*eyetwitch*
<div class="IPBDescription">Guild Wars... must... stop.. playing...</div> Do not buy this game. It will consume your soul and eat your babies. Then consume thier souls, too. And while it's at it, it'll beat up your Grandma. Twice.
Guild Wars is not your typical MMORPG - it's more of a Co-Op MMOG.. and best of all.. no monthly fees!
And not only that, ANet, the developers, actually listen and consider feedback from the community.
I liked WoW. I LOVE GUILD WARS!
Like, if there was a town, called.. ILoveGuildWarVille... I would so totally be the mayor.
-Sid
Guild Wars is not your typical MMORPG - it's more of a Co-Op MMOG.. and best of all.. no monthly fees!
And not only that, ANet, the developers, actually listen and consider feedback from the community.
I liked WoW. I LOVE GUILD WARS!
Like, if there was a town, called.. ILoveGuildWarVille... I would so totally be the mayor.
-Sid
Comments
Kids like that are nothing but trouble
*Shrugs*
I didn't find it engrossing one little bit from the few "beta" events they held.
Also, I'd be happy if someone could answer my questions from the other thread:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. Can you solo effectively? Are there are any missions that can be done solo?
2. Do you need a guild to have an enjoyable time or are pickup groups good enough?
3. How does PvP work? Is it always consensual, always on, regardless of consent, separated by server, or something else?
4. Are there a lot of PvP only missions? Are there a lot of PvE only missions?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Then Guildwars.exe met my friend Mr. Delete Key.
Also, I'd be happy if someone could answer my questions from the other thread:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. Can you solo effectively? Are there are any missions that can be done solo?
2. Do you need a guild to have an enjoyable time or are pickup groups good enough?
3. How does PvP work? Is it always consensual, always on, regardless of consent, separated by server, or something else?
4. Are there a lot of PvP only missions? Are there a lot of PvE only missions?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I've been playing a bit with CWAG and I'll answer for ya, I tried to get him to post instead since he's played longer but he said something nasty over AIM about the ns community <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
You can solo some QUESTS...but generally its a good idea to bring a healer henchmen, which the AI for has greatly improved but they still tend to do dumb stuff. Missions (The things that advance the story line) CANNOT be soloed. I've only done 6 missions (There are no missions in pre-searing ascalon.)
You can PUG PvP pretty damn well, since nobody wants to lose. Guilds with people you know will always be best. Same goes for PvE
PvP Can take place in GvG (Guild versus guild), In tombs, up to 8v8, or in arenas (Depending on area can be 4v4-8v8) All PVP is concentual, no ganking.
PvP Characters CANNOT quest. (The type that start out at level 20)
RP characters can do both. (But start out at level 1. Besides, its best to play a character to 20, 1-2 weeks if your a really casual gamer)
Also, I'd be happy if someone could answer my questions from the other thread:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. Can you solo effectively? Are there are any missions that can be done solo?
2. Do you need a guild to have an enjoyable time or are pickup groups good enough?
3. How does PvP work? Is it always consensual, always on, regardless of consent, separated by server, or something else?
4. Are there a lot of PvP only missions? Are there a lot of PvE only missions?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
1. Yes you can - the benifits are more loot and experience, but the drawbacks are that it is damn challenging, unless you take the bots, which are not that bad, either!
2. I'm not even in a guild yet and I am having the time of my life. I heard that you can design your own cape and stuff if you're a guild master - neat. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
3. Whooo boy. If you like PvP, you'll love this game. This is how GW works:
In GW, you start off in 'town'. This is where you meet people and organize parties. Because everytime you go to the 'dungeon' areas to fight monsters - the game creates it's very own world, just for you and your party. This means no PKing, no spawn campers, no kill hoggers, loot grabbers, l33t lvl40 bullies, etc bothering you.
If you like that stuff, however, there is a different mode completely for the game. Upon creating a character, you are prompt if you want to create a Roleplaying character (normal) or a PvP-only character.
Roleplaying characters are cast into the world of Guild Wars and they follow the mission-driven quests.
Now, you can also select PvP only characters. You instantly come to a screen where you can create your character who is already at the maximum level, change what he looks like, what skills he uses in PvP mode (You unlock skills in Roleplaying mode), then battle up to 16 other players in various arenas.
But thats not all, standard Roleplaying characters from roleplay mode can battle, too. You can go to a vast number of zones and arenas where you're randomly placed in a team to battle the other team. Each kill even gives you some experience, like normal.
4. Apart from arenas, and PvP mode, everything else is solo PvE, unless you are in a party.
Thats true, if mindless grinding is your thing you won't like GW.
Thats true, if mindless grinding is your thing you won't like GW. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
not quite mindless (I talk to people and make friends) but I mean in the end there isnt that much for content yet (you cant explore the whole map only certain areas) but from what I understand yearly content updates will add stuff (for $$$)
probably.
i honestly cant see this lasting for more than a year. with wow i have the security of knowing theres 100+ people working on the game, being paid to make sure it's all running smoothly, updating it, keeping the farmers in check, preventing cheats....yada yada yada. a development team with no guaranteed income cannot provide the security that i need.
Well, GW is more like Diablo II. You don't have a seamless world where everyone is. All he missions are basically like Instances in WoW.
WoW> GW IMHO.
probably.
i honestly cant see this lasting for more than a year. with wow i have the security of knowing theres 100+ people working on the game, being paid to make sure it's all running smoothly, updating it, keeping the farmers in check, preventing cheats....yada yada yada. a development team with no guaranteed income cannot provide the security that i need. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Because with no guaranteed income, nobody EVER patches any games except MMORPGs. That's why Starcraft, Warcraft, Half-Life, or any other game you have ever bought an expansion for or downloaded a patch for is all a hallucination.
Wake up. Monthly fees are not for the patches. They're for the gigantic servers, seamless and persistent realms, and development of the game itself which has millions of lines of code and sure as heck isn't cheap. Guild Wars doesn't need monthly fees, not only because of the expansions but because they don't have to do the things other MMORPGs do.
Like the others said it's diablo III or as good as. If you were a DII fan you'll love it, if you weren't you'll hate it. Simple as :3
While GW bores me to death I'll quite happily point out that anyone focussed on the levels isn't playing it for the right reason. I don't think any game should be about levelling and thankfully for GW it's not... it's just a shame that the game itself is a clickfest hack n slash like it's cousin diablo :p
probably.
i honestly cant see this lasting for more than a year. with wow i have the security of knowing theres 100+ people working on the game, being paid to make sure it's all running smoothly, updating it, keeping the farmers in check, preventing cheats....yada yada yada. a development team with no guaranteed income cannot provide the security that i need. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Or not.
They already announced(last year) that the first expansion(due in 3-6 months) will extend the level cap to 30 or 40, depending on full content.
Not to mention, this team has already done quite a bit to help things out.
Coming from someone who was a WoW convert, this easily beats it down- combat is more intelligent(timing, ordering of spells, proper aggro control, advanced PvP dynamics), the world is better detailed, and overall, the experience is more hardcore.
It will easily last over a year- NCSoft has done plenty to get rid of cheaters and farmers in CoH, and this is the best team NCSoft has ever gotten their hands on. And ironically, they released this game all over the world at the same time, yet, I've yet to have any lag at all that was not on my end.
Gem, I dunno about what you're doing, but it doesn't seem like a clickfest to me at all. Try being a caster- playing Melee classes is always a clickfest.
Cold Nite, their way for paying for servers is a constant stream of $30 expansion packs, that will add much more content(their saying that being its not about perfecting the engine anymore, they can spend everything on creating content, so each will probably rival the initial game of Guild Wars in size).
They said they wanted the level cap relatively low just so people can get to the biggest PvP stuff ASAP.
And Madman, I don't know what you're talking about. I haven't even done a majority of the quests in the game, and I still have 13 on my list- and I've been specifically avoiding quest sessions unless I really want to, just so I can save for a time when I really, really need XP(or need to get plenty of items).
Really, the only problem I've had with GW thus far is that the engine isn't as smoothe as it was on the World Preview event, and that you can only have 4 characters(I want at least 30, so I could do every single type of character I want!).
melee: click,11212click,3232,click,click,34343
caster: click, 32323232323232, click,323232324343443434click
:p
How GW involves timing is a question that baffled me to the ends of time and back. Where does GW even remotely need timing?
While WoW is no great example of anything done right I wouldn't say GW is any more intelligent than WoW's system. The only thing GW has over WoW's combat is the 'yu-gi-oh' skill system (yu-gi-oh is a very good card game before anyone takes that wrong; it's almost a compliment :p ). However in WoW I found facing and distance to be a bit more important than in GW making it feel more interesting.
Course I can think of a lot of games that laugh at GW and WoW's system of combat from my perspective but hey... I just don't like GW. I tried to like it but i don't. Even my friend who plays GW says "gem, this just isn't your type of game. You're not going to like it so give up." and y'know what? He's probably right :p
melee: click,11212click,3232,click,click,34343
caster: click, 32323232323232, click,323232324343443434click
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
How GW involves timing is a question that baffled me to the ends of time and back. Where does GW even remotely need timing?
While WoW is no great example of anything done right I wouldn't say GW is any more intelligent than WoW's system. The only thing GW has over WoW's combat is the 'yu-gi-oh' skill system (yu-gi-oh is a very good card game before anyone takes that wrong; it's almost a compliment <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ). However in WoW I found facing and distance to be a bit more important than in GW making it feel more interesting.
Course I can think of a lot of games that laugh at GW and WoW's system of combat from my perspective but hey... I just don't like GW. I tried to like it but i don't. Even my friend who plays GW says "gem, this just isn't your type of game. You're not going to like it so give up." and y'know what? He's probably right <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Timing is needed for good party dynamics, not to mention getting perfect timing on specific spells to maximize DPS.
As to your complaint about buttons...lets see what we do in a FPS, like NS!
W-------(turning mouse at odd times here)---------click----a, space, a, space, 2, click click click click click click click.
...yeah, so it has a easy control scheme?
I think you're just holding things against it Gem because of bias of not wanting to give up a high WoW character.
The reason GW's system is more intelligent is how you can do insanely better with the right amount of teamwork: Its like comparing CS to NS- NS is obviously better because of its requirement of teamwork, otherwise its like CS with the W3 mod.
W-------(turning mouse at odd times here)---------click----a, space, a, space, 2, click click click click click click click.
...yeah, so it has a easy control scheme? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Awesome, you're comparing a twitch game to a hack n slash game. Holy worthless analogy, Batman!
Call me biased for the wrong reasons if you want but are you any less biased towards it because you like it?
in a nutshell, sure, all games come down to buttons but GW doesn't need to boil off any excess to reach that level as far as I'm concerned. In FPSses you at least have to have a steady hand to aim, in zelda you at least have to have the reactions or planning to avoid attacks, even in PSO you need a modicum of REAL timing to actually do a 3 hit combo. Sure it's not hard to do a 3 slash attack in PSO but you can't just hammer the buttons either and you can dodge or use enemies attacks with a bit of thought.
GW? well admittedly it's not quite as simple as pong, but I'll quite happily tell you that pong still requires more timing :p
GW's teamwork reminds me a lot of teamwork in a deathmatch game; it's people working together. The game has little to do with it.
<b>edited for great justice... go go emo rangers!!! :o</b>
Like the others said it's diablo III or as good as. If you were a DII fan you'll love it, if you weren't you'll hate it. Simple as :3
While GW bores me to death I'll quite happily point out that anyone focussed on the levels isn't playing it for the right reason. I don't think any game should be about levelling and thankfully for GW it's not... it's just a shame that the game itself is a clickfest hack n slash like it's cousin diablo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Calling it a succesor of Diablo2 is an insult to any descent Diablo2 fan.
The only thing Guildwars has over Diablo2 is pretty graphics, the rest sucks.
W-------(turning mouse at odd times here)---------click----a, space, a, space, 2, click click click click click click click.
...yeah, so it has a easy control scheme? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Awesome, you're comparing a twitch game to a hack n slash game. Holy worthless analogy, Batman! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Compare it to anything you like. Howabout a FF?
X. X. X. X. X. X. X. X. X. X. X. X. X.(with inserted ups and downs in between). Weeeeeee.
Looking at button presses doesn't matter- what you're doing with them does.
I called you biased because it seems you came into it just comparing it to other games.
I also hated DII. Clickityclickityclickclickclick...
GW, on the other hand, has kept me in my seat for hours at a time. I've rebuilt my characters two or three times each to see what I liked, which meant doing Pre-Searing Ascalon multiple times, and I STILL don't hate it. It can be a clickfest when things aren't so hectic, but I've watched some of the top-tier guild battles (my roommate is in The Fianna), and it involves a LOT of pre-planning, strategy, and teamwork. If you think it doesn't require timing, you need to see a GvG battle where the players actually know what they're doing.
You should know by now if I don't like a game I hate it for being itself, not for <b>not</b> being some other game. I might be a PSO fanatic and the like but I still judge games based on what they are rather than what my favourite type of yoghurt is.
<b>athena edit:</b> Admittedly I dont think i ever fought someone who did know what they were doing. I didn't die a lot and I often ended up taking out half the team myself while rezzing my teammates :s
To be honest, having the PvP in instances isn't my thing and the coop doesn't strike me as interesting. If there is pvp in stuff I prefer free-for-all craziness like in neocron or even to some limited degree in WoW.
If I really wanted to play segregrating duelling all the time I'd probably just hop on NS or counterstrike :/
Even if those didn't exist I still find GW less than fun... heck I don't even really feel any connection with the world it's set in XD
W-------(turning mouse at odd times here)---------click----a, space, a, space, 2, click click click click click click click.
...yeah, so it has a easy control scheme? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Awesome, you're comparing a twitch game to a hack n slash game. Holy worthless analogy, Batman! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Compare it to anything you like. Howabout a FF?
X. X. X. X. X. X. X. X. X. X. X. X. X.(with inserted ups and downs in between). Weeeeeee.
Looking at button presses doesn't matter- what you're doing with them does.
I called you biased because it seems you came into it just comparing it to other games. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The point you're missing is that it can only be compared to games of it's ilk. Comparing GW and WoW is all fine, they're quite similar in the way combat works (Despite GW being entirely less dependant on timing, positioning and distance), but comparing it to a twitch game like NS is wholly ridiculous.
You're comparing a game that requires clicking an enemy and pressing a few numbers to cast or attack to a game that requires every movement you make, positioning, distance, aim and weapon, to be dead on to get a kill.
And also comparing to the FF games is again pretty ridiculous, as you're attempting to compare a single character real-time combat system to a (Pretty much) turn-based multiple character combat system.
And heaven forbid comparing it to other games! I mean, what a horrible world we live in when similar games can be put side-by-side and compared against each other! For shame!