Blockland!

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Comments

  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    The thing about this game is that you see the best and worst of people. Travelling from server to server, I see some of the most awe inspiring lego creations ever...and jerks breaking them down. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-Umbraed Monkey+Mar 3 2005, 11:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Mar 3 2005, 11:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The thing about this game is that you see the best and worst of people. Travelling from server to server, I see some of the most awe inspiring lego creations ever...and jerks breaking them down. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's just really really depressing somehow.

    lol "traveling from server to server", makes you sound like some sort of Journeyman.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    <!--QuoteBegin-Cold NiTe+Mar 3 2005, 11:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold NiTe @ Mar 3 2005, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's sort of harsh isn't it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, because as I said, not everyone acts poorly.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <a href='http://www.penny-arcade.com/view.php3?date=2004-03-19' target='_blank'>Penny Arcade</a> (ker-language) can assist us once more! Anyway, while I can't build exciting Mario-scapes (although, I figure someone (...maybe me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) needs to make a MegaMan eventually) out of lego, I do enjoy building towering monstrousities and interesting things (...I think the Mech would be a pretty good idea as well). Pffft, if I had a way to save my stuff I'd play with myself.


    I'm not quite sure what's with people building bridges to nowhere, either. Towering stairway, I get; path to oblivion...not so much. I think deathmatch with forts would be pretty cool (with building destruction turned off)...if only my internet connection would work (...maybe during the summer when I'm back home...you know, when no one plays this anymore) with the winner being first to spray-paint a flag pole in the other's keep or something. Too bad you can't make a carry-able flag.


    Anyway, I'd play (...with my ping of 400+ <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ), but I've had to read various books lately (...like Asser and Jennifer Price...and other people no one's heard of).
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    I wouldn't mind building a fort but having brick destruction on. That would add an interesting element to the whole thing. Maybe even make a specific target WITHIN the castle that has to be destroyed for points.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    We could make it into a game. Assemble two or three teams on the forums (if we had four to five teams, interesting alliances could spring up), who all get a time period such as a week to build a fortress. The state of the game would be saved periodically just in case the server crashed. You could have a set of rules, such as that their have to be a certain number of entrances, and then have a flagpole in the middle of each fortress that each team must try and paint with their team color. At the end of a given amount of time, fortresses are captured by whoever colored the pole last.

    So, in theory, a succesful team could control more than one fortress.

    Battles could be spaced apart, giving teams time during the week to build them, and then the weekends could be long battles.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Big problem with that: framerates. The game tends to lag horribly when even one large building is in view. Combine that with even larger, multiple buildings in view, and framerates would drop to totally unplayable levels, I'm sure.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    I think that's less of a problem when the buildings consist of larger pieces. It really lags when 1x1s and 1x1 flats are used in abundance. Which creates a problem for breaking walls; since it is to the benefit of the defender to use the smallest pieces in building the castle/fort/keep. It really din't lag too much with my GeckoTower of Doom. Or when I had the maze and ABS had his glass house (maybe a bit there, but that maze was a lot of pieces).


    If you did this, castles would need to be 2x4s (with 2x2s to fill gaps) and 6x12 flat pieces...and maybe 1x1s for the capture point. Depending on the level it might not lag that much with 2+ forts.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Also, we could impose limits as to the number of blocks you can use, forcing people to be creative while helping out the server.

    Just to clarify, the game-state of a server can be saved, correct?
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-Mantrid+Mar 4 2005, 01:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Mar 4 2005, 01:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just to clarify, the game-state of a server can be saved, correct? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes.

    And wow I love how this is developing. Count me in, if I don't lag like a madman.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Alright, well, we'd need a host that can be trusted to save often. Then we'd need to set up guidelines as to structure size, number of bricks of a given size, number of entrances, et cetera.

    We'd also need guidelines for the actual fighting, so people won't go crazy. For example, perhaps there wouldn't be any brick destruction allowed.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    You know what I think will happen? Everyone hole up in their own castle, and even if someone is daring enough to go to someone else's castle, they'll get killed and they will repaint their flag. Then again, I could be wrong. It's worth a try <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • onos_turdonos_turd Join Date: 2003-08-10 Member: 19360Members
    i made mario then with a quick recolor luigi
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    That's why you'd need a defender, because it only takes a little bit to spray the flag, people could run in and spray it while your team is gone...unless someone's in there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . Too bad there'd be no way to know for sure if one team one (if the team that owns the base re-paints the flag).
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    I wish there was some way to set spawns to be inside currently owned castles.
  • flintlockflintlock Join Date: 2004-06-15 Member: 29320Members
    is Hi! around, he seemd to have had the mapmaker figured out, maybe he could look into it.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Well, while I haven't tried, I don't see why it wouldn't work, I'll see if it works later.

    For a layout, to help prevent lag, I think a large visblocking block in between the 2 starter squares would work nicely.

    Sort of like this (top view)

    <img src='http://img213.exs.cx/img213/1954/layout8up.gif' border='0' alt='user posted image' />
  • docchimpydocchimpy Join Date: 2003-07-19 Member: 18266Members
    edited March 2005
    <!--QuoteBegin-Cold NiTe+Mar 3 2005, 11:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold NiTe @ Mar 3 2005, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wouldn't mind building a fort but having brick destruction on.  That would add an interesting element to the whole thing.  Maybe even make a specific target WITHIN the castle that has to be destroyed for points. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Been there. Done that. We had it so that the invading team had to spraypaint the "flag" in order to win. It was pretty sweet.

    EDIT: for clarification, we had it so that there was a really big fort, with a team defending and a team attacking.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-docchimpy+Mar 4 2005, 04:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (docchimpy @ Mar 4 2005, 04:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cold NiTe+Mar 3 2005, 11:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold NiTe @ Mar 3 2005, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wouldn't mind building a fort but having brick destruction on.  That would add an interesting element to the whole thing.  Maybe even make a specific target WITHIN the castle that has to be destroyed for points. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Been there. Done that. We had it so that the invading team had to spraypaint the "flag" in order to win. It was pretty sweet.

    EDIT: for clarification, we had it so that there was a really big fort, with a team defending and a team attacking. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    T__T

    I missed it.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    <a href='http://www.garagegames.com/mg/projects/torque1/' target='_blank'>These</a> are bound to be useful somehow. There is a way to add CTF gameplay to this. I'm just not quite sure how yet.
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    yes it was fun total destruction and fun
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    What is the current server everyone is playing on?
  • flintlockflintlock Join Date: 2004-06-15 Member: 29320Members
    we're playing ctf in blu's server
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    edited March 2005
    <!--QuoteBegin-flintlock+Mar 4 2005, 10:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (flintlock @ Mar 4 2005, 10:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> we're playing ctf in blu's server <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    gotcha.

    Hey Con-satan, I won't be so easy to paint nekked next time... you bastage.
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    does it normally take like 10 min to join?
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-LoDwkeef+Mar 4 2005, 11:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoDwkeef @ Mar 4 2005, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> does it normally take like 10 min to join? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh that's a bug. You actually didn't have to wait 10 minutes. Your game install is broke.
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    see fresh instll about a page back
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Hey, does anyone have the mapping tool? I want to see what I can do with it.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Mantrid, you can map with the half-life 1 hammer editor.
  • onos_turdonos_turd Join Date: 2003-08-10 Member: 19360Members
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