I'm going to be making a few world models as a mapper has asked for my help. All the models I make will have renders and maybe files hosted on a thread in the t2k forums to keep my clutter off this forum!
<a href='http://www.thrill2kill.com/invision/index.php?showtopic=90' target='_blank'>Mintman's world model thread on T2K</a>
No-one has taken notice of the kewl concept?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> an auto gun thingy, like the ones from TFC but burnt out or damaged... maybe some dead bodies of each team
they are already done, and included into ns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (p_ models)
the idea of the marines stuck to walls and so on...
Thatd look great but im pretty sure itd mean having to expose some bare marine flesh, and whomever is willing to skin up some guys leg or chest butt naked... well... is dedicated lol
Working on vines breaking out of walls now. Here's a render of the ones I have done so far. The wall texture should be changable to any other wall texture from the wad's.
SWEET thats awsome.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> In a ns map that would make me scared and would set a totaly different mood about a mive
interesting idea, but I personally don't think it fits. the kharaa infestation doesn't really grow like tree limbs or vines, which is what the models look like.
<!--QuoteBegin-frostymoose+May 5 2004, 06:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ May 5 2004, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> interesting idea, but I personally don't think it fits. the kharaa infestation doesn't really grow like tree limbs or vines, which is what the models look like. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> says who?
or maybe this.. a marines cast produced by alien textures... u know how you have a body infront of clay and when u press on it you leave a (*thinks) "mold" of that thing? well could someone make a mold of the marines body while its trying to get out "dramatically"?
<!--QuoteBegin-ZeroByte+May 3 2004, 12:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ May 3 2004, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Completed my set of vines. Here's a render. Will post the file in T2K forums, since it's too large to attach here.
<a href='http://www.thrill2kill.com/invision/index.php?showtopic=91' target='_blank'>T2K forum's thread.</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> *using* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ty better than trying to make them as brushes
<!--QuoteBegin-Boy who lost his wings+May 5 2004, 05:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boy who lost his wings @ May 5 2004, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-frostymoose+May 5 2004, 06:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ May 5 2004, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> interesting idea, but I personally don't think it fits. the kharaa infestation doesn't really grow like tree limbs or vines, which is what the models look like. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> says who? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> says the game. the vines are okay, though. don't know why i typed that. high polycount for what they look like, though...
and again I will restate the vines are okay. but big tree branches...meh...
<!--QuoteBegin-frostymoose+May 5 2004, 08:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ May 5 2004, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Boy who lost his wings+May 5 2004, 05:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boy who lost his wings @ May 5 2004, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-frostymoose+May 5 2004, 06:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ May 5 2004, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> interesting idea, but I personally don't think it fits. the kharaa infestation doesn't really grow like tree limbs or vines, which is what the models look like. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> says who? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> says the game. the vines are okay, though. don't know why i typed that. high polycount for what they look like, though... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> the reaction to nanites makes them *appear* like vines to you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-6john6doe6+May 5 2004, 09:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ May 5 2004, 09:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is there a way to just have the 1 thread in 2 forums? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> with a sub-forum, yes.. with a htread, not to my knowlage... but it takes an admin, and i'm not one...
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
well what about a thread redirect, like the thread is actually stickied here in ns custom but there is a sticky link to this thread in the ns map forum
I LOVE THE VINE IDEA PERSONALLY. I think that the kharra would have a growing parts becasue it kinda infected a ship why cant it infect more. *INFECT* <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
Comments
<a href='http://www.thrill2kill.com/invision/index.php?showtopic=90' target='_blank'>Mintman's world model thread on T2K</a>
Poly-counts:
Vine1.mdl - 67
Vine2.mdl - 71
Vine3.mdl - 75
Vine4.mdl - 75
Vine5.mdl - 67
Vine6.mdl - 118
Vines_all.mdl - 481
<a href='http://www.thrill2kill.com/invision/index.php?showtopic=91' target='_blank'>T2K forum's thread.</a>
i tried modelling one of plaguebearer's things, didnt come out too bad
468 polys
No-one has taken notice of the kewl concept?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
an auto gun thingy, like the ones from TFC but burnt out or damaged...
maybe some dead bodies of each team
Thatd look great but im pretty sure itd mean having to expose some bare marine flesh, and whomever is willing to skin up some guys leg or chest butt naked... well... is dedicated lol
In a ns map that would make me scared and would set a totaly different mood about a mive
says who?
its a containment capsule im trying to create to fit a fade inside
Poly-counts:
Vine1.mdl - 67
Vine2.mdl - 71
Vine3.mdl - 75
Vine4.mdl - 75
Vine5.mdl - 67
Vine6.mdl - 118
Vines_all.mdl - 481
<a href='http://www.thrill2kill.com/invision/index.php?showtopic=91' target='_blank'>T2K forum's thread.</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
*using* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ty better than trying to make them as brushes
says who? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
says the game. the vines are okay, though. don't know why i typed that. high polycount for what they look like, though...
and again I will restate the vines are okay. but big tree branches...meh...
says who? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
says the game. the vines are okay, though. don't know why i typed that. high polycount for what they look like, though... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
the reaction to nanites makes them *appear* like vines to you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
with a sub-forum, yes.. with a htread, not to my knowlage... but it takes an admin, and i'm not one...
I think that the kharra would have a growing parts becasue it kinda infected a ship why cant it infect more.
*INFECT* <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
its a containment capsule im trying to create to fit a fade inside <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
you mean the pic like kylie did
<img src='http://www.opticpower.com/kylie/domain/fader.jpg' border='0' alt='user posted image' />