<!--QuoteBegin-Necrosis+Jul 17 2004, 09:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Jul 17 2004, 09:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I see I'm not the only one thinking of zombie panic.
Regardless, I'll play both when they're released..... me hearts zombies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Read the first threpost :/
Aea, I read the first post, they say they know about Zombie Panic. They also say they're a separate entity. So what the fudge does your comment actually mean?
Kudos for the Back To The Future reference, please keep the name <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I'll see what textures I can dig up for a map, cause zombies do tickle my fancy, and like Zombie Panic the mod sounds like a lot of fun.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Well, I had a few things to say.
First off: How will the Zombie stay alive? And what happens when it dies?
As for actually killing it- I think that the Zombie should stay alive till the head is gone. That means if he loses a leg- he's crawling. If he loses a arm, less attack ability. If he gets so far as losing both, he can still chew though.
<!--QuoteBegin-Quaunaut+Jul 18 2004, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 18 2004, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, I had a few things to say.
First off: How will the Zombie stay alive? And what happens when it dies?
As for actually killing it- I think that the Zombie should stay alive till the head is gone. That means if he loses a leg- he's crawling. If he loses a arm, less attack ability. If he gets so far as losing both, he can still chew though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You basically just described the process of killing a zombie. One must either shoot a zombie's head enough or whack it clean off to kill a one, damage to other areas merely results in slowing it down (IE, the arm comes off then they can't use it, the legs come off they have to crawl, albeit they have the option to killself and respawn so they don't spend the match crawling about.)
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-QUAD+Jul 18 2004, 10:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (QUAD @ Jul 18 2004, 10:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Jul 18 2004, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 18 2004, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, I had a few things to say.
First off: How will the Zombie stay alive? And what happens when it dies?
As for actually killing it- I think that the Zombie should stay alive till the head is gone. That means if he loses a leg- he's crawling. If he loses a arm, less attack ability. If he gets so far as losing both, he can still chew though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You basically just descriped the process of killing a zombie - you must either shoot their head enough or whack it clean off to kill a zombie, damage to other areas merely results in slowing the zombie down (IE, the arm comes off then they can't use it, the legs come off they have to crawl, albeit they have the option toi killself and respawn so they don't spend the match boringly crawling about.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, what about what happens after that? And what can result of shooting things off, so the Zombie isn't TOTALLY defenseless(like maybe acidic blood to spew forth?)
The zombie has two attacks - biting and and slashing with the arms. Obviously, with the arms gone they cant use those, but they can still bite. What do you mean "what happens next"? The zombies respawn if that's what you're asking.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-QUAD+Jul 18 2004, 10:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (QUAD @ Jul 18 2004, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The zombie has two attacks - biting and and slashing with the arms. Obviously, with the arms gone they cant use those, but they can still bite. What do you mean "what happens next"? The zombies respawn if that's what you're asking. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Thats what I was looking for. A idea: The generic people need to spawn in obvious spots- in a bedroom, dining room, campsite, stuff like that. Zombies need unique places...like the belltower of a Church, the bathroom, Attic- places a Zombie traditionally attacks from.
Also, I'd talk with the guys from TS- get their tech(or make your own) of when blood hits the ground, it makes the sprite there of a blood stain, and make there be massive amounts of blood.
I call this a rip-off.. yes I do. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--QuoteBegin-DOOManiac+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Something we’d like to point out is many of you know about another mod, Zombie Panic, which is also being developed by some NS people, and it seems to be coming along nicely. We’ve talked w/ Twilight, the project lead, and we’re all aware of each other and know that nobody is out to steal any ideas or step on any toes and the like. We may even end up collaborating on a few things. In the grand scheme of things, the Zombie Panic project is on a larger scale than Brains is, as we are more of a mini-mod. We wish Twilight and his team the best of luck w/ Zombie Panic. So for anyone wanting any Internet mod soap opera drama, I’m afraid you’ll be quite disappointed. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Quaunaut+Jul 18 2004, 06:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 18 2004, 06:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-QUAD+Jul 18 2004, 10:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (QUAD @ Jul 18 2004, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The zombie has two attacks - biting and and slashing with the arms. Obviously, with the arms gone they cant use those, but they can still bite. What do you mean "what happens next"? The zombies respawn if that's what you're asking. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Thats what I was looking for. A idea: The generic people need to spawn in obvious spots- in a bedroom, dining room, campsite, stuff like that. Zombies need unique places...like the belltower of a Church, the bathroom, Attic- places a Zombie traditionally attacks from.
Also, I'd talk with the guys from TS- get their tech(or make your own) of when blood hits the ground, it makes the sprite there of a blood stain, and make there be massive amounts of blood.
And what about the acidic blood? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Obviously, the humans spawn in places humans normally are, seeing as the attack of Zombies wasn't exactly expected. Zombies themselves will spawn from graveyards or other such mounds in the ground.
As for the other features you mentioned, those are the sort of things we plan on implementing if we have the time. We want this beast out the door by summer's end, so we're going to be focusing on the main things first.
Oh and acidic blood would be "Aliens," not a zombie movie, so no to that :P.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-QUAD+Jul 18 2004, 12:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (QUAD @ Jul 18 2004, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Jul 18 2004, 06:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 18 2004, 06:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-QUAD+Jul 18 2004, 10:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (QUAD @ Jul 18 2004, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The zombie has two attacks - biting and and slashing with the arms. Obviously, with the arms gone they cant use those, but they can still bite. What do you mean "what happens next"? The zombies respawn if that's what you're asking. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Thats what I was looking for. A idea: The generic people need to spawn in obvious spots- in a bedroom, dining room, campsite, stuff like that. Zombies need unique places...like the belltower of a Church, the bathroom, Attic- places a Zombie traditionally attacks from.
Also, I'd talk with the guys from TS- get their tech(or make your own) of when blood hits the ground, it makes the sprite there of a blood stain, and make there be massive amounts of blood.
And what about the acidic blood? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Obviously, the humans spawn in places humans normally are, seeing as the attack of Zombies wasn't exactly expected. Zombies themselves will spawn from graveyards or other such mounds in the ground.
As for the other features you mentioned, those are the sort of things we plan on implementing if we have the time. We want this beast out the door by summer's end, so we're going to be focusing on the main things first.
Oh and acidic blood would be "Aliens," not a zombie movie, so no to that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Hmm...well, one thing to have to do, is a "Smell" engine...thing.
Basically, for 30 seconds after a human has been by- there is a yellow trail on the Zombie's screen, kind of like Pheremones from NS here.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As for the other features you mentioned, those are the sort of things we plan on implementing if we have the time. We want this beast out the door by summer's end, so we're going to be focusing on the main things first.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> albeit they have the option to killself and respawn so they don't spend the match crawling about. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No I'm afraid I *would* spend the match dragging myself about. GG Terminator, mwahaha, it'd be so sweet to get a crawler kill.
Dunno about "acidic" blood, but you could play it like the game "Extermination" where you had little pools of contaminant... thats if your zombies are all reanimated by chemicals and what not.
I want a zombie game!! I WANT IT NOW!! Hoooo I'll have such fun hackjobbing new models when this comes out... JOOOOOOOOOOOYYYYYYYGASM.
<!--QuoteBegin-Necrosis+Jul 19 2004, 02:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Jul 19 2004, 02:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> albeit they have the option to killself and respawn so they don't spend the match crawling about. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No I'm afraid I *would* spend the match dragging myself about. GG Terminator, mwahaha, it'd be so sweet to get a crawler kill.
Dunno about "acidic" blood, but you could play it like the game "Extermination" where you had little pools of contaminant... thats if your zombies are all reanimated by chemicals and what not.
I want a zombie game!! I WANT IT NOW!! Hoooo I'll have such fun hackjobbing new models when this comes out... JOOOOOOOOOOOYYYYYYYGASM. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Acidic vomit works for me, in homage to Resident Evil. That said, perhaps it's best if zombies stuck to simply grabbing and biting.
<!--QuoteBegin-DOOManiac+Jul 19 2004, 03:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 19 2004, 03:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If Resident Evil has acidic zombies than Brains will never, ever, ever have acidic zombies.
What the hell kind of stupid move is that anyway? They are the walking dead. They have no bodily functions. THey do not secrete anything. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's there cause Capcom can't deal with zombies attacking you on stairs, where there's a height difference. So they just vomit down (or up) at you. Gotta remember, zombies in RE are created by a virus, most of them haven't clawed out of the ground and as such, still have stuff in their stomachs. Very daft, but I love it.
I wasn't talking about puking it or spitting it, just dribbling a bit when they're hit in CC. Tho to be honest it'd make close combat doubly lethal, since you'd suck up some hefty splash damage.
But if you had a crawler with his legs off, you could probably let him bleed out chemical, ping of death style - save him having to do a /kill. Just dumb ideas.
<!--QuoteBegin-DOOManiac+Jul 17 2004, 03:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 17 2004, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2) Only works on NVidia cards <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Errr what? <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The effect was tested on an NVIDIA GeForce4 Ti 4200, and should work on the equivalent hardware of ATI.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
was an NVidia specific GL call. Perhaps the NV means something else (as it is usually their convention to put NV_ at the front not the end)? Or maybe ATI supports some NVidia only extensions after all?
Would be nice if Zombie respawn spots increased to represent the town being over-run and stop lock-downs... i.e. humans all holed up in a farm house and can defend it fairly well, get enough zombies there and if one dies it will respawn in the basement.
That way humans are constantly in danger of being over-run with only short periods of time where they can breathe safely. It also encourages the zombies to act like zombies, charging headlong at barricades and generally walking into certain death.
The amount of times you die shouldn't be recorded either, will inhibit the zombies from rushing (lurching) in lemming-like.
Comments
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
As far as percent complete, we aren't really at a point where we should be giving that number out, because its a bit hard to tell right now really. :P
Regardless, I'll play both when they're released..... me hearts zombies.
Regardless, I'll play both when they're released..... me hearts zombies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Read the first threpost :/
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I'll see what textures I can dig up for a map, cause zombies do tickle my fancy, and like Zombie Panic the mod sounds like a lot of fun.
First off: How will the Zombie stay alive? And what happens when it dies?
As for actually killing it- I think that the Zombie should stay alive till the head is gone. That means if he loses a leg- he's crawling. If he loses a arm, less attack ability. If he gets so far as losing both, he can still chew though.
First off: How will the Zombie stay alive? And what happens when it dies?
As for actually killing it- I think that the Zombie should stay alive till the head is gone. That means if he loses a leg- he's crawling. If he loses a arm, less attack ability. If he gets so far as losing both, he can still chew though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You basically just described the process of killing a zombie. One must either shoot a zombie's head enough or whack it clean off to kill a one, damage to other areas merely results in slowing it down (IE, the arm comes off then they can't use it, the legs come off they have to crawl, albeit they have the option to killself and respawn so they don't spend the match crawling about.)
First off: How will the Zombie stay alive? And what happens when it dies?
As for actually killing it- I think that the Zombie should stay alive till the head is gone. That means if he loses a leg- he's crawling. If he loses a arm, less attack ability. If he gets so far as losing both, he can still chew though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You basically just descriped the process of killing a zombie - you must either shoot their head enough or whack it clean off to kill a zombie, damage to other areas merely results in slowing the zombie down (IE, the arm comes off then they can't use it, the legs come off they have to crawl, albeit they have the option toi killself and respawn so they don't spend the match boringly crawling about.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, what about what happens after that? And what can result of shooting things off, so the Zombie isn't TOTALLY defenseless(like maybe acidic blood to spew forth?)
I call this a rip-off.. yes I do.
Thats what I was looking for. A idea: The generic people need to spawn in obvious spots- in a bedroom, dining room, campsite, stuff like that. Zombies need unique places...like the belltower of a Church, the bathroom, Attic- places a Zombie traditionally attacks from.
Also, I'd talk with the guys from TS- get their tech(or make your own) of when blood hits the ground, it makes the sprite there of a blood stain, and make there be massive amounts of blood.
And what about the acidic blood?
I call this a rip-off.. yes I do. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin-DOOManiac+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Something we’d like to point out is many of you know about another mod, Zombie Panic, which is also being developed by some NS people, and it seems to be coming along nicely. We’ve talked w/ Twilight, the project lead, and we’re all aware of each other and know that nobody is out to steal any ideas or step on any toes and the like. We may even end up collaborating on a few things. In the grand scheme of things, the Zombie Panic project is on a larger scale than Brains is, as we are more of a mini-mod. We wish Twilight and his team the best of luck w/ Zombie Panic. So for anyone wanting any Internet mod soap opera drama, I’m afraid you’ll be quite disappointed. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Anyway, that's right ****! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Thats what I was looking for. A idea: The generic people need to spawn in obvious spots- in a bedroom, dining room, campsite, stuff like that. Zombies need unique places...like the belltower of a Church, the bathroom, Attic- places a Zombie traditionally attacks from.
Also, I'd talk with the guys from TS- get their tech(or make your own) of when blood hits the ground, it makes the sprite there of a blood stain, and make there be massive amounts of blood.
And what about the acidic blood? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Obviously, the humans spawn in places humans normally are, seeing as the attack of Zombies wasn't exactly expected. Zombies themselves will spawn from graveyards or other such mounds in the ground.
As for the other features you mentioned, those are the sort of things we plan on implementing if we have the time. We want this beast out the door by summer's end, so we're going to be focusing on the main things first.
Oh and acidic blood would be "Aliens," not a zombie movie, so no to that :P.
Thats what I was looking for. A idea: The generic people need to spawn in obvious spots- in a bedroom, dining room, campsite, stuff like that. Zombies need unique places...like the belltower of a Church, the bathroom, Attic- places a Zombie traditionally attacks from.
Also, I'd talk with the guys from TS- get their tech(or make your own) of when blood hits the ground, it makes the sprite there of a blood stain, and make there be massive amounts of blood.
And what about the acidic blood? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Obviously, the humans spawn in places humans normally are, seeing as the attack of Zombies wasn't exactly expected. Zombies themselves will spawn from graveyards or other such mounds in the ground.
As for the other features you mentioned, those are the sort of things we plan on implementing if we have the time. We want this beast out the door by summer's end, so we're going to be focusing on the main things first.
Oh and acidic blood would be "Aliens," not a zombie movie, so no to that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hmm...well, one thing to have to do, is a "Smell" engine...thing.
Basically, for 30 seconds after a human has been by- there is a yellow trail on the Zombie's screen, kind of like Pheremones from NS here.
:P
albeit they have the option to killself and respawn so they don't spend the match crawling about.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No I'm afraid I *would* spend the match dragging myself about. GG Terminator, mwahaha, it'd be so sweet to get a crawler kill.
Dunno about "acidic" blood, but you could play it like the game "Extermination" where you had little pools of contaminant... thats if your zombies are all reanimated by chemicals and what not.
I want a zombie game!! I WANT IT NOW!! Hoooo I'll have such fun hackjobbing new models when this comes out... JOOOOOOOOOOOYYYYYYYGASM.
albeit they have the option to killself and respawn so they don't spend the match crawling about.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No I'm afraid I *would* spend the match dragging myself about. GG Terminator, mwahaha, it'd be so sweet to get a crawler kill.
Dunno about "acidic" blood, but you could play it like the game "Extermination" where you had little pools of contaminant... thats if your zombies are all reanimated by chemicals and what not.
I want a zombie game!! I WANT IT NOW!! Hoooo I'll have such fun hackjobbing new models when this comes out... JOOOOOOOOOOOYYYYYYYGASM. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Acidic vomit works for me, in homage to Resident Evil. That said, perhaps it's best if zombies stuck to simply grabbing and biting.
What the hell kind of stupid move is that anyway? They are the walking dead. They have no bodily functions. THey do not secrete anything.
What the hell kind of stupid move is that anyway? They are the walking dead. They have no bodily functions. THey do not secrete anything. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's there cause Capcom can't deal with zombies attacking you on stairs, where there's a height difference. So they just vomit down (or up) at you. Gotta remember, zombies in RE are created by a virus, most of them haven't clawed out of the ground and as such, still have stuff in their stomachs. Very daft, but I love it.
But if you had a crawler with his legs off, you could probably let him bleed out chemical, ping of death style - save him having to do a /kill. Just dumb ideas.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Errr what?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The effect was tested on an NVIDIA GeForce4 Ti 4200, and should work on the equivalent hardware of ATI.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I was under the impression that:
GL_TEXTURE_RECTANGLE_NV
was an NVidia specific GL call. Perhaps the NV means something else (as it is usually their convention to put NV_ at the front not the end)? Or maybe ATI supports some NVidia only extensions after all?
That way humans are constantly in danger of being over-run with only short periods of time where they can breathe safely. It also encourages the zombies to act like zombies, charging headlong at barricades and generally walking into certain death.
The amount of times you die shouldn't be recorded either, will inhibit the zombies from rushing (lurching) in lemming-like.