<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There goes my reputation as a non-violent game developer<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Too much going on, I coulnt keep up. I'd rather play games of diferrent genres then one huge game that mixes them all in <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> ..serioulsy...to much going on.
the website is a bit... small <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
but the actual idea of the game rocks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Sub zer0+May 26 2005, 08:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sub zer0 @ May 26 2005, 08:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah providing they dont leave stuff out etc anyd it stays the same WHEN IS IT OUT??? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> When it's done!
So many things impressed me, but there's also two things that are my personal hates for games.
1) I like a game with a good story, ok, maybe it's far more restricting than a completely open game like Spore, but to me it's a crucial part for a game's enjoyment for me.
2) Lack of direction. Whilst i don't want to be patronised and spoonfed by the game, at least some direction rather than "making your own stories and fun" should be there, which seems entirely absent from that video.
That and he talks about having a very easily pick-up-and-play, shallow experience, that might be good for people that enjoyed The Sims, but to me it just makes an incredibly forgettable game that i'll probably not go back to after i put it down the first few times.
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
edited May 2005
Esuna, you do realize that it is because you are an uncreative dullard that you can't find enjoyment in will wright's games? -_^
honestly, any person who did not salivate at that video has something wrong with them, and must be purged from society <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
**edit** somehow i feel empty now that i'm not watching the demo clip. that was the best hour of my life and it's gone and it's not coming back :'(
<!--QuoteBegin-esuna+May 26 2005, 02:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ May 26 2005, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So many things impressed me, but there's also two things that are my personal hates for games.
1) I like a game with a good story, ok, maybe it's far more restricting than a completely open game like Spore, but to me it's a crucial part for a game's enjoyment for me.
2) Lack of direction. Whilst i don't want to be patronised and spoonfed by the game, at least some direction rather than "making your own stories and fun" should be there, which seems entirely absent from that video.
That and he talks about having a very easily pick-up-and-play, shallow experience, that might be good for people that enjoyed The Sims, but to me it just makes an incredibly forgettable game that i'll probably not go back to after i put it down the first few times. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I agree completely. I can definitely see how amazing this new technology is, but sometimes a games open-endidness (is that a word?) can kill it. For example, i played and enjoyed the sims - for a while. Within a week, i was just bored of it. I had played about with it and tried loads of things, but there was nothing to <i>follow</i>. I had the same problem with black and white - It felt too much like a sandbox with too little stringing it all together.
I will undoubtedly buy this game, and i will undoubtedly enjoy it. However, having a simple story to follow would probably make it much more fun to me. I <i>can</i> set my own targets and objectives, but the game would be so much simpler if it gave you some breadcrumbs to follow.
ByekaName changed from Freak83TorontoJoin Date: 2003-03-13Member: 14484Members, Constellation
What I want to know is, when you're in the city stage or farther. Can you choose to go back, sort of "zoom back in" and play as a single unit again? Then zoom out back to your spaceship or such.
Wow... I'm getting this when it comes out. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Comments
Very open ended.
I like the whole procedurel thing, makes total sense nowadays.
Works in IE, watching now.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Wow. This is incredibly thorough (sp?)
But while im here.....
different solar systems.......
though after watching Alien Planet I hope for a more wide variety of locomotion to choose from.
The design utility is just awesome!
that first spore level alone looks like so much fun... :X
Too much going on, I coulnt keep up. I'd rather play games of diferrent genres then one huge game that mixes them all in <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> ..serioulsy...to much going on.
It's website is cool too: <a href='http://spore.ea.com/' target='_blank'>http://spore.ea.com/</a>
but the actual idea of the game rocks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
When it's done!
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
It'll be a hard battle between diehard fans of this game and diehard fans of B&W2.
On a side note, Will Wright is actually... funny? The Carebears bit was good.
(Read: I WANT THIS GAME!)
1) I like a game with a good story, ok, maybe it's far more restricting than a completely open game like Spore, but to me it's a crucial part for a game's enjoyment for me.
2) Lack of direction. Whilst i don't want to be patronised and spoonfed by the game, at least some direction rather than "making your own stories and fun" should be there, which seems entirely absent from that video.
That and he talks about having a very easily pick-up-and-play, shallow experience, that might be good for people that enjoyed The Sims, but to me it just makes an incredibly forgettable game that i'll probably not go back to after i put it down the first few times.
honestly, any person who did not salivate at that video has something wrong with them, and must be purged from society <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
**edit** somehow i feel empty now that i'm not watching the demo clip. that was the best hour of my life and it's gone and it's not coming back :'(
1) I like a game with a good story, ok, maybe it's far more restricting than a completely open game like Spore, but to me it's a crucial part for a game's enjoyment for me.
2) Lack of direction. Whilst i don't want to be patronised and spoonfed by the game, at least some direction rather than "making your own stories and fun" should be there, which seems entirely absent from that video.
That and he talks about having a very easily pick-up-and-play, shallow experience, that might be good for people that enjoyed The Sims, but to me it just makes an incredibly forgettable game that i'll probably not go back to after i put it down the first few times. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I agree completely. I can definitely see how amazing this new technology is, but sometimes a games open-endidness (is that a word?) can kill it. For example, i played and enjoyed the sims - for a while. Within a week, i was just bored of it. I had played about with it and tried loads of things, but there was nothing to <i>follow</i>. I had the same problem with black and white - It felt too much like a sandbox with too little stringing it all together.
I will undoubtedly buy this game, and i will undoubtedly enjoy it. However, having a simple story to follow would probably make it much more fun to me. I <i>can</i> set my own targets and objectives, but the game would be so much simpler if it gave you some breadcrumbs to follow.