I've come to resent and yes hate those people who just want to point and click. I picked up NS very quickly, although I had the benefit of having seen (and understood) Aliens and played Starcraft. But the ones described, sound very much like some of the players of Diablo or other mindless games. Now I enjoyed Diablo II but it is the mindless pursuit of mindlessness that always irked me. I hate that **** and this is beginning to leech into hatred of the people themselves. I have to control this; maybe there is a forgotten offense here and there - I've got to figure out what the deal is before I end up hating a good portion of the population.
They're boring, they're stupid, and they're inferior players. They're annoying. That is probably it.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
hehe
I just thought of something VERY funny.
Every one wonders how you could enforce sometihng like the training mission, or something like AA's boot camp.... Auth Serv any one?
You play the training map, your ID gets added to the Auth Serv, you can now play on any server you want, but before that you can only play on NS_Training and servers that alow total nubs.
and yah know what? Reinstall dosn't mess this up as the Auth Serv runs off of the Steam ID <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
NOTE: This will never happen, I just think it would be sorta nifty
Actually my most hated part of NS aren't the nubs, they're the experienced players who deliberately ruin a game. Most of the nubs I come across at least try to figure out whats going on, and go to waypoints, attack the enemy, etc. About 50% ask what they should do with "these resources", and the other half go onos/fade and get pwned. But they rarely try it twice in my experience, they'll do something useful once its explained that onoses are like big, slow paper aliens.
However, the experienced game-ruiners are another matter. I've seen a bunch of people start on alien, gorge, drop sens, F4 and then go marine. Or quit. One guy actually joined a game and ran around blocking onoses as a gorge. Got 3 or 4 killed before we got an admin on to banninate him.
Also, with servers like NS Arms Lab using that purple icon, it kinda loses its meaning. I know on NSA's server they tell all the poor nubs that the icon means you paid some ungodly amount to play, not that you'll help nubs (or try to).
Your forgetting the database. The players that are coming into ns now are the same which came into cs v 1.2, 1.3 , 1.4, 1.5. your basis for "cs = simple game" therefore they whine because "ns= difficult" is wrong. I remember playing cs in betas, after betas i remember the new players joining. They would say the exact samethings they say now in ns. For example "WTH how i die". Expecially before cs 1.4 when experienced players could jump and bunnyhop, it was very common for a single player to beat a whole newbie team at least for me and those i played with. No not bugged, lag compensation was changed between 1.3 and 1.4 to make it fairer for 56kers then that bug was introduced. I quit cs in 1.4 and took up ns.
What your experiencing now is these players first tries at this game. The best thing for you to do when both teams are mostly new players is let them play. Do not say anything, do not get frustrated, and do not answer their questions or they will flame you unless they seem resonably calm and nice. Let them learn alone against each other for that is how players learn best. Losing = good. They learn from their mistake, after losing a few times and quiting the game(For some players quit at first try but later return) they will learn to play as a team.
The one thing that is in your control though when the majority of players are skilled is the knowledge of the game. Introduce into your server a chamber vote, a map vote, if the majority of players on the server are skilled(let your regs vote count as 2) they will guide the newer players by just voting correctly. Introduce lerklift to encourage new players to try out a lerk and a gorge. And control who commands. Dont let newbie A command when there are 6 newbies on that team. Go in command for them and that will help even more by teaching them the proper building sequence and the over all objectives.
Anyhow if you want to help these newbies, learn to lose for them and with them and against them. Some players said that when they started out they did not learn when some 2 pros walked over them. Some games you do the hive for the newbies, instead of telling the newbie to drop the hive, drop it yourself and give her/him a shot at the onos, after all he/she still learning about the onos.
Alike to how titanium is joining the competitive community with pugs make small pugs at specific times at your server and invite the new players you've been seeing. And lastly be patient, these players like all players will either leave, or learn and if they leave then it won't bother you at all and if they learn then you will have many new companions to play this game with.
The purple icon is so awesome though, and they did donate 40$, so I mean, what can ya do <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I doubt half of them know what the NSGuides program is anyway. All we gotta do is get some motivation. For example, "If you drop a resource tower, later on you'll be able to go onos TWICE as much as before! And it only costs you 25 res! If you drop 2 RTs, THREE times as much as before! Cmon!" Blah, that's for the crappy noobs, I suppose it might work...
Anyway, you gotta wait a couple weeks for the bad noobs to get bored and the good noobs to remain.
<!--QuoteBegin-Alkiller+Aug 9 2004, 08:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Aug 9 2004, 08:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and they did donate 40$, so I mean, what can ya do <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No idea who gave you that idea, but the Guides are not required to donate.
--
Let me by the way note that we have <i>not</i> been informed about the Browse Games functionality, <i>nor</i> the advertisement going with it. So if you want to fault us for not having coordinated this insurge with updated help systems, you fault us for our distinct lack of psychic abilities, which I will have to conceede as true.
--
I wrote this twenty times by now, but stop hammering on 'the n00bs'. It's incredibly easy to take a certain game or ad and then flat-out claim that "all" (or, if you've got more than half a brain, "most") people coming in from there are obnoxious jerks. Do you ask the decent guy who runs along, gets killed a little more often than the others, but is generally not a pain in any way when and from where he came to NS? Of course you don't. The only persons you realize are completely new and from one of the 'less than well loved' games are those running around asking where to plant the bomb. Newsflash: This is a multiplayer game. 'Multiple players' means multiple people, means a certain chance of encountering idiots on your server, and that's independent from their experience in the game or their previous gaming background. If a big number of newbies comes in, the chances of encountering a new jerk rise accordingly. There is flat-out nothing we could do against this that would not hinder and impair a big amount of decent players who can't be faulted in any way, and I'm not very partial towards that. There are by the way very specific plans for a tutorial map (won't be ready for Beta 5, though).
I have experienced new players over the last few days and I have had no problem with them, yes they are rubbish, but thats obviously going to be the case. They seemed excited by the fights over the hives, and one of them was extremely happy when we taught him how to build a hive and everyone thanked him.
I can think of a couple of suggestions that could perhaps help. When players have cl_autohelp enabled:
O Give them a special scoreboard icon so we can help them play. (Could cause team stackers to join the opposite team though :/ ) O Don't let them enter the command console.
amazingly well said lito i myself can easly think of a training course that wil teach ppl the advanced of the game, most ppl know the basics of run jump use and the basics if being a gorge, comm and other ailen lifeforms also the ai would be minimum
oh, and in dod, its best if you duck 1st <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
We should always welcome new players and help them. Always. Just remember you were a newb once too. You'll feel better after you help them too.
I know very well that NS would benefit greatly from a tutorial. However, making a tutorial is actually a ton of work, and all our work has to be prioritized. I deliberately chose to keep our core players first, and attract new players second, which is why we have NS 3.0 instead of 2.0 with a hazard course.
Once 3.0 is rock-solid, a training course is definitely on the list.
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
<!--QuoteBegin-Flayra+Aug 9 2004, 11:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Aug 9 2004, 11:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We should always welcome new players and help them. Always. Just remember you were a newb once too. You'll feel better after you help them too.
I know very well that NS would benefit greatly from a tutorial. However, making a tutorial is actually a ton of work, and all our work has to be prioritized. I deliberately chose to keep our core players first, and attract new players second, which is why we have NS 3.0 instead of 2.0 with a hazard course.
Once 3.0 is rock-solid, a training course is definitely on the list. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There are a couple of them going on in the mapping section...
It's alot easier if you bring your friends over to NS aswell. The reason i was never really a noob is because i got taough everything in the first week. After that i just learned little things like working on my aim (Ok, not so little but you get the idea) and things i couldn't really be taught. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-Nemesis Zero+Aug 9 2004, 04:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Aug 9 2004, 04:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Alkiller+Aug 9 2004, 08:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Aug 9 2004, 08:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and they did donate 40$, so I mean, what can ya do <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No idea who gave you that idea, but the Guides are not required to donate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think he means the reserved-slot players on Voogru's.
Although we were all noobs once, I don't think we all started whining after better weapons during the whole game. Current average players took time to learn the basics, and asked for info during the game. I personaly got two "babysitters" who tought me the game. And I learned two important things, respect and patients. Never did I go in the CC until I knew every single upgrade by heart. I never ask for weaps, the comm will drop if they are needed.
I don't mind nOObs who act like I did in my early days. I'll help them if they ask the right questions, and have a good attitude towards the game and it's players.
What I HATE, are guys who step right in the comm chair after playing 2 days, "noofs" who whine after a shotgun allll the tiiiiiiiime. I hate nOObs going onos with no upgrades, because they didn't ask what to do with them. imho these guys won't continue to play NS because of their lack of interest in the game. So they will continue playing for a few weeks, ruining the games during that period, and never play again. This is what bothers me, too many newbies on such a short time, who won't help the community to grow on the long run.
I guess all we can do is be patient, and wait untill the fuzz and buzz around NS stops, and then we can start playing normal games again. Until then, I'll be happy with the admins on voogru, kicking the lamers asking for shirtguns and robots all the freaking time.
ok, what it says Marine section (grey) A You are a marine, get used to the game by going through the obstical course, note that you must complet this befor going on a real mission. B Marines require teamwork, stick together, or your dead meat E ahead of you is an onos, you are far too weak to take it on, theres a vent up ahead, HURRY! D this is basic commanding training, although you lost your friend, you will havr to jump out of the chair, make a Infantry portal and a turret factory. C Skulks are attacking you! get out of the chair and kill them. (after) that was close, make turrets, at least 2 to keep them away, make an armoury and make a shotgun with it. (after) you now have a shotgun, and a semi-decently defended base, go through the door and explore F uh ho, theres a lerk, shoot it before it bites you (if you die) well, good thing you built that infantry portal! the lerks most likely weak, go after it with your light machine gun (die again) dont worry, you will get the hand of it, ill sent another marine to help you. (kill it) congrats! you completed the TSA training course, now, time to see what its like to be an ailen! Ailen course (grey with black text) B You are a skulk, you can climb walls and stand on the roof, go through the vent when ready A (Vent behind you closes, door ahead opens) uh ho, theres 6 of them, you cant take them! run to your right and go through the vent on the roof! (die) oh well try again i gusse, go through the vent and turn right, you dont have a chance on taking them! C phew that was close, looks like theres infestation, a hive is near. D apparently, the hive here isnt born, build one by going gorge, use your popup menu and build a hive the same way. (after) you dont want the marines to kill this do you? make 5 offense chambers, and 2 defense chambers, the offense will shoot marines and the defense will heal (uh ho, the marines are on to you, the chambers will take care of them, evolve to a fade just like you evolved to a gorge. (marines die) wow, that was quick, now to be a fade... (fade) excelent, the fade is a powerful fighter. use your popup menu and choose a defensive upgrade you like. (upgraded) excelent, it looks like the marines have an outpost, the door is open so go and take the outpost E i was right! kill the marines and turret factory first, then kill the phase gate to stop reinforcements ( a marine will pop out every 30 seconds) (after) Good job, you are now ready to play an interweeb (sorry, had to) game. Good luck. (EXIT)
huff, puff... the pic is below, sorry for spelling...
Do a perfect flash animation with voice over about how to walk up to structures, build them, etc. Do it in first person, with the proper hud, and all the proper info.
Might be a lot easier than a training map........ although remember a training map would allow you to be "hands on".
As for "so much scripting"... surely only someone confident with their scripting will try making it? A collaboration between several scripters would lighten the burden, you'd just need to tie the ends together and that'd be it.
1) An updated manual so we can say RTFM <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> 2) The tutorial on install back in. 3) A hazard course. It shouldnt be forced ala Americas Army as someone said, but optional. I think at least half will go through it.
Regardless, I hope more admins have patience with them than I do.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but all that scripting <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
not that hard. AI could be handled by myself, Cheeseh and Clamatius, and the ns map makers should know easily how to do it.
Well there's already a perfectly fine <a href='http://www.unknownworlds.com/forums/index.php?showtopic=76128' target='_blank'>NS Training Map</a> in creation... If it gets finished, and if it works, then it could be included as said Hazard Course.
I remember watching a small slideshow after installing NS to get the basics on how to play. It should be something like that; Something that they MUST watch right after installation. It needs to be short and informative so that they don't lose interest in the middle and just alt-f4 it. That way the nubblets don't go into the game <i>completely</i> clueless. That coupled with a hazard course and we might be seeing very few unknowing players--only inexperienced ones.
I think that slide-show was a great idea, when I begun playing. Short, pictures-tell-it-all, and played right after installing; very good combination. Creating one wouldn't even take more than one or two hours at max, so why not? I could even make one myself, if I didn't know that the dev.team. would just make a frizbee out of it.
I can say with all confidence that the NSGuide system is going somewhere. It just takes time. We're currently flooded with applications and processing them. With the coming of B5 things are going to change though. A training map is in the works and a lot of other stuff is coming along as well. Just give it time.
Also, don't generalize. Since the Guide icon was un-used a lot of server ops used it for server regulars. Sadly this gives some confusion with the new guide system, but this will be rectified in B5. And if you do happen to notice an actual guide flaming newbies, bring it to the attention of the guide leads.
If I read this thread correctly, I think it just reinforces the old adage "You can bring a horse to the water, but you can't force him to drink". And yes, it is absolutely frustrating to have players who have neither the patience no inclination to learn or even ask. These types of players will soon be weeded out and leave.
There are many a newbie among you in the servers who are quiet, and trying to learn without getting flamed. Be open, nice, and friendly, you'll see a lot more of them come out of their shell <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-titanium+Aug 8 2004, 01:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (titanium @ Aug 8 2004, 01:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i only have one thing to say in response to lito
<img src='http://www.nspug.com/images/smilies/rolleyes.gif' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> yes no offense lito but noobs are part of gaming, just do your best and you can make it!
<span style='color:white'>I nuked your last such pic, what made you think I changed my mind?</span>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> God damn noobs joining servers and ruining my game.
I think we should all help those new players who just downloaded the game, though.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Remember newbies: the Solid-5:
1) "Always remember to hump the armory, but real pro's do it fast." 2) "Remember teamwork. Remember previous versions of NS. Then forget them both." 3) "Marines win, aliens lose. That is the way, so you can freely whine about it for no one listens." <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> 4) "Commander is there to drop you stuff. And if you really think so, you just earned some major punishment." 5) "Flame those that are new like they flamed you. Show no mercy!"
I'm not complaining about the noobs. Noobs are everywhere, and If I go around hating them, I'd get nowhere, and I understand that. I'm not complaining about anything. This is a discussion, not a complaint. If anything, I was complaining that the dev team do not have proper features to educate the newer players, but Flayra and Nem already rectified that. They prioritized the current community over the new one. Thats the dev team's decision.
But honestly, things like the autohelp system is full of information from v1.04. It still helps, but sometime or another this has to get done.
Comments
They're boring, they're stupid, and they're inferior players. They're annoying. That is probably it.
I just thought of something VERY funny.
Every one wonders how you could enforce sometihng like the training mission, or something like AA's boot camp....
Auth Serv any one?
You play the training map, your ID gets added to the Auth Serv, you can now play on any server you want, but before that you can only play on NS_Training and servers that alow total nubs.
and yah know what? Reinstall dosn't mess this up as the Auth Serv runs off of the Steam ID <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
NOTE:
This will never happen, I just think it would be sorta nifty
However, the experienced game-ruiners are another matter. I've seen a bunch of people start on alien, gorge, drop sens, F4 and then go marine. Or quit. One guy actually joined a game and ran around blocking onoses as a gorge. Got 3 or 4 killed before we got an admin on to banninate him.
Also, with servers like NS Arms Lab using that purple icon, it kinda loses its meaning. I know on NSA's server they tell all the poor nubs that the icon means you paid some ungodly amount to play, not that you'll help nubs (or try to).
What your experiencing now is these players first tries at this game. The best thing for you to do when both teams are mostly new players is let them play. Do not say anything, do not get frustrated, and do not answer their questions or they will flame you unless they seem resonably calm and nice. Let them learn alone against each other for that is how players learn best. Losing = good. They learn from their mistake, after losing a few times and quiting the game(For some players quit at first try but later return) they will learn to play as a team.
The one thing that is in your control though when the majority of players are skilled is the knowledge of the game. Introduce into your server a chamber vote, a map vote, if the majority of players on the server are skilled(let your regs vote count as 2) they will guide the newer players by just voting correctly. Introduce lerklift to encourage new players to try out a lerk and a gorge. And control who commands. Dont let newbie A command when there are 6 newbies on that team. Go in command for them and that will help even more by teaching them the proper building sequence and the over all objectives.
Anyhow if you want to help these newbies, learn to lose for them and with them and against them. Some players said that when they started out they did not learn when some 2 pros walked over them. Some games you do the hive for the newbies, instead of telling the newbie to drop the hive, drop it yourself and give her/him a shot at the onos, after all he/she still learning about the onos.
Alike to how titanium is joining the competitive community with pugs make small pugs at specific times at your server and invite the new players you've been seeing. And lastly be patient, these players like all players will either leave, or learn and if they leave then it won't bother you at all and if they learn then you will have many new companions to play this game with.
I doubt half of them know what the NSGuides program is anyway. All we gotta do is get some motivation. For example, "If you drop a resource tower, later on you'll be able to go onos TWICE as much as before! And it only costs you 25 res! If you drop 2 RTs, THREE times as much as before! Cmon!" Blah, that's for the crappy noobs, I suppose it might work...
Anyway, you gotta wait a couple weeks for the bad noobs to get bored and the good noobs to remain.
No idea who gave you that idea, but the Guides are not required to donate.
--
Let me by the way note that we have <i>not</i> been informed about the Browse Games functionality, <i>nor</i> the advertisement going with it. So if you want to fault us for not having coordinated this insurge with updated help systems, you fault us for our distinct lack of psychic abilities, which I will have to conceede as true.
--
I wrote this twenty times by now, but stop hammering on 'the n00bs'. It's incredibly easy to take a certain game or ad and then flat-out claim that "all" (or, if you've got more than half a brain, "most") people coming in from there are obnoxious jerks.
Do you ask the decent guy who runs along, gets killed a little more often than the others, but is generally not a pain in any way when and from where he came to NS? Of course you don't. The only persons you realize are completely new and from one of the 'less than well loved' games are those running around asking where to plant the bomb.
Newsflash: This is a multiplayer game. 'Multiple players' means multiple people, means a certain chance of encountering idiots on your server, and that's independent from their experience in the game or their previous gaming background. If a big number of newbies comes in, the chances of encountering a new jerk rise accordingly. There is flat-out nothing we could do against this that would not hinder and impair a big amount of decent players who can't be faulted in any way, and I'm not very partial towards that.
There are by the way very specific plans for a tutorial map (won't be ready for Beta 5, though).
I can think of a couple of suggestions that could perhaps help. When players have cl_autohelp enabled:
O Give them a special scoreboard icon so we can help them play. (Could cause team stackers to join the opposite team though :/ )
O Don't let them enter the command console.
i myself can easly think of a training course that wil teach ppl the advanced of the game, most ppl know the basics of run jump use and the basics if being a gorge, comm and other ailen lifeforms
also the ai would be minimum
oh, and in dod, its best if you duck 1st <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I know very well that NS would benefit greatly from a tutorial. However, making a tutorial is actually a ton of work, and all our work has to be prioritized. I deliberately chose to keep our core players first, and attract new players second, which is why we have NS 3.0 instead of 2.0 with a hazard course.
Once 3.0 is rock-solid, a training course is definitely on the list.
I know very well that NS would benefit greatly from a tutorial. However, making a tutorial is actually a ton of work, and all our work has to be prioritized. I deliberately chose to keep our core players first, and attract new players second, which is why we have NS 3.0 instead of 2.0 with a hazard course.
Once 3.0 is rock-solid, a training course is definitely on the list. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There are a couple of them going on in the mapping section...
The reason i was never really a noob is because i got taough everything in the first week.
After that i just learned little things like working on my aim (Ok, not so little but you get the idea) and things i couldn't really be taught. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
No idea who gave you that idea, but the Guides are not required to donate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think he means the reserved-slot players on Voogru's.
Never did I go in the CC until I knew every single upgrade by heart. I never ask for weaps, the comm will drop if they are needed.
I don't mind nOObs who act like I did in my early days. I'll help them if they ask the right questions, and have a good attitude towards the game and it's players.
What I HATE, are guys who step right in the comm chair after playing 2 days, "noofs" who whine after a shotgun allll the tiiiiiiiime. I hate nOObs going onos with no upgrades, because they didn't ask what to do with them. imho these guys won't continue to play NS because of their lack of interest in the game. So they will continue playing for a few weeks, ruining the games during that period, and never play again. This is what bothers me, too many newbies on such a short time, who won't help the community to grow on the long run.
I guess all we can do is be patient, and wait untill the fuzz and buzz around NS stops, and then we can start playing normal games again. Until then, I'll be happy with the admins on voogru, kicking the lamers asking for shirtguns and robots all the freaking time.
Marine section (grey)
A You are a marine, get used to the game by going through the obstical course, note that you must complet this befor going on a real mission.
B Marines require teamwork, stick together, or your dead meat
E ahead of you is an onos, you are far too weak to take it on, theres a vent up ahead, HURRY!
D this is basic commanding training, although you lost your friend, you will havr to jump out of the chair, make a Infantry portal and a turret factory.
C Skulks are attacking you! get out of the chair and kill them.
(after) that was close, make turrets, at least 2 to keep them away, make an armoury and make a shotgun with it.
(after) you now have a shotgun, and a semi-decently defended base, go through the door and explore
F uh ho, theres a lerk, shoot it before it bites you
(if you die) well, good thing you built that infantry portal! the lerks most likely weak, go after it with your light machine gun
(die again) dont worry, you will get the hand of it, ill sent another marine to help you.
(kill it) congrats! you completed the TSA training course, now, time to see what its like to be an ailen!
Ailen course (grey with black text)
B You are a skulk, you can climb walls and stand on the roof, go through the vent when ready
A (Vent behind you closes, door ahead opens) uh ho, theres 6 of them, you cant take them! run to your right and go through the vent on the roof!
(die) oh well try again i gusse, go through the vent and turn right, you dont have a chance on taking them!
C phew that was close, looks like theres infestation, a hive is near.
D apparently, the hive here isnt born, build one by going gorge, use your popup menu and build a hive the same way.
(after) you dont want the marines to kill this do you? make 5 offense chambers, and 2 defense chambers, the offense will shoot marines and the defense will heal
(uh ho, the marines are on to you, the chambers will take care of them, evolve to a fade just like you evolved to a gorge.
(marines die) wow, that was quick, now to be a fade...
(fade) excelent, the fade is a powerful fighter. use your popup menu and choose a defensive upgrade you like.
(upgraded) excelent, it looks like the marines have an outpost, the door is open so go and take the outpost
E i was right! kill the marines and turret factory first, then kill the phase gate to stop reinforcements ( a marine will pop out every 30 seconds)
(after) Good job, you are now ready to play an interweeb (sorry, had to) game. Good luck.
(EXIT)
huff, puff... the pic is below, sorry for spelling...
A good idea, would definately be a good grounding, but all that scripting...
Do a perfect flash animation with voice over about how to walk up to structures, build them, etc. Do it in first person, with the proper hud, and all the proper info.
Might be a lot easier than a training map........ although remember a training map would allow you to be "hands on".
As for "so much scripting"... surely only someone confident with their scripting will try making it? A collaboration between several scripters would lighten the burden, you'd just need to tie the ends together and that'd be it.
And thanks for popping in to respond Flayra.
I think we need
1) An updated manual so we can say RTFM <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
2) The tutorial on install back in.
3) A hazard course. It shouldnt be forced ala Americas Army as someone said, but optional. I think at least half will go through it.
Regardless, I hope more admins have patience with them than I do.
<3 <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
not that hard. AI could be handled by myself, Cheeseh and Clamatius, and the ns map makers should know easily how to do it.
Also, don't generalize. Since the Guide icon was un-used a lot of server ops used it for server regulars. Sadly this gives some confusion with the new guide system, but this will be rectified in B5. And if you do happen to notice an actual guide flaming newbies, bring it to the attention of the guide leads.
There are many a newbie among you in the servers who are quiet, and trying to learn without getting flamed. Be open, nice, and friendly, you'll see a lot more of them come out of their shell <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://www.nspug.com/images/smilies/rolleyes.gif' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yes no offense lito but noobs are part of gaming, just do your best and you can make it!
<span style='color:white'>I nuked your last such pic, what made you think I changed my mind?</span>
I think we should all help those new players who just downloaded the game, though.
I think we should all help those new players who just downloaded the game, though.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Remember newbies: the Solid-5:
1) "Always remember to hump the armory, but real pro's do it fast."
2) "Remember teamwork. Remember previous versions of NS. Then forget them both."
3) "Marines win, aliens lose. That is the way, so you can freely whine about it for no one listens." <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
4) "Commander is there to drop you stuff. And if you really think so, you just earned some major punishment."
5) "Flame those that are new like they flamed you. Show no mercy!"
But honestly, things like the autohelp system is full of information from v1.04. It still helps, but sometime or another this has to get done.