Community "ns Sourceified" Contest

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
edited July 2005 in Mapping Forum
I've seen other communities do this with HL mods recently so i figured it would be interesting to see what the NS community of mappers are capable of.

Rules:

1) Must be only a small area or room of one of the official NS levels. Don't try to reproduce whole levels, think small like a neatly lit hallway or looking out a window with a 3d skybox and source displacements.

2) Level design does not have to be a brush by brush reproduction of the room, but the overall size, scope and "feel" of the room\area should stay consistent with the original.

3) MUST use half-life2\CS:S textures or other custom textures\models. Also check the "source texture remake project" to see if there's any that you want to use. Basically, you cannot use the original low quality ones in NS.

3) Must be compiled with the Source SDK and screenshots released in this thread. A good image host is www.imageshack.us. <b>Before and after shots are required on the final entry</b>. Something like a collage of before and after would be an idea, or just have a side by side sort of thing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->.

4) Contest has been extended till <b>August 19th!</b>, let see what you got! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> At the end of the contest I can probably get this turned into a poll and your final submission screenshots should have your forum name on the picture(s) somewhere so we can vote for the winner. The winner receives eternal praise and free condiments (ketchup and mustard only) for life. Also a giant cookie might be included, and I mean GIANT!

Some sample area screenshots for ideas:

Eclipse:

<img src='http://img332.imageshack.us/img332/7669/eclipse7hh.jpg' border='0' alt='user posted image' />

Hera:

<img src='http://img332.imageshack.us/img332/7109/hera9mn.jpg' border='0' alt='user posted image' />

Lost:

<img src='http://img332.imageshack.us/img332/3600/lost9pl.jpg' border='0' alt='user posted image' />

Veil:

<img src='http://img332.imageshack.us/img332/7301/veil4au.jpg' border='0' alt='user posted image' />
«1345678

Comments

  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I love you aeroripper. This is an awesome idea, mappers please show off <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited July 2005
    My work so far on eclipse hallway, i'm not the best mapper but i'm far from done (scale isn't quite right yet, detail geometry needs added, just trying to get basic scope down)

    <img src='http://img332.imageshack.us/img332/3791/neweclipse4qv.jpg' border='0' alt='user posted image' />
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    I´m soo looking forward what comes out of this
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Hmm Source SDK doesn't like running hammer =/ I'm reinstalling it. In the meantime I have dibs on Ominous Kismet, it should be easier if I create in Hammer 3.5 and import on 4.0. I should have a screenshot by the end of the day of the basic outlining going up.

    For those that do not know Ominous Kismet is the area below (from ns_nothing). I chose it because it has some nice lighting and I like Ken20Banks's style.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    there are a few problems when converting hl1 maps to source maps

    - texlights dont work the same way they do in the hl1 engine. in hl1, the light would be casted from the surface of the texture in the front, and the back which gave it more of a realistic lighting effect.

    in the source engine, it only casts light one way, so the light will appear to come out of nowhere and look very odd.

    - textures are 1/4 the size of most source textures, not that it matters, because most source textures are scaled down to the same size as hl1 textures anyways, they just have a bit more detail.

    - if your porting textures to source, its very difficult to get the textures to look right. unless you want to use $lightmappedgeneric which looks plain.

    otherwise good luck
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-aeroripper+Jul 13 2005, 01:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Jul 13 2005, 01:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3) MUST use half-life2\CS:S textures or other custom textures such as the source remake project. You cannot use the original low quality ones in NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No NS textures,so cross that point off Giga! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> My Ominous Kismet area is mainly made of light entities and not texlights so it shouldn't be too hard to do as I want and close to the original..

    I have been out most the afternoon/evening but I spent 15 minutes on this piece of junk...
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    This is too intriguing to pass up. consider me entered. Two guesses to name the area I've chosen. ^_~
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    I didn't want to guess the right answer straight off so I've PMed you my guess.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    what.. no you didn't you goober. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I am probably wrong but is that a Sourcified Atmospheric Processing?
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Belgarion+Jul 14 2005, 02:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Jul 14 2005, 02:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is too intriguing to pass up. consider me entered. Two guesses to name the area I've chosen. ^_~ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Atmos!
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    i might try, but i have no idea how i'd do it without using ns textures, thats all i have. but i'll give it a shot anyway, off to go pick my room. back in a bit with a pic.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I guess this is similar to the current topic.
    <a href='http://www.button-masher.net/content.php?i=537' target='_blank'>http://www.button-masher.net/content.php?i=537</a>
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Build without textures first, as Thal and I are doing, and you can apply real textures later. This way you can devote your attention to the geometry of the map, and make it that much better. This is the perfect oportunity to get used to this way of mapping, since you're not making anything overly large, and you've got plenty of people to give you input along the way. I've never really done it like this, but I'll do it now. I've been meaning to try it out anyway.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited July 2005
    I think the rationale behind the "no NS" textures idea is because they would look awful and just want to really show off source engine with good textures. I think at least for right now just get all the geometry done and make it look the best you can. If a lot of you feel that you REALLY want to try texturing with the old NS ones I guess that's something to discuss, as i don't know to much about the specifics of porting over the textures.

    Also to note those doom3 screenshots of eclipse don't look good :-P.

    I've been "busy" the past day or two but gonna try to finish my little hallway tonight or tomorrow.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I'm glad Belg is doing atmos <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    yknow, it takes a long time to make maps currently, and its probably going to take longer to make maps for NS:Source, despite the fact that you won't have to fight with the engine as much, because the media requirements are so much higher. I think people should start working on full fledged NS:Source maps now.

    Having geometry just waiting for textures is, I would imagine, really good inspiration for texture artists to make new content.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin-Mendasp+Jul 14 2005, 02:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jul 14 2005, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm glad Belg is doing atmos <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well I'm glad you're glad. ^_~

    There havn't been any updates for Black Mesa mendy... what's the deal? Stop mapping? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Belgarion+Jul 14 2005, 09:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Jul 14 2005, 09:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mendy... what's the deal? Stop mapping? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    We can only pray.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Thaldarin, even though you and Mendasp fight like an old maried couple, I think that was uncalled for.
  • waitingwaiting Join Date: 2005-07-06 Member: 55368Members
    <!--QuoteBegin-KungFuDiscoMonkey+Jul 14 2005, 11:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Jul 14 2005, 11:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thaldarin, even though you and Mendasp fight like an old maried couple, I think that was uncalled for. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thaldarin is so funny ;DDDD
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin-Thaldarin+Jul 14 2005, 08:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Jul 14 2005, 08:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Belgarion+Jul 14 2005, 09:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Jul 14 2005, 09:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mendy... what's the deal? Stop mapping? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    We can only pray. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=95716' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=95716</a>

    Choo choo!
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I heard the Irony Train!
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    <img src='http://www.blackmage.org/bij/dump/crates.png' border='0' alt='user posted image' />
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Belg <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> well, that looks good so far, I bet you miss the patches already?
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited July 2005
    This was just a spur of the moment thing,I dont think i'll finish it though???, I think this is an interesting idea.
    I wanted to do an area from nothing. here we go. bout 10-15 mins work._
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    edited July 2005
    nice mocconor. I knew there was a place I wanted to do in ns_nothing (it's my fav map). I just didn't have NS installed at the time, so I couldn't walk around looking for a good one. heh. oh well. It's in good hands.

    A bit of an update.

    <img src='http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/NS/misc/1.jpg' border='0' alt='user posted image' />

    <img src='http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/NS/misc/2.jpg' border='0' alt='user posted image' />

    I'm not really sure if that's within the boundaries of the contest or not, I just had to spruce things up a bit. btw, I really think you should put an end date on the contest, if that is truely what this is, a contest.

    :edit: yes Naigel, I definetly miss my patches, but there was a texturing thing I was able to do because I did *not* use patches, so I guess it's both good and bad. I still I wish Source had patches though...

    :edit: WOO! <3 Ayumi
  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    Placeholder for ns_ayumi cold turn ^_^
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-Belgarion+Jul 15 2005, 12:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Jul 15 2005, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> :edit: yes Naigel, I definetly miss my patches, but there was a texturing thing I was able to do because I did *not* use patches, so I guess it's both good and bad. I still I wish Source had patches though... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What are patches?
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