Duel Of The Bots

DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
<div class="IPBDescription">Whichbot vs RCBot</div> <a href='http://www.modns.org/forums/index.php?showtopic=1354' target='_blank'>Duel of the Bots</a> is in the works and proves to be interesting. Whether or not you're a fan of AI, the latest version of Whichbot (v0.04e) versus RCBot (bot profiles uber tweaked) will be one helluva battle on a Combat map in 4v4 format. This match will have no timelimit and consist of 2 rounds, each round being on a different map.

I am looking for someone to host this on HLTV please, probably within the next week or so.
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Comments

  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    I think each has it's advantages and disadvantages but I think that NS is the best example that bots are too stupid for the game itself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    there are bots for CS,DoD and so on and they work perfectly or nice. but I think that bots don't fit in NS.

    and why do we need bots in NS ?
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Haha, nice idea.
    Looking forward to it but I guess it will get boring soon especially with no timelimit.
  • Onos_Happy_MealOnos_Happy_Meal Join Date: 2005-01-28 Member: 38809Members
    I think this is a great idea, and bots are a great idea for NS because not everyone has broadband and playing by yourself lagfree is a big difference, until this year i had not played on anything(CS,DoD,NS) but a 28.8k, and i will tell you even with broadband its hard to hit a skulk that has good jumping skills, try that on dialup.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Both of these bots are greatly improved over their predecessors. If you haven't played against the latest versions you are in for an awakening. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Thanks Grizzly. I have them pretty balanced atm, so it should prove to be a close match.
  • bahamutfirebahamutfire Join Date: 2005-02-08 Member: 40427Members
    I have WhichBot but i dont no how install it and how to set it up. What is MetaMod for?
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-pSyk0mAn+Mar 3 2005, 11:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pSyk0mAn @ Mar 3 2005, 11:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Haha, nice idea.
    Looking forward to it but I guess it will get boring soon especially with no timelimit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    In testing I use 20 minutes, and by this point I don't see either team destroying the enemy's structure. That being said I may just set a 20 minute timelimt on each map. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-bahamutfire+Mar 3 2005, 01:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bahamutfire @ Mar 3 2005, 01:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have WhichBot but i dont no how install it and how to set it up. What is MetaMod for? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=88655&st=0&' target='_blank'>Want to enhance your server?</a> has a link to Metamod and anything else you need regarding enhancement of your server.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    be sure to record a demo for those that have horribly firewalled college internet.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    what about hivemind bots?
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I have never used them myself. Are they remotely competitive with Whichbot or RCBot?
  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    HiveMinds cannot be used by Dedicated Servers. Just for future reference, but yes, they are extremely competitive with the Commander
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver
    I have the 0.94d whichbot, I'll have to dl the new one? And will cheese be releasing his tweaked ones? Cause 0.94d wb vs. the standard beta rcbots, the rc's ALWAYS get pwned, even with a 3 man advantage. I'd love to see the rc's get smarter.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    @Rek: the RCBot's bot profiles are totally configureably, as is the bot_weapons.cfg. Go to the RCBot website and select Manual, then click on Bot Profiles. You can make them unstoppable, literally.
  • frylockfrylock Join Date: 2004-10-29 Member: 32515Members
    <!--QuoteBegin-Lt Realness+Mar 3 2005, 10:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Mar 3 2005, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and why do we need bots in NS ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I admin over at a Whichbot server. It's a good way to teach basic marine strats and combat. They provide resistance but won't kill off the rines with 4 turrets at base. (depending on if they are boosted) I've played with RCbots but they don't leap bunnyhop or lerk like the WB do.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Lt Realness+Mar 3 2005, 11:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Mar 3 2005, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think each has it's advantages and disadvantages but I think that NS is the best example that bots are too stupid for the game itself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    there are bots for CS,DoD and so on and they work perfectly or nice. but I think that bots don't fit in NS.

    and why do we need bots in NS ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    AI has advanced to the point where bots are formiddable opponents. Granted they can't comm, but they will give you a good fight in battle. As there are bots in CS, TFC, and DOD, why question to you is, "Why <b>NOT</b> have bots in NS?"
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    <!--QuoteBegin-Depot+Mar 3 2005, 06:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Mar 3 2005, 06:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt Realness+Mar 3 2005, 11:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Mar 3 2005, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think each has it's advantages and disadvantages but I think that NS is the best example that bots are too stupid for the game itself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    there are bots for CS,DoD and so on and they work perfectly or nice. but I think that bots don't fit in NS.

    and why do we need bots in NS ? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    AI has advanced to the point where bots are formiddable opponents. Granted they can't comm, but they will give you a good fight in battle. As there are bots in CS, TFC, and DOD, why question to you is, "Why <b>NOT</b> have bots in NS?" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I like to play against people.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-MamboKing+Mar 3 2005, 07:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MamboKing @ Mar 3 2005, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Depot+Mar 3 2005, 06:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Mar 3 2005, 06:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt Realness+Mar 3 2005, 11:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Mar 3 2005, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think each has it's advantages and disadvantages but I think that NS is the best example that bots are too stupid for the game itself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    there are bots for CS,DoD and so on and they work perfectly or nice. but I think that bots don't fit in NS.

    and why do we need bots in NS ? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    AI has advanced to the point where bots are formiddable opponents. Granted they can't comm, but they will give you a good fight in battle. As there are bots in CS, TFC, and DOD, why question to you is, "Why <b>NOT</b> have bots in NS?" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I like to play against people. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Cant blame you there ... people are predictable, plus a bot has awesome aim.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    edited March 2005
    Bots don't talk back.
    You can abuse bots and they'll suck it up and deal with it rather than complain.
    Bots make you look good. (pride++; rather than pride--; )
    Bots will fetch you slippers.
    Bots are nice and predictable.
    Knifing bots = great fun for simple minded fools like me.
    Bots don't say "OMG" when they get killed or "I ROXORZ" when they kill.
    Not enough challenge? Add a dozen and boost up their profiles (they suck by default)
    Come to think of it, why would anyone want to play with people? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    (Rhetorical question... move along...)
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-BigD+Mar 3 2005, 08:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigD @ Mar 3 2005, 08:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bots don't talk back.
    You can abuse bots and they'll suck it up and deal with it rather than complain.
    Bots make you look good.  (pride++; rather than pride--; )
    Bots will fetch you slippers.
    Bots are nice and predictable.
    Knifing bots = great fun for simple minded fools like me.
    Bots don't say "OMG" when they get killed or "I ROXORZ" when they kill.
    Not enough challenge?  Add a dozen and boost up their profiles (they suck by default)
    Come to think of it, why would anyone want to play with people?  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    (Rhetorical question... move along...)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    RCBots DO talk back.
    True
    Totally false if Whichbots is v0.94e or RCBots are tweaked
    Huh?
    Definitely not predictable, definitely.
    Don't try it.
    RCBots do, constantly.
    Agreed.
    Agreed.
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • BackstaberBackstaber Join Date: 2003-06-11 Member: 17263Members
    Bleh, bots! Hate em! Especially when the lerk is humping my head. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Backstaber+Mar 3 2005, 09:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Backstaber @ Mar 3 2005, 09:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bleh, bots! Hate em! Especially when the lerk is humping my head. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lol, meh! Now this new celerity/blinking fade is teh head humper! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    <!--QuoteBegin-frylock+Mar 3 2005, 06:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frylock @ Mar 3 2005, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt Realness+Mar 3 2005, 10:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Mar 3 2005, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and why do we need bots in NS ? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I admin over at a Whichbot server. It's a good way to teach basic marine strats and combat. They provide resistance but won't kill off the rines with 4 turrets at base. (depending on if they are boosted) I've played with RCbots but they don't leap bunnyhop or lerk like the WB do. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    bots can bhop? lawl what? ok larry (i think thats you) i'll provide the hltv if you need one- just give me the details on irc.
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    I don't get how bots aren't predictable.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Play against one of the new Whichbots or a tweaked RCBot, and you'll see why. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin-Depot+Mar 3 2005, 07:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Mar 3 2005, 07:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Both of these bots are greatly improved over their predecessors. If you haven't played against the latest versions you are in for an awakening. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    score, I remember struggling to get metamod working, and then playing with both bots around 1.04 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    I really want to see the demo's of the bots duking it out, my money is on whichbots buts thats just cause they use teamwork h4x, then again the rcbots have been "tweaked"
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I have this match very balanced. The RCBots profiles are better than default but not "insanely" so. Looks like it'll be 2 twenty minute matches on co_ulysses.
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    <!--QuoteBegin-MamboKing+Mar 4 2005, 03:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MamboKing @ Mar 4 2005, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't get how bots aren't predictable. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    People are predictable. The most unpredictable things people do are "strange strats" like gorge rushing marines start or rushing the hive and getting catpacks first.

    The bots don't do that. So if predictable = not doing stupid things then yes ... bots are predictable.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-NukeAJS+Mar 29 2005, 07:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NukeAJS @ Mar 29 2005, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MamboKing+Mar 4 2005, 03:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MamboKing @ Mar 4 2005, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't get how bots aren't predictable. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    People are predictable. The most unpredictable things people do are "strange strats" like gorge rushing marines start or rushing the hive and getting catpacks first.

    The bots don't do that. So if predictable = not doing stupid things then yes ... bots are predictable. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Bots are more predictable than people, but we've spent so much more time playing with people than with bots, so we know peoples' patterns better than the bots' patterns.

    I have never seen a bot execute an innovative strategy only once. They do the same sets of strategies and they do them all the time. Once you learn those, you can beat them easy.

    Anyway, who won the duel?
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