European Lerks Vs. U.s. Lerks
Cheese
Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
<div class="IPBDescription">is it that different?</div> After watching a clanwar between Levitacus and LoC yesterday i started wondering.
I tuned into the Shoutcasts and it was quite funny. But what made me wonder is...
they were absolutely impressed by Scales Lerking.
Now dont get me wrong. He did a very good job there. But it seemed to me as if the both shoutcast moderators do not know Combat Lerking.
I ve seen several times that, while nearly every european clan has at least one combat lerk, the american clans seem to prefer Spore-Monkey Lerks.
Correct me if i am wrong on this one.
Difference Combat Lerk // Spore monkey Lerk
Combat Lerk is only sporing if he isnt able to attack. So he uses celerity/speed to take a lot of Marine fire on him while
a) Skulks use this advantage to rush in and kill the Marines
b) Marines arent careful enough so the Lerk takes them out
while the spore monkey stays behind and simply spores the right places taking away Marines time/health. But he hardly ever attacks in close combat.
So my questions...
Am I right? is there a difference of Lerking between the EU and the US?
or is it just a difference between clans?
And if yes...why? Any ideas?
I tuned into the Shoutcasts and it was quite funny. But what made me wonder is...
they were absolutely impressed by Scales Lerking.
Now dont get me wrong. He did a very good job there. But it seemed to me as if the both shoutcast moderators do not know Combat Lerking.
I ve seen several times that, while nearly every european clan has at least one combat lerk, the american clans seem to prefer Spore-Monkey Lerks.
Correct me if i am wrong on this one.
Difference Combat Lerk // Spore monkey Lerk
Combat Lerk is only sporing if he isnt able to attack. So he uses celerity/speed to take a lot of Marine fire on him while
a) Skulks use this advantage to rush in and kill the Marines
b) Marines arent careful enough so the Lerk takes them out
while the spore monkey stays behind and simply spores the right places taking away Marines time/health. But he hardly ever attacks in close combat.
So my questions...
Am I right? is there a difference of Lerking between the EU and the US?
or is it just a difference between clans?
And if yes...why? Any ideas?
Comments
Offensive lerks are more fun to watch in general, but both types are extremely devastating strategically.
Could someone plz move (back?) to General Discussions?
<b>edit:</b> stupid me...seems like i ve put it in here ^^
>>---------ZING------->
Oh no, the Zing arrow!
1. I have gassed all armor down and then I only go for 2 bites and out.
2. The marines are reloading.
3. The marines are distracted, ie. building, reloading, shooting something else.
4. Situation is drastic.
Because lerks are so fragile, I find that the best way to play them is smart. Sometimes the situation calls for a combat lerk, sometimes a spore ****. The most part though, I find that spore whoring is the usual call of duty as it gives the aliens the best strategic advantage and wastes lots of marine res.
Back to the post though, yes, I do generally see a very large difference in US/Euro play, not just in lerking.
- i know it is a trap
- its frontal
- they have higher weapons
- they are more than 2 and i am alone
If one of the following things happens im not attacking. Then i ll just spore them. otherwise...combat lerky <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> cruhes marines map domination since you can get from one side to the other in about 15 seconds with celerity. or less?
I personally don't think there <i>should</i> be a classification, combat lerks or spore lerks. I haven't paid attention when watching lerks play to whether they are east or west, though.
Why not to attack if you are good? You will be just fade moving faster + in air
But if they die before they have 30 res their team has a real big problem!
You can't just go and attack if you are "good" because a good shot is always and I mean always better than a good lerk. One sg shot or an lmg or even a pistol can kill you easily. After all, a lerk is only 2 skulks of damage put together that happens to fly. You are NOT a fade that can move faster. Fades can take hits, lerks cannot. If you don't have enough res to relerk, you are really really hurt your team.
>>---------ZING------->
Oh no, the Zing arrow! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And the euro lerks mysteriously dissapear in the afternoon for tea and have bad teeth <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Anyway, I don't think the divide is by country I've seen it both ways. Ive seen teams treat lerks as minifades, swoop in, bite once or twice, then leave just as 3 skulks fly in.
Personally I think sporing lerks are better sheerly because of the medspam a commander has to give them or else they die.
I'd say his the best lerk around, since he do both; spore and bite.
I'd say his the best lerk around, since he do both; spore and bite. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Like cops one can write and other one read
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Oh no, the Zing arrow! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Dude Annihilator doesn't lerk for Terror anymore.
DOUBLE ZING.
k
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But i have to agree with you on one point. What you wrote down is absolutely correct for people who try Lerking for their first time. As long as they cannot pancake/fly correctly you are absolutely right about the staying in vents and not going near any marines.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
But i have to agree with you on one point. What you wrote down is absolutely correct for people who try Lerking for their first time. As long as they cannot pancake/fly correctly you are absolutely right about the staying in vents and not going near any marines. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
quoted
I was in a clan with him, hes joking...he dies because of his combat lerking all the time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Actually so do i for that matter...i usually do a mix of both as well, but i prefer combat lerking, more interesting ...the distraction lets skulks take care of the rest imo, and if the marines start gunning for the skulks i can always turn around and take care of them <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
Euro lerks take 3 bullets worth of damage when they should have received 30 (and don't bathe and have bad teeth)
Amped News' self-proclaimed "Best Lork Eva" sits in vents and never ever attacks.
qft tbh