Umbra Too Powerful
Canonfodder
Join Date: 2002-11-06 Member: 7398Members
<div class="IPBDescription">its unbalancing</div> the only thing that stops umbra fade combo is grenlaunchers, which cost a ton and you can't get until tier 3 tech really. Umbra is tier 2 and can take down a base easy...
It would be nice if a new gun was added to marines that was cheaper, works through umbra, and does upped damage to units, but makes you really slow and vunerable against buildings.
So basically like: a flame thrower for 12 resource.
So adjust things like this: gren launcher does massive damage to buildings but not units. Flame thrower does practically no damage to buildings but good damage against units. or visa versa....
this gives marines an equivlent counter and combo similar to umbra fade
seriously the other day 2 lerks and a fade took down 8 turrents and 4 marines... I'm pretty sure they didn't have 3 hives. I could be wrong though.
either way thats just ridculous.
It would be nice if a new gun was added to marines that was cheaper, works through umbra, and does upped damage to units, but makes you really slow and vunerable against buildings.
So basically like: a flame thrower for 12 resource.
So adjust things like this: gren launcher does massive damage to buildings but not units. Flame thrower does practically no damage to buildings but good damage against units. or visa versa....
this gives marines an equivlent counter and combo similar to umbra fade
seriously the other day 2 lerks and a fade took down 8 turrents and 4 marines... I'm pretty sure they didn't have 3 hives. I could be wrong though.
either way thats just ridculous.
Comments
The only counter is gren launchers which we couldn't even build... stupid commander.
That said, I leik the idea of a flamethrowe even though I'm alien. It would just be so damn.... FLAMMY!! FIRE FIRE!!! MUAHAHAHHAHAHA!!!!!!
then he system matically dashed at every marine in the area. We kept flooding into that area to no avail.
WRONG.
it has been confirmed that 2 umbra's DO NOT stack up.
hence I say add more than just a grenade launcher that works in umbra.
WRONG.
it has been confirmed that 2 umbra's DO NOT stack up.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ooo burned.
WRONG.
it has been confirmed that 2 umbra's DO NOT stack up.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That may be true but if one cast umbra after the other ones umbrai is gone they can keep that up to keep them untouchable from most attacks.
I've killed many aliens in umbra with a knife
you just got to use your guts and brain. But make sure your gut is not the brain though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
it has been confirmed that 2 umbra's DO NOT stack up. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
1 uses umbra the other recharges.. then the 2nd uses umbra while the first recharges. in the meantime the fade kills everything firing at him in the area. I would have loved to lead him out but we did have a ton of buildings down in that area.
your comparing 3 upgraded aliens, to 4 basic marines? they're supposed to get raped. by the time 2nd hive is up, most of your marines should have some sort of better firepower than LMGs. it's just a plain fact. if they had a gorg around the corner building defensive towers for healing, you are comparing a 4 on 4 match with one side having spent the time to upgrade... it's not an even match.
maybe due to you putting up 8 turrets is the problem. save your resources jeez.
oh yah, if they're using poison gas, that means they have 3 hives up. if you don't even know the basics abilities of aliens then don't be surprised if you get beat. aliens know (and fear) all the marine firepower, and you expect someone who puts up 8 turrets in a room and has a vague idea of alien tactics to beat them? i don't think so.
WRONG.
it has been confirmed that 2 umbra's DO NOT stack up.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What he meant is they can chaincast it.
two had hmgs, we had lvl 2 upgrade armor and weapons, and 1 of our guys had heavy armor. we weren't unupgraded
my point still stands, maybe if you didn't spend your cash on those now-useless-thanks-to-umbra turrets, you would have enough for grenade launchers eh?
Marines got the siege gun, wich has to be the most disruptive piece of **obscenity** in the whole game, dont come here whining about umbra, how do u suspect an alien is supposed to take out 350k turrets and 5 turret factories without some sort of defence?
This game will never be withought winners, sure there are things in this game that are not "PERFECTLY" balanced but in the most part the game is very well balanced (if they were "perfectly"balanced both teams would have to be the same), if u get 2 teams that know what they are doing, a game can go on for many hours.
All u gata do to counter act umbra is just have like 3 marines consentrate on the lerk, not the fade or onos, and then after umbra goes down take out the fade or onos.
Its all about strategy, this game is not just a CS with aliens and structures, but more like a RTS with realy live units. Learn the enemies abilities and learn ways to counter them, dont get frustrade and spam on these boards if an alien uses something that u have a hard time dealing with. Remember all the hell the aliens go through with siege turrets and grenadle launchers, so marines going through hell with umbra is just part of the game, learn to counter it.
If i am correct umbra blocks 6 out of 7 bullets, thus about 15 dmg a second with light machine guns(if all bullets hit) now if those are upgraded and u get 3-4 guys doing that its over for the lerk. Ok now imagine if u have hmgs, thats like 25 dmg a second from one marine, now with 4 marines thats 100 dmg, lerk will die in like 3-4 seconds accounting for acuracy and the lerk moving. If u ask me i dong think that is unbalanced.......
1) you shouldn't ever try to actually defend your position, you should just tech up to grens immeaditly.
2) just attack lerks
3) just get more skills and use your knife
response:
1) grenade launchers are lvl 3 tech. umbra is lvl 2. This is my intial point. Give the marines something that works in umbra thats is lvl 1/2 tech to fight against it. With enough team work they should still be able to take down turrets with umbra, but not against suffient marine back up. I dont think there should ever be a situation in which 3 players can take down that much tech. Marines should at least have a way to defend themselves other than just knives at that point in the game.
2) The lerks can easily hide around the corner and dash in when needed as one of them did, or just stay behind the fade as he rips all opposition apart as the other did. There is no way to kill 2 lerks went your getting ripped a new one by a fade I'm sorry...
3) Have you ever tried to knife a fade or a lerk who was running/flying around like nuts when you are slower than both of them? yea right more skill. thats like saying "AIM better" against a turret as an alien.
Of course I'm the Lerk spraying Umbra and spiking three marines. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> You can try to knife me, or shoot me when I am retreating.
Also from my experience it seems that alien players are usually the guys that play night and day and most of the time the marines are guys that just started this game. I'm sure after awhile marine players will develop the strenghs.
It would be nice if a new gun was added to marines that was cheaper, works through umbra, and does upped damage to units, but makes you really slow and vunerable against buildings.
So basically like: a flame thrower for 12 resource.
So adjust things like this: gren launcher does massive damage to buildings but not units. Flame thrower does practically no damage to buildings but good damage against units. or visa versa....
this gives marines an equivlent counter and combo similar to umbra fade
seriously the other day 2 lerks and a fade took down 8 turrents and 4 marines... I'm pretty sure they didn't have 3 hives. I could be wrong though.
either way thats just ridculous.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Take out the GL COMPLETELY and then I could see reducing umbra (not really but would be worth the sacrafice).
Right now the marines have the capability to do 800 dmg to mobs 1600 to structures in 4 seconds... nothing and I do mean NOTHING in the game matches it... It takes a fade couple of minutes to take out a decent nest of turrets (even more if marines keep rushing in) yet you think that is overpowered to the GL... LMAO...
2 marines with GLs and hvy arm... with one hvy mg with hvy arm... can take out any nest... and not in minutes but in a matter of seconds... cry on someone elses shoulder I've had enough cheese with teh GL...
Why don;t we call this mode... Marines rack up points to be l33t. This patch helped but I see the marines already learning and now own better then 75% of the games on public servers.... I see it for 2 reasons... and they are the same old issues...
1) Turret farms are still very much alive... about 1/2 they use to be... but avg 5 - 8 per node... 10 - 15 per hive.
2) GL still is cheese IMHO... The dmg needs to reflect the speed it fires... I would rather see it fire 6 rounds again at 150 dmg a pop (no double dmg ver buildings).... That way a marine can still do around 900 dmg but over a slightly longer period of time.
Also if a marine has a grenade launcher rush him!!!!! They are not effective at close range.......
If the lerk is running around flying like crazy, he isn't in his umbra cloud anymore.
If you've got such good teamwork as to have 2 lerks and a fade working together, I'd sure as hell run without a GL. Unless you, say.. use teamwork. If you can't get a shot at the lerks, and fear death when using guns- all 4 knife rush the fade. It'll go down.