remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
edited March 2005
I have been working on modding this.
I currently have moded the save block code so I can save to seperate files, and load from them as well.
I also have a script to jail people, it teleports them to a specific point, takes away all their weapons, and if they die, it forces them to spawn in the jail again. I have yet to make the jail indestructable, so until then, the only way out is me unjailing you or if your buddy brings a hammer and smashes the wall from the outside. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
So yes, there are ways to set the spawn (using a script) inside a castle.
My server is still up, and same pass and everything still.
<!--QuoteBegin-My To Do List+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (My To Do List)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Make Jail Indestructable Prevent player from getting two of the same item seperate jetpack/jump variables
Further Out: Make a hoverboard Make a chain to ground script <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
That would be more difficult then what I plan to do.
I have the solution worked out already, I just need to implement it.
What I plan to do is set a variable for every brick of the jail... say %brick.indestructable = 1. And then in the hammer and everything, before calling killbrick() it would do a if (!%brick.indestructable) killbrick();
So the idea is already in place, I'm just being lazy.
<!--QuoteBegin-Psyke+Mar 7 2005, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psyke @ Mar 7 2005, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I also have a script to jail people, it teleports them to a specific point, takes away all their weapons, and if they die, it forces them to spawn in the jail again.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> If CWAG ever decides to play this game, at least we'll have a place to put him.
<!--QuoteBegin-Psyke+Mar 7 2005, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psyke @ Mar 7 2005, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have yet to make the jail indestructable, so until then, the only way out is me unjailing you or if your buddy brings a hammer and smashes the wall from the outside. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> If he does get put in there, we'd even have a recreation of a certain forum bannination.
-------------------- In all seriousness, having a Jail "BREAK OUT" mode would really rock. Some dude is a prisoner and some guys are trying to liberate him. Oh man. Potential-meter is skyrocketing.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
edited March 2005
Nite, build the building on my server, and I'll script the script. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And come up with whatever rules are needed. I figure sword would be disabled, axe and bow being the only acceptable weapons... maybe spear.
edit: I could check into map triggers a bit more too. I know it's possible to have things int he map (like a certain area or hitting a certain thing) trigger a script.
<!--QuoteBegin-Psyke+Mar 7 2005, 07:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psyke @ Mar 7 2005, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nite, build the building on my server, and I'll script the script. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And come up with whatever rules are needed. I figure sword would be disabled, axe and bow being the only acceptable weapons... maybe spear.
edit: I could check into map triggers a bit more too. I know it's possible to have things int he map (like a certain area or hitting a certain thing) trigger a script. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Give me one week, then I'll have my break.
get on irc then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Psyke+Mar 8 2005, 07:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psyke @ Mar 8 2005, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm currently working on a fractal. It's a pain in the arse to make it bigger. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Bad ****, man.
Yeah to make a bigger fractal, the easiest way to do it would be to take the one you currently have, and build up from there. Add multiple trigonal pyramids of the same size, which together form a larger one. Also get some folks to help you out with it.
The lag really kills the fun sometimes <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--QuoteBegin-Petco+Mar 9 2005, 01:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Petco @ Mar 9 2005, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The lag really kills the fun sometimes <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Sorry man, I'm going to be either putting the server on a different computer soon, or I will be keeping it on this one, but will be getting a much better gfx card, which should help with server-side lag.
Wow, I had just mentioned this game to a coworker a few weeks ago. We even played online together, although not much building was accomplished. We both didn't know how to play the game: I didn't, because things had changed, and he didn't, because he was new to it. Still, it brought back memories. Ah, the flying pirate ship and the underwater jail cell. Good times.
<!--quoteo(post=1586557:date=Dec 10 2006, 12:43 AM:name=MedHead)--><div class='quotetop'>QUOTE(MedHead @ Dec 10 2006, 12:43 AM) [snapback]1586557[/snapback]</div><div class='quotemain'><!--quotec--> Ah, the flying pirate ship and the underwater jail cell. Good times. <!--QuoteEnd--></div><!--QuoteEEnd-->
I must protest aquatic incarceration; if your method is simply to detain rather than to kill, drowning the poor guy or starving him to death seems to be counterintuitive. You'd probably be better off with a giant floating jail cell.
<!--quoteo(post=1586766:date=Dec 10 2006, 05:23 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Dec 10 2006, 05:23 PM) [snapback]1586766[/snapback]</div><div class='quotemain'><!--quotec--> I must protest aquatic incarceration; if your method is simply to detain rather than to kill, drowning the poor guy or starving him to death seems to be counterintuitive. You'd probably be better off with a giant floating jail cell. <!--QuoteEnd--></div><!--QuoteEEnd--> Water does nothing in the game.
<!--quoteo(post=1586903:date=Dec 10 2006, 09:05 PM:name=MedHead)--><div class='quotetop'>QUOTE(MedHead @ Dec 10 2006, 09:05 PM) [snapback]1586903[/snapback]</div><div class='quotemain'><!--quotec--> Water does nothing in the game. <!--QuoteEnd--></div><!--QuoteEEnd-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited December 2006
Just downloaded it and fiddled arround with it a bit. To answer you question: You are just given certain types of blocks, 1 platetype and 1 windowtype. Nothing can move, but they can be colored and repositioned.
Comments
I currently have moded the save block code so I can save to seperate files, and load from them as well.
I also have a script to jail people, it teleports them to a specific point, takes away all their weapons, and if they die, it forces them to spawn in the jail again.
I have yet to make the jail indestructable, so until then, the only way out is me unjailing you or if your buddy brings a hammer and smashes the wall from the outside. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
So yes, there are ways to set the spawn (using a script) inside a castle.
My server is still up, and same pass and everything still.
<!--QuoteBegin-My To Do List+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (My To Do List)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Make Jail Indestructable
Prevent player from getting two of the same item
seperate jetpack/jump variables
Further Out:
Make a hoverboard
Make a chain to ground script
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I have the solution worked out already, I just need to implement it.
What I plan to do is set a variable for every brick of the jail... say
%brick.indestructable = 1.
And then in the hammer and everything, before calling killbrick() it would do a
if (!%brick.indestructable) killbrick();
So the idea is already in place, I'm just being lazy.
If CWAG ever decides to play this game, at least we'll have a place to put him.
<!--QuoteBegin-Psyke+Mar 7 2005, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psyke @ Mar 7 2005, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have yet to make the jail indestructable, so until then, the only way out is me unjailing you or if your buddy brings a hammer and smashes the wall from the outside. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If he does get put in there, we'd even have a recreation of a certain forum bannination.
--------------------
In all seriousness, having a Jail "BREAK OUT" mode would really rock. Some dude is a prisoner and some guys are trying to liberate him. Oh man. Potential-meter is skyrocketing.
And come up with whatever rules are needed. I figure sword would be disabled, axe and bow being the only acceptable weapons... maybe spear.
edit: I could check into map triggers a bit more too. I know it's possible to have things int he map (like a certain area or hitting a certain thing) trigger a script.
And come up with whatever rules are needed. I figure sword would be disabled, axe and bow being the only acceptable weapons... maybe spear.
edit: I could check into map triggers a bit more too. I know it's possible to have things int he map (like a certain area or hitting a certain thing) trigger a script. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Give me one week, then I'll have my break.
As for now, midterms ahoy!
Hellfire, what kind of contact info, and why? lol.
Bad ****, man.
Yeah to make a bigger fractal, the easiest way to do it would be to take the one you currently have, and build up from there. Add multiple trigonal pyramids of the same size, which together form a larger one. Also get some folks to help you out with it.
Sorry man, I'm going to be either putting the server on a different computer soon, or I will be keeping it on this one, but will be getting a much better gfx card, which should help with server-side lag.
Bump, anyone want to play this sometime? Have they fixed the issue with lag? That'd be awesome game for us to play while bored.
Mostly, I remember stacking things as high as possible to make a sky fortress.
We going to get a private server going like we had last time?
Ah, the flying pirate ship and the underwater jail cell. Good times.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I must protest aquatic incarceration; if your method is simply to detain rather than to kill, drowning the poor guy or starving him to death seems to be counterintuitive. You'd probably be better off with a giant floating jail cell.
I must protest aquatic incarceration; if your method is simply to detain rather than to kill, drowning the poor guy or starving him to death seems to be counterintuitive. You'd probably be better off with a giant floating jail cell.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Water does nothing in the game.
Water does nothing in the game.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Its like the goggles.