The Lerk

FiggyFiggy Join Date: 2003-12-01 Member: 23818Members
<div class="IPBDescription">Is it just me or is lerk to weak?</div> After using the lerk on many occasions I noticed that the lerk tends to die just so many times so quick. One marine with an LMG can own a lerk alone. Maybe just even the slightest increase in armor would help the lerk alot, like making the lerk about 125 50 .





<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> > <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
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Comments

  • MantaManta Join Date: 2005-01-12 Member: 35056Members
    edited February 2005
    The purpose of the lerk is mainly to support the other lifeforms, as far as I know. Sure, they can swoop and bite to help along, but three out of four of the lerk's attacks are support-type (even the spores). It's meant to be fragile. You're not supposed to swoop down into a marine's face, you're supposed to gas him or hit from behind.

    What I'm saying is that the lerk isn't meant to be an awesome marine-killer like the fade, and it's definitely not meant to be able to take a full LMG clip. It's there to help.
  • WitsaWitsa Join Date: 2002-10-29 Member: 1700Members
    umm no. lerk his horrible to kill with LMG if the lerk knows what to do!!!! HORRIBLE
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    I would argue lerk is overpowered.

    This is an open and shut case.

    If you are smart and you spore and pick your battles, you will never die as a lerk (unless it's going to be sieged...)
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I wouldn't call him overpowered ... give him his lerkspikes back and he would be though. A skilled lerk can be used for both support AND attack, although he was developed for support.
  • c_omac_oma Join Date: 2004-06-20 Member: 29425Members
    a lerk on his own is pretty underpowered, indeed. it costs 30 res and takes only a few bullets more than a skulk! however, a lerk as a support unit is invaluable, especially once you get that second (and third) hive up!
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <b>*Shudders at Beta 6 Lerks*</b>

    If anything, that little swine is overpowered. He certainly doesn't need buffing, trust me on this.

    - Shockwave
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    ^^

    even with the pancake cap I take it lerks are still ph34red?
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-Rapier7+Feb 17 2005, 07:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Feb 17 2005, 07:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    (unless it's going to be sieged...) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    DOnt mention about sieges..... allways makes me want to brake something...
  • UEACobraUEACobra Join Date: 2004-05-20 Member: 28800Members
    well, siege dmg to lifeforms is going to be removed next version isnt it??
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    anything can be seen as underpowered if you lack the skill to use it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • GoDlolGoDlol Join Date: 2005-01-08 Member: 33703Members
    If you are a smart lerk/know the phsyics and limits of what you can do while flying with out using much energy, the thing is almost a tank, and that is with out any upgrades. I have gone 45-0 on several pub servers as a lerk, if anything they are over powered
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    If you have celerity, as a lerk you can completly destroy the marine team. They won't be able to kill you as long as you pick your battles. Having cara helps to once they get weapon ups and shotguns.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Lerks are not underpowered. If you have trouble survivng at close range, stay back and chuck spores at the marines. They will hate you for it. In combat, get sof so you can spore people even if they're hiding somewhere.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Play on some high-skilled servers (lunixmonster, for example) as Marine. Go out alone with your trusty LMG clip, and go own all those lerks.
    Oh wait, but alas, your health and armour is draining by spores. What shall you do? You ponder and cannot decide quickly, and seconds after, a lerk swoops down on you from above and bites your head off.
    No, lerks aren't underpowered; not in the hands of decent players.
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    edited February 2005
    I was banned from Lunixmonster (and still am banned) for "hacking"... Does that make more more highly skilled than the highly skilled? Or does that just make me a mean old hacker, cause nobody can be more talented than those on the Lunixmonster.

    Mustang's School of Combat is the ONLY place worth playing. :-D
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    Did you ever you know, try and appeal your ban? I would note that LMs ban list was nearly wiped a few days ago(50 or so were kept), so you might be unbanned.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    lol at this thread.
  • UnholymakerUnholymaker Join Date: 2004-06-27 Member: 29565Members
    lerks are fine, i can go 2:1 ratio easy with lerks, even vrs "good" clans
  • la_grande_parchela_grande_parche Join Date: 2003-07-19 Member: 18262Members, Constellation
    Lerk need skill. Like fading or anything irl you need practice.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    I always thought that making lerks not die to 10 pistol bullets would be nice. Other then that they are perfect.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    I've always felt that spores as a hive one weapon are a bit strong for an early game alien. Since Heavy Armor is the counter to spores, marines can't counter an early lerk, who can spore them and swoop in for easy kills. Spores as a hive one weapon are just too much in my opinion. They affect too much too early. With spikes back in the lerk would be restricted in targeting on marine instead of a group.

    I'd love to see spores move to slot 4, put spikes in to slot two, and remove primal scream from the lerk. This would weaken the lerk's early game offensive capability slightly, but it would get a bonus in being able to snipe structures.

    The spores in slot 4 would be made much more deadly to compensate for being a hive 3 weapon, making them like the way spores used to be 'way back when'. This would help with those end game stalemates where the aliens have three hives but marines are barricaded in their base and it takes 20 minutes to finish the game.

    Regards,

    Savant
  • SnakestylesSnakestyles Join Date: 2005-01-07 Member: 33308Members
    erk not! early in the game spores are all the aliens have to slow a hive rush down.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--QuoteBegin-Shockwave+Feb 17 2005, 03:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Feb 17 2005, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>*Shudders at Beta 6 Lerks*</b>

    If anything, that little swine is overpowered. He certainly doesn't need buffing, trust me on this.

    - Shockwave <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ^^

    quoted for thruth
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    well since lerks somehow became the excuse for jp's not being over powered then i would say lerks are under powered.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    edited February 2005
    Look.

    Lerks are NOT underpowered, if anything they're a flying terror to anything short of mass HA or heavy weapons. Spores are THE anti-camp weapon, early game spawncamps or lockdowns outside the hive just don't happen with lerks around. I can't count the number of times I broke a hive spawncamp in pubs or in a clan match by sporing and diving on marines trying to hold onto the hiveroom. Spores do not belong in any slot besides the one they're in currently, it's the only weapon that aliens have to break camps minus a full-out rush.

    Spikes cannot even begin to fill the void left by spores as a hive1 weapon. Spikes are out-dated and suck on the current flight model unless they're added in as an additional weapon at hive 0/1, giving the lerk 5 weapons. Don't whine about spikes, they're not too useful with the current flight model unless you're a master flyer. The "you can break camps" by spiking down structures logic is also ridiculous, as 1) It's very likely you'd get boned stuck in some hole in the wall trying to spike down a tf/pg 2) You shouldn't be breaking a camp as a support/ambush unit, you should be helping someone else do it.

    I'm very familiar with how offensive the lerk can be, which is why I didn't say it was just a support unit; it's not. However it's not meant to break lockdowns. I would say the lerk is actually too weak to be a true support unit, it's very easy to run past other aliens and chew down a lerk that's not paying attention for a moment. A single good blast with a shotgun will drop a lerk, as will even a moment of LMG/pistol/HMG fire. Let's not even mention explosives. As an experienced lerk I can safely say it's only safe to be seen with carapace, regen is simply too weak to use as a lerk if you ever want to poke your head out of a vent and still make it out alive versus anyone with a clue and some aim.

    My main gripe with the lerk is actually the flight mechanics. When I was working with puzl a few months ago we came up with a few things that could improve the lerk, I'll air them out in public and see what some other people that have a clue about the lerk think:

    1)Re-implementing backwards flight
    2)Pancake fixes (done already)
    3)Adding "banking" (holding left or right strafe would cause you to fly sideways if held down by itself, fly at an angle if holding forward still. Also allows for diving down at a steep angle)
    4)Turning doesn't slow down the lerk while in flight (will allow lerks to actively chase JPers in the air without spending too much energy)
    5)Increase in default speed so lerks can chase JPers without celerity, regardless of marine weapon being held (LMG JPers can fly far faster than lerks, as can shotguns. HMGs go roughly the same speed, and GLs are same speed or slower).

    Those changes (except pancaking) were a no-go for 3.0, but if people work on it, maybe some of them will make 3.x.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1)Re-implementing backwards flight
    2)Pancake fixes (done already)
    3)Adding "banking" (holding left or right strafe would cause you to fly sideways if held down by itself, fly at an angle if holding forward still. Also allows for diving down at a steep angle)
    4)Turning doesn't slow down the lerk while in flight (will allow lerks to actively chase JPers in the air without spending too much energy)
    5)Increase in default speed so lerks can chase JPers without celerity, regardless of marine weapon being held (LMG JPers can fly far faster than lerks, as can shotguns. HMGs go roughly the same speed, and GLs are same speed or slower).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Agreed on all points.
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    Only thing I find annoying when lerk is turrets accuracy vs even a celerity lerk, not a huge deal, just they seem a little too accurate (however usuallyturrets arent focused on a lerk they are on the onos or fade )
  • JNighthawkJNighthawk Join Date: 2002-11-11 Member: 8160Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Play on some high-skilled servers (lunixmonster, for example)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I was banned from LM for placing sensory first. Highly skilled, indeed!

    On topic, I think lerks are fine. They're not made to solo against mass marines, but they *can* take on LA marines easily by sporing and biting when he's weak.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-JNighthawk+Feb 28 2005, 01:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JNighthawk @ Feb 28 2005, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Play on some high-skilled servers (lunixmonster, for example)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I was banned from LM for placing sensory first. Highly skilled, indeed!

    On topic, I think lerks are fine. They're not made to solo against mass marines, but they *can* take on LA marines easily by sporing and biting when he's weak. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I can guarentee you that you were not banned from LM for "placing sensories first" there are no rules on LM that are related to build order aside from the fact that marine commander are not allowed to recycle the IPs in order to end the game. People do not get banned from LM for any reason other then breaking the rules of the server. Every ban must be reported and failure to do so will result in the admin in question losing thier adminship, let alone if the ban was made for reasons that aren't covered under LM's rules.
  • JNighthawkJNighthawk Join Date: 2002-11-11 Member: 8160Members
    edited February 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I can guarentee you that you were not banned from LM for "placing sensories first" there are no rules on LM that are related to build order aside from the fact that marine commander are not allowed to recycle the IPs in order to end the game. People do not get banned from LM for any reason other then breaking the rules of the server. Every ban must be reported and failure to do so will result in the admin in question losing thier adminship, let alone if the ban was made for reasons that aren't covered under LM's rules.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I can guarantee you I was. A bit into the game, after receiving one reply about what chamber everyone wanted (and that one guy said defense), I dropped sensory. The entire team including the admin that banned me insulted me, calling me a nub and what-have-you, and the admin banned me for "Not asking the team what chamber I want to drop first." Maybe my math is fuzzy but a 1-1 tie on opinions can go either way... and since I was paying for the chambers, it went my way.

    My post on my home server about what happened: <a href='http://www.vadakill.com/cgi-bin/forums/ikonboard.cgi?;act=ST;f=10;t=2575' target='_blank'>Post</a> I probably posted this on that night, but it mighta been a bit earlier. The reason why I show you this is because it has the date listed and the only way that would be fake is if this is all some great big hoax. If you believe that, you're a huge conspiracy theorist.

    So, please don't tell me what I have or have not been banned for. I've got enough stories from different servers, but I don't wanna violate the boards specific server policy. Only reason I'm talking about LM is because it was brought up earlier.
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