i liked Diablo 2 and am gettin kinda tired of gettin ganked in stranglethorn vale ( i think that my server alliance is kinda lazy, ive only seen one real raid thus far but the horde are pretty consistant it seems, could just be me though)
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-esuna+May 3 2005, 10:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ May 3 2005, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+May 3 2005, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ May 3 2005, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+May 3 2005, 09:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ May 3 2005, 09:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+May 3 2005, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ May 3 2005, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As to your complaint about buttons...lets see what we do in a FPS, like NS!
W-------(turning mouse at odd times here)---------click----a, space, a, space, 2, click click click click click click click.
...yeah, so it has a easy control scheme? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Awesome, you're comparing a twitch game to a hack n slash game. Holy worthless analogy, Batman! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Compare it to anything you like. Howabout a FF?
X. X. X. X. X. X. X. X. X. X. X. X. X.(with inserted ups and downs in between). Weeeeeee.
Looking at button presses doesn't matter- what you're doing with them does.
I called you biased because it seems you came into it just comparing it to other games. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The point you're missing is that it can only be compared to games of it's ilk. Comparing GW and WoW is all fine, they're quite similar in the way combat works (Despite GW being entirely less dependant on timing, positioning and distance), but comparing it to a twitch game like NS is wholly ridiculous.
You're comparing a game that requires clicking an enemy and pressing a few numbers to cast or attack to a game that requires every movement you make, positioning, distance, aim and weapon, to be dead on to get a kill.
And also comparing to the FF games is again pretty ridiculous, as you're attempting to compare a single character real-time combat system to a (Pretty much) turn-based multiple character combat system.
And heaven forbid comparing it to other games! I mean, what a horrible world we live in when similar games can be put side-by-side and compared against each other! For shame! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I won't go far into insulting you Esuna, but your lack of forsight here is pretty obvious.
My point was, when it comes to comparing a game to another game, its as if you were comparing it to being just like it then better- instead of a game itself! I was wrong to accuse Gem of this, I'll admit, but don't hold that against me just because you feel an insaciable need to try and make me look like an idiot every chance you get.
Compraing GW and WoW, and then to say that GW requires less timing, positioning, and most obviously distance, is definately a case of probably not doing much in the game. As Athena already stated, it easily requirs a lot of timing, and positioning is damned well important- if it wasn't, then Warriors, Elementalists, and Necromancers would be a lot stronger than they already are.
I'm comparing GW to NS mostly just to show you that seeing what button presses there are is pointless- its like comparing Soul Calibur 2 to Combat Mission and saying Soul Calibur is more complicated because it requires more than just clicking.
Esuna, actually try thinking about what I'm thinking than just responding to the obvious. I don't spell everything out, and niether do you- so don't expect me to.
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
<!--QuoteBegin-Mad Man+May 2 2005, 08:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mad Man @ May 2 2005, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I find it kinda boring that in 72 hours I can get lvl 20, in another weekend of non stop gameing I can have uber items. and after that its just pvp in the same like 5 arenas <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The game has a low level cap for a reason.
75% of the missions are geared toward Lvl 20's, and at lvl 20 - thats where the game *really* starts. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
And besides, the new 'chapters' (expansion packs) are going to be for lvl 20's, and as the other guy says, it is a good thing in a way - it lets you catch up to other people.
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
<!--QuoteBegin-6john+May 2 2005, 09:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john @ May 2 2005, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> will the lvl cap always be 20? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> They are discussing raising it a bit with every chapter, or when a certain period of time passes.
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
<!--QuoteBegin-Geminosity+May 3 2005, 09:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ May 3 2005, 09:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the game itself is a clickfest hack n slash like it's cousin diablo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Your kind of wrong there - it much more than just a click fest.. for starters, you don't even click to attack enemies.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
<!--QuoteBegin-Geminosity+May 3 2005, 10:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ May 3 2005, 10:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How GW involves timing is a question that baffled me to the ends of time and back. Where does GW even remotely need timing? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> (First of all, sorry for all the posts - I'm still reading the thread).
Alright, timing is everything - so are combos.
With combos, for instance, you can ignite your arrows for a set amount of time, and while that is on, you can use your 'dual shot' skill to fire two flaming arrows. (Just an example).
Timing is key, however - you got to know what to attack with and what to finish with, and you got to mix up your stragety for different opponets.
PvP is a whole other story! Dang!
No monthly fees and only a $40 price tag. C'mon - just give it a try. It is guarenteed to grow on you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
edited May 2005
Alright. Last post - I am done reading the thread.
Please, no arguing - I mean, I just.. have a bad feeling about this whole thread getting- err, yeah.
Anyways, who cares if a game is twitched base, or button smashing, or hardcore pants-gravy real-time texture-groping strategy.
It all depends on what the player seems as fun.
Me? I hated WoW.
Don't get me wrong, I like Blizzard, and the WC universe interests me. (However, I'll admit that I wasn't a big fan of WC3).
Anyways, WoW bored me. It felt slow.. and washed out. I mean, the graphics were alright - but graphics do not define a game. Gameplay does. And WoW was lacking in that area.
Sure, there was lots of stuff to do - fishing, mining, etc. - but.. it just felt... barren, for some reason. Not enough action.
And another thing - (this goes for most/all MMOs) Monthly fees. Now, I understand why they do this - to run the servers and the employees and whatnot. But seriously, I have to pay full ticket price, then $10 every month afterwards?
Sure, thats not *that* much. (Well, in Canadian it is), but all of that adds up. And if I decide to stop playing that game (which most people will), all that money is down the drain.
It's like they are forcing you to stay and play.
Now, this is why I love GW - they are thinking outside the box. They want you to have fun, not to grind your levels like a madman. Slow down and enjoy the game! Explore a little bit - there are many secrets to uncover.
They had an ad back in PCGamer.. for GW.. it went something around the likes of this, "We believe a game should be designed about fun, not work." Well... something like that. You get what I mean.
Long story short - different strokes for different folks. This is not a fight for which game is superior. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Edit: Oh, and if you think they aren't working (updating) on the game anymore, due to no work incentive. (No monthly fees), check this out:
sid... no offence but from the window of time needed for comboing something like ignition arrows with dual-shot I really think you're stretching the envelope of 'timing' :/ Timing doesn't have to be twitch but it's good when it actually takes some sense of rhythm (the important part of timing is a sense of rhythm; you don't need one for GW). If someone with the reaction time and motor skills of a 1 month old baby can do it then its not timing to me :p
I've also already tried it so I'm not exactly taking stabs in the dark or guessing... I already know that I think the game is a pile of crud. No amount of 'convincing' will work because I've already attempted to convince myself and failed miserable; I just don't like it. It's not involved enough. Well... it lacks involvement in the elements I find enjoyable might be a better way of saying it. It doesn't need fancy massive key combos, it doesn't need twitch timing, it doesn't need hyper action, GW just lacks certain things I like. The only thing that would change it is to redesign the game.
Most of the points we argue will always come down to point of view anyways. Sid says GW has action WoW lacks; I find they both lack action I want. Quan and sid says it has timing, I think they're be generous with the word 'timing'. We have different definitions of what is 'enough' to qualify for things and sadly GW, for me, falls on it's face in all the important places while I'm sure for others it can be held aloft like some kind of shiny triforce.
I think it'd be best if you just enjoy the fact that <b>you</b> find it fun, because at the end of the day it's just not my kind of game and no amount of defending it will change that :3
<b>edit:</b> If you're wondering why I have such venom towards the game it's because I can already tell the following will happen (because it's happened many times before).
a) People will go on and on and on and on about how great the game is (no harm in being enthusiastic :3 ). b) With everyone saying how good the game is the idea will eventually (again) sink into my mind that "hey... maybe I missed something or didn't give it enough of a shot?" c) I'll find a way to try it out and despite my best attempts and many hours of forced play I'll find myself thinking "for hecksake this is still dull, boring and not fun". d) After a couple of weeks of chaining myself to the task of attempting to find the fun in a game I rather obviously don't find fun I'll scream in frustration and give up. e) Loop back to part a.
-.-
Generally if I don't find the game fun on my second go (I rarely try games I don't like just once; I often go off and listen to what people say, ask Qs and go back to try it a second time with a new spin on how I look at it) then it's a safe bet from my experience I'm still not going to discover something I like about it on the third, fourth, fifth or whatever shots. There's just sadly some games out there that satisfy the majority that don't appeal to me. Worst of all I'm not an 'indie' so I like to be involved in popular stuff so it usually ends up annoying me :p
If anyone thinks I went into the game looking for things to hate, it's actually the opposite. I went in being ready to be a total fan; I'd been advertising the game and it's open E3 event quite feverishly but it all turned sorta sour in my mouth when I actually got to try the game and realised as I played further... "hold on... I actually really don't like this".
I dunno... I probably would've loved it back in my earlier gaming days but my tastes have long since moved on. I used to like diablo and co and now I really find them dull. I don't play RTS games anymore either. Stuff just changes I guess :/
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Timing is <b>everything</b> as a monk, Gem. Maybe thats where I'm getting it- too often, enemies in both PvE and PvP are doing damage so fast that you must anticipate when a team member is about to be attacked, and time it just right so it nullifies their attack without giving a chance. Strategic order also comes into play here.
...maybe its just me being a monk.
Sorry you don't like it Gem. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <3
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
I also like how GW has multiple paths to an objective and such.
My whole team died off, and there was a bunch of Charr guarding the objective. I snuck over a hill overlooking thier whole camp and rained down at them from ahigh with a barrage of arrows. Good fun. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
This game for me has become notorious for the precision of spellcasting. If i miss firing a spell in conjunction with another I probably (and usualy do) get a royal whooping. Team effort is all key to getting anywhere in this game, 1 person alone won't achive much later in the game when your specific skill set isn't as effective on all the enemies any more.
E.G. the devourers (scorpion things) I whoop the hell out of them with my fire spells, but now I'm further into the game my spells are becomeing obsolete against some enemies and i NEED someone with a diff spell set just to do any damage.
All in all, bloody good game if you got some one to play with, plus ingame the community is pretty nice as well, you'll always get your 1 sad git who wants to winge at everyone tho....
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
Warrior/Monks are powerhouses with no way to counter them. You can't get them at range because they sprint at you...
They seriously have to do something about that... *Hugs his W/R* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Sid+May 4 2005, 08:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sid @ May 4 2005, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Warrior/Monks are powerhouses with no way to counter them. You can't get them at range because they sprint at you...
They seriously have to do something about that... *Hugs his W/R* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Muahahah. They're only one Mesmer away from death.
Clichéd Warrior/Monk + Phantasm + Imagined Burden = A rather slow Warrior/Monk with little hope of healing himself quickly.
That said, I'm a Necromancer/Warrior. I love my Bone Horrors and Blood Magic too much (with a dash of swordsmanship), so I'll have to find a Mesmer buddy before I hit the arena. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
Oh! Guess what game got 9.2 on Gamespot. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
What it comes down to is if you like it great, if not, oh well. Lifes too short for trivial arguments on what game you <i>should</i> like or <i>shouldn't</i>
<!--QuoteBegin-Quaunaut+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I won't go far into insulting you Esuna, but your lack of forsight here is pretty obvious.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> His lack of what now?
Foresight. OH NOS A TYPO OF ONE LETTER HOW TERRIBLE YOUR ARGUMENT SUCKS AUTOMATICALLY I rarely encounter people that think tactically with my RolePlaying character... I usually explain everything as if they are 8 years old. I almost wanted to cry when someone said "attack the big guy first" when a squad was marching for us, and the "big guy" was standing still some ways behind them.
<!--QuoteBegin-Align+May 5 2005, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ May 5 2005, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Foresight. OH NOS A TYPO OF ONE LETTER HOW TERRIBLE YOUR ARGUMENT SUCKS AUTOMATICALLY<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I was just noting the fact that "foresight" makes no sense. Perhaps our undeniably insightful OP was searching for another word?
How so? Of course, I can only assume, but it seems to me like he was saying to esuna that he should've said something that wouldn't be so easily counterargumented.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Align+May 5 2005, 10:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ May 5 2005, 10:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How so? Of course, I can only assume, but it seems to me like he was saying to esuna that he should've said something that wouldn't be so easily counterargumented. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ^^ Exactly.
<!--QuoteBegin-Quaunaut+May 5 2005, 12:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ May 5 2005, 12:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Align+May 5 2005, 10:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ May 5 2005, 10:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How so? Of course, I can only assume, but it seems to me like he was saying to esuna that he should've said something that wouldn't be so easily counterargumented. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ^^ Exactly.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> "Well gee, you should have just said something that I could not possibly throw back in your face in as arrogant a way as possible!"
Allright I get it now <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-CommunistWithAGun+May 5 2005, 12:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ May 5 2005, 12:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So what is this a thread on guildwars or a new section to grouphug.us <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That's pretty much the best response to anything ever.
I know a better co-op game than GW. <span style='font-size:21pt;line-height:100%'><b>NATURAL SELECTION!!</b></span> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Right,now that GW's crapness and standard MMORPG/boring co-op has been snuffed out,back to WOW. Oh damn it's a Friday. Oh well,back to NS. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Then explain the MMORPG-style fantasy mode. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> In fact,just show me two screenshots; one of fantasy mode,one of fighting mode.
Comments
W-------(turning mouse at odd times here)---------click----a, space, a, space, 2, click click click click click click click.
...yeah, so it has a easy control scheme? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Awesome, you're comparing a twitch game to a hack n slash game. Holy worthless analogy, Batman! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Compare it to anything you like. Howabout a FF?
X. X. X. X. X. X. X. X. X. X. X. X. X.(with inserted ups and downs in between). Weeeeeee.
Looking at button presses doesn't matter- what you're doing with them does.
I called you biased because it seems you came into it just comparing it to other games. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The point you're missing is that it can only be compared to games of it's ilk. Comparing GW and WoW is all fine, they're quite similar in the way combat works (Despite GW being entirely less dependant on timing, positioning and distance), but comparing it to a twitch game like NS is wholly ridiculous.
You're comparing a game that requires clicking an enemy and pressing a few numbers to cast or attack to a game that requires every movement you make, positioning, distance, aim and weapon, to be dead on to get a kill.
And also comparing to the FF games is again pretty ridiculous, as you're attempting to compare a single character real-time combat system to a (Pretty much) turn-based multiple character combat system.
And heaven forbid comparing it to other games! I mean, what a horrible world we live in when similar games can be put side-by-side and compared against each other! For shame! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I won't go far into insulting you Esuna, but your lack of forsight here is pretty obvious.
My point was, when it comes to comparing a game to another game, its as if you were comparing it to being just like it then better- instead of a game itself! I was wrong to accuse Gem of this, I'll admit, but don't hold that against me just because you feel an insaciable need to try and make me look like an idiot every chance you get.
Compraing GW and WoW, and then to say that GW requires less timing, positioning, and most obviously distance, is definately a case of probably not doing much in the game. As Athena already stated, it easily requirs a lot of timing, and positioning is damned well important- if it wasn't, then Warriors, Elementalists, and Necromancers would be a lot stronger than they already are.
I'm comparing GW to NS mostly just to show you that seeing what button presses there are is pointless- its like comparing Soul Calibur 2 to Combat Mission and saying Soul Calibur is more complicated because it requires more than just clicking.
Esuna, actually try thinking about what I'm thinking than just responding to the obvious. I don't spell everything out, and niether do you- so don't expect me to.
The game has a low level cap for a reason.
75% of the missions are geared toward Lvl 20's, and at lvl 20 - thats where the game *really* starts. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
And besides, the new 'chapters' (expansion packs) are going to be for lvl 20's, and as the other guy says, it is a good thing in a way - it lets you catch up to other people.
And after lvl 20, you still earn skill points.
They are discussing raising it a bit with every chapter, or when a certain period of time passes.
Your kind of wrong there - it much more than just a click fest.. for starters, you don't even click to attack enemies.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
How GW involves timing is a question that baffled me to the ends of time and back. Where does GW even remotely need timing? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
(First of all, sorry for all the posts - I'm still reading the thread).
Alright, timing is everything - so are combos.
With combos, for instance, you can ignite your arrows for a set amount of time, and while that is on, you can use your 'dual shot' skill to fire two flaming arrows. (Just an example).
Timing is key, however - you got to know what to attack with and what to finish with, and you got to mix up your stragety for different opponets.
PvP is a whole other story! Dang!
No monthly fees and only a $40 price tag. C'mon - just give it a try. It is guarenteed to grow on you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Please, no arguing - I mean, I just.. have a bad feeling about this whole thread getting- err, yeah.
Anyways, who cares if a game is twitched base, or button smashing, or hardcore pants-gravy real-time texture-groping strategy.
It all depends on what the player seems as fun.
Me? I hated WoW.
Don't get me wrong, I like Blizzard, and the WC universe interests me. (However, I'll admit that I wasn't a big fan of WC3).
Anyways, WoW bored me. It felt slow.. and washed out. I mean, the graphics were alright - but graphics do not define a game. Gameplay does. And WoW was lacking in that area.
Sure, there was lots of stuff to do - fishing, mining, etc. - but.. it just felt... barren, for some reason. Not enough action.
And another thing - (this goes for most/all MMOs) Monthly fees. Now, I understand why they do this - to run the servers and the employees and whatnot. But seriously, I have to pay full ticket price, then $10 every month afterwards?
Sure, thats not *that* much. (Well, in Canadian it is), but all of that adds up. And if I decide to stop playing that game (which most people will), all that money is down the drain.
It's like they are forcing you to stay and play.
Now, this is why I love GW - they are thinking outside the box. They want you to have fun, not to grind your levels like a madman. Slow down and enjoy the game! Explore a little bit - there are many secrets to uncover.
They had an ad back in PCGamer.. for GW.. it went something around the likes of this, "We believe a game should be designed about fun, not work." Well... something like that. You get what I mean.
Long story short - different strokes for different folks. This is not a fight for which game is superior. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Edit: Oh, and if you think they aren't working (updating) on the game anymore, due to no work incentive. (No monthly fees), check this out:
<a href='http://www.guildwars.com/news/gameupdates.html' target='_blank'>http://www.guildwars.com/news/gameupdates.html</a>
And, not only that - GW has a seamless update. You never have to log out and download a huge patch *EVER* again. The game is updated *as* you play it.
Timing doesn't have to be twitch but it's good when it actually takes some sense of rhythm (the important part of timing is a sense of rhythm; you don't need one for GW). If someone with the reaction time and motor skills of a 1 month old baby can do it then its not timing to me :p
I've also already tried it so I'm not exactly taking stabs in the dark or guessing... I already know that I think the game is a pile of crud. No amount of 'convincing' will work because I've already attempted to convince myself and failed miserable; I just don't like it.
It's not involved enough. Well... it lacks involvement in the elements I find enjoyable might be a better way of saying it.
It doesn't need fancy massive key combos, it doesn't need twitch timing, it doesn't need hyper action, GW just lacks certain things I like. The only thing that would change it is to redesign the game.
Most of the points we argue will always come down to point of view anyways. Sid says GW has action WoW lacks; I find they both lack action I want. Quan and sid says it has timing, I think they're be generous with the word 'timing'. We have different definitions of what is 'enough' to qualify for things and sadly GW, for me, falls on it's face in all the important places while I'm sure for others it can be held aloft like some kind of shiny triforce.
I think it'd be best if you just enjoy the fact that <b>you</b> find it fun, because at the end of the day it's just not my kind of game and no amount of defending it will change that :3
<b>edit:</b> If you're wondering why I have such venom towards the game it's because I can already tell the following will happen (because it's happened many times before).
a) People will go on and on and on and on about how great the game is (no harm in being enthusiastic :3 ).
b) With everyone saying how good the game is the idea will eventually (again) sink into my mind that "hey... maybe I missed something or didn't give it enough of a shot?"
c) I'll find a way to try it out and despite my best attempts and many hours of forced play I'll find myself thinking "for hecksake this is still dull, boring and not fun".
d) After a couple of weeks of chaining myself to the task of attempting to find the fun in a game I rather obviously don't find fun I'll scream in frustration and give up.
e) Loop back to part a.
-.-
Generally if I don't find the game fun on my second go (I rarely try games I don't like just once; I often go off and listen to what people say, ask Qs and go back to try it a second time with a new spin on how I look at it) then it's a safe bet from my experience I'm still not going to discover something I like about it on the third, fourth, fifth or whatever shots.
There's just sadly some games out there that satisfy the majority that don't appeal to me. Worst of all I'm not an 'indie' so I like to be involved in popular stuff so it usually ends up annoying me :p
If anyone thinks I went into the game looking for things to hate, it's actually the opposite. I went in being ready to be a total fan; I'd been advertising the game and it's open E3 event quite feverishly but it all turned sorta sour in my mouth when I actually got to try the game and realised as I played further... "hold on... I actually really don't like this".
I dunno... I probably would've loved it back in my earlier gaming days but my tastes have long since moved on. I used to like diablo and co and now I really find them dull. I don't play RTS games anymore either.
Stuff just changes I guess :/
...maybe its just me being a monk.
Sorry you don't like it Gem. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <3
My whole team died off, and there was a bunch of Charr guarding the objective. I snuck over a hill overlooking thier whole camp and rained down at them from ahigh with a barrage of arrows. Good fun. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
E.G. the devourers (scorpion things) I whoop the hell out of them with my fire spells, but now I'm further into the game my spells are becomeing obsolete against some enemies and i NEED someone with a diff spell set just to do any damage.
All in all, bloody good game if you got some one to play with, plus ingame the community is pretty nice as well, you'll always get your 1 sad git who wants to winge at everyone tho....
You will get severely dissapointed with the PVP once you start going against entire teams built from Warrior/Monks (Arguably overpowered right now)
They seriously have to do something about that... *Hugs his W/R* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
They seriously have to do something about that... *Hugs his W/R* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Muahahah. They're only one Mesmer away from death.
Clichéd Warrior/Monk + Phantasm + Imagined Burden = A rather slow Warrior/Monk with little hope of healing himself quickly.
That said, I'm a Necromancer/Warrior. I love my Bone Horrors and Blood Magic too much (with a dash of swordsmanship), so I'll have to find a Mesmer buddy before I hit the arena. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I gotta agree- Gamespot ain't too smart.
His lack of what now?
I rarely encounter people that think tactically with my RolePlaying character... I usually explain everything as if they are 8 years old. I almost wanted to cry when someone said "attack the big guy first" when a squad was marching for us, and the "big guy" was standing still some ways behind them.
I was just noting the fact that "foresight" makes no sense. Perhaps our undeniably insightful OP was searching for another word?
^^
Exactly.
^^
Exactly.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
"Well gee, you should have just said something that I could not possibly throw back in your face in as arrogant a way as possible!"
Allright I get it now <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
That's pretty much the best response to anything ever.
<span style='font-size:21pt;line-height:100%'><b>NATURAL SELECTION!!</b></span> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Right,now that GW's crapness and standard MMORPG/boring co-op has been snuffed out,back to WOW.
Oh damn it's a Friday.
Oh well,back to NS. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
In fact,just show me two screenshots; one of fantasy mode,one of fighting mode.