Suspense!
Crono5
Join Date: 2003-07-22 Member: 18357Members
<div class="IPBDescription">Nooooo!</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Finally, there is also one big new system that XP-Cagey, Joev, and myself are working on that will open up lots of possibilities. We will be making a big announcement about this system as we get closer to releasing it, but it will suffice to say that we think it will transform how NS is played. We're really excited about it, and I think you guys will love it. Stay tuned.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Okay, suspense is REALLY killing me on this one. They were so totally vague about what it is, but specific about what will result from it, it's kind of disgusting. Do they want me to die early? Anyone have any ideas/comments/inside info/free pr0n (Just kidding, don't spam the Google images link... Bad... Memories...)
Okay, suspense is REALLY killing me on this one. They were so totally vague about what it is, but specific about what will result from it, it's kind of disgusting. Do they want me to die early? Anyone have any ideas/comments/inside info/free pr0n (Just kidding, don't spam the Google images link... Bad... Memories...)
Comments
can't think of anything else really
I expected more from you.
(yea I know, he asked for permission <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
I KNEW it would work! Ooooh, the powah. Just so you know, supernorn doesn't generally capitalize anything.
Do you think it's a replacement for hives or something? I've honestley got no clue what it is.
Marine vs. Marine?
Or... A training map. I'm guessing that's what it is, but you never know =P
My guess is a new comms system built into the game. That would be the one thing I could think of that would change the way we played the game. Changing the entire game dynamics system doesn't fit into that context very well, so my guess is a new communication system.
If anything else, it may be a league system that they might be able to create by tying together servers and connections in odd ways and pushing the limits of the HL system.
Or it might be something completely new for NS2. Methinks that either NS will become an MMOG based on indoor activity or it will continue to be a single-fight game with organized leagues of some sort.
can't think of anything else really<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sad part is people think it isn't real. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
It is real, it's for all weapons, not just the shotgun, and I know how to reproduce it.
They can store info if a STEAMID is a Vet, Constie, Dev, etc...
Wouldn't they logically be able to save XP that same way, if they wanted to?
I'm thinking a server option for a battle.net-style deal.
>Searching Database...
>Searching Database...
>Searching Database...
>>(10) Entries for "system" found
<i>/List</i>
><u>Entries are as displayed:</u>
> Classic Resource system alteration
> Combat gameplay system alteration
> Classic gameplay system alteration
> Combat experiance system alteration
> Hive System alteration
> Kharaa Evolution System alteration
> Kharaa Upgrade System alteration
> Marine Equipment Creation System alteration
> Marine Upgrade System alteration
> Marine Tech Tree Alteration
>Quit? (Y/N)
<i>/Y</i>
[ <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> hehehe.]
I've been thinking of something similar for a while now; levels that change their layout dependant on time or other triggers. For example, perhaps during the level, the ceiling caves in in one tunnel, which blocks it from standard usage... but uncovers a ceiling vent or side tunnel which can then be used instead. Or maybe a pipe falls from the wall and breaks a hole in the floor, making a way for the marines to get into tunnels which only skulks had access to previously.
The problem is that this sort of stuff would (I believe, I'm not a mapper or coder) be entity-heavy, especially if had a lot of this sort of stuff in the map (which you'd need to, to avoid it being a pointless one-time-in-one-map gimmick.
It's just an idea which has been floating around in my head for a while... changing, evolving maps, which alter their layout throughout, and can swing the battle in either teams favour.
Im really tired of big changes :-/
Hope so. I Really do!
Maybe its something with Skulkwallclimbing, or something. It is changing the Way NS is played, so it means Combat and NSC. More Ideas.
The Chamber Idea would be cool, too. Or the Upgrade System of Voogru, or the cool RT steam on Voogrus Servers. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
This reminds me of the time MonsE released a horribly blurred screenshot of what later turned out to be the brand new Grenade Launcher model. Everyone getting all over-excited over a green blob. The fact that the 1.0 GL model was stated to being replaced didnt seem to stop the wild guesses.
Best not to get too excited, or wildy speculate because in the end: You might just be dissapointed, or look like an idiot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Random maps. A new map generated at the start of every game. If you've played either of the first 2 X-COM games you'll know what I mean, not ENTIRELY random, i.e, you might have a map with the same room in it twice in a row, but never in the same place.
Then of course we would have whinings of "OMG CRAPPY UNBALANCE RANDOM MAP!!!", but then I doubt the random maps would be used for clan matches.
Oh well, I can always dream <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Objective-based seems more likely.
Or finally something done about bunnyhopping. Could be easier for newbies to learn(thanks to holding space makes you jump repetedly or something like the "triple-jump script" being built in) and explained in the manuals or removed entirely from the game(it is NOT difficult to remove it, even I could do it and that says a lot about the meager skills needed to do this).
How about an adhoc physics engine(skulks jumping off of walls, no turning in the air or weird bugs when strafe walking into walls, thrown weapons bounce realistically, an onos can push and toss around marines easily, some physical entities phys_func_wall with a center of mass and a mass)? Sort of like sven-coop but extended to players and everything(bunnyhopping removal would be impliead as it is a result of bugged quake physics). (this is really really far fetched...)