Ns: Territory

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Comments

  • RavatarRavatar Join Date: 2003-11-11 Member: 22473Members, Constellation
    People need to get in the servers so I can try this <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • PerpetualPerpetual Join Date: 2005-06-29 Member: 54939Members
    edited July 2005
    Well i offered a server and Bry the nub goes and sorts one out behind my back :o

    Ive been on it a bit, fantastic game, however ive found a bug i think you prob know anyway, but ill still mention it.
    After a few games (i think 4 but not sure) when you go to join the next game, it just doesnt start.
    Players can run around, see other team but cant attack. Only a map change can sort it out.
    Im not sure but i think this may be why the us ter server was empty when i was playing.

    Hope thats clear enough and helps.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--QuoteBegin-Breakthrough+Jul 13 2005, 04:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Breakthrough @ Jul 13 2005, 04:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Angelusz+Jul 13 2005, 04:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Angelusz @ Jul 13 2005, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there's just some players out there who love the epic ns-style deathmatch games. simple. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    co_maps aren't epic... If you're talking about implementing this into ns_maps, then you should stop playing Natural Selection. Now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Reactions like this sometimes make me wonder if people even bother to <b>think</b> before they post.
    Tell me, where did i ever state that i want co_ to be implemented in ns_ ?
    Co maps are epic, epic and short, the ns feel and works in a deathmatch game.
    If anyone is familiar with my point of view, they know <b>i</b> myself would take classic over combat any day, but i'm just making you aware that there is a group of ns players that prefers combat, and will remain to do so.
    Taking away the current combat would be a bad thing, since these players would basically lose their game of preference.

    And mister 'Breakthrough', i do not like your attitude, and you are not in line telling me to stop playing NS. Ever.
  • ToboldTobold Join Date: 2003-06-16 Member: 17405Members
    <!--QuoteBegin-Angelusz+Jul 13 2005, 09:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Angelusz @ Jul 13 2005, 09:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The idea sounds pretty good, but one single suggestion; if ever this was to be implemented into NS, keep the current combat next to it. Why? there's just some players out there who love the epic ns-style deathmatch games. simple.
    I'm gonna try and play it now too, i'm very curious. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    When you vote for the mode of co:t one of the choices is 'original CO'
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    blah..lets not talk about co_ any more...

    WE HAVE NS:T!!11!1elven
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited July 2005
    <!--QuoteBegin-tankefugl+Jul 11 2005, 06:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jul 11 2005, 06:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What new entities?

    Note that NS:T is not made by us, the NS team (which is usually refered as devs), so we can't help you on this. Direct questions to the thread maker <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Oh. Wow. I thought there was hope for an official NS Training Mode, which imo Combat is not.

    (posted before I read your post, Cheese)
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Crispy+Jul 15 2005, 11:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jul 15 2005, 11:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-tankefugl+Jul 11 2005, 06:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jul 11 2005, 06:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What new entities?

    Note that NS:T is not made by us, the NS team (which is usually refered as devs), so we can't help you on this. Direct questions to the thread maker <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Oh. Wow. I thought there was hope for an official NS Training Mode, which imo Combat is not.

    (posted before I read your post, Cheese) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hm, I never said anything about that at all. Just that we didn't make NS:T. Am I missing something?
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    edited July 2005
    Wow this sounds awesome! Hurry up and get an Aus server up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    BTW, if this mode gets popular enough, can 1) become officially part of NS, or at least 2) have an official subforum here?
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Dark_Soul has been kind enough to post a complete breakdown of this on the modNS.org Forums <a href='http://www.modns.org/forums/index.php?showtopic=1982' target='_blank'>here</a>, and we will be hosting the plugin when it's released.

    Good work guys!
  • RavatarRavatar Join Date: 2003-11-11 Member: 22473Members, Constellation
    This plugin is pretty awesome, nice work.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited July 2005
    I like the sound of this and I already have a map concept which would probably work best for Defence (?) mode.

    In a way this Mod would make the map easier to make, but in another it wouldn't fit the background of the map, which isn't just the story but certain gameplay aspects.

    I'd prefer working with properly integrated entities because this way you know that admins are just gonna butcher your map by playing a game mode on it that it hasn't been designed for and you have absolutely no control over this. Then you'll get loadsa people bitching about your map being really imbalanced because some retarded admin goes and **** it out to whichever game mode he wants to...

    It's a nice type of map for a learner to get their teeth into, and you could probably churn out a pretty good map in a couple of months if you have a bit of hammer experience.

    I can see I'm gonna have to try this out before I'm convinced to map, or encourage others to map for it...

    ---

    However, praise is most definitely due for getting this working. If you work on balance issues the Devs might even look at endorsing it in some way, what with My Games looming over us.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I'm working on a territory map with a slightly unconventional layout (every path converges on the middle node room). Should be completed relatively soon.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    and silence for two days... how about some news, developments etc?
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    They're currently working on a Tech War bug.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    would it be possible to make it so that in tech war you dont place buildings on the rts, but some sort of other type of thing? im sure it wouldnt be too hard to think up a new model and toss it in there. some sort of power outlet for buildings.
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    the guys over at territory have fixed the tech war bug.
    My server has been updated with the new version so come and try it if u havent already <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • JoemanJoeman Join Date: 2004-02-11 Member: 26395Members, Constellation
    Good job, but just want to tell you this:

    I'm currently on your server and a hacker is populating it with wallhack & speedhacking

    remove him:
    STEAM_0:0:1628776

    he goes by the name NS Player
  • CrazySteveCrazySteve Join Date: 2005-05-20 Member: 52045Members
    maybe he should change his name to CS Player
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    NS: Territory <i>should be </i>released today. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    This sure sounds really good, any eupean servers yet?
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Diablo fx+Jul 22 2005, 02:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo fx @ Jul 22 2005, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This sure sounds really good, any eupean servers yet? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Evidently they've discovered another bug and release has been delayed.
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    <!--QuoteBegin-Diablo fx+Jul 22 2005, 06:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo fx @ Jul 22 2005, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This sure sounds really good, any eupean servers yet? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    had one up for a week and a half
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Bry's NS ( <a href='http://www.bryns.co.uk)' target='_blank'>http://www.bryns.co.uk)</a>
    is now hosting an EU test server for territory.
    Come visit us at 83.142.229.76:27045 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    All right, i'll come by some time bry <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • CaptainHarassmentCaptainHarassment Join Date: 2005-04-18 Member: 48827Members
    <!--QuoteBegin-Depot+Jul 22 2005, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Jul 22 2005, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Diablo fx+Jul 22 2005, 02:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo fx @ Jul 22 2005, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This sure sounds really good, any eupean servers yet? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Evidently they've discovered another bug and release has been delayed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There will <i>always</i> be bugs in any game, no matter how much you search for or try to fix it. That's what patches are for. Couldn't you just release Territory and then later patches that fix the bugs/exploits/problems? If you kept delaying the release of a game because of bug fixes, the game would probably never get released. All the bugs in a game cannot be found or detected without the public or other people besides the game developers/team playing, looking for, and testing the game
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    You have to get the mod at LEAST playable before releasing it to the public.

    It's just been released, and you can read more about it <a href='http://www.modns.org/forums/index.php?showtopic=1982' target='_blank'>here</a>.
  • dhakbardhakbar Join Date: 2004-08-01 Member: 30305Members
    <!--QuoteBegin-Angelusz+Jul 15 2005, 04:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Angelusz @ Jul 15 2005, 04:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Co maps are epic, epic and short, the ns feel and works in a deathmatch game." <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Epic and short are not compatible terms when used this way.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--QuoteBegin-dhakbar+Jul 23 2005, 12:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dhakbar @ Jul 23 2005, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Angelusz+Jul 15 2005, 04:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Angelusz @ Jul 15 2005, 04:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Co maps are epic, epic and short, the ns feel and works in a deathmatch game." <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Epic and short are not compatible terms when used this way. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why is everyone so obsessed with that statement?
    I mean epic as in ns-style epic, but still short. how is that so strange?
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