prevent them from getting there, then it's no one's fault but your own, or your team's too. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Why are you singling out the aliens as being the recipients of these questionable tactics? Certainly the marines get spawn killed also. *rollseyes* <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Because the main complant was about aliens being spawnkilled.
If you'd like a tangent about how mind-numbingly simple it is to stop a rine spawn-camp, sure.
Comm HAS ARMOR 1.
Comm drops SG/HMG on IP.
Rine spawns in, comm hops out at the same time, many skulks die, problem solved.
Larger lifeforms? A sg should scare them away, and rines can always come back to base. If your whole team is dead, then you're going to suffer, yes.
And beacon can be one of the most devistatingly effective way of saving base in the game.
Aliens can stop spawn killing too. Team comes back, kills spawn camper(s.) Whole team dead? Not the rines fault you played a poor game.
1 fade comeing back to the hive can EASILY save it from most spawn camps.
Leap skulks shouldn't ever be spawn-killed by LMGs either. You have a slow reaction time if you can't hold "w" or whatever +forward is for you as it say's "YOU'RE NOW SPAWNING IN," and hit "3" or whatever slot3 is bound to. Leap to the hive, or on top if possible, GG hive hitboxes, now he's wasted his remaining 40-odd shots on a hive like a fool, or he's got to deal with the threat of 2 leap skulks as soon as the next one spawns in. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Your scenario may work in an ns map, but I would contend that spawn-camping is much more of an issue in Combat.
There's wave spawning in co, and you can't see even half of the alien spawns from one point (at least you shouldn't be able to). A couple of skulks should be able to leap away, evolve, and come back to help their teammates respawn. Or hit the cc, to force the marines in the hive to hit the hive, allowing some aliens to spawn and kill them. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-kwikloader+Feb 13 2005, 02:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 13 2005, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your scenario may work in an ns map, but I would contend that spawn-camping is much more of an issue in Combat. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I would say that once a team has enough of an advantage to be able to spawn camp a wave spawning team, the game is already over. There is an issue with spawn camping skulks, I do admit.
<!--QuoteBegin-Zephor+Feb 13 2005, 02:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Feb 13 2005, 02:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey guys, quick note. You cannot kill a hive and continue to spawncamp at the sametime. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i do it frequently....
Shoot the alien, empty the rest of ur clip into the hive
<!--QuoteBegin-S Badguy+Feb 13 2005, 02:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (S Badguy @ Feb 13 2005, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
I think the biggest problem is that the majority of spawners, especially aliens (dunno why) just sit there and embrace the campers for about 2 seconds before they come out of their dazed daydreaming, then proceed to do something about camping.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If you watch closely....
The aliens spawn slightly above the ground, causing them to drop first, then they can begin moving...
Also i think spawning for aliens is based on ping, cuz i will sit there and hold my forward key and still die before ive even "hit the ground"
I think you spawn in the servers eyes, and everyone elses, then if say your ping was .1 seconds, you spawn .1 seconds after the server says so, so you could technically already be dead....
<!--QuoteBegin-milosis+Feb 13 2005, 02:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (milosis @ Feb 13 2005, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have an idea. how about u stop them from coming into the hive, and stop adding mods to ns just cus u cant kill a marine unless ur invulnerable. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ^^
<!--QuoteBegin-SDJason+Feb 13 2005, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJason @ Feb 13 2005, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zephor+Feb 13 2005, 02:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Feb 13 2005, 02:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey guys, quick note. You cannot kill a hive and continue to spawncamp at the sametime. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> i do it frequently....
Shoot the alien, empty the rest of ur clip into the hive
Reload, ask for more ammo
Kill next alien, empty clip into hive...
Works like a CHarm....
~Jason <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And THIS is how it SHOULD be done! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-milosis+Feb 13 2005, 03:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (milosis @ Feb 13 2005, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have an idea. how about u stop them from coming into the hive, and stop adding mods to ns just cus u cant kill a marine unless ur invulnerable. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Spawninvulnerability works on both aliens AND marines, DUH.
ChurchMeatshield grunt-fodder // Has pre-ordered NS2Join Date: 2002-12-31Member: 11646Members, Constellation
Sometimes though you'll spend an entire clip to kill that skulk :-p
It's hards to kill the hive by yoursef if you only have an LMG. And if you only have an HMG, I wouldn't even think about it because your reload time is about the time for one skulk to spawn in.
spawn camping is a quick way to end a long game i love pizza and pot pies <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->
Comments
That being said, if the alledged spawn-killer is doing nothing but picking of fresh spawners when he could be attacking the cc/hive it's just plain lame. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I got banned 2 days ago from a server for spawn camping. Funny thing is that they were running this plugin. True story.
You spawn in the same room that contains the thing the enemies are trying to kill.
You pose way more of a threat to them than the hive/cc does. Of course they will target you over it. Get a freaking clue and some skills pls. If you don't die you wont be spawn camped. If you don't let them into your FREAKING SPAWN then they can't spawn camp you.
Seriously, get some skills, stop whining, and most of all shut up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
repeated ::pirate::
That being said, if the alledged spawn-killer is doing nothing but picking of fresh spawners when he could be attacking the cc/hive it's just plain lame. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I got banned 2 days ago from a server for spawn camping. Funny thing is that they were running this plugin. True story. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The plugin won't eliminate it, it simply minimizes the camper's opportunities (assuming spawninvulnerable time isn't set to a ridiculously high amount). Nothing is going to prevent a player from camping in a dark, "hard to tell where the hell the fire is coming from" crook or cranny and continuously killing every player that spawns.
That being said, if the alledged spawn-killer is doing nothing but picking of fresh spawners when he could be attacking the cc/hive it's just plain lame. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I got banned 2 days ago from a server for spawn camping. Funny thing is that they were running this plugin. True story. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The plugin won't eliminate it, it simply minimizes the camper's opportunities (assuming spawninvulnerable time isn't set to a ridiculously high amount). Nothing is going to prevent a player from camping in a dark, "hard to tell where the hell the fire is coming from" crook or cranny and continuously killing every player that spawns. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
it was on faceoff
i got BANNED for SPAWN CAMPING when the server was running SPAWN PROTECTION.
seriously. can we all let that sink in?
That being said, if the alledged spawn-killer is doing nothing but picking of fresh spawners when he could be attacking the cc/hive it's just plain lame. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I got banned 2 days ago from a server for spawn camping. Funny thing is that they were running this plugin. True story. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The plugin won't eliminate it, it simply minimizes the camper's opportunities (assuming spawninvulnerable time isn't set to a ridiculously high amount). Nothing is going to prevent a player from camping in a dark, "hard to tell where the hell the fire is coming from" crook or cranny and continuously killing every player that spawns. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
it was on faceoff
i got BANNED for SPAWN CAMPING when the server was running SPAWN PROTECTION.
seriously. can we all let that sink in? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
SPAWN PROTECTION (the plugin) does <b>not </b>prevent spawn camping.
It is the funniest thing... The plugin is there for a reason; I can understand this. I cant judge somebody for his server setups... However; a player is talented enough (or infact the opposing team is bad enough) to spawncamp although there is an invul plugin... This player should not be banned; increasing the invul time is the way... But not banning...
By banning a player because of SKing in a server running invul-plugin; This admin proved his ignorance if he has no idea how a plugin in his server works... Or He do not have any respect to the players in his server and abused router... Both ways; This is not the way of an experienced admin...
Router is just trying to say this... There is nothing to object...
That pretty much sums it up Isamil. Imho it's not whether a server is running spawninvfun or not, nor what it's set to - it is the intention of the alledged spawn-killer in this process that counts, and what the server's policy is, and that is more than likely why the author of this thread was banned from the server. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
if someone is spawn killing to keep the aliens from getting out into the map and to gain res for marines, thats fine to me.
but if a player is spawn killing just to get a high k/d ratio, then im totaly against that, i hate players that play ns just for frags.
remove the k/d ratio from the scoreboard ftw
Yet another fine point. It gripes me to see a jetpacker or lerk flying about the map for no other reason than accumulating kills. Read the hud at game's start ... in other words
<span style='font-size:14pt;line-height:100%'>Marines attack, Aliens defend</span> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
Um, if someone wanted kills, they would go to the hive/base. Patrolling the map shows strategic thought in the form of scouting and map control.
The objective of NS is to stop the other team from spawning, no? Isn't that when the game ends and a team wins?
So if you take the baby steps nessacary (Kill skulks- Kill skulks- get into hive, kill skulks, kill spawner, kill spawner, get some F'ing backup, kill spawner, kill hive WHILE PROTECTING YOURSELF) then you can win early on.
Did you notice something weird about that typical spawncamp scenario? (Other than about 80% of the alien team screaming WAH CHEETS *** SPAWN ONMYG) Yeah, that's right- the rine had to KILL SKULKS in order to get into that position. Crazy, I know, but if someone manages to work their way into your spawn, odds are you and your team are going to be punished for it. If someone plays better than you, then you know, they're going to do better than you. It's that simple.
Don't say "SHOULDN'T THE RIENS ALREDY BE IN GORUPS LOL" because even if you are preventing a death is not always possible.
And Avenger, I'm pretty sure hacks arn't BUILT INTO THE GAME, whereas spawn camping and skill tend to be.
That plugin, btw, is pretty lame, how can you be expected to kill the aliens OR the hive when 5 skulks spawn in, and walk at you while you helplessly do nothing about it? Or for that matter, 5 rines spawn in and they've already got range on their side, now you've got to hope they can't aim for 3 seconds (roughly 39 LMG shots, and lets not even get into the dmg a shotgun can cause.)
If you are unable to prevent them from getting there, then it's no one's fault but your own, or your team's too.
Sometimes this is true, sometimes it is not.
The objective of NS is to stop the other team from spawning, no? Isn't that when the game ends and a team wins?
So if you take the baby steps nessacary (Kill skulks- Kill skulks- get into hive, kill skulks, kill spawner, kill spawner, get some F'ing backup, kill spawner, kill hive WHILE PROTECTING YOURSELF) then you can win early on.
Did you notice something weird about that typical spawncamp scenario? (Other than about 80% of the alien team screaming WAH CHEETS *** SPAWN ONMYG) Yeah, that's right- the rine had to KILL SKULKS in order to get into that position. Crazy, I know, but if someone manages to work their way into your spawn, odds are you and your team are going to be punished for it. If someone plays better than you, then you know, they're going to do better than you. It's that simple.
Don't say "SHOULDN'T THE RIENS ALREDY BE IN GORUPS LOL" because even if you are preventing a death is not always possible.
And Avenger, I'm pretty sure hacks arn't BUILT INTO THE GAME, whereas spawn camping and skill tend to be.
That plugin, btw, is pretty lame, how can you be expected to kill the aliens OR the hive when 5 skulks spawn in, and walk at you while you helplessly do nothing about it? Or for that matter, 5 rines spawn in and they've already got range on their side, now you've got to hope they can't aim for 3 seconds (roughly 39 LMG shots, and lets not even get into the dmg a shotgun can cause.)
If you are unable to prevent them from getting there, then it's no one's fault but your own, or your team's too. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Why are you singling out the aliens as being the recipients of these questionable tactics? Certainly the marines get spawn killed also. *rollseyes*
I know that the tab info will show that you are respawning, but sometimes you may glance away from the screen and not see the little flicker as an indicator you are about to respawn.
I think the biggest problem is that the majority of spawners, especially aliens (dunno why) just sit there and embrace the campers for about 2 seconds before they come out of their dazed daydreaming, then proceed to do something about camping.
It sure would be nice if there was a short countdown or audio alert saying something like 'you are spawning in' like one second before you spawn in.
Think about it, you pop onto the scene outta nowhere, you have a slight advantage of getting away. You should use this wee bit of time to make a mad dash to some cover, then return to aid the next spawner and kill the camper.
Even with the invulnerability plugin, I think it only worsens the drool bathers into thinking they havent spawned because they arent dying.
Anyway.. some hives are worse affected by spawn camping than others, and if you are really getting owned by camping every round, go gorge and drop an OC when the game starts.
*edit*
oh and didn't NS have a server cvar for spawn protection at one point? or is that co only?
The objective of NS is to stop the other team from spawning, no? Isn't that when the game ends and a team wins?
So if you take the baby steps nessacary (Kill skulks- Kill skulks- get into hive, kill skulks, kill spawner, kill spawner, get some F'ing backup, kill spawner, kill hive WHILE PROTECTING YOURSELF) then you can win early on.
Did you notice something weird about that typical spawncamp scenario? (Other than about 80% of the alien team screaming WAH CHEETS *** SPAWN ONMYG) Yeah, that's right- the rine had to KILL SKULKS in order to get into that position. Crazy, I know, but if someone manages to work their way into your spawn, odds are you and your team are going to be punished for it. If someone plays better than you, then you know, they're going to do better than you. It's that simple.
Don't say "SHOULDN'T THE RIENS ALREDY BE IN GORUPS LOL" because even if you are preventing a death is not always possible.
And Avenger, I'm pretty sure hacks arn't BUILT INTO THE GAME, whereas spawn camping and skill tend to be.
That plugin, btw, is pretty lame, how can you be expected to kill the aliens OR the hive when 5 skulks spawn in, and walk at you while you helplessly do nothing about it? Or for that matter, 5 rines spawn in and they've already got range on their side, now you've got to hope they can't aim for 3 seconds (roughly 39 LMG shots, and lets not even get into the dmg a shotgun can cause.)
If you are unable to prevent them from getting there, then it's no one's fault but your own, or your team's too. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Why are you singling out the aliens as being the recipients of these questionable tactics? Certainly the marines get spawn killed also. *rollseyes* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Because the main complant was about aliens being spawnkilled.
If you'd like a tangent about how mind-numbingly simple it is to stop a rine spawn-camp, sure.
Comm HAS ARMOR 1.
Comm drops SG/HMG on IP.
Rine spawns in, comm hops out at the same time, many skulks die, problem solved.
Larger lifeforms? A sg should scare them away, and rines can always come back to base. If your whole team is dead, then you're going to suffer, yes.
And beacon can be one of the most devistatingly effective way of saving base in the game.
Aliens can stop spawn killing too. Team comes back, kills spawn camper(s.) Whole team dead? Not the rines fault you played a poor game.
1 fade comeing back to the hive can EASILY save it from most spawn camps.
Leap skulks shouldn't ever be spawn-killed by LMGs either. You have a slow reaction time if you can't hold "w" or whatever +forward is for you as it say's "YOU'RE NOW SPAWNING IN," and hit "3" or whatever slot3 is bound to. Leap to the hive, or on top if possible, GG hive hitboxes, now he's wasted his remaining 40-odd shots on a hive like a fool, or he's got to deal with the threat of 2 leap skulks as soon as the next one spawns in.
Because the main complant was about aliens being spawnkilled.
If you'd like a tangent about how mind-numbingly simple it is to stop a rine spawn-camp, sure.
Comm HAS ARMOR 1.
Comm drops SG/HMG on IP.
Rine spawns in, comm hops out at the same time, many skulks die, problem solved.
Larger lifeforms? A sg should scare them away, and rines can always come back to base. If your whole team is dead, then you're going to suffer, yes.
And beacon can be one of the most devistatingly effective way of saving base in the game.
Aliens can stop spawn killing too. Team comes back, kills spawn camper(s.) Whole team dead? Not the rines fault you played a poor game.
1 fade comeing back to the hive can EASILY save it from most spawn camps.
Leap skulks shouldn't ever be spawn-killed by LMGs either. You have a slow reaction time if you can't hold "w" or whatever +forward is for you as it say's "YOU'RE NOW SPAWNING IN," and hit "3" or whatever slot3 is bound to. Leap to the hive, or on top if possible, GG hive hitboxes, now he's wasted his remaining 40-odd shots on a hive like a fool, or he's got to deal with the threat of 2 leap skulks as soon as the next one spawns in. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Quoted for truth.
If I never had to worry about the security of my respawn area, then I"d just run all over the map eating rts or marines and make the game much harder for marines because the one thing that can really harm me, marines in the hive killing spawners is not a possibility.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
A couple of the plugins that revamped the respawn system actually do this - it works quite well.
The objective of NS is to stop the other team from spawning, no? Isn't that when the game ends and a team wins?
So if you take the baby steps nessacary (Kill skulks- Kill skulks- get into hive, kill skulks, kill spawner, kill spawner, get some F'ing backup, kill spawner, kill hive WHILE PROTECTING YOURSELF) then you can win early on.
Did you notice something weird about that typical spawncamp scenario? (Other than about 80% of the alien team screaming WAH CHEETS *** SPAWN ONMYG) Yeah, that's right- the rine had to KILL SKULKS in order to get into that position. Crazy, I know, but if someone manages to work their way into your spawn, odds are you and your team are going to be punished for it. If someone plays better than you, then you know, they're going to do better than you. It's that simple.
Don't say "SHOULDN'T THE RIENS ALREDY BE IN GORUPS LOL" because even if you are preventing a death is not always possible.
And Avenger, I'm pretty sure hacks arn't BUILT INTO THE GAME, whereas spawn camping and skill tend to be.
That plugin, btw, is pretty lame, how can you be expected to kill the aliens OR the hive when 5 skulks spawn in, and walk at you while you helplessly do nothing about it? Or for that matter, 5 rines spawn in and they've already got range on their side, now you've got to hope they can't aim for 3 seconds (roughly 39 LMG shots, and lets not even get into the dmg a shotgun can cause.)
If you are unable to prevent them from getting there, then it's no one's fault but your own, or your team's too. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Why are you singling out the aliens as being the recipients of these questionable tactics? Certainly the marines get spawn killed also. *rollseyes* <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Because the main complant was about aliens being spawnkilled.
If you'd like a tangent about how mind-numbingly simple it is to stop a rine spawn-camp, sure.
Comm HAS ARMOR 1.
Comm drops SG/HMG on IP.
Rine spawns in, comm hops out at the same time, many skulks die, problem solved.
Larger lifeforms? A sg should scare them away, and rines can always come back to base. If your whole team is dead, then you're going to suffer, yes.
And beacon can be one of the most devistatingly effective way of saving base in the game.
Aliens can stop spawn killing too. Team comes back, kills spawn camper(s.) Whole team dead? Not the rines fault you played a poor game.
1 fade comeing back to the hive can EASILY save it from most spawn camps.
Leap skulks shouldn't ever be spawn-killed by LMGs either. You have a slow reaction time if you can't hold "w" or whatever +forward is for you as it say's "YOU'RE NOW SPAWNING IN," and hit "3" or whatever slot3 is bound to. Leap to the hive, or on top if possible, GG hive hitboxes, now he's wasted his remaining 40-odd shots on a hive like a fool, or he's got to deal with the threat of 2 leap skulks as soon as the next one spawns in. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Your scenario may work in an ns map, but I would contend that spawn-camping is much more of an issue in Combat.
I would say that once a team has enough of an advantage to be able to spawn camp a wave spawning team, the game is already over.
There is an issue with spawn camping skulks, I do admit.
i do it frequently....
Shoot the alien, empty the rest of ur clip into the hive
Reload, ask for more ammo
Kill next alien, empty clip into hive...
Works like a CHarm....
~Jason
I think the biggest problem is that the majority of spawners, especially aliens (dunno why) just sit there and embrace the campers for about 2 seconds before they come out of their dazed daydreaming, then proceed to do something about camping.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If you watch closely....
The aliens spawn slightly above the ground, causing them to drop first, then they can begin moving...
Also i think spawning for aliens is based on ping, cuz i will sit there and hold my forward key and still die before ive even "hit the ground"
I think you spawn in the servers eyes, and everyone elses, then if say your ping was .1 seconds, you spawn .1 seconds after the server says so, so you could technically already be dead....
~Jason
^^
i do it frequently....
Shoot the alien, empty the rest of ur clip into the hive
Reload, ask for more ammo
Kill next alien, empty clip into hive...
Works like a CHarm....
~Jason <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And THIS is how it SHOULD be done! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Spawninvulnerability works on both aliens AND marines, DUH.
It's hards to kill the hive by yoursef if you only have an LMG. And if you only have an HMG, I wouldn't even think about it because your reload time is about the time for one skulk to spawn in.