The Lerk
Figgy
Join Date: 2003-12-01 Member: 23818Members
<div class="IPBDescription">Is it just me or is lerk to weak?</div> After using the lerk on many occasions I noticed that the lerk tends to die just so many times so quick. One marine with an LMG can own a lerk alone. Maybe just even the slightest increase in armor would help the lerk alot, like making the lerk about 125 50 .
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Comments
What I'm saying is that the lerk isn't meant to be an awesome marine-killer like the fade, and it's definitely not meant to be able to take a full LMG clip. It's there to help.
This is an open and shut case.
If you are smart and you spore and pick your battles, you will never die as a lerk (unless it's going to be sieged...)
If anything, that little swine is overpowered. He certainly doesn't need buffing, trust me on this.
- Shockwave
even with the pancake cap I take it lerks are still ph34red?
(unless it's going to be sieged...) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
DOnt mention about sieges..... allways makes me want to brake something...
Oh wait, but alas, your health and armour is draining by spores. What shall you do? You ponder and cannot decide quickly, and seconds after, a lerk swoops down on you from above and bites your head off.
No, lerks aren't underpowered; not in the hands of decent players.
Mustang's School of Combat is the ONLY place worth playing. :-D
I'd love to see spores move to slot 4, put spikes in to slot two, and remove primal scream from the lerk. This would weaken the lerk's early game offensive capability slightly, but it would get a bonus in being able to snipe structures.
The spores in slot 4 would be made much more deadly to compensate for being a hive 3 weapon, making them like the way spores used to be 'way back when'. This would help with those end game stalemates where the aliens have three hives but marines are barricaded in their base and it takes 20 minutes to finish the game.
Regards,
Savant
If anything, that little swine is overpowered. He certainly doesn't need buffing, trust me on this.
- Shockwave <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
^^
quoted for thruth
Lerks are NOT underpowered, if anything they're a flying terror to anything short of mass HA or heavy weapons. Spores are THE anti-camp weapon, early game spawncamps or lockdowns outside the hive just don't happen with lerks around. I can't count the number of times I broke a hive spawncamp in pubs or in a clan match by sporing and diving on marines trying to hold onto the hiveroom. Spores do not belong in any slot besides the one they're in currently, it's the only weapon that aliens have to break camps minus a full-out rush.
Spikes cannot even begin to fill the void left by spores as a hive1 weapon. Spikes are out-dated and suck on the current flight model unless they're added in as an additional weapon at hive 0/1, giving the lerk 5 weapons. Don't whine about spikes, they're not too useful with the current flight model unless you're a master flyer. The "you can break camps" by spiking down structures logic is also ridiculous, as 1) It's very likely you'd get boned stuck in some hole in the wall trying to spike down a tf/pg 2) You shouldn't be breaking a camp as a support/ambush unit, you should be helping someone else do it.
I'm very familiar with how offensive the lerk can be, which is why I didn't say it was just a support unit; it's not. However it's not meant to break lockdowns. I would say the lerk is actually too weak to be a true support unit, it's very easy to run past other aliens and chew down a lerk that's not paying attention for a moment. A single good blast with a shotgun will drop a lerk, as will even a moment of LMG/pistol/HMG fire. Let's not even mention explosives. As an experienced lerk I can safely say it's only safe to be seen with carapace, regen is simply too weak to use as a lerk if you ever want to poke your head out of a vent and still make it out alive versus anyone with a clue and some aim.
My main gripe with the lerk is actually the flight mechanics. When I was working with puzl a few months ago we came up with a few things that could improve the lerk, I'll air them out in public and see what some other people that have a clue about the lerk think:
1)Re-implementing backwards flight
2)Pancake fixes (done already)
3)Adding "banking" (holding left or right strafe would cause you to fly sideways if held down by itself, fly at an angle if holding forward still. Also allows for diving down at a steep angle)
4)Turning doesn't slow down the lerk while in flight (will allow lerks to actively chase JPers in the air without spending too much energy)
5)Increase in default speed so lerks can chase JPers without celerity, regardless of marine weapon being held (LMG JPers can fly far faster than lerks, as can shotguns. HMGs go roughly the same speed, and GLs are same speed or slower).
Those changes (except pancaking) were a no-go for 3.0, but if people work on it, maybe some of them will make 3.x.
2)Pancake fixes (done already)
3)Adding "banking" (holding left or right strafe would cause you to fly sideways if held down by itself, fly at an angle if holding forward still. Also allows for diving down at a steep angle)
4)Turning doesn't slow down the lerk while in flight (will allow lerks to actively chase JPers in the air without spending too much energy)
5)Increase in default speed so lerks can chase JPers without celerity, regardless of marine weapon being held (LMG JPers can fly far faster than lerks, as can shotguns. HMGs go roughly the same speed, and GLs are same speed or slower).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Agreed on all points.
I was banned from LM for placing sensory first. Highly skilled, indeed!
On topic, I think lerks are fine. They're not made to solo against mass marines, but they *can* take on LA marines easily by sporing and biting when he's weak.
I was banned from LM for placing sensory first. Highly skilled, indeed!
On topic, I think lerks are fine. They're not made to solo against mass marines, but they *can* take on LA marines easily by sporing and biting when he's weak. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I can guarentee you that you were not banned from LM for "placing sensories first" there are no rules on LM that are related to build order aside from the fact that marine commander are not allowed to recycle the IPs in order to end the game. People do not get banned from LM for any reason other then breaking the rules of the server. Every ban must be reported and failure to do so will result in the admin in question losing thier adminship, let alone if the ban was made for reasons that aren't covered under LM's rules.
I can guarantee you I was. A bit into the game, after receiving one reply about what chamber everyone wanted (and that one guy said defense), I dropped sensory. The entire team including the admin that banned me insulted me, calling me a nub and what-have-you, and the admin banned me for "Not asking the team what chamber I want to drop first." Maybe my math is fuzzy but a 1-1 tie on opinions can go either way... and since I was paying for the chambers, it went my way.
My post on my home server about what happened: <a href='http://www.vadakill.com/cgi-bin/forums/ikonboard.cgi?;act=ST;f=10;t=2575' target='_blank'>Post</a> I probably posted this on that night, but it mighta been a bit earlier. The reason why I show you this is because it has the date listed and the only way that would be fake is if this is all some great big hoax. If you believe that, you're a huge conspiracy theorist.
So, please don't tell me what I have or have not been banned for. I've got enough stories from different servers, but I don't wanna violate the boards specific server policy. Only reason I'm talking about LM is because it was brought up earlier.