A few thing you could try out: <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> combat_bot_roles='1 1 S 2 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S' combat_bot_roles='S S S S 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S' combat_bot_roles='1 2 3 4 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S' <!--c2--></td></tr></table><div class='postcolor'><!--ec2--> <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->cowardice='0.2 0.8 0.7 0.6 0.6' cowardice='0.0 0.6 0.7 0.4 0.6' <!--c2--></td></tr></table><div class='postcolor'><!--ec2--> <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--># The pack leader won't pause more than this often pause_period=30.0 # and for this long pause_length=5.0 # The pack leader won't pause more than this often pause_period=0.0 # and for this long pause_length=0.0 <!--c2--></td></tr></table><div class='postcolor'><!--ec2--> The First change is to either set all 4 bots to ambush mode, or make shure that all bots are fighting on theri own. Second one reduces the times bot will flee. (Extremely usefull for skulks, cause they wont run away midcombat) Third change removes the puase for packs. (Not needed in co anyway)
<!--QuoteBegin-Faskalia+Aug 4 2005, 08:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ Aug 4 2005, 08:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A few thing you could try out: <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> combat_bot_roles='1 1 S 2 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S' combat_bot_roles='S S S S 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S' combat_bot_roles='1 2 3 4 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S' <!--c2--></td></tr></table><div class='postcolor'><!--ec2--> <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->cowardice='0.2 0.8 0.7 0.6 0.6' cowardice='0.0 0.6 0.7 0.4 0.6' <!--c2--></td></tr></table><div class='postcolor'><!--ec2--> <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--># The pack leader won't pause more than this often pause_period=30.0 # and for this long pause_length=5.0 # The pack leader won't pause more than this often pause_period=0.0 # and for this long pause_length=0.0 <!--c2--></td></tr></table><div class='postcolor'><!--ec2--> The First change is to either set all 4 bots to ambush mode, or make shure that all bots are fighting on theri own. Second one reduces the times bot will flee. (Extremely usefull for skulks, cause they wont run away midcombat) Third change removes the puase for packs. (Not needed in co anyway)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You are unclear if I am to change only 1 of each at a time, or say, insert all 3 lines for combat_bot_roles, and BOTH lines for cowardice, and BOTH pauses ... or do I try one or the other but not all? Could you please be more specific?
Open whichbot.txt and search for the first line in each code tag and replace it with one of the lines, that are following.
EG:
Open whichbot.txt look for "combat_bot_roles='1 1 S 2 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'" rpelace with "combat_bot_roles='S S S S 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S' "
This will asign the first 4 whichbots to the scout role.
Ok, so what is this 3rd line: <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->combat_bot_roles='1 2 3 4 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--QuoteBegin-Faskalia+Aug 4 2005, 09:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ Aug 4 2005, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The 3d line is another extreme.
It will assign bot 1 to pack 1, bot 2 to pack 2 etc. This way every bot will be in his own pack. (Bots wont stick together)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Gotcha! Many thanks.
Ok thanks Faskalia. I have implemented all your changes and am testing now. I'll run them 20 minutes like this, and spec the last 5. Currently it is 4 RCBots vs 5 Whichbots.
With 5 WBs I canNOT get any more than 2 fades, and onos are blocked in combat (internal code). I think if somehow we can get 3 fades this would be close, albeit 5v4.
How can I get 3 to go fade ?!?!? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Well, you cannot force the bots to go fade, unless you play a little with the dll. Try setting "sv_cheats 1" whichbots used to get lvl 10 as soon as sv_cheats 1 was activated. This way you can at least have a look on how many bots would go fade in theory.
After testing on 2 more matches, I've concluded it was a closer match with default config settings. The whichobts actually had more kills, but a lesser score.
<b>Duel of the Bots, Phase II will be held Friday August 5th at 9:00pmGMT, or 4:00pmEST. </b>
The IP for the HLTV is team-2id.net:27020, and the match WILL be shoutcasted on nsradio. Tune in at: <a href='http://67.18.169.2:8000/listen.pls' target='_blank'>http://67.18.169.2:8000/listen.pls</a> -OR- <a href='http://nsr.djscene.info:8000/listen.pls' target='_blank'>http://nsr.djscene.info:8000/listen.pls</a> for the stream. www.nsradio.net
Rules of play:<ul><li>This match will be played on co_ulysses and last for 20 minutes.</li><li>RCBots (marines) will have 4 players, Whichbots (aliens) will have 5 players.</li><li>The team with the highest score at games end will win. Total team kills will be the tiebreaker (prior testing has indicated neither base will get destroyed).</li><li>If any bot gets stuck for 15 seconds or longer he will be slain.</li></ul>
Everything's looking good for the match later ... ya'll stop by! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Well I'm gonna be at a barbecue. Which in typical British style will be rained off and turn into an indoor ****-up - but still, I wanna watch this bot fight.
Can it be recorded or at least the commentary recorded or something?
Yeah, get us a demo. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
And don't reveal the ending to people who wern't in HLTV.. only provide the demo. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
4 RCBot defeated 5 Whichbots in a well played match. It seemed [WBBot]Femme-Fatal was sub-par which really hurt the aliens. Thanks to all who showed and listened. Btw, [RCBo]t Comprox PWND as Marine, even with a pistol.
RCBOT would have won even higher, if they were just able to select another weapon after placing a mine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
wooh! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I checked it out for like 5 mins and noticed a bug ... *fixes* (bug with marines not shooting while holding a mine)
<!--QuoteBegin-Cheeseh+Aug 5 2005, 04:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheeseh @ Aug 5 2005, 04:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wooh! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I checked it out for like 5 mins and noticed a bug ... *fixes* (bug with marines not shooting while holding a mine) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Unfortunately the match demo only recorded the last 2 minutes. I have another match going on right now that will produce a full 20 minute demo.
I must be frigging blind from spectating the whichbots' spastic twitching because I didn't remember a heavy at the end. Now I have to see the demo. I hope my eyes don't explode after this.
Comments
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> combat_bot_roles='1 1 S 2 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'
combat_bot_roles='S S S S 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'
combat_bot_roles='1 2 3 4 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->cowardice='0.2 0.8 0.7 0.6 0.6'
cowardice='0.0 0.6 0.7 0.4 0.6'
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--># The pack leader won't pause more than this often
pause_period=30.0
# and for this long
pause_length=5.0
# The pack leader won't pause more than this often
pause_period=0.0
# and for this long
pause_length=0.0
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
The First change is to either set all 4 bots to ambush mode, or make shure that all bots are fighting on theri own.
Second one reduces the times bot will flee. (Extremely usefull for skulks, cause they wont run away midcombat)
Third change removes the puase for packs. (Not needed in co anyway)
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> combat_bot_roles='1 1 S 2 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'
combat_bot_roles='S S S S 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'
combat_bot_roles='1 2 3 4 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->cowardice='0.2 0.8 0.7 0.6 0.6'
cowardice='0.0 0.6 0.7 0.4 0.6'
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--># The pack leader won't pause more than this often
pause_period=30.0
# and for this long
pause_length=5.0
# The pack leader won't pause more than this often
pause_period=0.0
# and for this long
pause_length=0.0
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
The First change is to either set all 4 bots to ambush mode, or make shure that all bots are fighting on theri own.
Second one reduces the times bot will flee. (Extremely usefull for skulks, cause they wont run away midcombat)
Third change removes the puase for packs. (Not needed in co anyway)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You are unclear if I am to change only 1 of each at a time, or say, insert all 3 lines for combat_bot_roles, and BOTH lines for cowardice, and BOTH pauses ... or do I try one or the other but not all? Could you please be more specific?
EG:
Open whichbot.txt
look for "combat_bot_roles='1 1 S 2 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'"
rpelace with "combat_bot_roles='S S S S 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'
"
This will asign the first 4 whichbots to the scout role.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->combat_bot_roles='1 2 3 4 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
It will assign bot 1 to pack 1, bot 2 to pack 2 etc. This way every bot will be in his own pack. (Bots wont stick together)
It will assign bot 1 to pack 1, bot 2 to pack 2 etc. This way every bot will be in his own pack. (Bots wont stick together)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Gotcha! Many thanks.
<span style='font-size:7pt;line-height:100%'>...resumes testing - please stay tuned.</span>
max_num_gorges=1<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->max_fraction_fade=0.49
max_fraction_fade=1<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->max_fraction_onos=0.2
max_fraction_onos=1<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Quite obvious: max 1 gorge|max 4 fades|max 4 oni
With the standard setup whichbots would be stuck with 1 fade and 0 oni, thus having no real chance to win other than the timelimit.
How can I get 3 to go fade ?!?!? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Try setting "sv_cheats 1" whichbots used to get lvl 10 as soon as sv_cheats 1 was activated. This way you can at least have a look on how many bots would go fade in theory.
The IP for the HLTV is team-2id.net:27020, and the match WILL be shoutcasted on nsradio. Tune in at: <a href='http://67.18.169.2:8000/listen.pls' target='_blank'>http://67.18.169.2:8000/listen.pls</a> -OR- <a href='http://nsr.djscene.info:8000/listen.pls' target='_blank'>http://nsr.djscene.info:8000/listen.pls</a> for the stream. www.nsradio.net
Rules of play:<ul><li>This match will be played on co_ulysses and last for 20 minutes.</li><li>RCBots (marines) will have 4 players, Whichbots (aliens) will have 5 players.</li><li>The team with the highest score at games end will win. Total team kills will be the tiebreaker (prior testing has indicated neither base will get destroyed).</li><li>If any bot gets stuck for 15 seconds or longer he will be slain.</li></ul>
Can it be recorded or at least the commentary recorded or something?
And don't reveal the ending to people who wern't in HLTV.. only provide the demo. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Depot will be in charge of the demo of the match.
4 RCBot defeated 5 Whichbots in a well played match. It seemed [WBBot]Femme-Fatal was sub-par which really hurt the aliens. Thanks to all who showed and listened. Btw, [RCBo]t Comprox PWND as Marine, even with a pistol.
Unfortunately the match demo only recorded the last 2 minutes. I have another match going on right now that will produce a full 20 minute demo.
<img src='http://www.dominantspecies.org/offsite/duelofbots.jpg' border='0' alt='user posted image' />