So the way I've been reading this all is that having more than one DC in any one place would be a waste of res, because the second one wouldn't heal things correct?
If this is true, would 2 DC's next to eachother heal one another if one is damaged?
<!--quoteo(post=1599629:date=Jan 17 2007, 03:49 PM:name=Emanon)--><div class='quotetop'>QUOTE(Emanon @ Jan 17 2007, 03:49 PM) [snapback]1599629[/snapback]</div><div class='quotemain'><!--quotec--> Very open ended. <!--QuoteEnd--></div><!--QuoteEEnd-->
There's not really any other way to definitively answer it, as the Half-Life engine is not open source.
I can go ahead and try to guess.
The Quake1 server's equivalent (for those who are unaware, Half-Life's physics / engine is based off of Quake1) iterates through all of the entities and returns them in order of lowest index to highest index. It would be a safe bet that the Half-Life engine's version is identical or very similar.
In Half-Life player entity indexes range from 1 to <maxclients> (so on a 16 slot server, they're 1-16). Index 0 is worldspawn.
Then as the map loads it takes up the non-player indexes with map-placed entities (such as hives, resource nodes, and command chairs).
What does this all mean?
It <i>probably</i> inadvertently prioritizes players, then map based entities (which would mean hives), over player placed entities (such as other chambers).
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> If this is true, would 2 DC's next to eachother heal one another if one is damaged? <!--QuoteEnd--></div><!--QuoteEEnd-->
Yes. Other than the small natural alien structure regeneration, DCs do not heal themselves, so you would need 2 close together to heal each other.
<!--quoteo(post=1599751:date=Jan 17 2007, 11:19 PM:name=sawce)--><div class='quotetop'>QUOTE(sawce @ Jan 17 2007, 11:19 PM) [snapback]1599751[/snapback]</div><div class='quotemain'><!--quotec--> There's not really any other way to definitively answer it, as the Half-Life engine is not open source. <!--QuoteEnd--></div><!--QuoteEEnd-->
Im just glad they are making balance changes without knowing exactly the outcome of the change will be, it could be tested but eh...
Nothing like not knowing if you going to be healed at critical moments of the game.
puzlThe Old FirmJoin Date: 2003-02-26Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
edited January 2007
Good post sawce. I should delve into the quake source more, but I'm reluctant to as it might lead to false assumptions about behaviour. If we have need for understanding of half-life code, valve are often forthcoming with the algorithm detail.
<!--quoteo(post=1599974:date=Jan 18 2007, 05:49 PM:name=Splinter_Steve)--><div class='quotetop'>QUOTE(Splinter_Steve @ Jan 18 2007, 05:49 PM) [snapback]1599974[/snapback]</div><div class='quotemain'><!--quotec--> Are gorges ever getting fixed? <!--QuoteEnd--></div><!--QuoteEEnd--> I don't believe gorges even have sexual organs of any kind. Kharaa spawn from bacteria.
I'm not a fan of the random healing of dcs. So far it hasn't really been an issue for me, but still.. It would be nice if they were predictable. Nothing random has ever worked out well in NS.
<!--quoteo(post=1599982:date=Jan 18 2007, 04:05 PM:name=scaryface)--><div class='quotetop'>QUOTE(scaryface @ Jan 18 2007, 04:05 PM) [snapback]1599982[/snapback]</div><div class='quotemain'><!--quotec--> I don't believe gorges even have sexual organs of any kind. Kharaa spawn from bacteria.
I'm not a fan of the random healing of dcs. So far it hasn't really been an issue for me, but still.. It would be nice if they were predictable. Nothing random has ever worked out well in NS. <!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1599982:date=Jan 18 2007, 07:05 PM:name=scaryface)--><div class='quotetop'>QUOTE(scaryface @ Jan 18 2007, 07:05 PM) [snapback]1599982[/snapback]</div><div class='quotemain'><!--quotec--> I don't believe gorges even have sexual organs of any kind. Kharaa spawn from bacteria.
I'm not a fan of the random healing of dcs. So far it hasn't really been an issue for me, but still.. It would be nice if they were predictable. Nothing random has ever worked out well in NS. <!--QuoteEnd--></div><!--QuoteEEnd-->
I beg to differ, gorges have balls now because ring around the rosey + hp boost/heal spray= lololol. And of course, gorge on top of cargo on ns_tanith in pubs (the classic example). Check out minstrel's gorge video for further proof.
One LMG vs One Gorge building an RT, the Marine will win 9 times out of 10.
The only thing the hp boost on gorges does is give more time for a skulk to come up and bite the marine in the back. Then you can thank your skulk friend for saving you and heal back up.
Comments
If this is true, would 2 DC's next to eachother heal one another if one is damaged?
Very open ended.
<!--QuoteEnd--></div><!--QuoteEEnd-->
There's not really any other way to definitively answer it, as the Half-Life engine is not open source.
I can go ahead and try to guess.
The Quake1 server's equivalent (for those who are unaware, Half-Life's physics / engine is based off of Quake1) iterates through all of the entities and returns them in order of lowest index to highest index. It would be a safe bet that the Half-Life engine's version is identical or very similar.
In Half-Life player entity indexes range from 1 to <maxclients> (so on a 16 slot server, they're 1-16). Index 0 is worldspawn.
Then as the map loads it takes up the non-player indexes with map-placed entities (such as hives, resource nodes, and command chairs).
What does this all mean?
It <i>probably</i> inadvertently prioritizes players, then map based entities (which would mean hives), over player placed entities (such as other chambers).
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
If this is true, would 2 DC's next to eachother heal one another if one is damaged?
<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes. Other than the small natural alien structure regeneration, DCs do not heal themselves, so you would need 2 close together to heal each other.
There's not really any other way to definitively answer it, as the Half-Life engine is not open source.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Im just glad they are making balance changes without knowing exactly the outcome of the change will be, it could be tested but eh...
Nothing like not knowing if you going to be healed at critical moments of the game.
Emanon, Splendid Idea. I await your test results.
Are gorges ever getting fixed?
<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't believe gorges even have sexual organs of any kind. Kharaa spawn from bacteria.
<img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
I'm not a fan of the random healing of dcs. So far it hasn't really been an issue for me, but still.. It would be nice if they were predictable. Nothing random has ever worked out well in NS.
I don't believe gorges even have sexual organs of any kind. Kharaa spawn from bacteria.
<img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
I'm not a fan of the random healing of dcs. So far it hasn't really been an issue for me, but still.. It would be nice if they were predictable. Nothing random has ever worked out well in NS. <!--QuoteEnd--></div><!--QuoteEEnd-->
All I have to say is beginning hive location.
I don't believe gorges even have sexual organs of any kind. Kharaa spawn from bacteria.
<img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
I'm not a fan of the random healing of dcs. So far it hasn't really been an issue for me, but still.. It would be nice if they were predictable. Nothing random has ever worked out well in NS.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I beg to differ, gorges have balls now because ring around the rosey + hp boost/heal spray= lololol. And of course, gorge on top of cargo on ns_tanith in pubs (the classic example). Check out minstrel's gorge video for further proof.
The only thing the hp boost on gorges does is give more time for a skulk to come up and bite the marine in the back. Then you can thank your skulk friend for saving you and heal back up.