Ns_trainingmap

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Comments

  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    edited August 2004
    Well I dunno if this is even close to what you were thinking, but here's a skulky target:

    Edit: The target boxes aren't a decent size, but this is just a general concept
  • HumanoidBetaHumanoidBeta Join Date: 2004-03-15 Member: 27342Members
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Well I finished with the aliens:
    <img src='http://www.doriangray.ca/images/nsskulktarget.jpg' border='0' alt='user posted image' />
    <img src='http://www.doriangray.ca/images/nsgorgetarget.jpg' border='0' alt='user posted image' />
    <img src='http://www.doriangray.ca/images/nslerktarget.jpg' border='0' alt='user posted image' />
    <img src='http://www.doriangray.ca/images/nsfadetarget.jpg' border='0' alt='user posted image' />

    And lastly, the most important target of all. The most dangerous creature the aliens have - the feared EGG:
    <img src='http://www.doriangray.ca/images/nseggtarget.jpg' border='0' alt='user posted image' />

    And a zip with 256x192 TGAs for importing into Wally:
    <a href='http://www.doriangray.ca/models/nsaliens.zip' target='_blank'>ZIP file</a>
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
  • 10101011010101 Join Date: 2004-08-03 Member: 30338Members
    fergot onos <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    nice work, can't wait for this to finish.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    <!--QuoteBegin-1010101+Aug 3 2004, 10:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (1010101 @ Aug 3 2004, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> fergot onos <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    nice work, can't wait for this to finish. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There wasn't supposed to be an onos AFAIK <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    yeh, ive changed the original target room which was just a square box with 3 flipping targets to a whole little alien mock up scene which shuld be a little more enjoyable <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited August 2004
    The fade circle should be on his middle area. If nubs aim where the circle is now on fades in game, they will just miss ducking fades all the time...

    [edit]swear filter didn't like the word I used for 'middle area'
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    edited August 2004
    check this out by Sheena

    <a href='http://www.bios-clan.uk-xtreme.net/Downloads/Meat/test.wav' target='_blank'>switch your speakers to on</a>

    to say im impressed is an understatement!

    edit: o and dorian, do u think u culd change the black back colour, i just had a quick blast at them with a pistol and u cant actually see where uv shot, red maybe?

    edit: goin to bed, its gone 2 in the mornin
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Updated the targets, made them white background, black lines. I updated the pics/download above <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin-Meat_Popsicle+Aug 3 2004, 08:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Aug 3 2004, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> check this out by Sheena

    <a href='http://www.bios-clan.uk-xtreme.net/Downloads/Meat/test.wav' target='_blank'>switch your speakers to on</a>

    to say im impressed is an understatement!

    edit: o and dorian, do u think u culd change the black back colour, i just had a quick blast at them with a pistol and u cant actually see where uv shot, red maybe?

    edit: goin to bed, its gone 2 in the mornin <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Good for a test, needs more flow and echo.

    Very nice that someone has finally started on this. Only been what... 2 years now since it was suggested?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited August 2004
    <!--QuoteBegin-Meat_Popsicle+Aug 3 2004, 08:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Aug 3 2004, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> check this out by Sheena

    <a href='http://www.bios-clan.uk-xtreme.net/Downloads/Meat/test.wav' target='_blank'>switch your speakers to on</a>

    to say im impressed is an understatement!

    edit: o and dorian, do u think u culd change the black back colour, i just had a quick blast at them with a pistol and u cant actually see where uv shot, red maybe?

    edit: goin to bed, its gone 2 in the mornin <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I had to play it 3 times to understand everything she said

    Even still, I think it says...

    "The welder, used to repair structures, infantry, and manipulate certain mission criticals."

    It sounds nice, but just make it clearer and instead of stating "mainipulate certain mission criticals", say "and manipulate the enviroment to your favor."

    Lot better than what I could come up with, and so I give this a 90 out of 100, but the wording and clarity...

    What is a good voice editing program btw?
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    edited August 2004
    Forlorn, you plan to have the damages read out loud for the player? Won't that be a bit too many numbers for NewNSPlayer?
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Forlorn+Aug 3 2004, 11:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 3 2004, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I had to play it 3 times to understand everything she said

    Even still, I think it says...

    "The welder, used to repair structures, infantry, and manipulate certain mission criticals."

    It sounds nice, but just make it clearer and instead of stating "mainipulate certain mission criticals", say "and manipulate the enviroment to your favor."

    Lot better than what I could come up with, and so I give this a 90 out of 100, but the wording and clarity...

    What is a good voice editing program btw? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yup that's what it says... Funny, It only took me one listen to hear ir perfectly... Oh well, maby some sort of heads up subtitles would be nice anyways (if that's possible) You never know, there might be some deaf NS players <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <!--QuoteBegin-Forlorn+Aug 4 2004, 06:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 4 2004, 06:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What is a good voice editing program btw? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've got Nero Wave Editor, works pretty well with me. Don't know what you want to do with it though.

    Meat_Popsicle, sorry I haven't been working on the stasis area lately. Varsity started this week and I've been incredibly busy. I've also been thinking about some ideas for it too. Hopefully I'll have something better by the end of the week.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    <!--QuoteBegin-Ron2K+Aug 4 2004, 02:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ron2K @ Aug 4 2004, 02:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meat_Popsicle, sorry I haven't been working on the stasis area lately. Varsity started this week and I've been incredibly busy. I've also been thinking about some ideas for it too. Hopefully I'll have something better by the end of the week. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ok no worries, theres no massive rush, i stil hav looooads to do
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited August 2004
    <!--QuoteBegin-tankefugl+Aug 4 2004, 01:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Aug 4 2004, 01:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Forlorn, you plan to have the damages read out loud for the player? Won't that be a bit too many numbers for NewNSPlayer? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He asked for this:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->is theyre anywhere that i can get like official specs on all the TSA weapons, i dunno like range, accuracy, damage per second, stuff like that?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    If you had to read it aloud, then just use the numbers I posted originally, otherwise don't read the numbers but the descriptions. Both work.

    But notice how I made an indent after the descriptions and number crunching area's; that is where you would stop reading if you don't want numbers in the descriptions.

    K I edited that post for clarity.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Fair enough. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    This is very interesting. I'ld be willing to write up the "explanation" for the NSPlayer (which would be read, something like "The fade is the second highest lifeform for the Kharaa" etc etc) if you wanted me to (assuming you haven't finished that yet). I'ld even mic spam and read it out for you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> .
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    May need a seperate map for alien training. That should be much more atmospheric.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Sarisel+Aug 5 2004, 05:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Aug 5 2004, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> May need a seperate map for alien training. That should be much more atmospheric. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hm... maybe something like the 1st Alien mission of AvP? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Sarisel+Aug 4 2004, 10:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Aug 4 2004, 10:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> May need a seperate map for alien training. That should be much more atmospheric. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, but a lot of work...
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    <!--QuoteBegin-Alkiller+Aug 4 2004, 09:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Aug 4 2004, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'ld be willing to write up the "explanation" for the NSPlayer (which would be read, something like "The fade is the second highest lifeform for the Kharaa" etc etc) if you wanted me to (assuming you haven't finished that yet). I'ld even mic spam and read it out for you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> . <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeh we do need some descriptions of the aliens for the briefing room, just the script though, i think Sheena's doing the voices for it
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    Has anyone done, or is planning to do shortly, the voice-over for the stasis room?
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    Forlorn, fancy having a go at that? somethin along the lines of "We got us an infestation soldier, quit standing there without a purpose and get your **** down to briefing"

    or ya kno, somethin good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    and ron dont worry bout waiting for the sound, we can allways add it later
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    did this tonight, its the target practise room...
    (first compile of this so its obviously not finished)
    <img src='http://www.bios-clan.uk-xtreme.net/images/training/training_6.jpg' border='0' alt='user posted image' />
    <img src='http://www.bios-clan.uk-xtreme.net/images/training/training_7.jpg' border='0' alt='user posted image' />
    <img src='http://www.bios-clan.uk-xtreme.net/images/training/training_8.jpg' border='0' alt='user posted image' />
    ill probably get rid of the stringy things on the ceiling and spruce it up a little, not to mention make the targets transparent which shuld of worked but didnt <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
  • adeebowashisnamoadeebowashisnamo Join Date: 2004-07-26 Member: 30135Members
    for the fade: the circle near the **** should be more eye catching because that is the best place to shoot it.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-adeebowashisnamo+Aug 6 2004, 12:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (adeebowashisnamo @ Aug 6 2004, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for the fade: the circle near the **** should be more eye catching because that is the best place to shoot it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I honestly think the upper circles should be removed altogether, as it isn't even on the fades hitbox at all for a ducking fade. I know it will seem kind of strange to newbies that the target is centered on a relitively small (and perhaps somewhat disturbing) area, but they are better off asking why its there and getting a useful answer, than being fooled by a training map (expecially an offical one).
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Yeah I just made the two sets since the upper place is easier to hit when the fade is just blinking around, but maybe make a note about ducking somewhere.
This discussion has been closed.