The thing about this game is that you see the best and worst of people. Travelling from server to server, I see some of the most awe inspiring lego creations ever...and jerks breaking them down. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<!--QuoteBegin-Umbraed Monkey+Mar 3 2005, 11:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Mar 3 2005, 11:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The thing about this game is that you see the best and worst of people. Travelling from server to server, I see some of the most awe inspiring lego creations ever...and jerks breaking them down. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That's just really really depressing somehow.
lol "traveling from server to server", makes you sound like some sort of Journeyman.
<a href='http://www.penny-arcade.com/view.php3?date=2004-03-19' target='_blank'>Penny Arcade</a> (ker-language) can assist us once more! Anyway, while I can't build exciting Mario-scapes (although, I figure someone (...maybe me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) needs to make a MegaMan eventually) out of lego, I do enjoy building towering monstrousities and interesting things (...I think the Mech would be a pretty good idea as well). Pffft, if I had a way to save my stuff I'd play with myself.
I'm not quite sure what's with people building bridges to nowhere, either. Towering stairway, I get; path to oblivion...not so much. I think deathmatch with forts would be pretty cool (with building destruction turned off)...if only my internet connection would work (...maybe during the summer when I'm back home...you know, when no one plays this anymore) with the winner being first to spray-paint a flag pole in the other's keep or something. Too bad you can't make a carry-able flag.
Anyway, I'd play (...with my ping of 400+ <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ), but I've had to read various books lately (...like Asser and Jennifer Price...and other people no one's heard of).
I wouldn't mind building a fort but having brick destruction on. That would add an interesting element to the whole thing. Maybe even make a specific target WITHIN the castle that has to be destroyed for points.
We could make it into a game. Assemble two or three teams on the forums (if we had four to five teams, interesting alliances could spring up), who all get a time period such as a week to build a fortress. The state of the game would be saved periodically just in case the server crashed. You could have a set of rules, such as that their have to be a certain number of entrances, and then have a flagpole in the middle of each fortress that each team must try and paint with their team color. At the end of a given amount of time, fortresses are captured by whoever colored the pole last.
So, in theory, a succesful team could control more than one fortress.
Battles could be spaced apart, giving teams time during the week to build them, and then the weekends could be long battles.
Big problem with that: framerates. The game tends to lag horribly when even one large building is in view. Combine that with even larger, multiple buildings in view, and framerates would drop to totally unplayable levels, I'm sure.
I think that's less of a problem when the buildings consist of larger pieces. It really lags when 1x1s and 1x1 flats are used in abundance. Which creates a problem for breaking walls; since it is to the benefit of the defender to use the smallest pieces in building the castle/fort/keep. It really din't lag too much with my GeckoTower of Doom. Or when I had the maze and ABS had his glass house (maybe a bit there, but that maze was a lot of pieces).
If you did this, castles would need to be 2x4s (with 2x2s to fill gaps) and 6x12 flat pieces...and maybe 1x1s for the capture point. Depending on the level it might not lag that much with 2+ forts.
<!--QuoteBegin-Mantrid+Mar 4 2005, 01:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Mar 4 2005, 01:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just to clarify, the game-state of a server can be saved, correct? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes.
And wow I love how this is developing. Count me in, if I don't lag like a madman.
Alright, well, we'd need a host that can be trusted to save often. Then we'd need to set up guidelines as to structure size, number of bricks of a given size, number of entrances, et cetera.
We'd also need guidelines for the actual fighting, so people won't go crazy. For example, perhaps there wouldn't be any brick destruction allowed.
You know what I think will happen? Everyone hole up in their own castle, and even if someone is daring enough to go to someone else's castle, they'll get killed and they will repaint their flag. Then again, I could be wrong. It's worth a try <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
That's why you'd need a defender, because it only takes a little bit to spray the flag, people could run in and spray it while your team is gone...unless someone's in there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . Too bad there'd be no way to know for sure if one team one (if the team that owns the base re-paints the flag).
<!--QuoteBegin-Cold NiTe+Mar 3 2005, 11:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold NiTe @ Mar 3 2005, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wouldn't mind building a fort but having brick destruction on. That would add an interesting element to the whole thing. Maybe even make a specific target WITHIN the castle that has to be destroyed for points. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Been there. Done that. We had it so that the invading team had to spraypaint the "flag" in order to win. It was pretty sweet.
EDIT: for clarification, we had it so that there was a really big fort, with a team defending and a team attacking.
<!--QuoteBegin-docchimpy+Mar 4 2005, 04:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (docchimpy @ Mar 4 2005, 04:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cold NiTe+Mar 3 2005, 11:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold NiTe @ Mar 3 2005, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wouldn't mind building a fort but having brick destruction on. That would add an interesting element to the whole thing. Maybe even make a specific target WITHIN the castle that has to be destroyed for points. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Been there. Done that. We had it so that the invading team had to spraypaint the "flag" in order to win. It was pretty sweet.
EDIT: for clarification, we had it so that there was a really big fort, with a team defending and a team attacking. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> T__T
<a href='http://www.garagegames.com/mg/projects/torque1/' target='_blank'>These</a> are bound to be useful somehow. There is a way to add CTF gameplay to this. I'm just not quite sure how yet.
<!--QuoteBegin-LoDwkeef+Mar 4 2005, 11:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoDwkeef @ Mar 4 2005, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> does it normally take like 10 min to join? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Oh that's a bug. You actually didn't have to wait 10 minutes. Your game install is broke.
Comments
That's just really really depressing somehow.
lol "traveling from server to server", makes you sound like some sort of Journeyman.
No, because as I said, not everyone acts poorly.
I'm not quite sure what's with people building bridges to nowhere, either. Towering stairway, I get; path to oblivion...not so much. I think deathmatch with forts would be pretty cool (with building destruction turned off)...if only my internet connection would work (...maybe during the summer when I'm back home...you know, when no one plays this anymore) with the winner being first to spray-paint a flag pole in the other's keep or something. Too bad you can't make a carry-able flag.
Anyway, I'd play (...with my ping of 400+ <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ), but I've had to read various books lately (...like Asser and Jennifer Price...and other people no one's heard of).
So, in theory, a succesful team could control more than one fortress.
Battles could be spaced apart, giving teams time during the week to build them, and then the weekends could be long battles.
If you did this, castles would need to be 2x4s (with 2x2s to fill gaps) and 6x12 flat pieces...and maybe 1x1s for the capture point. Depending on the level it might not lag that much with 2+ forts.
Just to clarify, the game-state of a server can be saved, correct?
Yes.
And wow I love how this is developing. Count me in, if I don't lag like a madman.
We'd also need guidelines for the actual fighting, so people won't go crazy. For example, perhaps there wouldn't be any brick destruction allowed.
For a layout, to help prevent lag, I think a large visblocking block in between the 2 starter squares would work nicely.
Sort of like this (top view)
<img src='http://img213.exs.cx/img213/1954/layout8up.gif' border='0' alt='user posted image' />
Been there. Done that. We had it so that the invading team had to spraypaint the "flag" in order to win. It was pretty sweet.
EDIT: for clarification, we had it so that there was a really big fort, with a team defending and a team attacking.
Been there. Done that. We had it so that the invading team had to spraypaint the "flag" in order to win. It was pretty sweet.
EDIT: for clarification, we had it so that there was a really big fort, with a team defending and a team attacking. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
T__T
I missed it.
gotcha.
Hey Con-satan, I won't be so easy to paint nekked next time... you bastage.
Oh that's a bug. You actually didn't have to wait 10 minutes. Your game install is broke.