A Veteran Players Opinion

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Comments

  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    He's not a veteran of your definition, he is a pubber who was here since the release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    I agree with him about the 'win in the first 5 minutes or lose' attitude that a lot of people have.

    I agree with him about the players who rambo, then scream obsceinities for meds at the commander, telling him how to do his job, which they are apparently clearly better at. And then when he goes to med them within reasonable time, they eject before he gets a chance.

    I agree with him about taking your time and actually hitting something rather than spraying 10 bullets into your own structures, teammates, and the wall.

    But what do I know? I'm the kind of player who's likely to get out of the chair and start gunning 'the little suckers' down... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    Yeah I agree the community in general has lost a lot of patience. There are a lot of times I just leave a server if I see something going horribly wrong (inept commander/marines that can't shoot/2 hive locks down with 3 to 1 kill ratio or worse favoring marines)

    Sometimes it's fun to fight to the last man, but that's really only when it has been a good game all ready.

    Although I'd say that a lot of it is intentional; I remember the first time I played 2.0 after 1.04 and all the other versions and thinking "this is fast!" and it certainly hasn't slowed down.

    I don't think there's ever really a good reason to put turrets in base unless you have a heavy train you don't expect to die or be able to get back to the base quickly and you think the aliens will attack base rather than protect their hive.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-locallyunscene+Aug 3 2005, 02:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (locallyunscene @ Aug 3 2005, 02:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah I agree the community in general has lost a lot of patience. There are a lot of times I just leave a server if I see something going horribly wrong (inept commander/marines that can't shoot/2 hive locks down with 3 to 1 kill ratio or worse favoring marines)

    Sometimes it's fun to fight to the last man, but that's really only when it has been a good game all ready.

    Although I'd say that a lot of it is intentional; I remember the first time I played 2.0 after 1.04 and all the other versions and thinking "this is fast!" and it certainly hasn't slowed down.

    I don't think there's ever really a good reason to put turrets in base unless you have a heavy train you don't expect to die or be able to get back to the base quickly and you think the aliens will attack base rather than protect their hive. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think they're tired of being jerked around because in all honesty things around here come off as the right hand dosen't know what the left is doing.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited August 2005
    OK, for clarity, which hand is doing the jerking around? Or is it a two-hander? I'm a little confused.

    PS YEAH NS ROCKS JUST LIKE THE THREAD IS ABOUT & WISH MY PC STILL WORKED
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-a civilian+Aug 2 2005, 07:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Aug 2 2005, 07:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-The Cheat+Aug 2 2005, 02:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Cheat @ Aug 2 2005, 02:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Untrue; regen is not always instant. There is usually a quarter- to half-second delay. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Have you tested it? I did and found that the first tick of innate regeneration occurs the instant damage is taken. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Have you reported this issue?
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited August 2005
    No; I didn't realize it was unintentional.

    I will now, I suppose.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    I thought the tenth hit was a balance issue too.

    Don't report it!
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    <!--QuoteBegin-CommunistWithAGun+Aug 2 2005, 01:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Aug 2 2005, 01:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-hawk6+Aug 2 2005, 12:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hawk6 @ Aug 2 2005, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have been playing NS since about the time it came out. Since the summer of 04, I stopped playing since HL2 was coming out soon and CS:S beta etc.. was out and some other games. I came back yesterday and i've played 10-12 games since that time and i've noticed a lot of things with the new school NS players.

    First off, everyone is so concerned to win they try rushing and getting the game over with quickly as possible. In the old days we liked to play for more then 5 minutes, so we generally went out, built RTs, fight a few skulks but never rushed there hive within the first 5 minutes.

    Another thing i've noticed is everyone gives up really easy and no one has balls. No one builds turrets in the main base anymore, and if its getting attacked they just give up and say whatever... In the old days we used to defend the main base to the last man, the commander would even get out and start gunning them little suckers down <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->, out of the 10-12 games i've been in, 5-6 of them the commander just started recycling things and giving up if we lost the rush on the hive or something of that nature. I can't even count how many times i've lost almost everything except the comm chair but still ended up winning the game, play the game out new guys!

    No one has patience, especially when fightintg. People start ejecting the commander if he delays the med pack by a second. And when there fighting, they don't have patience shooting. I take my time and steady my shots, it really only takes 5-6 bullets to kill a skulk you just gota have patience shooting, don't spray and hope to god you hit the sucker.

    Everytime I get in the comm chair, people start ejecting me cause im not doing what every other new school comm does, and when I do get the chance to comm people see how fun the game can be.

    I post some more thoughts when I play some more games. Just a veteran passing on some advice to new school players <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Please don't ever type something like this up then call yourself a veteran.


    People play the way they do now because of the games new design/balance. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    qft
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    I guess I am torn on my response to the original post. Personally I enjoyed the original NS a bit more then the current version. I liked the gas was not one of the first abilities of the Lerk and needles were. I like playing when people were still learning to fly and to blink. I enjoyed long games that were real slug matches. However I enjoy NS now in classic maps playing for 20-30 minutes and usually winning. I believe I will usually try to hold out longer and keep going in the servers I play in as opposed to my teams who usually want to recycle and F4 out as soon as the last hive is lost without trying to keep going. I remember a number of games I won back in the day when everything was researched and you had a couple turrents in base to help hold the aliens out. You got enough big guns and then a few heavies and pushed and you could stage a come back.

    Now a days with 5 minute Fades I think it's the community more then the game that has changed. At least that is my believe where I play because I enjoy games on 20+ person servers and it feels like a lot of the players came from CS with that sort of mind set. I think to many people are intersted in quick victories only and if they don't win in 10 minutes or get what they want right now they try to eject or leave or whine. I was in one server where the commander was obviously inept and he was voted out. This was 8 minutes into a game and I thought I would chance trying to bring us back from the edge. I was voted out within 30 seconds for not recycling base. This was last week mind you and although the people in the server were not regulars it took 7 of them to vote me out.

    I can say that the game still feels balanced and fun to play in it's current ineration and I still love playing. I can say it feels much faster then the original run but that could be due to experience and cost changes more then anything else. I can say without question that most people playing online in pub or clan servers have a different mind set then a few years ago. I will keep playing and trying to push my spirit of playing to the end and enjoying the game as opposed to giving up as soon as things go against us.
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    I don't agree with the OP about the strategy... TF ?

    But i agree about the community. A lot of ###### players are just ruinning it.

    I mean.
    -It's the kind of guy that is unable to understand the team problems (RTs / upgrades / time ).
    -They don't care and don't want to understand the problems.
    -These are just simple shooter guys (like CS). They shoot skulks and think they gonna make the difference. The kind of guy that rush at the begining, leaving the base IPs NOT built... That is unfortunate.
    -They also rush the 'double'... ... ... ... ... ... ... ... ... ... ... (enough?? nahh) ... ... ... ... ... ... ... ... ...
    -They probably have custom UI and never see the amount of res the team have. So they whine constantly about med / upgrades and everything.
    -They never look the map (key = c).
    -They are used to play a plan (if we can call this a plan) and never will imagine something else. That's why they never listen to commanders.

    So; Yes when they fail to rush, they irremediably start to loose. That is the difference betwen an organized team and a team of stupid fù|<s you can find on FFA. Even if the rush fail, you can recover. It's just : you have to ADAPT. All this game is about ADAPTING.

    I remember letting the aliens cap the double (and more RTs) and still win. Without a single teammate doubt my strat. They did fast was had to be done to ensure the win (following orders...). But hey; they were PLAYERS (with a brain). Only one asked (he was new) why doing so. And we answered nicely as it was asked gently (the community was nicer in these times). The objective is the HIVE... This guy became a good NS players. The community should read more the 'tactical player website'.


    I still militate for and want a NS tutorial that includes:
    -Training for both teams that teach how to use a function ( like map / radio msg ).
    -Learning the basics of strategy (they already know how to shoot at enemies).
    Stealth mode : Building PG first then kill the RT...
    Help or wait teammates to make a pack wich is more efficient.
    etc...
  • InsanehlInsanehl Join Date: 2007-05-06 Member: 60810Members
    I played way back when 1.0x when half-life wasn't on steam. I remember 1 alien holding out in the middle of DC all piled together. I remember when there was 1 marine left and he could win the whole game. I remember a time that was far better than now. Now everyone is just "stupid" then build SC out in the middle on no where, DC where they aren't effective, and just try and do anything to win even forget about getting RTs. And the marines now just block off stuff with electrical TFs. I stopped playing when all this stuff started happening. The game lost my intrest because it alot more fun when you can help other players when they have no clue what they are doing. I only find a few good servers now-a-days that dont ban people for being ######ty ass comms or stupid ass skulks who never evolve. I really hope NS2 is going to be as good as or better than 2.3
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    edited August 2007
    <!--quoteo(post=1646328:date=Aug 29 2007, 02:20 PM:name=UncleCrunch)--><div class='quotetop'>QUOTE(UncleCrunch @ Aug 29 2007, 02:20 PM) <a href="index.php?act=findpost&pid=1646328"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><stuff><!--QuoteEnd--></div><!--QuoteEEnd-->

    This topic is since just after you registered to the forums. Welcome to 2007.

    <!--quoteo(post=0:date=:name=Insanehl)--><div class='quotetop'>QUOTE(Insanehl)</div><div class='quotemain'><!--quotec-->I really hope NS2 is going to be as good as or better than 2.3<!--QuoteEnd--></div><!--QuoteEEnd-->
    There never was a version 2.3.
  • ChocolateChocolate The Team Mascot Join Date: 2006-10-31 Member: 58123Members
    It's quite sad these days, its pretty bad. Never mind them not being able to shoot or no walk in straight lines but what I'm focused on is people who "think" they know the game and are unwilling to learn anything.

    I once commed on a 16 vs 16 server (no one took comm) and you wouldn't believe how bad these players are. I see people on that 16 vs 16 server who go up to an open node and spam order requests until I get 10 order requests from the same person. I get almost no med pack requests (and whichever I do I only respond only to see them dead in the aliens main hive) and then at the end I see people saying "OMG, start dropping some medpacks, lololol noob". Not only that, I get so many people ranting on about how I suck and stuff, yet they don't even bother to actually help me out when it matters and when they could actually make a difference.

    Then I was playing on a bot server, and it's literally a similar story with less people. I can understand that they can't aim for their life, but they have no idea how to reason. There was one person who thought he was very good who told me to give him a turret factory, so I put in the corner and I get a bunch of people complaining that my placement sucks. I tell them that the wall will make the TF easier to defend because there are no blind spots and much easier to defend (if the alien bits the TF, ALL the turrets shoot the skulk rather than half the turrets). A few minutes later I tell my whole team to go to Waste hive and clear it out while that same person earlier runs off into Cargo where ALL the aliens are and expects me to drop him a TF (which I do but never gets more than 2 bars built). Then when I research HA instead of JP they all go ahead and eject me, even when I ask them if HA is ok (with no response) and tell them that it'll be a more interesting game with HA.

    The point here is that a big part of the community is just terrible. They just can't learn, they can't be reasoned with, give up as soon as something goes wrong, don't even realize the mistakes they do and always blame it on someone else. There's always a couple of people who just ruin the game and it just angers me like you wouldn't believe. But honestly there is no way I can see a solution to this besides a radical change in the community. That's why I play on TG when I want a decent game, but really it's depressing to see only a few pub servers like TG who actually have players with a brain.

    Sorry for the rant above, I just needed to get that out. Flame it all you want, it's still very true.
  • InsanehlInsanehl Join Date: 2007-05-06 Member: 60810Members
    sorry was being rushed by my friend. I meant 1.3
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--quoteo(post=1646359:date=Aug 29 2007, 05:00 PM:name=Insanehl)--><div class='quotetop'>QUOTE(Insanehl @ Aug 29 2007, 05:00 PM) <a href="index.php?act=findpost&pid=1646359"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->sorry was being rushed by my friend. I meant 1.3<!--QuoteEnd--></div><!--QuoteEEnd-->

    There never was a version 1.3.
  • JazzXJazzX cl_labelmaps ∞ Join Date: 2002-11-19 Member: 9285Members, Retired Developer, NS1 Playtester
    Based on where this thread was, and where it seems to be going, I'll just go ahead and try to save everyone some time.

    10/31/2002 - v1.0 Released
    11/06/2002 - v1.01 Released
    11/16/2002 - v1.02 Released
    11/27/2002 - v1.03 Released
    01/24/2003 - v1.04 Released
    07/31/2003 - v2.0 Releaesd
    09/19/2003 - v2.01 Released
    01/24/2004 - v3.0Beta1 Released
    01/30/2004 - v3.0Beta2 Released
    02/10/2004 - v3.0Beta3 Released
    04/26/2004 - v3.0Beta4 Released
    05/01/2004 - v3.0Beta4a Released
    09/03/2004 - v3.0Beta5 Released
    03/05/2005 - v3.0 (Final) Released
    03/10/2005 - v3.0.1 Released
    04/03/2005 - v3.0.2 Released
    04/26/2005 - v3.0.3 Released
    06/01/2005 - v3.0.4 Released
    07/08/2005 - v3.0.5 Released
    <b>08/02/2005 - This thread was started
    08/04/2005 - Last Post in the thread, the first time around</b>
    11/11/2005 - v3.1.0 Released
    11/20/2005 - v3.1.1 Released
    12/05/2005 - v3.1.2 Released
    04/10/2006 - v3.1.3 Released
    11/21/2006 - v3.2Beta1 Released
    01/08/2007 - v3.2Beta2 Released
    03/01/2007 - v3.2.0 Released (Current Version)
    <b>08/29/2007 - * YOU ARE HERE

    </b>This thread is two years (and two Client Versions) old. I think its safe to say that you could probably just start a new topic if you'd like to make a statement about the pace and flow of NS Gameplay.

    <!--coloro:red--><span style="color:red"><!--/coloro-->*Locked*<!--colorc--></span><!--/colorc-->
This discussion has been closed.