Welcome to VHS vs Betamax part 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, but hopefully this time, the best format will come out on top (Blu-Ray). <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
I would have liked to see some sort of Blu-ray burner in the ps3, that way you didnt need memory cards or Hard drives, just save your games onto the blu ray itself, or download the extra content and burn it onto the disc.
That would have been awsome, but im guessing expensive.
<!--QuoteBegin-Nemesis Zero+Aug 1 2005, 06:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Aug 1 2005, 06:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dare for the 'bigger is better' crowd: Name a game that might conceivably need more than one DvD and does not have 'UT' in its name <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> MOHPA Director's Cut was going overflowing a DVD at one point, but that was including several hundred megabytes of video that were replaced with still texture slide shows (the credits and a presentation on propaganda posters got this treatment). We also came close to hitting 2 DVDs for the MOHPA's European release, since we had all of the game's dialog recorded in multiple languages.
In both cases, the actual game install wasn't large enough to overflow a DVD, but the SKU contents were (which is sort of like UT2K4's second DVD being editor how-tos and interviews). I think audio is actually where the majority of the space is going to go in the next few generations of games rather than textures--at least until someone figures out how to do text-to-speech effeciently without it sounding like crap.
If Rockstar had another few gigs to play with, they could easily fill it with extra radio station content in the GTA series. That doesn't really improve the gameplay, but it would probably make customers happy if they had a few more songs in the background while they played. Adding more variety for play-by-play calls in sports games would be <i>really</i> nice, too (dunno if you've ever spent a lot of time playing a single sports title, but I have Bill Clement and Gary Thornes' entire recording sessions lodged in my brain after hearing them repeat themselves 100 times in NHL 2002).
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Welcome to VHS vs Betamax part 2 :p
Welcome to VHS vs Betamax part 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, but hopefully this time, the best format will come out on top (Blu-Ray). <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
That would have been awsome, but im guessing expensive.
MOHPA Director's Cut was going overflowing a DVD at one point, but that was including several hundred megabytes of video that were replaced with still texture slide shows (the credits and a presentation on propaganda posters got this treatment). We also came close to hitting 2 DVDs for the MOHPA's European release, since we had all of the game's dialog recorded in multiple languages.
In both cases, the actual game install wasn't large enough to overflow a DVD, but the SKU contents were (which is sort of like UT2K4's second DVD being editor how-tos and interviews). I think audio is actually where the majority of the space is going to go in the next few generations of games rather than textures--at least until someone figures out how to do text-to-speech effeciently without it sounding like crap.
If Rockstar had another few gigs to play with, they could easily fill it with extra radio station content in the GTA series. That doesn't really improve the gameplay, but it would probably make customers happy if they had a few more songs in the background while they played. Adding more variety for play-by-play calls in sports games would be <i>really</i> nice, too (dunno if you've ever spent a lot of time playing a single sports title, but I have Bill Clement and Gary Thornes' entire recording sessions lodged in my brain after hearing them repeat themselves 100 times in NHL 2002).