Oc Discussion

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Comments

  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Red Squirrel+Jul 17 2004, 09:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Red Squirrel @ Jul 17 2004, 09:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Webs should be area limited, like OC's. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They are.
  • Roth_ChildRoth_Child Join Date: 2004-07-30 Member: 30255Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I suggested this ages ago, but I'll bring it up again.

    Parasited marines in the radius of an OC are automatically struck by the OC attack. It can go through walls, into vents ect. Storywise, the OC spike literally homes in on the location of the parasite. This makes the OC far more useful and adds an extra teamwork reward. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    OC's should Parasite anything it hits.. A bateria Spike hitting a Marine, Oh yeah instant infection..

    This will change the Rambo's tatics, he can no longer hide and use the hitscan to take down the OC. Every Alien will know where the rines are attacking like the Comm know when the sentry fires. No more Ninja's hiding in the hive to build the PG/TF( a true ninja can make himself invisable, and thus avoid the spike).

    Lower Res cost and slightly increased RoF are the only other Suggestion for the OC.

    OC's work ok on all size PUB games when the aliens work as a team. at least 2/3 of the aliens need to drop RTs at the beginning of the round, and 1 saving for hive or else you get out TECHed and GG.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    OCs auto parasite? Only if the parasite disappears after the marine leaves the OC's vision. Chambers that auto parasite should be its own chamber, and should have built-in cloaking. The parasites would do no damage, and firing would make no sound. Maybe build those functions into the sensory chamber.
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    yeah! make them sound louder and fiercer like in 1.04 when they shot spitballs! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    *misses his ROWRROWR OC firing sound* <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
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