I'm confused. Before this, I always thought that it was useless to put more than three DC's into one stack, cause any extra DC would not heal any faster. The exception is that putting four DC's makes sense only because then there's always three DC's to heal the last DC incase it gets damaged.
<!--quoteo(post=1596215:date=Jan 8 2007, 04:50 AM:name=Garo)--><div class='quotetop'>QUOTE(Garo @ Jan 8 2007, 04:50 AM) [snapback]1596215[/snapback]</div><div class='quotemain'><!--quotec--> I'm confused. Before this, I always thought that it was useless to put more than three DC's into one stack, cause any extra DC would not heal any faster. The exception is that putting four DC's makes sense only because then there's always three DC's to heal the last DC incase it gets damaged.
- Garo <!--QuoteEnd--></div><!--QuoteEEnd-->
The way I understood it, a single DC could only heal only 3 entities (players or buildings) each tick, and could never heal itself. So 8 DCs next to a player taking damage would all heal him, but damaging all 8 of the DCs would mean each would only heal 3 others, instead of all 7 other DCs.
This new change seems pretty interesting. Wish there were good vent spots for DCs in every map that wouldnt make the vent unpassable. :\
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
Well, you proved your point on the DCs puzl. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> and most changed look swell indeed. Although I presonally would like to have seen the full armor bonus back. (dependant on each hive) Can you tell us why it was removed? (and I don't mean "balance" I mean why. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> )
<!--quoteo(post=1596170:date=Jan 8 2007, 12:40 AM:name=Zek)--><div class='quotetop'>QUOTE(Zek @ Jan 8 2007, 12:40 AM) [snapback]1596170[/snapback]</div><div class='quotemain'><!--quotec--> No, there was no limit for the number of DCs healing one entity(before now). You're probably thinking of the fact that 1 DC can only heal 3 entities simultaneously, as of one of the 1.0 patches. <!--QuoteEnd--></div><!--QuoteEEnd--> You're right, guess I always had that one wrong.
Puzl make sure the beta is easy to find this time, right now you have to go into the news archives to find 3.2beta1 since it isn't on the downloads page.
Great changelog!!! Im so happy <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
/me wants back the good old fade <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
puzlThe Old FirmJoin Date: 2003-02-26Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
<!--quoteo(post=1596261:date=Jan 8 2007, 06:33 PM:name=Johnie)--><div class='quotetop'>QUOTE(Johnie @ Jan 8 2007, 06:33 PM) [snapback]1596261[/snapback]</div><div class='quotemain'><!--quotec--> I like the changes.
I got one question though. I want to upgrade my 3.1.3 dedicated server to 3.2 beta2, will there be a patch for that?(couldnt find a patch for beta1) <!--QuoteEnd--></div><!--QuoteEEnd-->
There was a patch for beta1, and there will be a full 180MB zip file for beta2 server operators.
That would be too much man. The hive 3 armor boost is designed to help aliens break rine turtle at 3 hives, not to give them an advantage all game. Because let's face it if the aliens have 3 hives, generally speaking the game is over and doesn't need to be dragged on forever.
<!--quoteo(post=1596057:date=Jan 8 2007, 02:36 AM:name=MrBananaMan)--><div class='quotetop'>QUOTE(MrBananaMan @ Jan 8 2007, 02:36 AM) [snapback]1596057[/snapback]</div><div class='quotemain'><!--quotec--> thats goofy. my vote is for hive armor 3 at all times.<!--QuoteEnd--></div><!--QuoteEEnd--> Aliens don't need Hive3 armor; they only need Hive2 armor all the time <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<!--quoteo(post=1596415:date=Jan 9 2007, 12:26 AM:name=GolgoThirteen)--><div class='quotetop'>QUOTE(GolgoThirteen @ Jan 9 2007, 12:26 AM) [snapback]1596415[/snapback]</div><div class='quotemain'><!--quotec--> That would be too much man. The hive 3 armor boost is designed to help aliens break rine turtle at 3 hives, not to give them an advantage all game. Because let's face it if the aliens have 3 hives, generally speaking the game is over and doesn't need to be dragged on forever. <!--QuoteEnd--></div><!--QuoteEEnd--> Well, unless of course the marines do a relocate. Or pull off a successful hive rush before the aliens bring down the hammer.
A "patch" would be nice from b1 to b2... would it be difficult to simply remove (most of) the maps and other stuff that is unchanged from the installer?
<!--quoteo(post=1596429:date=Jan 8 2007, 07:55 PM:name=bong)--><div class='quotetop'>QUOTE(bong @ Jan 8 2007, 07:55 PM) [snapback]1596429[/snapback]</div><div class='quotemain'><!--quotec--> my only question. How will the dc change affect siege maps? <!--QuoteEnd--></div><!--QuoteEEnd-->
The maps will have to adapt?
DC nests wont be as effective, instead aliens will probably need gorges actively healing.
<!--quoteo(post=1596379:date=Jan 8 2007, 03:25 PM:name=6john)--><div class='quotetop'>QUOTE(6john @ Jan 8 2007, 03:25 PM) [snapback]1596379[/snapback]</div><div class='quotemain'><!--quotec--> is there a way to get hive 3 armor in combat? would getting the hive 3 ability do that? <!--QuoteEnd--></div><!--QuoteEEnd--> Aliens always had hive 1 armor in combat before the 3.2 releases, why would that change?
<!--quoteo(post=1596433:date=Jan 8 2007, 08:02 PM:name=BigD)--><div class='quotetop'>QUOTE(BigD @ Jan 8 2007, 08:02 PM) [snapback]1596433[/snapback]</div><div class='quotemain'><!--quotec--> A "patch" would be nice from b1 to b2... would it be difficult to simply remove (most of) the maps and other stuff that is unchanged from the installer? <!--QuoteEnd--></div><!--QuoteEEnd-->We had such massive issues with the different 3.2Beta1 installers we decided that only having a full installer was the best option this time around. <!--quoteo(post=1596450:date=Jan 8 2007, 08:56 PM:name=ZiGGY)--><div class='quotetop'>QUOTE(ZiGGY @ Jan 8 2007, 08:56 PM) [snapback]1596450[/snapback]</div><div class='quotemain'><!--quotec--> i coulda sworn aliens has hive2 armour in combat in 3.1 :o <!--QuoteEnd--></div><!--QuoteEEnd-->This has always been my understanding as well, though I can't say I have done the math to verify if it is true or not.
<!--quoteo(post=1596486:date=Jan 8 2007, 07:58 PM:name=JazzX)--><div class='quotetop'>QUOTE(JazzX @ Jan 8 2007, 07:58 PM) [snapback]1596486[/snapback]</div><div class='quotemain'><!--quotec--> We had such massive issues with the different 3.2Beta1 installers we decided that only having a full installer was the best option this time around. <!--QuoteEnd--></div><!--QuoteEEnd-->
Ahh come on, try'er again! Little practice don't hurt! Besides, us poor folk on dialup, golly, we sure would appreciate it! <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
<!--quoteo(post=1596119:date=Jan 8 2007, 12:02 AM:name=Church)--><div class='quotetop'>QUOTE(Church @ Jan 8 2007, 12:02 AM) [snapback]1596119[/snapback]</div><div class='quotemain'><!--quotec--> DCs just shouldn't heal the hive period. Make Gorges do the work. Either that or let DCs heal 10 HP per tick on the hive. 3% of 6000 is 180 every 2 seconds. Seiges do like 330 damage every how many seconds? One DC will completely nullify a couple of seiges. No thanks. <!--QuoteEnd--></div><!--QuoteEEnd-->
Yea but a dc gorge can't heal like an adrenaline mc gorge can. The DCs cost res, and usually have to be put in harms way to be in healing range of the hive. Why shouldn't they heal it? Having them only heal 10hp a tick is completely worthless and makes them less viable as a starting chamber.
Agreed; as it is it's worth considering dropping an extra DC in the building hive (just like you drop an MC, or perhaps a couple of OCs) to slow down sieges and/or attacks on the hive. That's a GOOD thing. Choices of what to spend your res on during alien rounds aren't abound as is.
<!--quoteo(post=1596582:date=Jan 9 2007, 07:45 AM:name=QuelTos)--><div class='quotetop'>QUOTE(QuelTos @ Jan 9 2007, 07:45 AM) [snapback]1596582[/snapback]</div><div class='quotemain'><!--quotec--> How will a DC determine which entity to heal if there are more than 3? Highest Liveform/Building? Lowest HP?.. <!--QuoteEnd--></div><!--QuoteEEnd--> I asked the same question and <a href="http://www.tacticalgamer.com/617907-post17.html" target="_blank">Puzl was kind enough to answer</a>
Comments
- Garo
I'm confused. Before this, I always thought that it was useless to put more than three DC's into one stack, cause any extra DC would not heal any faster. The exception is that putting four DC's makes sense only because then there's always three DC's to heal the last DC incase it gets damaged.
- Garo
<!--QuoteEnd--></div><!--QuoteEEnd-->
The way I understood it, a single DC could only heal only 3 entities (players or buildings) each tick, and could never heal itself. So 8 DCs next to a player taking damage would all heal him, but damaging all 8 of the DCs would mean each would only heal 3 others, instead of all 7 other DCs.
This new change seems pretty interesting. Wish there were good vent spots for DCs in every map that wouldnt make the vent unpassable. :\
and most changed look swell indeed. Although I presonally would like to have seen the full armor bonus back. (dependant on each hive)
Can you tell us why it was removed? (and I don't mean "balance" I mean why. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> )
No, there was no limit for the number of DCs healing one entity(before now). You're probably thinking of the fact that 1 DC can only heal 3 entities simultaneously, as of one of the 1.0 patches.
<!--QuoteEnd--></div><!--QuoteEEnd-->
You're right, guess I always had that one wrong.
Puzl make sure the beta is easy to find this time, right now you have to go into the news archives to find 3.2beta1 since it isn't on the downloads page.
I got one question though.
I want to upgrade my 3.1.3 dedicated server to 3.2 beta2, will there be a patch for that?(couldnt find a patch for beta1)
No.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh well, then I'll just have to wait untill the full release.
I like the changes.
I got one question though.
I want to upgrade my 3.1.3 dedicated server to 3.2 beta2, will there be a patch for that?(couldnt find a patch for beta1)
<!--QuoteEnd--></div><!--QuoteEEnd-->
There was a patch for beta1, and there will be a full 180MB zip file for beta2 server operators.
thats goofy. my vote is for hive armor 3 at all times.<!--QuoteEnd--></div><!--QuoteEEnd-->
Aliens don't need Hive3 armor; they only need Hive2 armor all the time <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
That would be too much man. The hive 3 armor boost is designed to help aliens break rine turtle at 3 hives, not to give them an advantage all game. Because let's face it if the aliens have 3 hives, generally speaking the game is over and doesn't need to be dragged on forever.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, unless of course the marines do a relocate.
Or pull off a successful hive rush before the aliens bring down the hammer.
Or both :O
my only question. How will the dc change affect siege maps?
<!--QuoteEnd--></div><!--QuoteEEnd-->
The maps will have to adapt?
DC nests wont be as effective, instead aliens will probably need gorges actively healing.
is there a way to get hive 3 armor in combat? would getting the hive 3 ability do that?
<!--QuoteEnd--></div><!--QuoteEEnd-->
Aliens always had hive 1 armor in combat before the 3.2 releases, why would that change?
<!--quoteo(post=1596450:date=Jan 8 2007, 08:56 PM:name=ZiGGY)--><div class='quotetop'>QUOTE(ZiGGY @ Jan 8 2007, 08:56 PM) [snapback]1596450[/snapback]</div><div class='quotemain'><!--quotec--> i coulda sworn aliens has hive2 armour in combat in 3.1 :o <!--QuoteEnd--></div><!--QuoteEEnd-->This has always been my understanding as well, though I can't say I have done the math to verify if it is true or not.
We had such massive issues with the different 3.2Beta1 installers we decided that only having a full installer was the best option this time around.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Ahh come on, try'er again! Little practice don't hurt! Besides, us poor folk on dialup, golly, we sure would appreciate it! <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
/me goes back into his cave
DCs just shouldn't heal the hive period. Make Gorges do the work. Either that or let DCs heal 10 HP per tick on the hive. 3% of 6000 is 180 every 2 seconds. Seiges do like 330 damage every how many seconds? One DC will completely nullify a couple of seiges. No thanks.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Yea but a dc gorge can't heal like an adrenaline mc gorge can. The DCs cost res, and usually have to be put in harms way to be in healing range of the hive. Why shouldn't they heal it? Having them only heal 10hp a tick is completely worthless and makes them less viable as a starting chamber.
How will a DC determine which entity to heal if there are more than 3? Highest Liveform/Building? Lowest HP?..
<!--QuoteEnd--></div><!--QuoteEEnd-->
I asked the same question and <a href="http://www.tacticalgamer.com/617907-post17.html" target="_blank">Puzl was kind enough to answer</a>