Jet Packers And Vents On Co Maps

niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
<div class="IPBDescription">Get my balls in a twist!</div> Will co mappers please realise that from now on they should SHIELD the end of a vent so that if they are camping at one end they cannot see the hive and the entire hive room and pick off any alien that comes by...while avoiding onoses completely and being able to retreat fast enough into a confined space that skulks become mincemeat?!

Offending maps, I'm looking at you...

Co_sava
Co_Daimos
Co_pulse (I think, I'm having a bad memory moment)

It's obvious that jet packs aren't going to get a nerf because it'd be stupid for classic, and I wouldn't want to see that nerf made...but by god, can co mappers begin to realise that games are not fun when they're being dictated by lame shites that decide they want to vent camp with absolutely no penalty in doing so?

Shield your vents (see ns_nancy) so that jpers have to actually come out into the open if they want to do anything rather than just frag ****.
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Comments

  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-niaccurshi+Apr 3 2005, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (niaccurshi @ Apr 3 2005, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Will co mappers please realise that from now on they should SHIELD the end of a vent so that if they are camping at one end they cannot see the hive and the entire hive room and pick off any alien that comes by...while avoiding onoses completely and being able to retreat fast enough into a confined space that skulks become mincemeat?!

    Offending maps, I'm looking at you...

    Co_sava
    Co_Daimos
    Co_pulse (I think, I'm having a bad memory moment)

    It's obvious that jet packs aren't going to get a nerf because it'd be stupid for classic, and I wouldn't want to see that nerf made...but by god, can co mappers begin to realise that games are not fun when they're being dictated by lame shites that decide they want to vent camp with absolutely no penalty in doing so?

    Shield your vents (see ns_nancy) so that jpers have to actually come out into the open if they want to do anything rather than just frag ****. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    CO mappers in general need to realize that JPs are going to be a major factor in thier maps. Ninevus for instance. There is no horrible offending vents, but the hive room is a NIGHTMARE to get JPs out of. They can just fly around freely on the cieling landing on the various peices of architexture up there almost indefintaly. It is hard to get them out with fades lerks and skulks because there is so many perches, and onos and gorge just can't touch them. Plus the hive is so high off the ground that gorges have a hard time healing it without the JP swooping down and absolutly slaying them every few seconds.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-niaccurshi+Apr 3 2005, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (niaccurshi @ Apr 3 2005, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Will co mappers please realise that from now on they should SHIELD the end of a vent so that if they are camping at one end they cannot see the hive and the entire hive room and pick off any alien that comes by...while avoiding onoses completely and being able to retreat fast enough into a confined space that skulks become mincemeat?!

    Offending maps, I'm looking at you...

    Co_sava
    Co_Daimos
    Co_pulse (I think, I'm having a bad memory moment)

    It's obvious that jet packs aren't going to get a nerf because it'd be stupid for classic, and I wouldn't want to see that nerf made...but by god, can co mappers begin to realise that games are not fun when they're being dictated by lame shites that decide they want to vent camp with absolutely no penalty in doing so?

    Shield your vents (see ns_nancy) so that jpers have to actually come out into the open if they want to do anything rather than just frag ****. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hi my name is a timelimit.

    Don't extend me~
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    20 minutes is a stupidly easy amount of time to win on these maps, you can sit in those vents for ten minutes and still end up winning with a couple of minutes to spare.

    We are of course, talking about *fun* here, not who wins and who loses. Since when has Co been about which team wins and loses? Are there actually proper regulated league battles for Co? Co is played on public servers, and as such needs to be tuned for fun above all else. Right now the way maps are designed to let JP's **** over everything in the alien spawn area is not helping that.

    and besides..."winning" as an alien through time limit expiring just because they didn't get off their arse and kill the hive instead of killing you is not exactly a fun win either. It's more fun overall for the marines in that situation.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    I find timelimit wins fun if the marines got the jump on the aliens in the beginning, and it was a desperate down-to-the-wire kind of game with jetpacks continuously rushing and aliens frantically trying to beat them back just long enough to win. Some of the best games, actually. It's the games where the aliens completely overrun the marines and end up killing the cc 3 minutes into the game that aren't fun. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    Spores + Focus + Web = GG JP. Toss in an umbra for good measure and you should be set. It's easy to win combat as the aliens, unless your team has bad teamwork. All the crappy players can go web gorge, xeno skulk or umbra lerk, all the good players go combat lerk, fade, or onos.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    1 gl = bye bye webs <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-Sky+Apr 3 2005, 10:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Apr 3 2005, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1 gl = bye bye webs <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's why you reapply them and kill the GL guy.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    One GL guy in a vent should not be enough to ruin your day. Why didn't you have a fade wiggle his way in and kill the Jp quickly? It would only take a second or two.
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    Web him? GL's screw those up, but thats assuming that the webs are actually far enough into the vent to begin with....after all that JP/HMGer will be taking out a gorge fairly quickly if it gets close enough to web properly.

    Spore him? Resupply, nuff said.

    Get in there and kil him? The vents are all designed with some long stretch in them, meaning all the JPer has to do is jp backwards and posibly turn a bit and then they have an entire shooting range to attack the oncoming aliens in. And with a HMG it'll make quick work of anything, fade included, on a combat map.

    The JPer can see everything thats coming, be in relative safety and ultimately craft the environment to his (unnecessary) advantage. Vents should be able to be used by JPers to move around the map, sure, thats one plus of the JP...but should they also be giving the marines an advantage in a specifically alien specific part of the map?

    Vents are usually air ducts! A marine cramped up in them can somehow manage to jp around freely back and forth. This really bugs me, but I can live with it if at least the mappers of Co maps begin to acknowledge that (along with the huge hive room sizes) jpers get these stupid advantages on Co because they <b>don't have to worry about dying like they do in classic</b>

    They can happily sit there with what is effectively good commander support, picking off anything and everything. They see when you're trying to get in the vent and respond accordingly by simply moving back and killing you with their long range and extremely narrow field of fire.

    Once again, I state, this isn't about winning or losing the game, it's about having fun....of which JP's sitting in vents and spawn camping/killing or being able to have the run of a hive room thanks to the stupid height and size of them, is not conducive.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    You can never get co_ balanced due it would screw ns_ and jp`s are horrid in co_ all kind. Pubbers should realise that 9 jps slay _everything_


    Why there actually isnt more than mayb 2 jps on average game? all the top1 has jps so why dont they have it?
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin-Sky+Apr 4 2005, 03:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Apr 4 2005, 03:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1 gl = bye bye webs <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1 gorge = prolonged game untill the aliens win due to time limit <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    whats combat.
    oh and dont increas time limits.
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    It's not really a call to "balance" Co, I understand completely that JP's are pretty much right in Classic, but this leaves them overpowered in Co....but *only* due to the freedoms they get in the map design. Some simple changes in maps would greatly reduce these frustrating and fun sapping occurances...we're not talking about game balancing, but map balancing, here.

    Vents in hive rooms need to be "JP unfriendly" so that they need to come out in the open if they want to attack anything. Rooms also need to be average to JPers, giving them a degree of advantage, but not to the degree that skulks might as well just give up unless they're particularly skilled as the room is far too high, and at those heights the JPer can STILL shoot the hive.

    And <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> to Ollj
  • InFlamesInFlames Join Date: 2004-10-22 Member: 32396Members, Constellation
    edited April 2005
    <!--QuoteBegin-niaccurshi+Apr 3 2005, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (niaccurshi @ Apr 3 2005, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Will co mappers please realise that from now on they should SHIELD the end of a vent so that if they are camping at one end they cannot see the hive and the entire hive room and pick off any alien that comes by...while avoiding onoses completely and being able to retreat fast enough into a confined space that skulks become mincemeat?!

    Offending maps, I'm looking at you...

    Co_sava
    Co_Daimos
    Co_pulse (I think, I'm having a bad memory moment)

    It's obvious that jet packs aren't going to get a nerf because it'd be stupid for classic, and I wouldn't want to see that nerf made...but by god, can co mappers begin to realise that games are not fun when they're being dictated by lame shites that decide they want to vent camp with absolutely no penalty in doing so?

    Shield your vents (see ns_nancy) so that jpers have to actually come out into the open if they want to do anything rather than just frag ****. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I dont see a reason to alter the vents IMO

    Reload time, fades, lerks, spores, umbra, webs spit, blah blah.... Use a little common sense.

    I have never been in a CO match to see a JP camp a vent for 10mins, I'd change server if the skill is that poor on the alien team.

    Although I totaly agree that jp freedom around the hives with so many ledges etc.. is something I would like looked into
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    edited April 2005
    it's not really a case of them camping in the vent and not dying for 10 minutes though is it? It's tough but they go down....but then they still have the JP so it's not like a classic match, so they return to that spot and it happens again...and again...and again....

    (not even taking into accout the complete intricasy of teamwork needed with your suggestions of how to beat that JPer in the vent <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )

    All it needs is...

    <img src='http://www.greenmarxist.co.uk/misc/co_daimos0001.jpg' border='0' alt='user posted image' />

    (ignore the "screen" by the hive, though that's something else I think should be done to at least stop JPers that keep doing their hovering **** from doing much damage to the hive in the process)

    A simple little shield to the end of the vent. If the JPer wants some action he can drop out and join the action, not camp the end of the vent and cause needless frustration. If he wants to camp the vent still, then at least the aliens can go about their business without being screwed over by him.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    If you have enough JPs, certain maps are almost impossible to win. The GL spam owns you.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Note that that fixture won't stop glers from dropping presents on skulks and gorges down below. Make it opening up. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
    Pffft, a fade could easily kill that jetpacker.

    The outcome of co really depends on the skill of each team. If a marine is that good to get jetpack before any fades, he deserves to go in that vent and win.
  • InFlamesInFlames Join Date: 2004-10-22 Member: 32396Members, Constellation
    <!--QuoteBegin-Sky+Apr 4 2005, 12:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Apr 4 2005, 12:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Note that that fixture won't stop glers from dropping presents on skulks and gorges down below. Make it opening up. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It could always be inverted <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> would look a little silly I suppose but would force the gl'er to stick there heads out to be effective
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    The red fixture thing doesn't work. Put a JP in a vent with a fixture like that and he can camp the vent indefintaely, fades and lerks get stuck up trying to fly in and weed him out and just end up gettting utterly wasted. Granted it isn't as bad as the JP having a clear LoS to the hive, but it is still bad. CO mappers need to cramp thier hiverooms a little more then they currently are, and spread the spawn points out so that a JP has to seriously work hard to try to spawncamp a decent wave of spawners. In 3.0f, aliens don't spawn as lerks/fades/gorges, so if thier lifeforms go down to a well placed HMG rush or a few lucky nades then they are at hard risk of being seriouly screwed over by vent campers. HA needs to go back to one point cost in CO, it doesn't hold a candle to JP players, expecially with the CO time limit.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Well now that this isn't a co_ map it describes the problem the topic poster took up. Remember the old old tanith with that vent to Sat? Now that's what we don't want, long range both sides, 1 hmg and 1 GL in there and you could just give up.
  • booogerboooger Join Date: 2003-11-03 Member: 22274Members
    i play on the aero servers with 50 levels and a 60 minute time limit. that really spices up combat for me, though the static upgrade is ridiculous when it hits level 5.
  • FlyingcowFlyingcow Join Date: 2005-02-16 Member: 41451Members
    Who wins the match is decided by which team has the most kills. in combat, aliens WOULD always win if every single player went fade, or onos- including a gorge or two.

    aliens are just way too overpowered in the endgame
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Will the original poster stop calling us "co mappers"? I think we've done more than just co_ maps.

    That's all.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Swiftspear+Apr 4 2005, 03:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Apr 4 2005, 03:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-niaccurshi+Apr 3 2005, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (niaccurshi @ Apr 3 2005, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Will co mappers please realise that from now on they should SHIELD the end of a vent so that if they are camping at one end they cannot see the hive and the entire hive room and pick off any alien that comes by...while avoiding onoses completely and being able to retreat fast enough into a confined space that skulks become mincemeat?!

    Offending maps, I'm looking at you...

    Co_sava
    Co_Daimos
    Co_pulse (I think, I'm having a bad memory moment)

    It's obvious that jet packs aren't going to get a nerf because it'd be stupid for classic, and I wouldn't want to see that nerf made...but by god, can co mappers begin to realise that games are not fun when they're being dictated by lame shites that decide they want to vent camp with absolutely no penalty in doing so?

    Shield your vents (see ns_nancy) so that jpers have to actually come out into the open if they want to do anything rather than just frag ****. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    CO mappers in general need to realize that JPs are going to be a major factor in thier maps. Ninevus for instance. There is no horrible offending vents, but the hive room is a NIGHTMARE to get JPs out of. They can just fly around freely on the cieling landing on the various peices of architexture up there almost indefintaly. It is hard to get them out with fades lerks and skulks because there is so many perches, and onos and gorge just can't touch them. Plus the hive is so high off the ground that gorges have a hard time healing it without the JP swooping down and absolutly slaying them every few seconds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'd say the easy access in to the hive balances out the hive for JPers with it being hard to exit. Good design theory.
  • Vlad_DraculVlad_Dracul Join Date: 2004-09-21 Member: 31839Members
    pr0 lerk ftw - btw funny net_graph setting <i>niaccurshi</i> o_0
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    edited April 2005
    Jesus, let me get out the handbag while you avoid the subject. I wasn't grouping you as if you only do co maps, I was saying "co mappers" as in "the people that make the co maps"

    And what on earth is weird about the net_graph setting? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    Edit: Oh, and h00rj for people still going on about the team aspect of winning or losing a map, when this thread was never about that.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited April 2005
    <!--QuoteBegin-niaccurshi+Apr 5 2005, 12:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (niaccurshi @ Apr 5 2005, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jesus, let me get out the handbag while you avoid the subject. I wasn't grouping you as if you only do co maps, I was saying "co mappers" as in "the people that make the co maps" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No need to explain. 99% of people understand and think that, some people are just out to argue <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    nah, some people just take critisism of their work without any merit and avoid the underlying issues.

    Mendasp made Sava, no? I know that it comes under a lot of critisism, but I've never had much of a problem with it. The fact that the hive room is small enough that a jper doesn't have a free reign of the place is a good thing. However the two vents in the hive room are attrociously placed, as they allow jpers utter freedom to do what they will.

    Moving the entrances so that they aren't overlooking the important bit of the spawn area, or adding some kind of "shield" to them will simply and quickly stop this type of spawn camping annoyance.

    I mean...excuse me for a second, but are my simple suggestions here honestly too game breaking or impossible to impliment to get some kind of intelligent response? (apologies to swiftspear and sky among a few others, who are actually doing the discussion thing rather than reverting to generic responses)
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited April 2005
    <!--QuoteBegin-Thaldarin+Apr 5 2005, 12:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Apr 5 2005, 12:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No need to explain. 99% of people understand and think that, some people are just out to argue <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You just defined yourself there. Nice job adding a comma when there was no need for it, too. Maybe you're dyslexic! Internet tells you so! rofl

    Anyways, what I meant is... we're mappers, just that. "Co mappers" sounds pretty bad to me (just read any thread about combat in these forums and you'll understand why), it's that simple, no need to "read between the lines because english is great as first language" (lol thaldarin). And if you want an answer for that vent thing... I was considering it when creating it, but when it was passed to the consties for testing it didn't seem like a big issue, I remember it being mentioned in a feedback thread a few times, though...

    Adding a Sat-like block for the vent would help, I could add that in the next version, if that's fine with everyone. I'd make a public feedback thread for sava, but there's many people that would reply stupid stuff like: "LOL WHAT'S CO LOL OMG I R WITTY MAKEING THEASE DEROAGTORY COMMENTS ABOUT A GAMEMODE I DONT LIEK".
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