Release: Ns_siege_generator
SgtBarlow
Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
<div class="IPBDescription">o_O</div><b>ns_siege_generator</b> 12 - 28 Player Map
<a href="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/ns_siege_generator.rar" target="_blank">DOWNLOAD : ns_siege_generator.rar ( 3.73 MB )</a> - <i>Modified 17 June 2009</i>
<i>17th June 2009:</i> During gameplay an alternative route for both teams will open.
<a href="http://www.team-kb.co.uk/viewtopic.php?f=39&t=115" target="_blank">Source Thread</a>
All the timer's on the doors are set on random times and give minimal indication as to when they are opening,
This is done on purpose so both teams have to be on guard.
The min times are 5-6 mins on the doors dividing the aliens and marines and the door to siege is 20 min +.
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/GENMAP1.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/GENMAP2.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/00.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/11.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/12.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/13.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/14.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/15.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/16.jpg" border="0" class="linked-image" />
<a href="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/ns_siege_generator.rar" target="_blank">DOWNLOAD : ns_siege_generator.rar ( 3.73 MB )</a> - <i>Modified 17 June 2009</i>
<i>17th June 2009:</i> During gameplay an alternative route for both teams will open.
<a href="http://www.team-kb.co.uk/viewtopic.php?f=39&t=115" target="_blank">Source Thread</a>
All the timer's on the doors are set on random times and give minimal indication as to when they are opening,
This is done on purpose so both teams have to be on guard.
The min times are 5-6 mins on the doors dividing the aliens and marines and the door to siege is 20 min +.
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/GENMAP1.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/GENMAP2.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/00.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/11.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/12.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/13.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/14.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/15.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/16.jpg" border="0" class="linked-image" />
Comments
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/02.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/03.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/04.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/05.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/06.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/07.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/08.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/09.jpg" border="0" class="linked-image" />
<img src="http://ns2.unitedworlds.co.uk/online-gaming/download/natural-selection/ns_siege_generator/10.jpg" border="0" class="linked-image" />
btw, your sig is too big.
Also, your sig is way too big.
NOES!
/me dls
also, another thing i noticed is that the minimap doesnt seem to match the level perfectly in some spots. either its an old minimap, or something weird happened, either way i would go and make a custom minimap with location names and stuff.
my feelings exactly...
too good for a siege map... good job... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
also, another thing i noticed is that the minimap doesnt seem to match the level perfectly in some spots. either its an old minimap, or something weird happened, either way i would go and make a custom minimap with location names and stuff. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Colour coded areas would be cool (so you know whats accessable at the beginning of the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> ).
[edit] Sgt Barlow, i think maybe you should increase the env_Gamma to 1.5 or something.
Aye, i knew this before releasing, i forgot to mention it, I did try to fix it for the past 3 days but, it's just freakin mega ultra strange!, Nothing wrong with max distance as thats set 600 units longer than the longets possible view in the map, The max view is x3 the width of MS so.... not all the cliff disapears, i think it may be just the noughty HL engine and its real bad VIS.
The one point of criticism I have is to futz with vertex editors and such in the hive area. It's great to use infestation textures to denote where the hives are and to give a more organic feel, but organic boxes look rather odd. Try to make it seem like the area has been partially destroyed.
The one point of criticism I have is to futz with vertex editors and such in the hive area. It's great to use infestation textures to denote where the hives are and to give a more organic feel, but organic boxes look rather odd. Try to make it seem like the area has been partially destroyed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I would have only I reached MAX_LIGHTING_PLANES, I tried to optimize as much as possible but i cant squeeze any more in without causeing problems.
EDIT: SHAKES FIST AT 240 SUBDIVIDE <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[edit] Sgt Barlow, i think maybe you should increase the env_Gamma to 1.5 or something.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I actually did a lot of testing concerning this, I set my own values to low on my machine then set the map gamma and used higher ligthing values in this release compared to the previous beta's where the beta testers had no probs with lighting then either, The map is ment to be darkish but if it's real dark your settings are too low, I have tested this maps with 3 different computers 3 different crads 3 diiferent screens. Baseicly the corridoors out to the right of MS is the same level of lighting as the ReadyRoom or MS in Veil and Eclipse. and here is a screenshot of dual res on Veil useing the same settings on my machine.
Comparison:
<img src='http://www.uk-central.org/hosted/content_server/downloads/images/ns_veil0000.jpg' border='0' alt='user posted image' />
<img src='http://www.uk-central.org/hosted/content_server/downloads/images/release/ns_siege_generator04.jpg' border='0' alt='user posted image' />
First I see Naigel posting<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Best... looking... funmap...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So I click as fast as I can on page 1 to see some screenshots. Then after seeing them I scroll back up to look at the title.
Best... looking... funmap... <-- funmaps normally assosciated with ugly maps. So let me rephraze that. Thats one good looking map, to bad it's a siege map <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
agreed.
its a waste <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
agreed.
its a waste <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
charlitons!
and btw. I don't think it's a waste. As Swiftspear said, we all saw it coming, but only lacked a mapper skilled and brave enough to complete this hard task. Big thanks to Barlow for proving us that beautiful looking funmaps are possible.
I'm sorry I can't comment on the gameplay just yet. I haven't fancied playing ns for a while because of own project, but this might change the situation! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
[/praise]
The main problem with siege maps is the oversized architecture. Forget the fact that it's basic, but the Marines have an automatic advantage because of their ranged attacks.
This would be balanced to a certain extent by their slow movement, but unfortunately there is simply so much res on the map that they can PG and Turret farm everywhere. This means that they don't have to guard key locations and split up their team. In the current crop of siege maps, the Marines have been reduced to a quick response team, only making and defending against the major assaults (those that coincide with each door opening).
It's a very simplistic and flawed formula, which could -with some alterations and thought- be turned into a very much more enjoyable game type. I'm looking forward to seeing your take on the siege map genre, Barlow <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I really hate huge structures so the map is like man sized cause i feel its more real plus why would their be HUGE tall corridoors, do humans really need that space abouve their heads, I seroulsy doubt that their are 30ft tall people!
I meade this map a siege because their where no high standard siege maps and I know a lot of people who like siege so I made this 1 off map for those people so dont be selfish <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I will take a look at it. Im the natural enemy of every single siege map in this universe but the architecture looks too nice to not even take a quick walk through the map.
the signs...
really nice use of textures, respect.
ps:
<!--QuoteBegin-Swiftspear+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->charlitons!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
is that supposed to actually mean anything?
is that supposed to actually mean anything? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
He meant to say <a href='http://dictionary.reference.com/search?r=2&q=charlatan' target='_blank'>charlatan</a>, but yes it means something. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Well you think this map is good looking well barlows got an even better looking ns map in the making but wont release it
Station X is the 1 he is making but he says he is keeping it for source <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I think he did have a good reson for this something to do with fps?
This is best looking siege map ever with no doubts, the version you get now is alot better than the beta 1 version of it! I think it has had something like 6 beta's? All have been tested by a few 100 people and they all agreed that the last beta test truely created the closest siege game had <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
is that supposed to actually mean anything? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
He meant to say <a href='http://dictionary.reference.com/search?r=2&q=charlatan' target='_blank'>charlatan</a>, but yes it means something. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
It doesn't happen in siege, well it does now, and this map is the ONLY siege map i enjoy
EDIT: sucks those europe servers are usually empty <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->