People need to get in the servers so I can try this <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
Well i offered a server and Bry the nub goes and sorts one out behind my back :o
Ive been on it a bit, fantastic game, however ive found a bug i think you prob know anyway, but ill still mention it. After a few games (i think 4 but not sure) when you go to join the next game, it just doesnt start. Players can run around, see other team but cant attack. Only a map change can sort it out. Im not sure but i think this may be why the us ter server was empty when i was playing.
AngeluszHarmonic entropistJoin Date: 2003-07-10Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
<!--QuoteBegin-Breakthrough+Jul 13 2005, 04:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Breakthrough @ Jul 13 2005, 04:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Angelusz+Jul 13 2005, 04:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Angelusz @ Jul 13 2005, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there's just some players out there who love the epic ns-style deathmatch games. simple. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> co_maps aren't epic... If you're talking about implementing this into ns_maps, then you should stop playing Natural Selection. Now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Reactions like this sometimes make me wonder if people even bother to <b>think</b> before they post. Tell me, where did i ever state that i want co_ to be implemented in ns_ ? Co maps are epic, epic and short, the ns feel and works in a deathmatch game. If anyone is familiar with my point of view, they know <b>i</b> myself would take classic over combat any day, but i'm just making you aware that there is a group of ns players that prefers combat, and will remain to do so. Taking away the current combat would be a bad thing, since these players would basically lose their game of preference.
And mister 'Breakthrough', i do not like your attitude, and you are not in line telling me to stop playing NS. Ever.
<!--QuoteBegin-Angelusz+Jul 13 2005, 09:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Angelusz @ Jul 13 2005, 09:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The idea sounds pretty good, but one single suggestion; if ever this was to be implemented into NS, keep the current combat next to it. Why? there's just some players out there who love the epic ns-style deathmatch games. simple. I'm gonna try and play it now too, i'm very curious. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> When you vote for the mode of co:t one of the choices is 'original CO'
Note that NS:T is not made by us, the NS team (which is usually refered as devs), so we can't help you on this. Direct questions to the thread maker <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Oh. Wow. I thought there was hope for an official NS Training Mode, which imo Combat is not.
tankefuglOne Script To Rule Them All...Trondheim, NorwayJoin Date: 2002-11-14Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
Note that NS:T is not made by us, the NS team (which is usually refered as devs), so we can't help you on this. Direct questions to the thread maker <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Oh. Wow. I thought there was hope for an official NS Training Mode, which imo Combat is not.
(posted before I read your post, Cheese) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Hm, I never said anything about that at all. Just that we didn't make NS:T. Am I missing something?
Wow this sounds awesome! Hurry up and get an Aus server up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
BTW, if this mode gets popular enough, can 1) become officially part of NS, or at least 2) have an official subforum here?
Dark_Soul has been kind enough to post a complete breakdown of this on the modNS.org Forums <a href='http://www.modns.org/forums/index.php?showtopic=1982' target='_blank'>here</a>, and we will be hosting the plugin when it's released.
I like the sound of this and I already have a map concept which would probably work best for Defence (?) mode.
In a way this Mod would make the map easier to make, but in another it wouldn't fit the background of the map, which isn't just the story but certain gameplay aspects.
I'd prefer working with properly integrated entities because this way you know that admins are just gonna butcher your map by playing a game mode on it that it hasn't been designed for and you have absolutely no control over this. Then you'll get loadsa people bitching about your map being really imbalanced because some retarded admin goes and **** it out to whichever game mode he wants to...
It's a nice type of map for a learner to get their teeth into, and you could probably churn out a pretty good map in a couple of months if you have a bit of hammer experience.
I can see I'm gonna have to try this out before I'm convinced to map, or encourage others to map for it...
---
However, praise is most definitely due for getting this working. If you work on balance issues the Devs might even look at endorsing it in some way, what with My Games looming over us.
I'm working on a territory map with a slightly unconventional layout (every path converges on the middle node room). Should be completed relatively soon.
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
would it be possible to make it so that in tech war you dont place buildings on the rts, but some sort of other type of thing? im sure it wouldnt be too hard to think up a new model and toss it in there. some sort of power outlet for buildings.
the guys over at territory have fixed the tech war bug. My server has been updated with the new version so come and try it if u havent already <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Diablo fx+Jul 22 2005, 06:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo fx @ Jul 22 2005, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This sure sounds really good, any eupean servers yet? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> had one up for a week and a half <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bry's NS ( <a href='http://www.bryns.co.uk)' target='_blank'>http://www.bryns.co.uk)</a> is now hosting an EU test server for territory. Come visit us at 83.142.229.76:27045 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
All right, i'll come by some time bry <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Depot+Jul 22 2005, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Jul 22 2005, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Diablo fx+Jul 22 2005, 02:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo fx @ Jul 22 2005, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This sure sounds really good, any eupean servers yet? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Evidently they've discovered another bug and release has been delayed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There will <i>always</i> be bugs in any game, no matter how much you search for or try to fix it. That's what patches are for. Couldn't you just release Territory and then later patches that fix the bugs/exploits/problems? If you kept delaying the release of a game because of bug fixes, the game would probably never get released. All the bugs in a game cannot be found or detected without the public or other people besides the game developers/team playing, looking for, and testing the game
<!--QuoteBegin-Angelusz+Jul 15 2005, 04:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Angelusz @ Jul 15 2005, 04:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Co maps are epic, epic and short, the ns feel and works in a deathmatch game." <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Epic and short are not compatible terms when used this way.
AngeluszHarmonic entropistJoin Date: 2003-07-10Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
<!--QuoteBegin-dhakbar+Jul 23 2005, 12:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dhakbar @ Jul 23 2005, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Angelusz+Jul 15 2005, 04:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Angelusz @ Jul 15 2005, 04:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Co maps are epic, epic and short, the ns feel and works in a deathmatch game." <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Epic and short are not compatible terms when used this way. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Why is everyone so obsessed with that statement? I mean epic as in ns-style epic, but still short. how is that so strange?
Comments
Ive been on it a bit, fantastic game, however ive found a bug i think you prob know anyway, but ill still mention it.
After a few games (i think 4 but not sure) when you go to join the next game, it just doesnt start.
Players can run around, see other team but cant attack. Only a map change can sort it out.
Im not sure but i think this may be why the us ter server was empty when i was playing.
Hope thats clear enough and helps.
co_maps aren't epic... If you're talking about implementing this into ns_maps, then you should stop playing Natural Selection. Now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Reactions like this sometimes make me wonder if people even bother to <b>think</b> before they post.
Tell me, where did i ever state that i want co_ to be implemented in ns_ ?
Co maps are epic, epic and short, the ns feel and works in a deathmatch game.
If anyone is familiar with my point of view, they know <b>i</b> myself would take classic over combat any day, but i'm just making you aware that there is a group of ns players that prefers combat, and will remain to do so.
Taking away the current combat would be a bad thing, since these players would basically lose their game of preference.
And mister 'Breakthrough', i do not like your attitude, and you are not in line telling me to stop playing NS. Ever.
I'm gonna try and play it now too, i'm very curious. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
When you vote for the mode of co:t one of the choices is 'original CO'
WE HAVE NS:T!!11!1elven
Note that NS:T is not made by us, the NS team (which is usually refered as devs), so we can't help you on this. Direct questions to the thread maker <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Oh. Wow. I thought there was hope for an official NS Training Mode, which imo Combat is not.
(posted before I read your post, Cheese)
Note that NS:T is not made by us, the NS team (which is usually refered as devs), so we can't help you on this. Direct questions to the thread maker <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Oh. Wow. I thought there was hope for an official NS Training Mode, which imo Combat is not.
(posted before I read your post, Cheese) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hm, I never said anything about that at all. Just that we didn't make NS:T. Am I missing something?
BTW, if this mode gets popular enough, can 1) become officially part of NS, or at least 2) have an official subforum here?
Good work guys!
In a way this Mod would make the map easier to make, but in another it wouldn't fit the background of the map, which isn't just the story but certain gameplay aspects.
I'd prefer working with properly integrated entities because this way you know that admins are just gonna butcher your map by playing a game mode on it that it hasn't been designed for and you have absolutely no control over this. Then you'll get loadsa people bitching about your map being really imbalanced because some retarded admin goes and **** it out to whichever game mode he wants to...
It's a nice type of map for a learner to get their teeth into, and you could probably churn out a pretty good map in a couple of months if you have a bit of hammer experience.
I can see I'm gonna have to try this out before I'm convinced to map, or encourage others to map for it...
---
However, praise is most definitely due for getting this working. If you work on balance issues the Devs might even look at endorsing it in some way, what with My Games looming over us.
My server has been updated with the new version so come and try it if u havent already <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I'm currently on your server and a hacker is populating it with wallhack & speedhacking
remove him:
STEAM_0:0:1628776
he goes by the name NS Player
Evidently they've discovered another bug and release has been delayed.
had one up for a week and a half
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Bry's NS ( <a href='http://www.bryns.co.uk)' target='_blank'>http://www.bryns.co.uk)</a>
is now hosting an EU test server for territory.
Come visit us at 83.142.229.76:27045 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Evidently they've discovered another bug and release has been delayed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There will <i>always</i> be bugs in any game, no matter how much you search for or try to fix it. That's what patches are for. Couldn't you just release Territory and then later patches that fix the bugs/exploits/problems? If you kept delaying the release of a game because of bug fixes, the game would probably never get released. All the bugs in a game cannot be found or detected without the public or other people besides the game developers/team playing, looking for, and testing the game
It's just been released, and you can read more about it <a href='http://www.modns.org/forums/index.php?showtopic=1982' target='_blank'>here</a>.
Epic and short are not compatible terms when used this way.
Epic and short are not compatible terms when used this way. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Why is everyone so obsessed with that statement?
I mean epic as in ns-style epic, but still short. how is that so strange?