<!--QuoteBegin-l0tus+Feb 26 2005, 11:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l0tus @ Feb 26 2005, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a few people left because it became more marine·sided with previous releases. they removed a lot of the "fun" abilities (babblers) of the aliens, and nubbed the marines up so bad (cant stomp JPs) that most of the rookies that CO has fostered refuse to learn how to really play, and insist on stacking marines so they can take part in the mad rush to get a GL and spam a spawnpoint...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I agree 100%. Really, the hardest skill a grunt marine has to know these days to be effective is point & click the mouse. In the case of the GL it's dumbed down to just clicking the mouse to get the occasional kill... -_-
That ss scares me.... <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
<!--QuoteBegin-Invader Scoot+Feb 26 2005, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Feb 26 2005, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Classic NS has lost it's fun because of how one sided the matches are, aliens don't have the slightest chance. B6 will change it though, words coming from a constie. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 9v9+ games are fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
especially when its much easier to learn to be a competent marine than a competent alien. chances are there's 1 person on the server that masters both, and he is quite more likely to join marines.
Aw man i just paid for consti and now the game is dead <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
The stats vary throughout the day. You saw it at its low point. It's currently at 1,590, which is very close to the average number of people NS has always had.
Contrary to what the naysayers like to spout, NS is not dying and probably never will be.
Well its always fun to be positive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i can see many people leaving because of frustration, mainly from the alien side. when i play marines i rarely get mad because it is so easy if com is good or you are a good player in co. it is so much harder for aliens now. i dont really feel like talking mucha bout it because its a battle that seemingly cant be won, but i think the game is much too easy for marines in co and later in ns matches.
rant: WTH is a siege cannon? why is it in the game? gl/shotgun anyone?
We pretty much agree with that assessment, Banana, as <a href='http://www.unknownworlds.com/forums/index.php?showtopic=89031&st=0' target='_blank'>might be seen from our next version</a>.
As for siege weaponry, it's in because it forces aliens out of a purely defensive stance.
ok nemesis i can agree with that, but it seems to be like the trump card. once they lay that siege down it seems your team is done. for one they shoot through walls....? there is nothing to counter something that shoots through walls so that is my main point. they also do a lot of damage to living beings with their splash which prevent you from spawning and actually getting rid of those sieges. why not just use a grenade launcher to take out structors and hives? they can be lobbed around corners which easily overcomes the defesnive stance they would have.
i havent completely thought sieges through but those are some of the points i have thought up. i would appreciate if you could tell me a bit more about how you think sieges should be used, with some examples of gameplay situations.
edit: ok i have read that siege no longer damages players and i would assume that means marines and aliens. the damage is now 330, im not sure what the damage was but if that is more than b5 than i would not agree with that.
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
<!--QuoteBegin-MrBananaMan+Feb 26 2005, 03:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrBananaMan @ Feb 26 2005, 03:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok nemesis i can agree with that, but it seems to be like the trump card. once they lay that siege down it seems your team is done. for one they shoot through walls....? there is nothing to counter something that shoots through walls so that is my main point. they also do a lot of damage to living beings with their splash which prevent you from spawning and actually getting rid of those sieges. why not just use a grenade launcher to take out structors and hives? they can be lobbed around corners which easily overcomes the defesnive stance they would have.
i havent completely thought sieges through but those are some of the points i have thought up. i would appreciate if you could tell me a bit more about how you think sieges should be used, with some examples of gameplay situations.
edit: ok i have read that siege no longer damages players and i would assume that means marines and aliens. the damage is now 330, im not sure what the damage was but if that is more than b5 than i would not agree with that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The damage was always 330.
They just changed the code from saying that the damage is 165 x 2.
Indeed, gorgies will be able to heal structures and hives in b6 without having to worry about a 12-siege salute <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If you got a 12-siege salute and try to <i>heal</i> stuff, you'll be pretty surprised, anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i normally play on the voogru server here in uk, its normally full, pretty hard to get a place on it actually <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-DarkFrost+Feb 26 2005, 04:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Feb 26 2005, 04:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Players who play to be good at a game, don't like things they can't control in the game, like one shot kills, or not being able to see an enemy.
Where as players who play casual for fun, don't give a damn, and sadly thats the side of playerbase developers HAVE to appease, as they are the majority.... sadly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Aint that the way it is supposed to be? Playing for fun is entertaintment which u enjoy if u just play to be good and nothing else where is the fun in that?
A good game is a fun game and you play for fun becaus generally is a GAME and they are meant for fun!
I feel sorry for ppl who play just to be GOOD they need some thinking to do about what games are meant for <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I find NS fun no matter what type i play ns or co!
Why do i find both fun well because the people on my server help me make it fun wether they are Pro's, Veterans, skilled or newbies they all tend to join in and make the fun, of course u get the odd idiot but they are easily dealt with!
The point is with over 100,000 players playing ns per month the person who started this post looked on a quiet night like e.g. a FRIDAY night when alot of players are out in the pub and he also quotes GMT timezonedo the same time quoted for GMT for all the timezones round the world at the same time for them and then add up the amount of actuall players per day!
Playing to be good IS fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Besides, like you said the vast majority just dont give a damn, so appeasing the people who've stayed with the game for a long time shouldnt make a difference to the rest.
Well, you´re actually right, playing is for the fun. But I also like playing, because I love the competition, I want to compare my skills with other players. It´s like with basketball. I like playing basketball, it is fun playing basketball. But I don´t like playing basketball against really good people, because I will lose. I don´t play it for competition.
ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
In my humble opinion (as a fan of NS first and foremost), I think this statement :
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Players who play to be good at a game, don't like things they can't control in the game, like one shot kills, or not being able to see an enemy.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
is partially true, I think much of the game deserves to be in there as the Devs put in counters that people need to simply take advantage of to reduce/remove the advantage.
The areas that drive me crazy are things that you can't control with any counter (armoury and using it to gain HP, for example)
I'm more concerned about new and old players perceptions of these.
<!--QuoteBegin-Zunni+Feb 26 2005, 04:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Feb 26 2005, 04:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In my humble opinion (as a fan of NS first and foremost), I think this statement :
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Players who play to be good at a game, don't like things they can't control in the game, like one shot kills, or not being able to see an enemy.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
is partially true, I think much of the game deserves to be in there as the Devs put in counters that people need to simply take advantage of to reduce/remove the advantage.
The areas that drive me crazy are things that you can't control with any counter (armoury and using it to gain HP, for example)
I'm more concerned about new and old players perceptions of these. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Uh.. sorry Zunni, but I really don't get your point. How is the armory giving HP any different than a defense chamber giving HP?
The counter to each is the same.. take out the thing giving HP.
Heck, you would have been closer with medpacks. Only way to counter giving medpacks is to kill the marines res flow so they can't deliver them/or kill the marine receiving them.. or win the game, I guess.
I don't mind things I'm not able to control. Then again, that's part of the serenity prayer.
I more don't play because in large games, the marines stomp without trying, and I find large games more fun in general.
ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The counter to each is the same.. take out the thing giving HP.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you don't understand what I mean, please don't reply.. or ask for clarification first...
I'm talking about the fact that the armoury giving medpacks is a random event currently.. in refernce to the above comment this makes total sense...(about there being aspects of the game you can't control)
i started playing ns 2 months ago. (i tried it earlier, but my comptuer wasnt good enough)
also... im not sure if this has been suggested(and yes i did search) so i am posting it here. are the developers doing anything about the acid rocket? i have always thought that the bomb weapon from previous versions was better. maybe the acid rocket's alternate fire could be the bomb and the regular fire could be the rocket.
<!--QuoteBegin-Zunni+Feb 26 2005, 09:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Feb 26 2005, 09:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The counter to each is the same.. take out the thing giving HP.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you don't understand what I mean, please don't reply.. or ask for clarification first...
I'm talking about the fact that the armoury giving medpacks is a random event currently.. in refernce to the above comment this makes total sense...(about there being aspects of the game you can't control) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I did say I didn't understand your point. Now I do.
If it was unclear to me, it was likely unclear to others as well. Thanks for the explanation though. When you're speaking of randomness, then yes, I agree.
<!--QuoteBegin-tomes+Feb 26 2005, 03:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tomes @ Feb 26 2005, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In Poland we have got 2 actives servers but they are empty for long time. I hope that B6 will attract polish players to play and others. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i'm from Poland and sadly I must say it's better they are empty now. maybe i was just unlucky, but the player attitude there was like you took everything worst from CS and put it to NS server...
i play CS for +2 years and almost from the very first day i've been playing on ONE server where i know almost every player (lots of them personally). if i didn't find 'my own' server i doubt i would play CS anymore, as it makes game 100x more fun when you play with friends rather than joining random server.
as for NS... i've been playing it for about 6 months now and still i can't find my own place <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> there is usually not much choice, so i just connect to the fastest populated server, provided i can find one.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
but i really like this game and i surely won't stop playing. so you were saying it's only 1000 players online? make it 1001 coz i'm launching NS as we speak <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Nemesis Zero+Feb 26 2005, 10:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Feb 26 2005, 10:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Travis Dane+Feb 26 2005, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Travis Dane @ Feb 26 2005, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Classic clanners go, and retarded combat players come in. That is not a good sign. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Love that attitude. Got any facts to back it up? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, the relative death of the competitive clan scene would seem potential evidence.
<!--QuoteBegin-Flyingcow+Feb 27 2005, 01:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flyingcow @ Feb 27 2005, 01:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can anyone explain to me what "babblers" are?
i started playing ns 2 months ago. (i tried it earlier, but my comptuer wasnt good enough)
also... im not sure if this has been suggested(and yes i did search) so i am posting it here. are the developers doing anything about the acid rocket? i have always thought that the bomb weapon from previous versions was better. maybe the acid rocket's alternate fire could be the bomb and the regular fire could be the rocket.
-thanks <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Babblers were a Gorge ability from long ago.
It pretty much sent out miniskulks -_-. Got taken out quite a while ago, replaced with Web in its spot.
<!--QuoteBegin-Juasi+Feb 26 2005, 04:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Juasi @ Feb 26 2005, 04:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If i'm not wrong ...
1. Lots of people stopped playing once 3.0 was out. (I mean the early beta and stuff) mainly because of Blockstrip. 2. Newer games such as WoW is out. 3. The community being more and more retarted each day passed ... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'll agree with #3.
Idle side note: Many of us, myself included, are not native English speakers. Still, I'd very much appreciate if you tried for good English. That excludes words such as 'u', 'ppl', and so on. Put more bluntly: If you want me to invest time into reading your points, present them in a legible format.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, the relative death of the competitive clan scene would seem potential evidence.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Two things. First, competitive and clan scene do not equal each other. 'Competitive' refers to a certain playing style - namely, the derivation of fun out of competition. It's true that many clans follow that agade, but there are by god a lot of clanners doing it for the 'fun' of it; playing out of enjoyment of the game itself. Both groups should be encouraged, but problems in the one area do not necessarily signify problems in the other. Second, the point I most objected to were the "retarded combat players", which has so far not seen any support. Apart from the horrid misuse of a term referring to a generally gentle, friendly, though disadvantaged subset of the population, it essentially assumes that the only thing that <i>can</i> possibly come after 'the old guard' are a lot of attention deficit jerks, which brings us back to the basic premise of all such threads: "Everything used to be better in the good old times. And now hand me my crane."
Comments
I agree 100%. Really, the hardest skill a grunt marine has to know these days to be effective is point & click the mouse. In the case of the GL it's dumbed down to just clicking the mouse to get the occasional kill... -_-
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=85914' target='_blank'>*cough*</a>
9v9+ games are fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
especially when its much easier to learn to be a competent marine than a competent alien. chances are there's 1 person on the server that masters both, and he is quite more likely to join marines.
Contrary to what the naysayers like to spout, NS is not dying and probably never will be.
rant: WTH is a siege cannon? why is it in the game? gl/shotgun anyone?
As for siege weaponry, it's in because it forces aliens out of a purely defensive stance.
i havent completely thought sieges through but those are some of the points i have thought up. i would appreciate if you could tell me a bit more about how you think sieges should be used, with some examples of gameplay situations.
edit: ok i have read that siege no longer damages players and i would assume that means marines and aliens. the damage is now 330, im not sure what the damage was but if that is more than b5 than i would not agree with that.
i havent completely thought sieges through but those are some of the points i have thought up. i would appreciate if you could tell me a bit more about how you think sieges should be used, with some examples of gameplay situations.
edit: ok i have read that siege no longer damages players and i would assume that means marines and aliens. the damage is now 330, im not sure what the damage was but if that is more than b5 than i would not agree with that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The damage was always 330.
They just changed the code from saying that the damage is 165 x 2.
Where as players who play casual for fun, don't give a damn, and sadly thats the side of playerbase developers HAVE to appease, as they are the majority.... sadly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Aint that the way it is supposed to be? Playing for fun is entertaintment which u enjoy if u just play to be good and nothing else where is the fun in that?
A good game is a fun game and you play for fun becaus generally is a GAME and they are meant for fun!
I feel sorry for ppl who play just to be GOOD they need some thinking to do about what games are meant for <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I find NS fun no matter what type i play ns or co!
Why do i find both fun well because the people on my server help me make it fun wether they are Pro's, Veterans, skilled or newbies they all tend to join in and make the fun, of course u get the odd idiot but they are easily dealt with!
The point is with over 100,000 players playing ns per month the person who started this post looked on a quiet night like e.g. a FRIDAY night when alot of players are out in the pub and he also quotes GMT timezonedo the same time quoted for GMT for all the timezones round the world at the same time for them and then add up the amount of actuall players per day!
Besides, like you said the vast majority just dont give a damn, so appeasing the people who've stayed with the game for a long time shouldnt make a difference to the rest.
It´s like with basketball. I like playing basketball, it is fun playing basketball. But I don´t like playing basketball against really good people, because I will lose. I don´t play it for competition.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Players who play to be good at a game, don't like things they can't control in the game, like one shot kills, or not being able to see an enemy.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
is partially true, I think much of the game deserves to be in there as the Devs put in counters that people need to simply take advantage of to reduce/remove the advantage.
The areas that drive me crazy are things that you can't control with any counter (armoury and using it to gain HP, for example)
I'm more concerned about new and old players perceptions of these.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Players who play to be good at a game, don't like things they can't control in the game, like one shot kills, or not being able to see an enemy.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
is partially true, I think much of the game deserves to be in there as the Devs put in counters that people need to simply take advantage of to reduce/remove the advantage.
The areas that drive me crazy are things that you can't control with any counter (armoury and using it to gain HP, for example)
I'm more concerned about new and old players perceptions of these. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Uh.. sorry Zunni, but I really don't get your point. How is the armory giving HP any different than a defense chamber giving HP?
The counter to each is the same.. take out the thing giving HP.
Heck, you would have been closer with medpacks. Only way to counter giving medpacks is to kill the marines res flow so they can't deliver them/or kill the marine receiving them.. or win the game, I guess.
I don't mind things I'm not able to control. Then again, that's part of the serenity prayer.
I more don't play because in large games, the marines stomp without trying, and I find large games more fun in general.
If you don't understand what I mean, please don't reply.. or ask for clarification first...
I'm talking about the fact that the armoury giving medpacks is a random event currently.. in refernce to the above comment this makes total sense...(about there being aspects of the game you can't control)
i started playing ns 2 months ago. (i tried it earlier, but my comptuer wasnt good enough)
also... im not sure if this has been suggested(and yes i did search) so i am posting it here. are the developers doing anything about the acid rocket? i have always thought that the bomb weapon from previous versions was better. maybe the acid rocket's alternate fire could be the bomb and the regular fire could be the rocket.
-thanks
If you don't understand what I mean, please don't reply.. or ask for clarification first...
I'm talking about the fact that the armoury giving medpacks is a random event currently.. in refernce to the above comment this makes total sense...(about there being aspects of the game you can't control) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I did say I didn't understand your point. Now I do.
If it was unclear to me, it was likely unclear to others as well.
Thanks for the explanation though. When you're speaking of randomness, then yes, I agree.
i'm from Poland and sadly I must say it's better they are empty now. maybe i was just unlucky, but the player attitude there was like you took everything worst from CS and put it to NS server...
i play CS for +2 years and almost from the very first day i've been playing on ONE server where i know almost every player (lots of them personally). if i didn't find 'my own' server i doubt i would play CS anymore, as it makes game 100x more fun when you play with friends rather than joining random server.
as for NS... i've been playing it for about 6 months now and still i can't find my own place <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> there is usually not much choice, so i just connect to the fastest populated server, provided i can find one.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
but i really like this game and i surely won't stop playing. so you were saying it's only 1000 players online? make it 1001 coz i'm launching NS as we speak <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Love that attitude. Got any facts to back it up? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, the relative death of the competitive clan scene would seem potential evidence.
i started playing ns 2 months ago. (i tried it earlier, but my comptuer wasnt good enough)
also... im not sure if this has been suggested(and yes i did search) so i am posting it here. are the developers doing anything about the acid rocket? i have always thought that the bomb weapon from previous versions was better. maybe the acid rocket's alternate fire could be the bomb and the regular fire could be the rocket.
-thanks <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Babblers were a Gorge ability from long ago.
It pretty much sent out miniskulks -_-. Got taken out quite a while ago, replaced with Web in its spot.
1. Lots of people stopped playing once 3.0 was out. (I mean the early beta and stuff) mainly because of Blockstrip.
2. Newer games such as WoW is out.
3. The community being more and more retarted each day passed ... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'll agree with #3.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, the relative death of the competitive clan scene would seem potential evidence.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Two things. First, competitive and clan scene do not equal each other. 'Competitive' refers to a certain playing style - namely, the derivation of fun out of competition. It's true that many clans follow that agade, but there are by god a lot of clanners doing it for the 'fun' of it; playing out of enjoyment of the game itself. Both groups should be encouraged, but problems in the one area do not necessarily signify problems in the other.
Second, the point I most objected to were the "retarded combat players", which has so far not seen any support. Apart from the horrid misuse of a term referring to a generally gentle, friendly, though disadvantaged subset of the population, it essentially assumes that the only thing that <i>can</i> possibly come after 'the old guard' are a lot of attention deficit jerks, which brings us back to the basic premise of all such threads: "Everything used to be better in the good old times. And now hand me my crane."