F.e.a.r. Open Beta

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Comments

  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited June 2005
    <!--QuoteBegin-Moultano+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moultano)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If what you are saying is true, then why the hell are they making their first demo release something tangential to the strengths of the game? Its just a good way to lose any hype you managed to build up ahead of time.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I see where you're coming from, but chances are that a slice of the singleplayer would be just as unsatisfying. The main appeal is the plot - at least for me. A small glimpse of plot wouldn't be that great. You wouldn't really be able to get into it before it's over.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited June 2005
    <!--QuoteBegin-Snidely+Jun 17 2005, 06:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jun 17 2005, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Moultano+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moultano)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If what you are saying is true, then why the hell are they making their first demo release something tangential to the strengths of the game? Its just a good way to lose any hype you managed to build up ahead of time.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I see where you're coming from, but chances are that a slice of the singleplayer would be just as unsatisfying. The main appeal is the plot - at least for me. A small glimpse of plot wouldn't be that great. You wouldn't really be able to get into it before it's over. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Also, Monolith are holding the plot very close to their chests as it's one of it's biggest selling points, it's doubtful anything more of the story will be released before the game is shipped.

    But F.E.A.R. is still the game i'm looking forward to above all else, it eclipses pretty much every other game that is penned for release in the next year. Visually it looks great, and the horror influences make the game too much to pass over. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    This is one game that could do without a multiplayer demo, hell, it could probably do without a multiplayer feature at all, but some people, for some reason, need their games to have multiplayer.

    *sigh* I must be getting old, bloody kids and their need for multiplayer.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin-Abra+Jun 17 2005, 07:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Abra @ Jun 17 2005, 07:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This will be like Doom 3, the same "TOO SCARY *WETS SELF* *QUITS GAME* *STARTS GAME UP 5 LATER" feeling for me.
    It's gonna rock gamewise, if I dare play it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    From what I saw in the 20 min demo vid this agme looks way more freaky than DOOM 3. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->


    Cant wait to see the demo,
  • Mad_ManMad_Man Join Date: 2003-06-13 Member: 17359Members, Constellation
    <!--QuoteBegin-esuna+Jun 17 2005, 02:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jun 17 2005, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Snidely+Jun 17 2005, 06:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jun 17 2005, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Moultano+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moultano)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If what you are saying is true, then why the hell are they making their first demo release something tangential to the strengths of the game? Its just a good way to lose any hype you managed to build up ahead of time.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I see where you're coming from, but chances are that a slice of the singleplayer would be just as unsatisfying. The main appeal is the plot - at least for me. A small glimpse of plot wouldn't be that great. You wouldn't really be able to get into it before it's over. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Also, Monolith are holding the plot very close to their chests as it's one of it's biggest selling points, it's doubtful anything more of the story will be released before the game is shipped.

    But F.E.A.R. is still the game i'm looking forward to above all else, it eclipses pretty much every other game that is penned for release in the next year. Visually it looks great, and the horror influences make the game too much to pass over. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    This is one game that could do without a multiplayer demo, hell, it could probably do without a multiplayer feature at all, but some people, for some reason, need their games to have multiplayer.

    *sigh* I must be getting old, bloody kids and their need for multiplayer. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Multiplayer adds replay value were as a linear singleplayer is a one or two time thing
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Worst. Coded. Beta. Ever. I'm waaaay over the reccomended, and I <b>still</b> have to run it at 640x480 with everything off(except pixel doubling). Sad too, considering how good it looks to be. Then again, Monolith has never had too much skill in keeping engines scalable.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-Mad Man+Jun 17 2005, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mad Man @ Jun 17 2005, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Jun 17 2005, 02:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jun 17 2005, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Snidely+Jun 17 2005, 06:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jun 17 2005, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Moultano+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moultano)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If what you are saying is true, then why the hell are they making their first demo release something tangential to the strengths of the game? Its just a good way to lose any hype you managed to build up ahead of time.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I see where you're coming from, but chances are that a slice of the singleplayer would be just as unsatisfying. The main appeal is the plot - at least for me. A small glimpse of plot wouldn't be that great. You wouldn't really be able to get into it before it's over. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Also, Monolith are holding the plot very close to their chests as it's one of it's biggest selling points, it's doubtful anything more of the story will be released before the game is shipped.

    But F.E.A.R. is still the game i'm looking forward to above all else, it eclipses pretty much every other game that is penned for release in the next year. Visually it looks great, and the horror influences make the game too much to pass over. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    This is one game that could do without a multiplayer demo, hell, it could probably do without a multiplayer feature at all, but some people, for some reason, need their games to have multiplayer.

    *sigh* I must be getting old, bloody kids and their need for multiplayer. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Multiplayer adds replay value were as a linear singleplayer is a one or two time thing <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'd chose an excellent single player experience over having multiplayer "replayability" anyday.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    just give me co-op

    imo are DM and its variants not very social anyway ... i dislike this kind of games...like..uhm.. you know..

    just co-op..please
    DM is for emo kids
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-sheena yanai+Jun 17 2005, 02:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Jun 17 2005, 02:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just give me co-op

    imo are DM and its variants not very social anyway ... i dislike this kind of games...like..uhm.. you know..

    just co-op..please
    DM is for emo kids <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And people who genuinely like the human aspect? There may not be as much social, but DM is just as fun(if not moreso) than almost any co-op I've played in a game, ever.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    If there's one thing I've ever learned, it's that there is nothing even slightly human about the way people act on the internet.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin-Dubbilex+Jun 17 2005, 05:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Jun 17 2005, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If there's one thing I've ever learned, it's that there is nothing even slightly human about the way people act on the internet. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    QFT
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin-Dubbilex+Jun 17 2005, 05:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Jun 17 2005, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If there's one thing I've ever learned, it's that there is nothing even slightly human about the way people act on the internet. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'd say it's the other way around. People act all too human on the internet, sometimes.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    /me awaits the arrivial of a torrent.

    I hate lines.
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    edited June 2005
    It wont be there its a closed beta meaning you more than likly won't get it peer to peer and you need cd key also open beta's like this are normally near finshing and are put out to test stress etc.
    (also i said its closed becuase not every willy nilly can jon and i said open becuase it is to the public)

    Also for earlier ahem

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
        Why, at higher resolutions, does F.E.A.R. run at lower frame rates than some of the other recently released FPS games?

    Most current-generation FPS games use static information to allow them to move much of the work needed for lighting each pixel on the screen out of the scene rendering and into the process of building levels. This approach has the advantage of allowing these games to render the scene in a single pass but has the disadvantage of the runtime lighting information being static.

    F.E.A.R.’s rendering engine is completely dynamic, meaning that each pixel is reevaluated every frame based on the game state to provide accurate and realistic shadowing, lighting, and effects. This means that F.E.A.R. must perform a significant amount of more work than statically-lit games for each pixel displayed on the screen. Therefore, as the resolution increases the number of pixels visible increases as does the amount of work that must be done per frame. In addition, F.E.A.R. uses very complex rendering models to enable realistic lighting and surface interactions which also makes the amount of per-pixel work more expensive than other current-generation per-pixel lit games.

    In order to get the best game play experience, it is not recommended to run F.E.A.R. at high resolutions, and if necessary, try to use the full-screen anti-aliasing found in the performance menu instead of increasing the resolution as this helps improve the visual quality of the final scene without dramatically increasing the amount of work that must be performed.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    Only 512 ram & runnin great with everything medium/max & 1024*768 resolution...ain't that bad...

    Great game ! Action-packed battless with only a few people look like huge shoot-outs. The lack of a wide range of weaponry is made up for with the various melee attacks that were already posted. Melee is far from underpowered, and can suprise a reloading enemy at any time. Rifles firing, shotguns pounding, nailguns...nailing, sparks flying off metal, chunks flying out of the wall, glass breaking, grenades flying all over the place and creating a (very nice!) blast (wave) effect, people getting shot and flying several feet backwards because of the impact of the bullets...then someone starts slow motion...the shotgunner manages to get one more shot off, in the split second - which has now turned into a full second - the rifleman who had emptied his clips rushes towards him, jump up, SNAP - neck breaks...blood splatters over the damaged scenery as the body gets sent flying and spinning from the impact...suddenly the killer hears a shot...what the!? before he realises it, several nails pin his chest against the wall and thereby killing him...


    Sorry...got a bit carried away >_<

    Nail em ! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    They don't like my comp /cry.
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