A Veteran Players Opinion

profallprofall Join Date: 2005-08-02 Member: 57354Members
<div class="IPBDescription">on the current NS players.</div> I have been playing NS since about the time it came out. Since the summer of 04, I stopped playing since HL2 was coming out soon and CS:S beta etc.. was out and some other games. I came back yesterday and i've played 10-12 games since that time and i've noticed a lot of things with the new school NS players.

First off, everyone is so concerned to win they try rushing and getting the game over with quickly as possible. In the old days we liked to play for more then 5 minutes, so we generally went out, built RTs, fight a few skulks but never rushed there hive within the first 5 minutes.

Another thing i've noticed is everyone gives up really easy and no one has balls. No one builds turrets in the main base anymore, and if its getting attacked they just give up and say whatever... In the old days we used to defend the main base to the last man, the commander would even get out and start gunning them little suckers down <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->, out of the 10-12 games i've been in, 5-6 of them the commander just started recycling things and giving up if we lost the rush on the hive or something of that nature. I can't even count how many times i've lost almost everything except the comm chair but still ended up winning the game, play the game out new guys!

No one has patience, especially when fightintg. People start ejecting the commander if he delays the med pack by a second. And when there fighting, they don't have patience shooting. I take my time and steady my shots, it really only takes 5-6 bullets to kill a skulk you just gota have patience shooting, don't spray and hope to god you hit the sucker.

Everytime I get in the comm chair, people start ejecting me cause im not doing what every other new school comm does, and when I do get the chance to comm people see how fun the game can be.

I post some more thoughts when I play some more games. Just a veteran passing on some advice to new school players <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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Comments

  • GemminiGemmini Join Date: 2005-01-07 Member: 33244Members, Constellation
    to be honest, i think most of the points stated have always been the case. whether it be v1 or whether it be v3.05
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    It takes 9 bullets to kill a Skulk, 10 if he innately regens 1 hit point before you kill him.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    None of those problems are new, in my first game back in June 03 my team ejected the comm for not dropping them ammo.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin-hawk6+Aug 2 2005, 01:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hawk6 @ Aug 2 2005, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> First off, everyone is so concerned to win they try rushing and getting the game over with quickly as possible. In the old days we liked to play for more then 5 minutes, so we generally went out, built RTs, fight a few skulks but never rushed there hive within the first 5 minutes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's funny that you should say this, because 1.0x were also the days when aliens organized all but one of their team in the beginning seconds of every game and attempted to wipe out the marine base in a giant skulk rush.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    <!--QuoteBegin-The Cheat+Aug 2 2005, 11:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Cheat @ Aug 2 2005, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It takes 9 bullets to kill a Skulk, 10 if he innately regens 1 hit point before you kill him. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They regen the instant you hit them so it always takes 10 bullets.
  • FreddehFreddeh Join Date: 2003-07-29 Member: 18520Members, Constellation
    <!--QuoteBegin-Zek+Aug 2 2005, 10:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 2 2005, 10:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-hawk6+Aug 2 2005, 01:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hawk6 @ Aug 2 2005, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> First off, everyone is so concerned to win they try rushing and getting the game over with quickly as possible. In the old days we liked to play for more then 5 minutes, so we generally went out, built RTs, fight a few skulks but never rushed there hive within the first 5 minutes. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's funny that you should say this, because 1.0x were also the days when aliens organized all but one of their team in the beginning seconds of every game and attempted to wipe out the marine base in a giant skulk rush. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    zek wins
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-hawk6+Aug 2 2005, 12:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hawk6 @ Aug 2 2005, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have been playing NS since about the time it came out. Since the summer of 04, I stopped playing since HL2 was coming out soon and CS:S beta etc.. was out and some other games. I came back yesterday and i've played 10-12 games since that time and i've noticed a lot of things with the new school NS players.

    First off, everyone is so concerned to win they try rushing and getting the game over with quickly as possible. In the old days we liked to play for more then 5 minutes, so we generally went out, built RTs, fight a few skulks but never rushed there hive within the first 5 minutes.

    Another thing i've noticed is everyone gives up really easy and no one has balls. No one builds turrets in the main base anymore, and if its getting attacked they just give up and say whatever... In the old days we used to defend the main base to the last man, the commander would even get out and start gunning them little suckers down <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->, out of the 10-12 games i've been in, 5-6 of them the commander just started recycling things and giving up if we lost the rush on the hive or something of that nature. I can't even count how many times i've lost almost everything except the comm chair but still ended up winning the game, play the game out new guys!

    No one has patience, especially when fightintg. People start ejecting the commander if he delays the med pack by a second. And when there fighting, they don't have patience shooting. I take my time and steady my shots, it really only takes 5-6 bullets to kill a skulk you just gota have patience shooting, don't spray and hope to god you hit the sucker.

    Everytime I get in the comm chair, people start ejecting me cause im not doing what every other new school comm does, and when I do get the chance to comm people see how fun the game can be.

    I post some more thoughts when I play some more games. Just a veteran passing on some advice to new school players <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Please don't ever type something like this up then call yourself a veteran.


    People play the way they do now because of the games new design/balance.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    <!--QuoteBegin-MrGunner+Aug 2 2005, 12:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrGunner @ Aug 2 2005, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-The Cheat+Aug 2 2005, 11:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Cheat @ Aug 2 2005, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It takes 9 bullets to kill a Skulk, 10 if he innately regens 1 hit point before you kill him. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They regen the instant you hit them so it always takes 10 bullets. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Untrue; regen is not always instant. There is usually a quarter- to half-second delay.
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    It's a bit of a surprise to see a veteran saying there's not enough turrets being built.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited August 2005
    <!--QuoteBegin-The Cheat+Aug 2 2005, 02:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Cheat @ Aug 2 2005, 02:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Untrue; regen is not always instant. There is usually a quarter- to half-second delay. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Have you tested it? I did and found that the first tick of innate regeneration occurs the instant damage is taken.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    I still don't see why some people think there's "honor" to be found in "fighting to the last man", turreting the base or drudging on when you've obviously lost the game is <b>boring</b>. Incredibly boring.

    I don't have all the time in the world to invest in NS, so instead of "fighting to the last" in vain, which isn't even that fun, I'd rather get the next game started so we can have a better shot at doing well, and possibly winning.
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    <!--QuoteBegin-Toothy+Aug 2 2005, 02:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Toothy @ Aug 2 2005, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a bit of a surprise to see a veteran saying there's not enough turrets being built. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think he means that he's been playing since the release. Not that he was a member of the Veteran group.

    Also, I miss the epic battles also but CWAG is right: the game is different now.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No one builds turrets in the main base anymore<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That was about the point where I just lost all interest in your little post.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    u my friend sound nothing like a vet... i side with cwag. since when did a veteran complain about not enough turrents.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Turrents in the main base is the #1 way to prevent your base from dying. Spending 60+ res on turrents in your main should be the primary concern for all commanders. The other, non-important, upgrades can all wait. Turrents in base = victory. The best offense is a strong defense.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Sadly that sarcasm is partially true for the alien side, turn the entire map into an ocean of flesh and marines generally lose.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    Something tells me Steve isn't being serious?

    "turrents" won't even stop a group of determined skulks (unless you build a dozen of them). Once you get that five minute Fade, well... say goodbye to your "turrents". They're worthless.
  • RobertoRoberto Join Date: 2003-03-16 Member: 14591Members, Constellation
    <!--QuoteBegin-SentrySteve+Aug 2 2005, 02:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SentrySteve @ Aug 2 2005, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Turrents in the main base is the #1 way to prevent your base from dying. Spending 60+ res on turrents in your main should be the primary concern for all commanders. The other, non-important, upgrades can all wait. Turrents in base = victory. The best offense is a strong defense. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This worked in 2.0x, pubs were full of turreted bases that 3 onii working together could not plow through effectively. Origin was a map notorious for this.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-a civilian+Aug 2 2005, 02:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Aug 2 2005, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-The Cheat+Aug 2 2005, 02:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Cheat @ Aug 2 2005, 02:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Untrue; regen is not always instant. There is usually a quarter- to half-second delay. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Have you tested it? I did and found that the first tick of innate regeneration occurs the instant damage is taken. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    do you ever not test something
  • Iron_MaidenIron_Maiden Join Date: 2003-09-24 Member: 21167Members
    I agree that now the games is so fast that if you **** up in the first 3 mins you lose. I guess this makes it boring , there are no more 1 hr matches with fades vs Has =(
  • Cj_the_DjCj_the_Dj Join Date: 2004-03-18 Member: 27398Members
    <!--QuoteBegin-hawk6+Aug 2 2005, 09:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hawk6 @ Aug 2 2005, 09:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have been playing NS since about the time it came out. Since the summer of 04, I stopped playing since HL2 was coming out soon and CS:S beta etc.. was out and some other games. I came back yesterday and i've played 10-12 games since that time and i've noticed a lot of things with the new school NS players.

    First off, everyone is so concerned to win they try rushing and getting the game over with quickly as possible. In the old days we liked to play for more then 5 minutes, so we generally went out, built RTs, fight a few skulks but never rushed there hive within the first 5 minutes.

    Another thing i've noticed is everyone gives up really easy and no one has balls. No one builds turrets in the main base anymore, and if its getting attacked they just give up and say whatever... In the old days we used to defend the main base to the last man, the commander would even get out and start gunning them little suckers down <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->, out of the 10-12 games i've been in, 5-6 of them the commander just started recycling things and giving up if we lost the rush on the hive or something of that nature. I can't even count how many times i've lost almost everything except the comm chair but still ended up winning the game, play the game out new guys!

    No one has patience, especially when fightintg. People start ejecting the commander if he delays the med pack by a second. And when there fighting, they don't have patience shooting. I take my time and steady my shots, it really only takes 5-6 bullets to kill a skulk you just gota have patience shooting, don't spray and hope to god you hit the sucker.

    Everytime I get in the comm chair, people start ejecting me cause im not doing what every other new school comm does, and when I do get the chance to comm people see how fun the game can be.

    I post some more thoughts when I play some more games. Just a veteran passing on some advice to new school players <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    -you exaggerate.

    -gameplay has changed

    -play on a different server

    -i've never heard of such a dumb comm, recycling when a tf is under attack IN marine start. ("...and if its getting attacked they just give up and say whatever...")

    -I've seen players rush hives in versions before 2004.

    -players don't eject a comm for fun. i'm absolutely sure that you're doing something wrong.

    yar.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited August 2005
    I also wonder if hawk6 also noticed how people in this forum started to become little disrespectful smacktards who flame everyone's comments unless its a Devs because everyone loves to be a brownnosers. Honestly he is just stating a point and I agree with him. The NS community changed for the worse, I used to enjoy comming to this forum until about 2.0's release because everyone seemed to be friendlier and instead of calling you a noob because you you'd like to speak your mind, they would give reasons why they disagree on the thought or suggestion rather then getting a higher post count by writing useless flames that brings nothing useful to the topic.
  • DrFuriousDrFurious Join Date: 2002-12-04 Member: 10445Members
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-hawk6+Aug 2 2005, 01:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hawk6 @ Aug 2 2005, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have been playing NS since about the time it came out. Since the summer of 04 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wait... NS came out in 2002 right? *confused* <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->


    I hear you on what the impatience of the current average of NS players. <b> We could all use to be a little kinder and tolerant to each other. </b> Yeah I agree with you there hawk6.

    It seems though that the issues you described are things that are per-server behavioral problems. In other words, a server that promotes kindness to new players (or players who are veterans catching up with the current learning curve) or a "comm training" server will be more tolerant.

    Try the FX Clan's main server sometime. If there is a problem I know for sure ZXNet (aka ZedeX) would be willing to help you. He and I are what you call idealist NS players. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> (meaning we play for the atmosphere, sometimes in character, as if the game was real) Sadly his ping to people here in teh US may be a bit high, because he lives in Birmingham. (in UK, not Alabama)

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I also wonder if hawk6 also noticed how people in this forum started to become little disrespectful smacktards who flame everyone's comments unless its a Devs because everyone loves to be a brownnosers. Honestly he is just stating a point and I agree with him. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    QFT, mostly. Funny but also sad.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    steve you are not being serious
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-MrMojo+Aug 2 2005, 09:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Aug 2 2005, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> steve you are not being serious <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Is he ever?
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 2 2005, 02:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 2 2005, 02:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-a civilian+Aug 2 2005, 02:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Aug 2 2005, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-The Cheat+Aug 2 2005, 02:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Cheat @ Aug 2 2005, 02:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Untrue; regen is not always instant. There is usually a quarter- to half-second delay. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Have you tested it? I did and found that the first tick of innate regeneration occurs the instant damage is taken. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    do you ever not test something <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Took the words right out of my mouth.
  • voulgevoulge Join Date: 2005-07-20 Member: 56337Members
    I think that the NS community is perfectly fine. ALthough i would rather see some comebacks of hte 2.x modes (turrets actually being placed [NO FARMS]).
    But then again hey, i cant find any good NS servers running non-classic/non-Co maps that are under 150ping <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    But i do miss the good old 2hour games that would entice me from my bed at 6:00am <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    apart from that, UP UP NS... i think its fine, and i enjoy it just the same. i also agreed with whoever said that the players need to adapt to the game, (which is arguably adapting to the players, go figure).
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    <!--QuoteBegin-the x5+Aug 2 2005, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the x5 @ Aug 2 2005, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MrMojo+Aug 2 2005, 09:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Aug 2 2005, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> steve you are not being serious <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Is he ever? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    wasnt he a she?
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-the x5+Aug 2 2005, 08:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the x5 @ Aug 2 2005, 08:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-hawk6+Aug 2 2005, 01:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hawk6 @ Aug 2 2005, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have been playing NS since about the time it came out. Since the summer of 04 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Wait... NS came out in 2002 right? *confused* <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Full stops are there for a reason. It's bad enough people not using proper punctuation but when it is used and people still don't understand I despair.
This discussion has been closed.