Dungeons And Dragons Online
Geminosity
:3 Join Date: 2003-09-08 Member: 20667Members
<div class="IPBDescription">closed beta signup time!</div><a href='http://www.ddo.com/index.php?page_id=66&pagebuilder' target='_blank'>http://www.ddo.com/index.php?page_id=66&pagebuilder</a>[module]=article&pagebuilder[display_item]=43
Roll up! Roll up!!! Geeet your closed beta signups while they're hot!
Hope this game is as good as I'm cautiously wishing it will :p
<b>edit for teh extra info:</b> Welllll I guess some people might not know about this game so I guess I'll quickly give the standard 'this is what the game design is like' spiel thingy-type blab :3
DDO is going to be slightly different MMORPG from the usual; First off rather than trying to cram as many people as possible into each server they're aiming to keep the populations at a relatively low (for an MMO at least) number per server. This isn't just to stop overcrowding but to make it a closer knit world where faces tend to be familiar and I guess it helps keep the network speeds up too ^~
The combat system is designed to be 'actiony' with dodge moves and whatnot letting you roll out of the way of charging minotaurs and stuff; it's a real-time based fighting system as far as the designers seem to indicate and the videos seem to back it up for the most part too.
While they are concentrating on party-based dungeoneering they have said in interviews they know from personal gaming experience that there's times you just want to solo or can't find a group so while the best fun will be with a bunch of friends there's plenty of lonesome material to keep you occupied when you're feeling anti-social or just happen to be on at quieter times ^^
I haven't played it yet (no surprise considering the closed beta just started signups huh? :p ) so I can't say from personal experience if the game is actually good or not buuuut it looks promising, so we'll see...
oh and as for a slightly more detailed look at combat (well kinda) check the FAQ: <a href='http://www.ddo.com/index.php?page_id=63#combat' target='_blank'>http://www.ddo.com/index.php?page_id=63#combat</a> :D
<b>edit:</b> ick... silly url tags :/
Roll up! Roll up!!! Geeet your closed beta signups while they're hot!
Hope this game is as good as I'm cautiously wishing it will :p
<b>edit for teh extra info:</b> Welllll I guess some people might not know about this game so I guess I'll quickly give the standard 'this is what the game design is like' spiel thingy-type blab :3
DDO is going to be slightly different MMORPG from the usual; First off rather than trying to cram as many people as possible into each server they're aiming to keep the populations at a relatively low (for an MMO at least) number per server. This isn't just to stop overcrowding but to make it a closer knit world where faces tend to be familiar and I guess it helps keep the network speeds up too ^~
The combat system is designed to be 'actiony' with dodge moves and whatnot letting you roll out of the way of charging minotaurs and stuff; it's a real-time based fighting system as far as the designers seem to indicate and the videos seem to back it up for the most part too.
While they are concentrating on party-based dungeoneering they have said in interviews they know from personal gaming experience that there's times you just want to solo or can't find a group so while the best fun will be with a bunch of friends there's plenty of lonesome material to keep you occupied when you're feeling anti-social or just happen to be on at quieter times ^^
I haven't played it yet (no surprise considering the closed beta just started signups huh? :p ) so I can't say from personal experience if the game is actually good or not buuuut it looks promising, so we'll see...
oh and as for a slightly more detailed look at combat (well kinda) check the FAQ: <a href='http://www.ddo.com/index.php?page_id=63#combat' target='_blank'>http://www.ddo.com/index.php?page_id=63#combat</a> :D
<b>edit:</b> ick... silly url tags :/
Comments
Edit: I posted before she added all that info.
Thing is, it isn't going to be 'Actiony'- it'll be straight up action, they say. You press the button to swing, dodge, jump, all of that stuff. They said they wanted the characters to be 'Much more fluid than most MMOs', and they said that while they were worried that people would get mad that rolling is out of the equation when it comes to battle, they said they had much more fun in this system than the last(testing both).
I am so going to be a Martial Arts based fighter. Either that, or a Bard. I've always liked the assasin like character- even moreso when it can play music XD
Ummm yeah..
Man, i've played too many MMOs in my time. Oh where has my youth gone...oh wait, it went into my 15 year long grinding fest. Damn you mmorpgs! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
then agian I never get into these things ;D
<b>than edit:</b> In the bit where they ask why they should take you, I always give one of the two same things...
1) I truthfully tell them I'm really really interested in the game, I've done lots of testing and I'm a chatterbox. This usually turns into a small novel with lots of smileys <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
2) I truthfully tell them I suspect I won't like their game and I'm using the beta as a chance for them to convince me it doesn't blow.
I don't think I've failed to get into any closed betas I wanted into yet... the truth pays!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
It works sometimes, but i have a feeling it pisses them off most of the time ^^;
As for classes...well i've always liked rogues, beyond that i guess a ranger could be cool. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I just hope people aren't chased away by the D&D name attached to this MMO. Just remember D&D doesn't mean <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> 100% of the time.
Wow, a RPG that has action? Never thought I'd see the day. Though I suppose my odds for getting in are really really low...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->DDO is going to be slightly different MMORPG from the usual; First off rather than trying to cram as many people as possible into each server they're aiming to keep the populations at a relatively low (for an MMO at least) number per server. This isn't just to stop overcrowding but to make it a closer knit world where faces tend to be familiar and I guess it helps keep the network speeds up too ^~<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Won't this mean it'll be exceptionally difficult to teamup with anyone you already know though? :/
If I do, I'll probably end up being a Paladin or a Barbarian. Maybe a Half-Orc Barbarian. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I'm not sure how the server structure is gonna work so I can't say how it'll be for getting together on a server full of people you already know outside the game align, and I'd rather not hazard a guess :3
I'm sure they might mention something when they get to that bridge lol.
so it's like the NS forums?
DnD Online - I have a feeling - will suck the big one. Nothing out there, and nothing coming out, can beat WoW. (Not to mention by the time they do come out WoW will probably have battlefields in it by then)
The idea of being a rogue priest seems to be a little contradicting and overpowering...
Me?
Probably gona go for my sorc, or posibly a bard <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And yah, I always just tell em the truth:
I honestly like trying to break games, and knowing that my input can help create a finished product.
hmm.....*cough* PSO *cough*
I want blue burst but i'm a poor poor man.
I can't wait to see if I can make the good old Wizard/Palemaster/Shadowdancer I played in NWN. Or just my classic, crazy bar-stool wiedling Bard I played briefly in pen and paper. I hope it has prestige classes like the Shadowdancer.
Oh my god. I want this. Now.
Probably some kind of multi-class character, depending on which version of the D&D rules they use. If they use whichever one it is which had all the "kits", i'm going to be a Swashbuckler, which is basically a Theif, but with more emphasis on the fighting aspects of theivery than sneakyness e.t.c.
Or perhaps some really wierd combo like a Gnomish cleric/mage.
I am torn!
WoW is a shallow, boring EverQuest clone. Millionth time I've said it.
I demand alot out of a D&D MMORPG. ;(
To be honest, though, I want an MMORPG based on a GURPS-like system, with action gameplay. You can make pretty much any character you want, without being tied down to classes.
Tbh, I actually expect this to happen for once. Other MMORPGS are foremost a game first, and a RPG second, while D&DO is the only one that I know which is actually based off a roleplaying system. I'll go as far as to say that the majority of people who will play will be actual roleplayers as opposed to gamers playing a RPG.
I myself have very VERY limited knowledge of the D&D rules (first time i ever read up on them was when i found out KOTOR used a dumbed down version of it) so i'm hoping they take me as a "new comer" demographic so to speak <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
As for the current 3.5 set, I refuse to play a character that doesn't have finesse... I always go super high agility while leaving strength as a secondary aspect. Finesse means I'm not messing up my melee accuracy by doing so; it's essentially the ultimate swashbuckler skill :3
I don't see why 20 levels should keep people entertained; because D&D was never about the levels, it was about the adventures and of course phat lewt XD
If the 'action' element is well done enough then quite frankly (for me at least) the whole 'level' thing will just be something in the background. I pretty much played PSO for the boss fights and cool items... well ok and the fabby chat system and the roleplaying I did back then but lets not get into that. Point is I usually didn't even know what level I was because it wasn't important unless I was trying to prove something like being able to complete the whole game at level 105 out of 200 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
3.5 edition of the rules which they're basing the game off (key point is they're trying to be true to the spirit of the rules instead of using them as a crutch or moulding it to perfectly use them) is sorta like the illegitamate kid of AD&D 2nd ed and GURPS (whatever ed). The skill system is much more prominent than it was in the past ed, making it more like gurps yet it still uses ye olde systems and classes for the most part from it's old heritage.
Course... there's optional expansions to the ruleset and whatnot that let you break away from the classes a lot; NWN used some to allow you to learn whatever the heck armour you wanted even if you were a mage as long as you spent the points on it :3
Feels more 'GURPSY' when they do that and I have little complaint.
I don't like GURPS for tabletop though... rolling UNDER stuff just feels unnatural as does rolling 3 dice. 2 sure but 3 feels like a bit much, especially if you're making multiple rolls :s
No, it does have it.
I think 3.5 is "the one they used in icewind dale 2".
In which case it'll have to be a Chaotic Neutral Human Fighter/theif, and a Neutral Evil Elf Theif/mage.
And perhaps a pure fighter because they're my first love. All problems can be solved with a sufficiently large sword.
corected for truth
caster all the way <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
And I don't think any of the games (before NWN) ussed 3.x rules
I wish I could find people to play D&D with. I've read into the sourcebooks and stuff a fair bit, but have had very little experience in playing tabletop. It's been one of the things I really wanna do. I'm not too familiar with 3.5, though. It's not changed too horribly from 3.0, from what I know.
corected for truth
caster all the way <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Corrected again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
With a the right combination of classes, you have a caster, wearing armour and hitting people with a suitably large sword and then casting, say, Hold Person through the sword, all while having no penalties. My brother did this once and made the pure wizard re-roll as a druid <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->