A huge campaign, lasting months. Only registered players with 100+hours of registered play can enter. When being entered you are assigned a side possibly on the side you prefer but if the tide of war is going one way you will be asigned on the other side.
Multiple servers generating new randomly generated maps for every new encounter. The result for each battle will be reported up to the central server and add point to the side that won.
When side X has n number of more victories than side Y there is a big deciding battle between side X and Y and if X wins, the nte entire campaign is a win for side X. If side Y wins it is just another step back towards tipping the fortunes of war the other way.
Thus meaning in the ongoing campaign, small as big battle they all matter and they all generate points to your side until the final battle.
<!--QuoteBegin-Ripur+Apr 5 2004, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ripur @ Apr 5 2004, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Screen rotation has been added, tested, and rejected. It will not become standard( though i don't see why a client side option shouldn't exist) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Then, below it there could be a "Confuse me more" Checkbox
maybe it's that the entity list part of the maps will be in seperate files and they made a deal with other mods for them to do the same. then that would mean you could play any mod on any mod's maps as long as a little entity file was made for them so, for example, you could play NS on CS maps and CS on NS maps and NS on HL maps or SI maps or SC maps or HI maps or TFC maps or DOD maps etc.
<b>This</b> is what happens when NS developers run out of ideas for NS. They make some small, meager and vauge statement that <i>something</i> is going to be added that changes the history and the way that NS is going to be played.
Then a thread, much like this one, opens up. People start <i>guessing</i> and <i><b>guessing</i></b> like <b>animals</b> about what its going to be, and sooner or <i>later</i> the developers like somones "guess" and use that "guess" as their new "system."
Oh, we're on to you alright. We're onto <i>you...</i>
Redford your <b>sure</b> is has nothing to do with treefrogs?
<!--QuoteBegin-Ha.ze+Apr 6 2004, 10:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Apr 6 2004, 10:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>This</b> is what happens when NS developers run out of ideas for NS. They make some small, meager and vauge statement that <i>something</i> is going to be added that changes the history and the way that NS is going to be played.
Then a thread, much like this one, opens up. People start <i>guessing</i> and <i><b>guessing</i></b> like <b>animals</b> about what its going to be, and sooner or <i>later</i> the developers like somones "guess" and use that "guess" as their new "system."
Oh, we're on to you alright. We're onto <i>you...</i> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> This is surprisingly similar to what Nem0 posted a few pages back. Even including the 'were on to you' bit. Tis like some sort of delayed telepathic link!
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
Maybe its a new camera system for the comm? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-ViPr+Apr 6 2004, 07:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Apr 6 2004, 07:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe it's that the entity list part of the maps will be in seperate files and they made a deal with other mods for them to do the same. then that would mean you could play any mod on any mod's maps as long as a little entity file was made for them so, for example, you could play NS on CS maps and CS on NS maps and NS on HL maps or SI maps or SC maps or HI maps or TFC maps or DOD maps etc. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> YAAAAAHHH!!!!! ICCK!!!!! WE ALREADY HAVE NS_RATS AND NS_DUST!!!!!!
CS_HERA WOULD BE TEH ROXORS!!! TEH HIVES ARE TEH BOMSIDES AND TEH MS IS THA T START!!!!!!!
<!--QuoteBegin-Nemesis Zero+Apr 6 2004, 02:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Apr 6 2004, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Soylent green+Apr 6 2004, 06:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Apr 6 2004, 06:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah but ha.ze was funner! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'll just go and cry in that corner then, shall I? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> lol, i was building off of nem0's statement! Thats why I said "we're onto you <b>alright</b>" cuz i was agreeing.
... your right, we're telepathicly linked, you caught us. Nem0 just stole my idea of a post. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-Zek+Apr 2 2004, 11:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Apr 2 2004, 11:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We don't even know yet that this "system" is going to be an in-game feature, only that it will change how the game is played. Flayra likes to make vague announcements when he knows he isn't giving enough information for even an informed guess. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> so true <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
ugh the suspense is killing me too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
a newly coded partical system? allowing for better looking, volumetric spores, umbra, explosions, and possibly a flamethrower? Although I doubt a flamethrower would be introduced this late in the beta, the balance issues will be HUGE im sure if one is ever implemented.
<!--QuoteBegin-Soylent green+Apr 4 2004, 08:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Apr 4 2004, 08:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Then explain the number of how do you bhop topics, it's still hard for newbies to learn and it is still an undocumented feature not in the manual. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That's one of the main attractions of bunnyhopping, only the <i>creme de la creme</i> of skulks can do it. Most players of reasonable skill can learn to do it if they are prepared to put the time in. If you want to jump on the bandwagon TeoH made a rather excellent explanation of how bunnyhopping works <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=17&t=34704&st=30' target='_blank'>here</a> - enjoy.
<!--QuoteBegin-Kwil+Apr 6 2004, 08:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kwil @ Apr 6 2004, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Let's see those CS guys deal with my Onos tummy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> they'll only accuse you of h4xing and then ban you.
OMG WTH TEH BAT IS SHOOTING SMOKE NADES?!1111!one!11!eleven!!1
Regardless, im not getting my hopes up. Though I wish Flayra would tell the mods. So, you know, they could tell us. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Align+Apr 7 2004, 10:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Apr 7 2004, 10:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines vs Marines? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That would be so boring I'd throw up. Yuck. Imagine if two marineteams decides to siege eachother, from their base. No-one can build in the middle of the map b/c of the sieges, and you cant take down their base cause of a 1000000 turrents, and nadespam. God i hope this is never ever ever ever implented, same thing with aliens vs aliens.
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
<!--QuoteBegin-Nemesis Zero+Apr 3 2004, 07:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Apr 3 2004, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know, these threads are like an 'Idea-o-matic': You list the disposable resources, pack it all in a little nebulous talking, and the community brews up multiple interesting ideas all by itself.
We're on to you, Charlie! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Worryingly likely. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-coris+Apr 7 2004, 05:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Apr 7 2004, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Align+Apr 7 2004, 10:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Apr 7 2004, 10:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines vs Marines? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> That would be so boring I'd throw up. Yuck. Imagine if two marineteams decides to siege eachother, from their base. No-one can build in the middle of the map b/c of the sieges, and you cant take down their base cause of a 1000000 turrents, and nadespam. God i hope this is never ever ever ever implented, same thing with aliens vs aliens. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Gee two of the same team fighting eachother? Yeah i guess that would never work, seeing as though every other fps game like tribes or tfc failed at this... /sarcasm
I mean right now you could say that siege on siege is enevitable, and unstoppable. Though, to someone who hasn't played tfc could say, 'what if everyone goes engineer and spams their bases with turrets? the game would never end!' While this is possible, it isn't practical and if it is, a few balance changes could try and fix it up. Just try not complain about something you have never tried.
<!--QuoteBegin-ANeM+Apr 4 2004, 07:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Apr 4 2004, 07:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think Nem was on the right track by pointing out Cageys main job on the site, So, lets look for somethings in common between the three people working on the system. First, we have Cagey. He maintains the site and such. As Nem pointed out, he knows quite a bit about PHP and HTML. He also knows a fair bit about mapping, although that may not be an important point Next, we have Joev. Joev runs Jarhedz and hosts NS.org. Also, from what I have heard he knows a fair bit about linux. But again, that may not be important. The main thing I would like to point out is that I think that what ever this system is, it probably has to do with connectivity and NS.org.
Now, we get on to Flayra. Numerous times he has expressed ideas about wanting NS to be a large ongoing war, where every battle effects another one, and so on. That would require a fair bit of connectivity.. an online database and someone to maintain it.. Although, it is obviously not such, just because that would be really hard to balance.. Not to mention it would take a lot longer, and probably won't even be in NS2.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think that this is the most sensible suggestion as to what it could be, especially considering the post Flayra made in the Consti forums about battle.net
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't have time to work on this, but it sounds like a blast.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm writing you to find out if any of you would be interested in helping us build out a Natural Selection tournament. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Pithlit+Apr 9 2004, 12:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Apr 9 2004, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a flamethower? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Far too late in the beta to add in a new weapon.. =/ I'm pretty sure what ever the system is, Flayra is probably making something that won't require completely rebalancing things..
It might have to do somehting with the forums <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That's one of the main attractions of bunnyhopping, only the creme de la creme of skulks can do it. Most players of reasonable skill can learn to do it if they are prepared to put the time in. If you want to jump on the bandwagon TeoH made a rather excellent explanation of how bunnyhopping works here - enjoy. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I can bh just fine thank you... never asked for help nor do I need it.(I learned to bunnyjump in hl death match at around the time the bunnyhopping speed cap was put in that sends you back to class base speed upon landing when you exceed basespeed*1.7)
Bunnyhopping isn't that hard, that's the point. There needs to be an explanation in the manual and a decent description, undocumented features are a bad idea.
Comments
A huge campaign, lasting months. Only registered players with 100+hours of registered play can enter.
When being entered you are assigned a side possibly on the side you prefer but if the tide of war is going one way you will be asigned on the other side.
Multiple servers generating new randomly generated maps for every new encounter. The result for each battle will be reported up to the central server and add point to the side that won.
When side X has n number of more victories than side Y there is a big deciding battle between side X and Y and if X wins, the nte entire campaign is a win for side X. If side Y wins it is just another step back towards tipping the fortunes of war the other way.
Thus meaning in the ongoing campaign, small as big battle they all matter and they all generate points to your side until the final battle.
Then, below it there could be a "Confuse me more" Checkbox
Then a thread, much like this one, opens up. People start <i>guessing</i> and <i><b>guessing</i></b> like <b>animals</b> about what its going to be, and sooner or <i>later</i> the developers like somones "guess" and use that "guess" as their new "system."
Oh, we're on to you alright. We're onto <i>you...</i>
Redford your <b>sure</b> is has nothing to do with treefrogs?
Then a thread, much like this one, opens up. People start <i>guessing</i> and <i><b>guessing</i></b> like <b>animals</b> about what its going to be, and sooner or <i>later</i> the developers like somones "guess" and use that "guess" as their new "system."
Oh, we're on to you alright. We're onto <i>you...</i> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This is surprisingly similar to what Nem0 posted a few pages back. Even including the 'were on to you' bit. Tis like some sort of delayed telepathic link!
I'll just go and cry in that corner then, shall I? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
YAAAAAHHH!!!!! ICCK!!!!! WE ALREADY HAVE NS_RATS AND NS_DUST!!!!!!
CS_HERA WOULD BE TEH ROXORS!!! TEH HIVES ARE TEH BOMSIDES AND TEH MS IS THA T START!!!!!!!
!!!!!!111!1!!!!11!!11one!!!111eleve3n!!!!!!1111!!1
I'll just go and cry in that corner then, shall I? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol, i was building off of nem0's statement! Thats why I said "we're onto you <b>alright</b>" cuz i was agreeing.
... your right, we're telepathicly linked, you caught us. Nem0 just stole my idea of a post. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
so true <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
That's one of the main attractions of bunnyhopping, only the <i>creme de la creme</i> of skulks can do it. Most players of reasonable skill can learn to do it if they are prepared to put the time in. If you want to jump on the bandwagon TeoH made a rather excellent explanation of how bunnyhopping works <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=17&t=34704&st=30' target='_blank'>here</a> - enjoy.
They're modifying NS so we can port our characters into other games.
Let's see those CS guys deal with my Onos tummy.
they'll only accuse you of h4xing and then ban you.
WTH??!!!!?? OH NOES H4X0r!!!!!111oneoneone
Regardless, im not getting my hopes up. Though I wish Flayra would tell the mods. So, you know, they could tell us. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
That would be so boring I'd throw up. Yuck. Imagine if two marineteams decides to siege eachother, from their base. No-one can build in the middle of the map b/c of the sieges, and you cant take down their base cause of a 1000000 turrents, and nadespam. God i hope this is never ever ever ever implented, same thing with aliens vs aliens.
We're on to you, Charlie! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Worryingly likely. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
That would be so boring I'd throw up. Yuck. Imagine if two marineteams decides to siege eachother, from their base. No-one can build in the middle of the map b/c of the sieges, and you cant take down their base cause of a 1000000 turrents, and nadespam. God i hope this is never ever ever ever implented, same thing with aliens vs aliens. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Gee two of the same team fighting eachother? Yeah i guess that would never work, seeing as though every other fps game like tribes or tfc failed at this... /sarcasm
I mean right now you could say that siege on siege is enevitable, and unstoppable. Though, to someone who hasn't played tfc could say, 'what if everyone goes engineer and spams their bases with turrets? the game would never end!' While this is possible, it isn't practical and if it is, a few balance changes could try and fix it up. Just try not complain about something you have never tried.
First, we have Cagey. He maintains the site and such. As Nem pointed out, he knows quite a bit about PHP and HTML. He also knows a fair bit about mapping, although that may not be an important point
Next, we have Joev. Joev runs Jarhedz and hosts NS.org. Also, from what I have heard he knows a fair bit about linux. But again, that may not be important.
The main thing I would like to point out is that
I think that what ever this system is, it probably has to do with connectivity and NS.org.
Now, we get on to Flayra. Numerous times he has expressed ideas about wanting NS to be a large ongoing war, where every battle effects another one, and so on. That would require a fair bit of connectivity.. an online database and someone to maintain it..
Although, it is obviously not such, just because that would be really hard to balance.. Not to mention it would take a lot longer, and probably won't even be in NS2.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think that this is the most sensible suggestion as to what it could be, especially considering the post Flayra made in the Consti forums about battle.net
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't have time to work on this, but it sounds like a blast.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm writing you to find out if any of you would be interested in helping us build out a Natural Selection tournament. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Might happen...
Far too late in the beta to add in a new weapon.. =/
I'm pretty sure what ever the system is, Flayra is probably making something that won't require completely rebalancing things..
I can bh just fine thank you... never asked for help nor do I need it.(I learned to bunnyjump in hl death match at around the time the bunnyhopping speed cap was put in that sends you back to class base speed upon landing when you exceed basespeed*1.7)
Bunnyhopping isn't that hard, that's the point. There needs to be an explanation in the manual and a decent description, undocumented features are a bad idea.