Navy Field

124678

Comments

  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited March 2005
    Remeber that the AIM of your guns is infulenced by the height of your ship.

    FF are low to the water, and thusly can aim up to 5 degrees at pointblank and still hit with a broadside.

    When you switch to a DD, you are slightly higher in the water. This means you (usually) have to either shoot straight or drop your shots on the enemy just slightly. If you are going to pointblank another DD, you will need 4 degrees or less. If you are really close to an FF, you may need to fire at 3 degrees to hit. This little size descrepency is what causes many people trouble while aiming.


    Also, think before you upgrade. A bigger ship has bigger guns and more DP, but is also a much bigger target and is slower, making it vunurable to being torpedoed. I currently use a DD.01 mod 3 with a heavy engine. This gives me a weak(er) hull, but also means I have a superior turning radius and redline speed, which allows me to flee from bad encounters and pick my shots aginst the targets which are most vulnurable to me.

    Remeber, you will be most accurate close up so if you have the capability, pick a vunurable target and broadside the heck out of him. Just remeber that doing this to ships vastly superior then yours will get you killed unless you are smart enough to run away after you do 1-2K DP.


    If you are a good shot (and your enemy is not) a good tactic to use is side-switching. Note that you need a superior turning radius and REDLINE SPEED to do this. To start, make sure you are slightly behind the enemy - your bow should be about to the midpoint of his hull - and very close to him (1-2 degree hit range). Fire a shot or two, and the moment he fires (and probally hits you like a mother) make a sharp turn left, redline, then come along to the other side of his ship while simulatiously rotating your turrets with q and e. with luck, by the time he figures out what you just did, you will be next to him, at 2 degree range, with all four turrets squarely on his hull. Enjoy the free damage!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    redford you seem to know alot about this game so i got a couple questions

    what pieces of armor should i upgread?

    how come sometimes my torpedos hit but do little to no damage?

    which is better ammo? HE heavy or AAA?
  • antifreezeantifreeze The guy with the goods! Join Date: 2003-05-12 Member: 16232Members, Constellation
    depends what you want your armour to defend against...

    Torps need time to arm to prevent them exploding when they hit the water. They need 2-3 seconds to arm.

    Ammo no idea. But i think AAA is antiaircraft so HE is probably best.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Torpedoes need to be in the water for some time before they are primed and do full damage.
    AAA is anti aircraft ammo.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited March 2005
    You should probally upgrade your lower hull armor and bulkhead first. Most people do NOT use arc shots very well, so until people start pulling airplanes out of their pockets, deck armour is probally not needed. Bulge armour can be vital at higher levels because people start shooting spreads of low-time torpedos at you and you'll need the bulge armor so you don't die instantly. However, in low level combat, everyone will generally rely on close range HE broadsides, which you should armour aginst. What about bulkhead? besides increasing your defense aginst all attacks, it makes your guns reload a bit faster and makes your entire ship a little more effective overall.

    Make sure you buy everything else and you have 100% sailors before you put on armour.


    Torpedos have an "arming range" this is a moderate distance for the first torps you get, but drops sharply with the more advanced ones. If you hit a ship with a torp before it arms, you can tell because the torp will go "THUD" and do no damage. When you properly hit a ship with a torp, there will be a massive explosion, created both by the torp and possibly the ship you just sank as well. If you are using n00b torps, you'll need to remeber the arming distance - try checking it out in a training mission.


    HE. AAA ammo is antiair shells, which do not damage ships at all. Since low level ships do not use aircraft, you do not need AAA shells in your B brace until people start getting aircraft ships. There are even rumors of a shell that, instead of causing damage, creates a beautiful fireworks display, but this has been discounted as "someone drinking too much on shore leave".
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    thanks for all the help

    is the 50cal mark 13 cannon any good?
  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
    edited March 2005
    i heard AP rounds do more damage at close range :/ ... so i stuck some in my B slot and use em when im in close and broadsiding with all guns.. duno if they do much more damage though...

    and yeah, 50cals are good, had 4 of em on my late DD, worked really good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> of course anything that requires higher level will be better...
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    <!--QuoteBegin-Redford+Mar 14 2005, 01:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Mar 14 2005, 01:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are even rumors of a shell that, instead of causing damage, creates a beautiful fireworks display, but this has been discounted as "someone drinking too much on shore leave". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Seen these shells actually. Very pretty.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Does maxing out your sailors really make that much of a difference?

    And, anyone have any experience with APC? I'm going to try it out now.
  • kill4thrillskill4thrills Join Date: 2004-06-24 Member: 29506Members, Constellation
    oh no now i'm level 15 they won't let me beat on noobs anymore <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> . i usually don't do well in the "normal" battles
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    didn't know that I could put a guy in that side slot in the dock and level him up (is that slot really anything?) So now I have a torp launcher and no one high enough to man it. I'm considering downgrading some guns so I can put the new guy in there and my higher one in the torp launcher.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin-Legionnaired+Mar 13 2005, 10:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Mar 13 2005, 10:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And, anyone have any experience with APC? I'm going to try it out now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If I recall correctly, you only need APC against the REALLY big ships that are fortified with lots of armour. (Really big as in... Bigger than anything you'll see in the newbie area.) It's a waste otherwise. Stick with HE.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    <!--QuoteBegin-kill4thrills+Mar 14 2005, 09:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kill4thrills @ Mar 14 2005, 09:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh no now i'm level 15 they won't let me beat on noobs anymore <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> . i usually don't do well in the "normal" battles <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Same here :O

    The real problem with this is that if you open a new room and want to lower the max level it takes ages to lower it from the initially set value, it is just frustrating <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin-Obst+Mar 14 2005, 05:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst @ Mar 14 2005, 05:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kill4thrills+Mar 14 2005, 09:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kill4thrills @ Mar 14 2005, 09:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh no now i'm level 15 they won't let me beat on noobs anymore  <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> . i usually don't do well in the "normal" battles <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Same here :O

    The real problem with this is that if you open a new room and want to lower the max level it takes ages to lower it from the initially set value, it is just frustrating <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You can use the mousewheel to speed that up a bit.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Or I can hover the mouse over the box and use the arrow keys, which is insanely fast...

    God bless boredom <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Still, my lvl is too high for the nubzone and too low for the vetzone, this game lacks some areas for those people like me, or those between 16 and 26 in general.
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    <!--QuoteBegin-Gwahir+Mar 14 2005, 08:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Mar 14 2005, 08:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> didn't know that I could put a guy in that side slot in the dock and level him up (is that slot really anything?) So now I have a torp launcher and no one high enough to man it. I'm considering downgrading some guns so I can put the new guy in there and my higher one in the torp launcher. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That side slot is basically for your support sailors and their higher level equivalents, the engineers.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Still, my lvl is too high for the nubzone and too low for the vetzone, this game lacks some areas for those people like me, or those between 16 and 26 in general. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not really. Once you leave the noob area, your really stuck in support until you get a light cruiser. Your there to provide more targets for the enemy to shoot at, and allowing your own side to cover more area and mop up damaged targets. Stick near any cruisiers and you'll see what I mean. You'll last long enough to do plenty of damage.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited March 2005
    Yeah, with the bad sidenote of being sunk first (which happens really really fast when they come up with those dual or tripple monster turrets). Repair costs can kill you <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    +"Providing additional targets" is really fun, especially when you know that you don't hava a tad of a chance to survive.

    So, from now on I think I will create a "low level only" room at the square where everyone else is (somewhere in the upper north), allowing levels up to mine +6.
    This should provide an easier way to gain EXP and credits after reaching lvl 15.

    So if you are around level 15-23, feel free to join that room when you see it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    btw I'd suggest everyone to give
    <a href='http://www.navyfield.com/us_7/bbs_go.asp?list_index=25&gc=7&mc=3&mode=view' target='_blank'>http://www.navyfield.com/us_7/bbs_go.asp?l...&mc=3&mode=view</a>
    a read, it's about using the guns efficiently <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SuitePeeSuitePee Join Date: 2004-11-18 Member: 32857Members
    Heh learn how to shoot fast. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Here's a story:

    I joined a 2 v 2 battle. (my 1st) My frigate (NSN_Suitez) and another vs. a frigate and a destroyer. Gulp. After spending 10 mins laying in wait for them,turns out they had snuck behind us. (saw them though) Then suddenly the destroyer leaves!
    Now this leaves our two frigates vs this poor one. None of us using auto-aim,yet the lone frigate on Alpha decides to peg it. We give pursuit,with my team-mate firing better rounds on it than me (only just).
    After reducing it to half-ish damage,he tells us "his guns aint firing".
    After nearly exiting all of us from the field (via edge of it),I try to tell him how to fire. In the end,after 20 minutes of hunting down this lone frigate,my team-mate sinks him (he had better aim). He did abhout 85% of dmg,I got a few at close-range and a long-range shot.

    Navy Field does run fine on my PC,it's just getting past loading screen that's a pain.
    So learn manual firing fast. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    My sailors are also Suite-related lol.
    NSN_Skulkcloak available?
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    By the way: Join #ns-nf on GameSurge. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • SuddenFearSuddenFear Join Date: 2003-06-21 Member: 17571Members
    The game becomes a lot easier after you get your Destroyer. I've been doing quite well today, but I keep running out of shells. D: I managed to single-handedly destroy two enemy Destroyers on 50% armour earlier, leaving only two frigates left. Got them both to about a third of their health, then I ran out of shells. Very annoying.

    Happened again two games later, was having a close fight against the remaining enemy which was their flagship. Ran out of ammo again and got whipped before my teammates could come and help out.

    Is it worth keeping your "reserve" sailors at full-strength? They're sucking up the space which could be used for ammo.
  • RahXephonRahXephon Join Date: 2003-10-25 Member: 21929Members, Constellation
    edited March 2005
    BTW. don't stick to nooblands too long.. because the exp there is capped at 200-250 exp per battle. If you fight in the big boy battles you'll get MUCH more exp.... 600-1200 exp, if you do well. You just need to survive. My personal strategy as japanese is to stay in the back and occasionally go in the front to launch some TORPEDOES. They are very EFFECTIVE, unlike your noobie guns, against higher level players. Practising and hitting with torpedoes is tricky, but it is a lot EASIER to learn then firing cannons.

    I love japs.

    BTW: I REALLY want to make an NS NF clan, but it is VERY expensive (but not if everyone will contribute).

    The requirements for creating a clan is as followed(from the manual) :

    There are 2 types of clans, 'squadrons' (for smaller clans) and 'fleet' (for larger clans). A 'clan-tag' will be shown if you are a member of a fleet.

    #1 : You need a radio officer, a lvl 26 upgrade for a radio man. (I currently got a radio man lvl 14 and i'll keep leveling him up, so I'll supply a radio officer.)
    #2 : You need to pay 200.000 credits for a squadrons, and 1.000.000 for a fleet. The player forming the clan must have the required credits. (low level players can't trade)
    #3 : You need players to form a squadron and a fleet, but a minimum of 30 players for a fleet.
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    <!--QuoteBegin-RahXephon+Mar 14 2005, 04:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RahXephon @ Mar 14 2005, 04:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BTW. don't stick to nooblands too long.. because the exp there is capped at 200-250 exp per battle. If you fight in the big boy battles you'll get MUCH more exp.... 600-1200 exp, if you do well. You just need to survive. My personal strategy as japanese is to stay in the back and occasionally go in the front to launch some TORPEDOES. They are very EFFECTIVE, unlike your noobie guns, against higher level players. Practising and hitting with torpedoes is tricky, but it is a lot EASIER to learn then firing cannons.

    I love japs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Please say your not one of those japanese torp ****? The people that have nothing but torp launchers on their ships?

    I hate those people.
  • RahXephonRahXephon Join Date: 2003-10-25 Member: 21929Members, Constellation
    Haha don't worry I got 3 guns and 2 torp launchers.

    But currently, my guns suck. single barreled 5", it does damage, but its too hard to hit and I don't have enough shells, just 3 gun turrets on jap ships. I'm forced to use torps as my main weapon and guns as secondary to pick off what torps have damaged. I need to level to 17 to get twin barreled 5", now that is pwnage <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Rah that sounds good. I dont have a radio man yet, but im leveling up a guy so i can have one after obst told me to. He's level 5 at the moment and my crew is level 16. I dont have much money either but it is going up slowly. I found the best way for me was to go into no torp battles because i dont have any torp launchers atm. I have 5x 4.1 dual barrel. The biggest problem i have found is that if you have guns on torp mounts you cant fire them with your main guns. I would so love 7 guns.
  • RahXephonRahXephon Join Date: 2003-10-25 Member: 21929Members, Constellation
    edited March 2005
    You don't need to level your radio man, I will be doing it if there really is a clan coming up. I have a level 15 radio man, thats easier to level. You only need 1 radio officer to create a clan.

    But yeah just a lvl 6 radioman is enough with friends list I think.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    apparently it helps with communication
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I got 5x 4.1" duals as well, and the 2 others positions are taken by some small guns I use for AA support, which is occasionally needed.

    btw no-torp-games FTW, so much more fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    At what level do you get dual guns? I have 4.7"-ers on my british O-class right now, and I think I'm level 13 or so. Level 15 you get duals?

    Also, better to have 4 dual guns and no torps, or 4 single guns and a triple torp launcher?
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin-Legionnaired+Mar 14 2005, 02:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Mar 14 2005, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, better to have 4 dual guns and no torps, or 4 single guns and a triple torp launcher? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That depends on how you like to play. If you want to have a backup for emergencies/ammo conservation on easy kills, get a torp launcher. Could you get two duals, two singles and a triple torp? Or a double torp?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Meh, fighting the AI shootar frigate is really frustrating.
    Is there some way to:
    1.Quickly change angle of the cannons to the other side of the ship
    2.Make your ship simply turn as opposed to try to go to a waypoint
    3.Show the angle-o-metars at 2x the standard size

    ?
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