<!--quoteo(post=1596380:date=Jan 8 2007, 07:26 PM:name=LyWiNd)--><div class='quotetop'>QUOTE(LyWiNd @ Jan 8 2007, 07:26 PM) [snapback]1596380[/snapback]</div><div class='quotemain'><!--quotec--> /cry more? Devour is all part of strategy, and knifing an onos from the inside is so friggin stupid i have no idea why you even mention the idea. Plus you probably wanted to say something because you are a pubber and your teammates dont know how to pwn an onos. Key to onos isnt about rushing in and tanking but to use it as if you were using a fade, a quick go in kill a couple and flee, cept in the onos case since its so FAT and slow and the HITBOXES ARE TOO FRICKING BIG, they devour and run. Onos is too easy to take down if you know how to do it right. And as for dying too fast in digestion, i think not, i think its perfect the way it is because its strategy, all the onos would be doing if it was longer would be sitting back and waiting for that marine to die.
As an idea though, i say reduce the movement speed of the onos by 15% when devouring a target or 25% since it has stun. But thats not even necessary because the onos is very easy to catch up to since a marine can manuver around corners alot better then that onos could. <!--QuoteEnd--></div><!--QuoteEEnd--> I don't play natural selection enough to bother being in a clan. Just another thing to get kicked from for being inactive. Killing an onos is easy i must say, but when they cloak, have silence, and come up behind you the devour gets very annoying. The knifing im suggesting is just adding to the chance it might die and you can escape because if the whole team onos ######s it it doesn't get fun when they are in your base (unless if you're in theirs, then its pretty much an instant win). I can kill about 2 of them with a jetty and lv 3 shotgun but then im devoured again. As for the digestion time sorry about that one, i was thinking about combat maps where the digestion time is insanely short. The time in ns maps are fine. Maybe we could compromise? Right when you get devoured depending on your current health is how fast you will knife. You will knife at 40% speed with full health then as your health goes down so does your speed at which you knife. Say if you have 50% health left, the game will multiply .5 (our current health) by .4 (devoured max knife speed) and get .2 or 20% knifing speed. (h%) x (.4) = K. Use that formula and as you go down on health in the onos so does your knifing speed. As your health reaches 0 so will your knife. Reducing the speed of the onos? I think that it's base speed right now is fine. It's its charge i don't really like. Just a little bit to fast there.
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=1595703:date=Jan 7 2007, 05:49 PM:name=hooligan8)--><div class='quotetop'>QUOTE(hooligan8 @ Jan 7 2007, 05:49 PM) [snapback]1595703[/snapback]</div><div class='quotemain'><!--quotec--> Have you ever been devoured by an onos and wonder why you are stuck inside of it when just about no one is doing anything? I know i have been in this situation. Thats why think that in natural selection 2 while you are inside of an onos digesting you should at least get a knife and slash at the inside of the onos at about 20-40% speed but 200% damage. Please tell me what you think about this idea.
Thanks. <!--QuoteEnd--></div><!--QuoteEEnd-->
why would the onos have an ability that would hurt it ?
if digestion caused damage to the onos then no body would use it would they ?
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
I still like the idea of knifing your way out of a dead onos instead of just popping back out <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<!--quoteo(post=1596856:date=Jan 9 2007, 08:56 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Jan 9 2007, 08:56 PM) [snapback]1596856[/snapback]</div><div class='quotemain'><!--quotec--> why would the onos have an ability that would hurt it ?
if digestion caused damage to the onos then no body would use it would they ? <!--QuoteEnd--></div><!--QuoteEEnd--> Oh good point. Yeah kinda forgot that digestion heals the onos.
That's a problem that should be faced. From my point of view there should be one thing an onos has to think about before he plans to devour a marine. Currently there is no risk in eating a marine but I think there should be. On the other side you can't make it too realistic (how does something like "realism" actually work in a SciFi game?) like someone else already mentioned it here with the example of your comrades fireing and you don't get hurt by their bullets.
So maybe the devs will do something about that or they won't...we'll see..but that's really a problem we shouldn't worry about right now
Yeah maybe knifing in the stomach wasn't such a good idea after i remembered that onoses (oneese?) heal from digestion. I like the grenade idea though. That certainly could be a possibility.
<!--quoteo(post=1595709:date=Jan 7 2007, 07:59 AM:name=hooligan8)--><div class='quotetop'>QUOTE(hooligan8 @ Jan 7 2007, 07:59 AM) [snapback]1595709[/snapback]</div><div class='quotemain'><!--quotec--> Maybe increase the time needed for digestion. It seems you die to quickly that way. <!--QuoteEnd--></div><!--QuoteEEnd--> rofl
pSyk0mAnNerdish by NatureGermanyJoin Date: 2003-08-07Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
Like I already said in another thread. If marines would really be able to knife inside the onos, you had to add babblers ransacking him inside the belly.
To be more serious, I'd rather like to see devour removed or changed, so that marines won't get into that boring situation being digested at all and the onos is less of a hit and run unit.
<!--quoteo(post=1596138:date=Jan 8 2007, 04:33 AM:name=scaryface)--><div class='quotetop'>QUOTE(scaryface @ Jan 8 2007, 04:33 AM) [snapback]1596138[/snapback]</div><div class='quotemain'><!--quotec--> The grenade would not go off in the onos' stomach because you have to remember that the grenades have infinitely regenerating nanite pins. For proof: pull the pin to arm a grenade, switch weapons, repeat.
(credit to whoever first noticed this)
I want the onos (and ns2 itself) to be reworked such that devour is no longer necessary. <!--QuoteEnd--></div><!--QuoteEEnd-->
the nanites couldnt regenerate the grenade pin, as you are inside the onos's belly, where nanites definately have no effect. i think priming a grenade before you go in, should be the only way you can get out, unless the onos is killed by other marines. the onos has lots of armor on the outside, but a grenade blowing up from the inside should cause severe dammage, comapred to one blowing up externally. if the onos is already on 50% HP, the grenade should kill him, and the explosion would open a big hole for you to get out. obviously the grenade would damage yourself as well, and depending on your damage before you went in, and how long you were digested, you could die as well, but at least you took down the onos.
i think you should only be able to knife your way out of the onos once he has already died, as mentioned earlier.
<!--quoteo(post=1598744:date=Jan 14 2007, 08:05 PM:name=Buzzou)--><div class='quotetop'>QUOTE(Buzzou @ Jan 14 2007, 08:05 PM) [snapback]1598744[/snapback]</div><div class='quotemain'><!--quotec--> the nanites couldnt regenerate the grenade pin, as you are inside the onos's belly, where nanites definately have no effect. i think priming a grenade before you go in, should be the only way you can get out, unless the onos is killed by other marines. the onos has lots of armor on the outside, but a grenade blowing up from the inside should cause severe dammage, comapred to one blowing up externally. if the onos is already on 50% HP, the grenade should kill him, and the explosion would open a big hole for you to get out. obviously the grenade would damage yourself as well, and depending on your damage before you went in, and how long you were digested, you could die as well, but at least you took down the onos.
i think you should only be able to knife your way out of the onos once he has already died, as mentioned earlier. <!--QuoteEnd--></div><!--QuoteEEnd-->
Finally, someone gets it right. You wouldn't be physically able to knife the onos while inside, the throat, stomach, intestines are all strong constrictive muscles, restricting your movement significantly. You might be able to get off a grenade in there, but it'd probably kill you... I guess there is always the possibility, but it'd be highly unlikely...
Personally, I think if you have a primed grenade and die, it should drop and stay active...
<!--quoteo(post=1599366:date=Jan 16 2007, 11:25 PM:name=Sheepe)--><div class='quotetop'>QUOTE(Sheepe @ Jan 16 2007, 11:25 PM) [snapback]1599366[/snapback]</div><div class='quotemain'><!--quotec--> Finally, someone gets it right. You wouldn't be physically able to knife the onos while inside, the throat, stomach, intestines are all strong constrictive muscles, restricting your movement significantly. You might be able to get off a grenade in there, but it'd probably kill you... I guess there is always the possibility, but it'd be highly unlikely...
Personally, I think if you have a primed grenade and die, it should drop and stay active...
-Sheepe <!--QuoteEnd--></div><!--QuoteEEnd-->
Overpowered, any skulk attacking a marine who switch to grenade will die. It would also be easy as hell to clear PGs attacked by skulks. Possible solution would be not allowing you to ###### the grenade, it has to be thrown immidietly as it is primed.
<!--quoteo(post=1599522:date=Jan 17 2007, 06:13 AM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Jan 17 2007, 06:13 AM) [snapback]1599522[/snapback]</div><div class='quotemain'><!--quotec--> Overpowered, any skulk attacking a marine who switch to grenade will die. It would also be easy as hell to clear PGs attacked by skulks. Possible solution would be not allowing you to ###### the grenade, it has to be thrown immidietly as it is primed. <!--QuoteEnd--></div><!--QuoteEEnd--> It's already posable to clear skulks attacking a PG with nade's at the base go to a phase gate prime the nade phase then throw right after you are done telporting. I do this almost all the time when I phase to someplace that aliens are attacking a PG.
<!--quoteo(post=1599522:date=Jan 17 2007, 11:13 AM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Jan 17 2007, 11:13 AM) [snapback]1599522[/snapback]</div><div class='quotemain'><!--quotec--> Overpowered, any skulk attacking a marine who switch to grenade will die. It would also be easy as hell to clear PGs attacked by skulks. Possible solution would be not allowing you to ###### the grenade, it has to be thrown immidietly as it is primed. <!--QuoteEnd--></div><!--QuoteEEnd-->
if a marine gets killed with a primed grenade in his hand, it would be more realistic if it blew up, but you're right, this would affect gameplay too much, too many skulkys would get nerfed. the grenade should only explode if it is thrown.
but if a marine is digested, then he is dying, but not actually dead yet. he could let go of the grenade in the belly, it would count as being thrown, and would explode.
<!--quoteo(post=1599633:date=Jan 17 2007, 10:15 PM:name=Charey)--><div class='quotetop'>QUOTE(Charey @ Jan 17 2007, 10:15 PM) [snapback]1599633[/snapback]</div><div class='quotemain'><!--quotec--> It's already posable to clear skulks attacking a PG with nade's at the base go to a phase gate prime the nade phase then throw right after you are done telporting. I do this almost all the time when I phase to someplace that aliens are attacking a PG. <!--QuoteEnd--></div><!--QuoteEEnd-->
Still you have to time it just right or else you may die before letting go of the nade. I also mentioned other fights, when ur suprised by a skulk as u cannot fight back while primeing a grenade u should die unless you throw, not get a free random kill. Realism < Gameplay
@ Buzzou, why nerf the onos? Everyone is complaining how weak it is, last we need is another way to make it take cheap damage.
<!--quoteo(post=1599850:date=Jan 18 2007, 02:23 PM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Jan 18 2007, 02:23 PM) [snapback]1599850[/snapback]</div><div class='quotemain'><!--quotec--> @ Buzzou, why nerf the onos? Everyone is complaining how weak it is, last we need is another way to make it take cheap damage. <!--QuoteEnd--></div><!--QuoteEEnd-->
i know, onos is my favorite alien after the gorge, its weak enough already and i really dont want it any weaker, but this idea just sounds too cool, i have to give it my backing.
there are topics about making the onos stronger/better, and and a lot of these ideas should be implemented to balance it out....
most people are only frustrated with the onos because they get stuck in its belly and have to wait. if there was a small chance they could bust out without the other marines help, they wouldnt hate it so much.
i'm not suggesting that a full HP onos would die from a belly nade, just that if the onos's HP is below the amount of dammage that a nade would create, then he would die.
<!--quoteo(post=1600014:date=Jan 19 2007, 02:29 AM:name=Buzzou)--><div class='quotetop'>QUOTE(Buzzou @ Jan 19 2007, 02:29 AM) [snapback]1600014[/snapback]</div><div class='quotemain'><!--quotec--> i know, onos is my favorite alien after the gorge, its weak enough already and i really dont want it any weaker, but this idea just sounds too cool, i have to give it my backing.
there are topics about making the onos stronger/better, and and a lot of these ideas should be implemented to balance it out....
most people are only frustrated with the onos because they get stuck in its belly and have to wait. if there was a small chance they could bust out without the other marines help, they wouldnt hate it so much.
i'm not suggesting that a full HP onos would die from a belly nade, just that if the onos's HP is below the amount of dammage that a nade would create, then he would die. <!--QuoteEnd--></div><!--QuoteEEnd-->
That is the most useful thing the onos can do, completly remove a marine from the battlefield for 30 seconds (IIRC). Furthermore when a marine get eaten the onos is usally the nr 1 target for everyone on marine team. Add some jetpacks and you save more marines then those who get digested. Get used to it, stay in groups etc you shouldn't be able to do this for the sake of the onis importance.
It dosn't really work to depend one idea on another since there is a great chance none will be implented.
needs attack animation, and the onos needs to be biger, a marine couldent fit in that space, and if you are eaten and the onos dies you can crawl out, and see where you're going
Comments
/cry more? Devour is all part of strategy, and knifing an onos from the inside is so friggin stupid i have no idea why you even mention the idea. Plus you probably wanted to say something because you are a pubber and your teammates dont know how to pwn an onos. Key to onos isnt about rushing in and tanking but to use it as if you were using a fade, a quick go in kill a couple and flee, cept in the onos case since its so FAT and slow and the HITBOXES ARE TOO FRICKING BIG, they devour and run. Onos is too easy to take down if you know how to do it right. And as for dying too fast in digestion, i think not, i think its perfect the way it is because its strategy, all the onos would be doing if it was longer would be sitting back and waiting for that marine to die.
As an idea though, i say reduce the movement speed of the onos by 15% when devouring a target or 25% since it has stun. But thats not even necessary because the onos is very easy to catch up to since a marine can manuver around corners alot better then that onos could.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't play natural selection enough to bother being in a clan. Just another thing to get kicked from for being inactive. Killing an onos is easy i must say, but when they cloak, have silence, and come up behind you the devour gets very annoying. The knifing im suggesting is just adding to the chance it might die and you can escape because if the whole team onos ######s it it doesn't get fun when they are in your base (unless if you're in theirs, then its pretty much an instant win). I can kill about 2 of them with a jetty and lv 3 shotgun but then im devoured again. As for the digestion time sorry about that one, i was thinking about combat maps where the digestion time is insanely short. The time in ns maps are fine. Maybe we could compromise? Right when you get devoured depending on your current health is how fast you will knife. You will knife at 40% speed with full health then as your health goes down so does your speed at which you knife. Say if you have 50% health left, the game will multiply .5 (our current health) by .4 (devoured max knife speed) and get .2 or 20% knifing speed. (h%) x (.4) = K. Use that formula and as you go down on health in the onos so does your knifing speed. As your health reaches 0 so will your knife. Reducing the speed of the onos? I think that it's base speed right now is fine. It's its charge i don't really like. Just a little bit to fast there.
Have you ever been devoured by an onos and wonder why you are stuck inside of it when just about no one is doing anything? I know i have been in this situation. Thats why think that in natural selection 2 while you are inside of an onos digesting you should at least get a knife and slash at the inside of the onos at about 20-40% speed but 200% damage. Please tell me what you think about this idea.
Thanks.
<!--QuoteEnd--></div><!--QuoteEEnd-->
why would the onos have an ability that would hurt it ?
if digestion caused damage to the onos then no body would use it would they ?
why would the onos have an ability that would hurt it ?
if digestion caused damage to the onos then no body would use it would they ?
<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh good point. Yeah kinda forgot that digestion heals the onos.
So maybe the devs will do something about that or they won't...we'll see..but that's really a problem we shouldn't worry about right now
Maybe increase the time needed for digestion. It seems you die to quickly that way.
<!--QuoteEnd--></div><!--QuoteEEnd-->
rofl
If marines would really be able to knife inside the onos, you had to add babblers ransacking him inside the belly.
To be more serious, I'd rather like to see devour removed or changed, so that marines won't get into that boring situation being digested at all and the onos is less of a hit and run unit.
The grenade would not go off in the onos' stomach because you have to remember that the grenades have infinitely regenerating nanite pins. For proof: pull the pin to arm a grenade, switch weapons, repeat.
(credit to whoever first noticed this)
I want the onos (and ns2 itself) to be reworked such that devour is no longer necessary.
<!--QuoteEnd--></div><!--QuoteEEnd-->
the nanites couldnt regenerate the grenade pin, as you are inside the onos's belly, where nanites definately have no effect. i think priming a grenade before you go in, should be the only way you can get out, unless the onos is killed by other marines. the onos has lots of armor on the outside, but a grenade blowing up from the inside should cause severe dammage, comapred to one blowing up externally. if the onos is already on 50% HP, the grenade should kill him, and the explosion would open a big hole for you to get out. obviously the grenade would damage yourself as well, and depending on your damage before you went in, and how long you were digested, you could die as well, but at least you took down the onos.
i think you should only be able to knife your way out of the onos once he has already died, as mentioned earlier.
the nanites couldnt regenerate the grenade pin, as you are inside the onos's belly, where nanites definately have no effect. i think priming a grenade before you go in, should be the only way you can get out, unless the onos is killed by other marines. the onos has lots of armor on the outside, but a grenade blowing up from the inside should cause severe dammage, comapred to one blowing up externally. if the onos is already on 50% HP, the grenade should kill him, and the explosion would open a big hole for you to get out. obviously the grenade would damage yourself as well, and depending on your damage before you went in, and how long you were digested, you could die as well, but at least you took down the onos.
i think you should only be able to knife your way out of the onos once he has already died, as mentioned earlier.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Finally, someone gets it right. You wouldn't be physically able to knife the onos while inside, the throat, stomach, intestines are all strong constrictive muscles, restricting your movement significantly. You might be able to get off a grenade in there, but it'd probably kill you... I guess there is always the possibility, but it'd be highly unlikely...
Personally, I think if you have a primed grenade and die, it should drop and stay active...
-Sheepe
Finally, someone gets it right. You wouldn't be physically able to knife the onos while inside, the throat, stomach, intestines are all strong constrictive muscles, restricting your movement significantly. You might be able to get off a grenade in there, but it'd probably kill you... I guess there is always the possibility, but it'd be highly unlikely...
Personally, I think if you have a primed grenade and die, it should drop and stay active...
-Sheepe
<!--QuoteEnd--></div><!--QuoteEEnd-->
Overpowered, any skulk attacking a marine who switch to grenade will die. It would also be easy as hell to clear PGs attacked by skulks. Possible solution would be not allowing you to ###### the grenade, it has to be thrown immidietly as it is primed.
Overpowered, any skulk attacking a marine who switch to grenade will die. It would also be easy as hell to clear PGs attacked by skulks. Possible solution would be not allowing you to ###### the grenade, it has to be thrown immidietly as it is primed.
<!--QuoteEnd--></div><!--QuoteEEnd-->
It's already posable to clear skulks attacking a PG with nade's at the base go to a phase gate prime the nade phase then throw right after you are done telporting. I do this almost all the time when I phase to someplace that aliens are attacking a PG.
Overpowered, any skulk attacking a marine who switch to grenade will die. It would also be easy as hell to clear PGs attacked by skulks. Possible solution would be not allowing you to ###### the grenade, it has to be thrown immidietly as it is primed.
<!--QuoteEnd--></div><!--QuoteEEnd-->
if a marine gets killed with a primed grenade in his hand, it would be more realistic if it blew up, but you're right, this would affect gameplay too much, too many skulkys would get nerfed. the grenade should only explode if it is thrown.
but if a marine is digested, then he is dying, but not actually dead yet. he could let go of the grenade in the belly, it would count as being thrown, and would explode.
It's already posable to clear skulks attacking a PG with nade's at the base go to a phase gate prime the nade phase then throw right after you are done telporting. I do this almost all the time when I phase to someplace that aliens are attacking a PG.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Still you have to time it just right or else you may die before letting go of the nade. I also mentioned other fights, when ur suprised by a skulk as u cannot fight back while primeing a grenade u should die unless you throw, not get a free random kill. Realism < Gameplay
@ Buzzou, why nerf the onos? Everyone is complaining how weak it is, last we need is another way to make it take cheap damage.
@ Buzzou, why nerf the onos? Everyone is complaining how weak it is, last we need is another way to make it take cheap damage.
<!--QuoteEnd--></div><!--QuoteEEnd-->
i know, onos is my favorite alien after the gorge, its weak enough already and i really dont want it any weaker, but this idea just sounds too cool, i have to give it my backing.
there are topics about making the onos stronger/better, and and a lot of these ideas should be implemented to balance it out....
<a href="http://www.unknownworlds.com/forums/index.php?s=8752259384410183680&showtopic=99881&view=findpost&p=1596548" target="_blank">http://www.unknownworlds.com/forums/index....t&p=1596548</a>
most people are only frustrated with the onos because they get stuck in its belly and have to wait. if there was a small chance they could bust out without the other marines help, they wouldnt hate it so much.
i'm not suggesting that a full HP onos would die from a belly nade, just that if the onos's HP is below the amount of dammage that a nade would create, then he would die.
i know, onos is my favorite alien after the gorge, its weak enough already and i really dont want it any weaker, but this idea just sounds too cool, i have to give it my backing.
there are topics about making the onos stronger/better, and and a lot of these ideas should be implemented to balance it out....
<a href="http://www.unknownworlds.com/forums/index.php?s=8752259384410183680&showtopic=99881&view=findpost&p=1596548" target="_blank">http://www.unknownworlds.com/forums/index....t&p=1596548</a>
most people are only frustrated with the onos because they get stuck in its belly and have to wait. if there was a small chance they could bust out without the other marines help, they wouldnt hate it so much.
i'm not suggesting that a full HP onos would die from a belly nade, just that if the onos's HP is below the amount of dammage that a nade would create, then he would die.
<!--QuoteEnd--></div><!--QuoteEEnd-->
That is the most useful thing the onos can do, completly remove a marine from the battlefield for 30 seconds (IIRC). Furthermore when a marine get eaten the onos is usally the nr 1 target for everyone on marine team. Add some jetpacks and you save more marines then those who get digested.
Get used to it, stay in groups etc you shouldn't be able to do this for the sake of the onis importance.
It dosn't really work to depend one idea on another since there is a great chance none will be implented.