<!--QuoteBegin-Xyth+Feb 13 2005, 05:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xyth @ Feb 13 2005, 05:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -Some classes have really buggy abilities: Paladins have 2 abilities that are bugged in a way that make them better, much better in fact. Though I think blizzard fixed one of them. The one that is still broken though is: Seal of command. It is supposed to increase attack speed yet decrease damage. So that you have the same DPS except you attack faster. Except that there's an error that causes you to hit for MORE then usual with an increased attack speed, basically making you into a killing machine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And? Paladins are bugged, and are being fixed. Shaman aren't bugged and are just as powerful if not moreso then Paladins now.
Plus, if you're going to **** about Paladin BUGS being overpowered, don't forget Will of the Forsaken (I take it you play Horde from the nature of your ****)
I say give it a shot, if for nothing other than the <a href='http://www.unknownworlds.com/forums/index.php?showtopic=88210&view=findpost&p=1380319' target='_blank'>hot elf-on-elf action.</a>
<!--QuoteBegin-Poofle+Feb 13 2005, 05:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Poofle @ Feb 13 2005, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Xyth+Feb 13 2005, 05:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xyth @ Feb 13 2005, 05:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -Some classes have really buggy abilities: Paladins have 2 abilities that are bugged in a way that make them better, much better in fact. Though I think blizzard fixed one of them. The one that is still broken though is: Seal of command. It is supposed to increase attack speed yet decrease damage. So that you have the same DPS except you attack faster. Except that there's an error that causes you to hit for MORE then usual with an increased attack speed, basically making you into a killing machine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> And? Paladins are bugged, and are being fixed. Shaman aren't bugged and are just as powerful if not moreso then Paladins now.
Plus, if you're going to **** about Paladin BUGS being overpowered, don't forget Will of the Forsaken (I take it you play Horde from the nature of your ****) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, because I said "Overpowered" and implied that they weren't fixing the problems. Oh yeah and those were the only two errors I listed! I was mearly listing some of the most well known bugs, and the ones having the bigger effect on gameplay. Oh yeah and I totally said something about shaman being underpowered or even mentioned them at all! Also: Will of the forsaken is bugged? I know it's good but I didn't realize it was bugged.
<!--QuoteBegin-Mad Man+Feb 13 2005, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mad Man @ Feb 13 2005, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Feb 13 2005, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Feb 13 2005, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My rogues at level 43, I've grinded probably 2 hours in his entire lifetime. All the other XP has been from questing.
I've also got a 25 Paladin on Eredar. Took me only 2 days to reach that level thanks to nice quest reward XP and very little ganking going on in the contested areas <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> thats just it, instead of leveling the old way you grind quests <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You should know the definition of an MMO grind. Grinding is the act of killing the same mob over and over and over to farm items or experience. The quests have ALOT of lore and story behind them if you actually spend the time to read. IT is NOT a grind, would you be happier with everyone starting at levle 60 and having the maximum items and powers? I think not.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
<!--QuoteBegin-CommunistWithAGun+Feb 13 2005, 06:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Feb 13 2005, 06:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mad Man+Feb 13 2005, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mad Man @ Feb 13 2005, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Feb 13 2005, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Feb 13 2005, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My rogues at level 43, I've grinded probably 2 hours in his entire lifetime. All the other XP has been from questing.
I've also got a 25 Paladin on Eredar. Took me only 2 days to reach that level thanks to nice quest reward XP and very little ganking going on in the contested areas <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> thats just it, instead of leveling the old way you grind quests <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You should know the definition of an MMO grind. Grinding is the act of killing the same mob over and over and over to farm items or experience. The quests have ALOT of lore and story behind them if you actually spend the time to read. IT is NOT a grind, would you be happier with everyone starting at levle 60 and having the maximum items and powers? I think not. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> the problem is that the quest storys are not that interesting (atleast up till lvl 16). My main problem is that the quests get very samy, and partying didn't seem to make the game that much more fun to me.
The only MMO I am willing to pay for is CoH and that is b/c grouping is very simple (you can search every one online to find people lfg), grouping is fun (actualy changes game play), and there is atleast some variation in quests (they have been changing them also).
I am still of the faith that if you are willing to drop the $60 needed for a new video game, there is no reason not to drop it on an MMO, as most video games do not last much longer then a month (to those of us that just sit down and play a game through)
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
Quest = Grind + added xp
Except for instanced quest, they own <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Especially scripted fights.
WoW is ok, it plays a single player with TC/IP, but the whole system makes lots of fight given in advance, not much difference a player can make.
<!--QuoteBegin-Aldaris+Feb 13 2005, 05:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aldaris @ Feb 13 2005, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mad Man+Feb 13 2005, 09:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mad Man @ Feb 13 2005, 09:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Feb 13 2005, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Feb 13 2005, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My rogues at level 43, I've grinded probably 2 hours in his entire lifetime. All the other XP has been from questing.
I've also got a 25 Paladin on Eredar. Took me only 2 days to reach that level thanks to nice quest reward XP and very little ganking going on in the contested areas <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> thats just it, instead of leveling the old way you grind quests <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> How on earth can quests be considering a grind? By all accounts, Blizzard have finally fixed this one problem with MMORPGs: That missions were not worth the reward when compared to grinding random mobs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Under the nice backstory how many diffrent types of quests are there. Kill this. find and kill this. collect this; and maybe a few rare diffrent ones.
<!--QuoteBegin-Mad Man+Feb 14 2005, 01:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mad Man @ Feb 14 2005, 01:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Under the nice backstory how many diffrent types of quests are there. Kill this. find and kill this. collect this; and maybe a few rare diffrent ones. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> This is ridiculous, what types of quests do you want? By using your simplification method I can say that every RPG fits your description.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
the problem beeing is that there is no difference in them.
a large number are kill quests (I hate these) those are your 'kill x mobs of y type' (generaly disguised as 'collect x items from y mob')
Then there are the ever popular 'go kill this unique' (yah for camp central)
then there are instanced missions. Those I LIKE (thus why I like CoH, most missions are door missions).
Even in an instanced miss you can have different things: kill all in mission kill boss (some times it is best to just assassinate the bos and leave the rest of the mobs) interact with items in mission.
A cool one that CoH has started is team missions where all of the glowies have to be activated at one time (one taskforce/raid miss needs 8 players all activating the glowie in one go and then ganking the boss. All of this with a time limit. First time I did this we niished with seconds on the clock)
Anther interesting one consisted of protecting an item in the mission (aka forcing you to actualy draw aggro off of an item, thus not letting you disengage)
<!--QuoteBegin-Thansal+Feb 13 2005, 10:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Feb 13 2005, 10:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the problem beeing is that there is no difference in them.
a large number are kill quests (I hate these) those are your 'kill x mobs of y type' (generaly disguised as 'collect x items from y mob')
Then there are the ever popular 'go kill this unique' (yah for camp central)
then there are instanced missions. Those I LIKE (thus why I like CoH, most missions are door missions).
Even in an instanced miss you can have different things: kill all in mission kill boss (some times it is best to just assassinate the bos and leave the rest of the mobs) interact with items in mission.
A cool one that CoH has started is team missions where all of the glowies have to be activated at one time (one taskforce/raid miss needs 8 players all activating the glowie in one go and then ganking the boss. All of this with a time limit. First time I did this we niished with seconds on the clock)
Anther interesting one consisted of protecting an item in the mission (aka forcing you to actualy draw aggro off of an item, thus not letting you disengage) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There are quite a few escort quests in WoW that require you to protect a target and draw aggro off of them. Also, I've never had a problem with other people camping an elite mob for a quest and I play on the most populated servers in the game... I don't see it as an issue but I guess from time to time it can crop up.
I agree the quests are a little boring sometimes, since they mostly require you to kill this or gather that. But if you read the actual "story" in the quest, it gets a little more interesting. And the real magic of WoW is not what the quest wants you to do, but places it makes you go to. World of Warcraft doesn't have realistic graphics, but they are warm and pleasant to the eye, making myself and group stop many times to enjoy the views.
You don't really have to be killing to enjoy the game! I remember the oasis by the Wailing Caverns. It's just fun to be there! Not to mention the numerous "secrets", when you explore. There is almost always something for you to explore and enjoy, like secret burried treasure chests, caverns, abandoned mines, villages, etc.
It just pulls me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-TychoCelchuuu+Feb 13 2005, 02:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Feb 13 2005, 02:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [*]Almost all player made items are useless compared to the stuff you can find <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Blizzard said that the most powerfull items in the gave will be player made.
Dont know how the highest player items are but I think that I can create some decent items right now and that you can pay a whole less for a player made armor in the autction houose then for the same armor in a shop.
Heartseeker goes for around 50G (Thats if you supply the materials) Its a very nice blue dagger
Then you have the devilsaur set (Legs and gloves) Theyre pretty nice but again extremely expensive.
If you like producing decent items every few days take up a trade skill but the real money is in duel gathering (I mine+Enchant)
edit: Blizzard also claims to have excellent customer service and server stability and even mentioned monthly content updates. I've never seen either. (If you haven't talked to their customer service people you can't claim to say its good)
Herbalism and Alchemy are good profession choices. Everyone always needs potions, and the free buffs come in very handy. Having tons of healing potions around means that you can cheat death much more easily, too.
On a completely unrelated note, there's an effect called <a href='http://www.realultimatepower.net/' target='_blank'>Flip Out</a> that turns your character into a ninja (just a different skin, no skill changes). Eat some deviate fish sometime, it's great fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Again,overwhelming support for WOW. (I am buying it today.....which side is the underdog? I pick them) Btw,I can make MMORPG's last a very very long time......I have my ways. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
So I have a question: what level can you start riding the 'mounts'? Cos they are the thing that stood out for me in this game. No really,I'd just love to fly around and swoop over battles...and maybe do air combat. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-SuitePee+Feb 14 2005, 02:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuitePee @ Feb 14 2005, 02:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Again,overwhelming support for WOW. (I am buying it today.....which side is the underdog? I pick them) Btw,I can make MMORPG's last a very very long time......I have my ways. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
So I have a question: what level can you start riding the 'mounts'? Cos they are the thing that stood out for me in this game. No really,I'd just love to fly around and swoop over battles...and maybe do air combat. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There are no flying mounts. Mounts start at 40. Better mounts at 60. Flying beasts are rail sequences to get you from one point to another fast.
GrendelAll that is fear...Join Date: 2002-07-19Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
For a game that is meant to last you for months, if not years, I find it ridiculous that most MMORPGs allow you to max out a character in a month or so.
What then, search for rare items and congratulate yourself on paying £10 a month for a really fancy IRC client?
This lack of real long term content is what always puts me off these things.
<!--QuoteBegin-Grendel+Feb 14 2005, 06:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Feb 14 2005, 06:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For a game that is meant to last you for months, if not years, I find it ridiculous that most MMORPGs allow you to max out a character in a month or so.
What then, search for rare items and congratulate yourself on paying £10 a month for a really fancy IRC client?
This lack of real long term content is what always puts me off these things. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes, because spending fifteen weeks of actual PLAY time and having 17 more HP, a slightly higher chance to hit something with your axe, and a bigger number next to your name is 'fun'.
<!--QuoteBegin-Grendel+Feb 14 2005, 12:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Feb 14 2005, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For a game that is meant to last you for months, if not years, I find it ridiculous that most MMORPGs allow you to max out a character in a month or so.
What then, search for rare items and congratulate yourself on paying £10 a month for a really fancy IRC client?
This lack of real long term content is what always puts me off these things. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Bear in mind that there are 8 races with somewhat different starting locations and quest and many classes. So that means you can max out all of those characters. That's going to take some time...
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
<!--QuoteBegin-RPG Jssmfulhud+Feb 14 2005, 01:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RPG Jssmfulhud @ Feb 14 2005, 01:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Grendel+Feb 14 2005, 12:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Feb 14 2005, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For a game that is meant to last you for months, if not years, I find it ridiculous that most MMORPGs allow you to max out a character in a month or so.
What then, search for rare items and congratulate yourself on paying £10 a month for a really fancy IRC client?
This lack of real long term content is what always puts me off these things. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Bear in mind that there are 8 races with somewhat different starting locations and quest and many classes. So that means you can max out all of those characters. That's going to take some time... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The "starting quest" are for all purposes nearly the same, except for enemies and locations.
To be honest Than, having been a CoH player myself and recognising those missions I'd say it's really no better than WoW for the missions aspect. I don't know why but level 20 really is a breaking point where your char seems to finally come of age and I haven't the foggiest why XD
CoH was fun and all but the interaction with the environment seems limited compared to WoW. In the VC instance there's a giant locked door with a cannon nearby. You can either: - get a rogue to lockpick it (subtle and doesn't alert all the badguys on the other side) - find the gunpowder, load the cannon and make the doors go bewm!!! (pretty explosion!).
The bosses are also faaaar better. In gnomeregan the final boss is in a room full of switches. Above each swich is a head. While fighting the boss the heads will take turns spewing out walking bombs! The way to win this one is to have some people on the switches; if they hit it when it turns green (just before the head vomits a bomb) it stops it :3
The professions can also help add to it and exploration pays off. It's nice when you stumble across a random chest or a herb you've reaaaally been needing for that potion you wanted to make, plus you get xp for exploring the map.
Also one thing that drove me nuts about CoH was all the loading places; WoW on the other hand is seamless for the vast part of it ^^
Teaming also changes how you play rather drastically, especially inside dungeons. If everyone tries to play like they would solo you get a very dead team <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Also for anyone complaining about the quests, I half agree with you and half don't. Some have truely interesting elements to them; There's a fun mystery quest string where you uncover the past of a bloody murder, often you have to read the story to work out where to go next. There's a mission where you have to find a location then create a bowl of scrying so you can talk to the guy who gave you the mission (I keep the scrying bowl stuff to randomly create bowls all over the place later for fun too :3). It's also hard to forget the quest in the tram station where you use an enchanted flute to enslave all the rats, or the mage quest where you get to play ghostbusters with some spirit traps XD
My only real complaint is that it seems harder to strike up a decent conversation in WoW than any other MMO I've played. The solobility of the low to mid quests means most people are rushing about desperate to get where they're going so a lot of people don't seem to have time to chat unless they're interested in something your profession can do for them or they're stuck because the quest has lost them or is proving too difficult <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The soloing doesn't last though; by the end almost all the quests really need a party or even a raid; especially if you want to take out onyxia the final boss ^~
I say WoW is worth the money. Having played EQ for 5 years, 3 of those in a highend raid guild, WoW is just so much more fun and relaxed.
The quests are fun. Yes, you can say they are grinding, but providing a storyline helps beat the dullness that is grinding. The added fact that any mob has a chance to drop a green, blue, or if you are high enough, purple item also helps. Yeah, you have to kill 30 mobs for a quest, but in the process you net a good amount of exp and can pick up 2-3 green items.
Also, getting to 60 is pretty easy. Not 'snap your fingers' type easy, but easier than most online RPGs. Blizzard has stated repeatedly though that they are putting an emphasis on end game raiding. This is a good thing, because no matter how long you make the level grind, you will eventually get the highest level and want to raid. Having dealt with Sony for so long, I am really glad they are doing this. Just seeing the high end stuff that is being done makes it look really fun, and those are only the beginning tier boss mobs. I can't wait to see the really hard stuff.
All that isn't even mentioning Battlegrounds and the PvP rank system. So even if you don't have the time or interest in raiding, you can participate in PvP raiding with worthwhile, nice rewards and interesting depth.
As for tradeskills, lots of the armor items you can make are on par with green items at the same level. Yeah, they may not be as good as blue items (even though you can make some blue items that are good), but they provide a viable way to equip yourself. Plus, if you go engineering, you get goggles which are freakin sweet!
And, personally, I just like it because it is the Warcraft universe. I guess it makes me a fanboi, but oh well!
Flying only a set sequence....that sucks. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> I really wanted to fly around and explore in the air. The trailers were deceiving after all. Are the zeppelins also a rail sequence? Oh well,they have land mounts.
All the negative WoW people throw the same complaints that all MMORPG's suffer:
*Long-term boredom. Blizzard is making new stuff. Take a break and wait for new stuff,then rejoin. (seige weapons is one of these) *Easy to level up. What are you,a 24/7 hardcore player who aims to level up fast? No wonder you're bored. I personally aim to achieve a certain level (u said 20 is the peak for WoW fun) then indulge in creativity and the fact that WoW is seamless. *Limited characters. Every MMORPG has a limit,but even so it doesn't mean you can't try them all out.
I say all this having just bought WOW,so it's too late to go back now. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Which side is the underdog side btw? I choose the underdog a lot on these games.
horde is the 'underdog'. I'd go horde myself because the shaman class suits my playtstyle down to a T but the horde are 'blessed' with some of the ugliest, most horrible sounding female characters in the game.
I can't go orc or troll because they look ick, if I make a good undead or tauren the voices ruin it anyways (undead sounds like "I smoke a cigerette factory a day" while tauren have the kind of voice people put on when they're trying to sound stupid :/ ).
If you're playing a guy though then the horde look funky <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<b>EDIT:</b> I'd say 20 is where the game really 'starts', by 50 you've got most of what you want so the next 10 levels to cap are no biggy anyways <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I hate levelling (prefer games where the goal is something more interesting like beating a megabaddy) but luckily I find myself forgetting about it in the later WoW stages when I'm doing instances :3
Horde is the underdog I think, or atleast on the US servers that's the case. There are maybe 3 or so servers (out of 50?) where horde outnumber alliance, just to give you an idea. Also, yes the zepplins and windriders are on tracks, though the zepplin is much more like a bus, because you have to be there when it arrives or you will end up missing it. While the wind-rider you can get on at any time. Also, the windrider can only land at places you've been to, so if you are going to a new are you will have to foot it first, then un-lock the path. Also, riding the air transports is really beautiful, you get a great view. Not to mention eviroments like ashenvale and feralas are simply spectacular.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
hmmm
DAMN YOU GEM!
I think I am realizing why I didn't like WoW....
I was playing in the open beta, and once I hit 16 (sometihng I did on 3 characters) I was still not joining groups (b/c no one realy was doing them).
As I said, I hate soloing, I am not going to play a Massive Multiplayer gamer just to play with my self (though the night elves are hot...).
And as was said, the start quests for all the races are way to similar.
My problems with wow were: Not enugh instanced missions (looks like this changes after 20?) Grouping is not done that much (aparently lvl 1-20 is solo country) The quests are very samey (aparently changed after 20) To much of the game relies on the plot and the scenery, with out paying enugh attention to game play (game play first then everything else is my way of looking at a game)
now I am getting realy tempted to switch over to WoW.....
Comments
And? Paladins are bugged, and are being fixed. Shaman aren't bugged and are just as powerful if not moreso then Paladins now.
Plus, if you're going to **** about Paladin BUGS being overpowered, don't forget Will of the Forsaken (I take it you play Horde from the nature of your ****)
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
And? Paladins are bugged, and are being fixed. Shaman aren't bugged and are just as powerful if not moreso then Paladins now.
Plus, if you're going to **** about Paladin BUGS being overpowered, don't forget Will of the Forsaken (I take it you play Horde from the nature of your ****) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, because I said "Overpowered" and implied that they weren't fixing the problems. Oh yeah and those were the only two errors I listed! I was mearly listing some of the most well known bugs, and the ones having the bigger effect on gameplay. Oh yeah and I totally said something about shaman being underpowered or even mentioned them at all! Also: Will of the forsaken is bugged? I know it's good but I didn't realize it was bugged.
I've also got a 25 Paladin on Eredar. Took me only 2 days to reach that level thanks to nice quest reward XP and very little ganking going on in the contested areas <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
thats just it, instead of leveling the old way you grind quests <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You should know the definition of an MMO grind. Grinding is the act of killing the same mob over and over and over to farm items or experience. The quests have ALOT of lore and story behind them if you actually spend the time to read. IT is NOT a grind, would you be happier with everyone starting at levle 60 and having the maximum items and powers? I think not.
I've also got a 25 Paladin on Eredar. Took me only 2 days to reach that level thanks to nice quest reward XP and very little ganking going on in the contested areas <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
thats just it, instead of leveling the old way you grind quests <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You should know the definition of an MMO grind. Grinding is the act of killing the same mob over and over and over to farm items or experience. The quests have ALOT of lore and story behind them if you actually spend the time to read. IT is NOT a grind, would you be happier with everyone starting at levle 60 and having the maximum items and powers? I think not. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
the problem is that the quest storys are not that interesting (atleast up till lvl 16). My main problem is that the quests get very samy, and partying didn't seem to make the game that much more fun to me.
The only MMO I am willing to pay for is CoH and that is b/c grouping is very simple (you can search every one online to find people lfg), grouping is fun (actualy changes game play), and there is atleast some variation in quests (they have been changing them also).
I am still of the faith that if you are willing to drop the $60 needed for a new video game, there is no reason not to drop it on an MMO, as most video games do not last much longer then a month (to those of us that just sit down and play a game through)
Except for instanced quest, they own <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Especially scripted fights.
WoW is ok, it plays a single player with TC/IP, but the whole system makes lots of fight given in advance, not much difference a player can make.
I've also got a 25 Paladin on Eredar. Took me only 2 days to reach that level thanks to nice quest reward XP and very little ganking going on in the contested areas <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
thats just it, instead of leveling the old way you grind quests <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How on earth can quests be considering a grind? By all accounts, Blizzard have finally fixed this one problem with MMORPGs: That missions were not worth the reward when compared to grinding random mobs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Under the nice backstory how many diffrent types of quests are there. Kill this. find and kill this. collect this; and maybe a few rare diffrent ones.
This is ridiculous, what types of quests do you want? By using your simplification method I can say that every RPG fits your description.
a large number are kill quests (I hate these) those are your 'kill x mobs of y type' (generaly disguised as 'collect x items from y mob')
Then there are the ever popular 'go kill this unique' (yah for camp central)
then there are instanced missions. Those I LIKE (thus why I like CoH, most missions are door missions).
Even in an instanced miss you can have different things:
kill all in mission
kill boss (some times it is best to just assassinate the bos and leave the rest of the mobs)
interact with items in mission.
A cool one that CoH has started is team missions where all of the glowies have to be activated at one time (one taskforce/raid miss needs 8 players all activating the glowie in one go and then ganking the boss. All of this with a time limit. First time I did this we niished with seconds on the clock)
Anther interesting one consisted of protecting an item in the mission (aka forcing you to actualy draw aggro off of an item, thus not letting you disengage)
a large number are kill quests (I hate these) those are your 'kill x mobs of y type' (generaly disguised as 'collect x items from y mob')
Then there are the ever popular 'go kill this unique' (yah for camp central)
then there are instanced missions. Those I LIKE (thus why I like CoH, most missions are door missions).
Even in an instanced miss you can have different things:
kill all in mission
kill boss (some times it is best to just assassinate the bos and leave the rest of the mobs)
interact with items in mission.
A cool one that CoH has started is team missions where all of the glowies have to be activated at one time (one taskforce/raid miss needs 8 players all activating the glowie in one go and then ganking the boss. All of this with a time limit. First time I did this we niished with seconds on the clock)
Anther interesting one consisted of protecting an item in the mission (aka forcing you to actualy draw aggro off of an item, thus not letting you disengage) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There are quite a few escort quests in WoW that require you to protect a target and draw aggro off of them. Also, I've never had a problem with other people camping an elite mob for a quest and I play on the most populated servers in the game... I don't see it as an issue but I guess from time to time it can crop up.
You don't really have to be killing to enjoy the game! I remember the oasis by the Wailing Caverns. It's just fun to be there! Not to mention the numerous "secrets", when you explore. There is almost always something for you to explore and enjoy, like secret burried treasure chests, caverns, abandoned mines, villages, etc.
It just pulls me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Blizzard said that the most powerfull items in the gave will be player made.
Dont know how the highest player items are but I think that I can create some decent items right now and that you can pay a whole less for a player made armor in the autction houose then for the same armor in a shop.
Heartseeker goes for around 50G (Thats if you supply the materials) Its a very nice blue dagger
Then you have the devilsaur set (Legs and gloves) Theyre pretty nice but again extremely expensive.
If you like producing decent items every few days take up a trade skill but the real money is in duel gathering (I mine+Enchant)
edit: Blizzard also claims to have excellent customer service and server stability and even mentioned monthly content updates. I've never seen either. (If you haven't talked to their customer service people you can't claim to say its good)
On a completely unrelated note, there's an effect called <a href='http://www.realultimatepower.net/' target='_blank'>Flip Out</a> that turns your character into a ninja (just a different skin, no skill changes). Eat some deviate fish sometime, it's great fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Btw,I can make MMORPG's last a very very long time......I have my ways. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
So I have a question: what level can you start riding the 'mounts'?
Cos they are the thing that stood out for me in this game.
No really,I'd just love to fly around and swoop over battles...and maybe do air combat. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Btw,I can make MMORPG's last a very very long time......I have my ways. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
So I have a question: what level can you start riding the 'mounts'?
Cos they are the thing that stood out for me in this game.
No really,I'd just love to fly around and swoop over battles...and maybe do air combat. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There are no flying mounts.
Mounts start at 40. Better mounts at 60.
Flying beasts are rail sequences to get you from one point to another fast.
What then, search for rare items and congratulate yourself on paying £10 a month for a really fancy IRC client?
This lack of real long term content is what always puts me off these things.
What then, search for rare items and congratulate yourself on paying £10 a month for a really fancy IRC client?
This lack of real long term content is what always puts me off these things. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes, because spending fifteen weeks of actual PLAY time and having 17 more HP, a slightly higher chance to hit something with your axe, and a bigger number next to your name is 'fun'.
If you want that:
<a href='http://www.everquest2.com' target='_blank'>http://www.everquest2.com</a>
There's a very good reason no one plays it.
What then, search for rare items and congratulate yourself on paying £10 a month for a really fancy IRC client?
This lack of real long term content is what always puts me off these things. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Bear in mind that there are 8 races with somewhat different starting locations and quest and many classes. So that means you can max out all of those characters. That's going to take some time...
What then, search for rare items and congratulate yourself on paying £10 a month for a really fancy IRC client?
This lack of real long term content is what always puts me off these things. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Bear in mind that there are 8 races with somewhat different starting locations and quest and many classes. So that means you can max out all of those characters. That's going to take some time... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The "starting quest" are for all purposes nearly the same, except for enemies and locations.
I don't know why but level 20 really is a breaking point where your char seems to finally come of age and I haven't the foggiest why XD
CoH was fun and all but the interaction with the environment seems limited compared to WoW. In the VC instance there's a giant locked door with a cannon nearby.
You can either:
- get a rogue to lockpick it (subtle and doesn't alert all the badguys on the other side)
- find the gunpowder, load the cannon and make the doors go bewm!!! (pretty explosion!).
The bosses are also faaaar better. In gnomeregan the final boss is in a room full of switches. Above each swich is a head. While fighting the boss the heads will take turns spewing out walking bombs!
The way to win this one is to have some people on the switches; if they hit it when it turns green (just before the head vomits a bomb) it stops it :3
The professions can also help add to it and exploration pays off. It's nice when you stumble across a random chest or a herb you've reaaaally been needing for that potion you wanted to make, plus you get xp for exploring the map.
Also one thing that drove me nuts about CoH was all the loading places; WoW on the other hand is seamless for the vast part of it ^^
Teaming also changes how you play rather drastically, especially inside dungeons. If everyone tries to play like they would solo you get a very dead team <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Also for anyone complaining about the quests, I half agree with you and half don't. Some have truely interesting elements to them; There's a fun mystery quest string where you uncover the past of a bloody murder, often you have to read the story to work out where to go next. There's a mission where you have to find a location then create a bowl of scrying so you can talk to the guy who gave you the mission (I keep the scrying bowl stuff to randomly create bowls all over the place later for fun too :3). It's also hard to forget the quest in the tram station where you use an enchanted flute to enslave all the rats, or the mage quest where you get to play ghostbusters with some spirit traps XD
My only real complaint is that it seems harder to strike up a decent conversation in WoW than any other MMO I've played. The solobility of the low to mid quests means most people are rushing about desperate to get where they're going so a lot of people don't seem to have time to chat unless they're interested in something your profession can do for them or they're stuck because the quest has lost them or is proving too difficult <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The soloing doesn't last though; by the end almost all the quests really need a party or even a raid; especially if you want to take out onyxia the final boss ^~
The quests are fun. Yes, you can say they are grinding, but providing a storyline helps beat the dullness that is grinding. The added fact that any mob has a chance to drop a green, blue, or if you are high enough, purple item also helps. Yeah, you have to kill 30 mobs for a quest, but in the process you net a good amount of exp and can pick up 2-3 green items.
Also, getting to 60 is pretty easy. Not 'snap your fingers' type easy, but easier than most online RPGs. Blizzard has stated repeatedly though that they are putting an emphasis on end game raiding. This is a good thing, because no matter how long you make the level grind, you will eventually get the highest level and want to raid. Having dealt with Sony for so long, I am really glad they are doing this. Just seeing the high end stuff that is being done makes it look really fun, and those are only the beginning tier boss mobs. I can't wait to see the really hard stuff.
All that isn't even mentioning Battlegrounds and the PvP rank system. So even if you don't have the time or interest in raiding, you can participate in PvP raiding with worthwhile, nice rewards and interesting depth.
As for tradeskills, lots of the armor items you can make are on par with green items at the same level. Yeah, they may not be as good as blue items (even though you can make some blue items that are good), but they provide a viable way to equip yourself. Plus, if you go engineering, you get goggles which are freakin sweet!
And, personally, I just like it because it is the Warcraft universe. I guess it makes me a fanboi, but oh well!
I really wanted to fly around and explore in the air. The trailers were deceiving after all. Are the zeppelins also a rail sequence?
Oh well,they have land mounts.
All the negative WoW people throw the same complaints that all MMORPG's suffer:
*Long-term boredom. Blizzard is making new stuff. Take a break and wait for new stuff,then rejoin. (seige weapons is one of these)
*Easy to level up. What are you,a 24/7 hardcore player who aims to level up fast? No wonder you're bored. I personally aim to achieve a certain level (u said 20 is the peak for WoW fun) then indulge in creativity and the fact that WoW is seamless.
*Limited characters. Every MMORPG has a limit,but even so it doesn't mean you can't try them all out.
I say all this having just bought WOW,so it's too late to go back now. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Which side is the underdog side btw? I choose the underdog a lot on these games.
I can't go orc or troll because they look ick, if I make a good undead or tauren the voices ruin it anyways (undead sounds like "I smoke a cigerette factory a day" while tauren have the kind of voice people put on when they're trying to sound stupid :/ ).
If you're playing a guy though then the horde look funky <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<b>EDIT:</b> I'd say 20 is where the game really 'starts', by 50 you've got most of what you want so the next 10 levels to cap are no biggy anyways <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I hate levelling (prefer games where the goal is something more interesting like beating a megabaddy) but luckily I find myself forgetting about it in the later WoW stages when I'm doing instances :3
DAMN YOU GEM!
I think I am realizing why I didn't like WoW....
I was playing in the open beta, and once I hit 16 (sometihng I did on 3 characters) I was still not joining groups (b/c no one realy was doing them).
As I said, I hate soloing, I am not going to play a Massive Multiplayer gamer just to play with my self (though the night elves are hot...).
And as was said, the start quests for all the races are way to similar.
My problems with wow were:
Not enugh instanced missions (looks like this changes after 20?)
Grouping is not done that much (aparently lvl 1-20 is solo country)
The quests are very samey (aparently changed after 20)
To much of the game relies on the plot and the scenery, with out paying enugh attention to game play (game play first then everything else is my way of looking at a game)
now I am getting realy tempted to switch over to WoW.....
(I do like rouge and shaman...)