<!--QuoteBegin-MrRadicalEd+May 26 2005, 04:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrRadicalEd @ May 26 2005, 04:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I need to point out that it's possible to siege the corner of the alien side resource room. It sucks having to spit up res just to keep three nodes alive.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> TBH you would be the 1st to siege 3 res nodes from that corridor... presuming its the res closest to the corridor on the right..
<!--QuoteBegin-MrRadicalEd+May 26 2005, 05:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrRadicalEd @ May 26 2005, 05:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I need to point out that it's possible to siege the corner of the alien side resource room. It sucks having to spit up res just to keep three nodes alive.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> OMG, Okay, Looks like I need to make a new release.
In that case I will review the map and maybe PM Zunni about it and possibly make the siege map fit with the game if it was possible for such a map to be included with the game officially..
Im not good with the stories but their is a story in the .txt file with the map that explains the doors and the security lock downs. It would be more realistic if I had a voice announcing security malfunctions to replace the bloop sound and flashing text that currently alerts players to the doors openening, It would fit in much better that way.
Im not really fussed about official inclusion and was totally not expecting such positive feedback, Quite surprised.
<!--QuoteBegin-TheJim+May 26 2005, 05:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ May 26 2005, 05:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MrRadicalEd+May 26 2005, 04:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrRadicalEd @ May 26 2005, 04:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I need to point out that it's possible to siege the corner of the alien side resource room. It sucks having to spit up res just to keep three nodes alive.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> TBH you would be the 1st to siege 3 res nodes from that corridor... presuming its the res closest to the corridor on the right..
Prove your hypothesis tbh..
DEMO only... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> slow down cowboy.. it's no hypothesis. It's been done before on the School of Darwinism CUSTOM server
and instead of you or the map creator figuring this out on your own I spent the time to do it. It's actually two res nodes, but on the server mentioned it was hitting a third.
Fair enough. Im sure Barlow is looking to solve this now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Perhaps consider making this a real NS map? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Looks pass the test for me.
Comments
[IAM-clan.com] School of Darwinism |Custom NS
209.40.96.31:27015 a US server btw
TBH you would be the 1st to siege 3 res nodes from that corridor... presuming its the res closest to the corridor on the right..
Prove your hypothesis tbh..
DEMO only...
OMG, Okay, Looks like I need to make a new release.
In that case I will review the map and maybe PM Zunni about it and possibly make the siege map fit with the game if it was possible for such a map to be included with the game officially..
Im not good with the stories but their is a story in the .txt file with the map that explains the doors and the security lock downs.
It would be more realistic if I had a voice announcing security malfunctions to replace the bloop sound and flashing text that currently alerts players to the doors openening, It would fit in much better that way.
Im not really fussed about official inclusion and was totally not expecting such positive feedback, Quite surprised.
I am going to think abut what to do next.
TBH you would be the 1st to siege 3 res nodes from that corridor... presuming its the res closest to the corridor on the right..
Prove your hypothesis tbh..
DEMO only... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
slow down cowboy.. it's no hypothesis. It's been done before on the School of Darwinism CUSTOM server
and instead of you or the map creator figuring this out on your own I spent the time to do it. It's actually two res nodes, but on the server mentioned it was hitting a third.
<a href='http://tangible.fdns.net/siegegeneratorsieging.zip' target='_blank'>the demo</a>
<img src='http://i5.photobucket.com/albums/y163/mrinsane/ns_siege_generator0000.jpg' border='0' alt='user posted image' />
btw thats about the best ns will look ever its rendered on a radon x700 pro with aa and af on full
bmp
I had some spare time and thought I would update my old map a little.